Cacomona/Sandbox

Overview[edit]

Tempest - Overload Staff

Continuous Overloading makes the Tempest as a close-range heavy AoE damaging dealer by maxing out the coverage of Overloads.

Fresh Air is required.

Skill Bar[edit]

Staff
Healing
Utility
Elite
Fireball
1Activation.png
Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200
Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Burning Retreat
20Recharge.png
Burning Retreat
Quickly roll backwards, leaving behind a line of fire that burns.
Damage.pngDamage: 24
Burn.pngBurning (1s): 328 Damage
Duration.pngDuration: 6 seconds
Book.pngEvade: 1 second
Combo.pngCombo Field: Fire
Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
"Feel the Burn!"
20Recharge.png
"Feel the Burn!"
Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
Damage.pngDamage: 592
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
Burn.pngBurning (4s): 524
Book.pngNumber of Targets: 5
Book.pngBlast Radius: 600
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Glyph of Elementals
Activation.png
90Recharge.png
Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Water Blast
¾Activation.png
Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ice Spike
1Activation.png
4Recharge.png
Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Geyser
¾Activation.png
20Recharge.png
Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Frozen Ground
40Recharge.png
Frozen Ground
Coat the target area in ice, chilling foes that enter it.
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,200
Unblockable.pngUnblockable
Healing Rain
Activation.png
45Recharge.png
Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Chain Lightning
¾Activation.png
Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Lightning Surge
Activation.png
10Recharge.png
Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Gust
¼Activation.png
25Recharge.png
Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Windborne Speed
¼Activation.png
25Recharge.png
Windborne Speed
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable
Stoning
¾Activation.png
Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Eruption
Activation.png
6Recharge.png
Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Magnetic Aura
30Recharge.png
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Unsteady Ground
¼Activation.png
30Recharge.png
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Shockwave
¾Activation.png
30Recharge.png
Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200


Slot Changes[edit]

Healing

  • Use
    "Wash the Pain Away!" "Wash the Pain Away!"
    ½Activation.png
    25Recharge.png
    "Wash the Pain Away!"
    Shout. Mists billow out of the player, healing allies that are in range.
    Heal.pngFirst Heal: 3,560
    Heal.pngSecond Heal: 1,950
    Heal.pngThird Heal: 980
    Book.pngNumber of Targets: 5
    Radius.pngFirst Heal Radius: 180
    Radius.pngSecond Heal Radius: 240
    Radius.pngThird Heal Radius: 360
    instead of
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    if you need more group healing.
  • Use
    Glyph of Elemental Harmony Glyph of Elemental Harmony
    Activation.png
    25Recharge.png
    Glyph of Elemental Harmony
    Glyph. Heal yourself and gain a boon based on your attunement.
    Heal.pngHealing: 4,894
    Might.png3Might (20s): 90 Power, 90 Condition Damage
    Regeneration.pngRegen (10s): 1,300 Heal
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Protection.pngProtection (3s): -33% Incoming Damage
    instead of
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    if you need another versatile tool.

Utility

  • Use
    "Flash-Freeze!" "Flash-Freeze!"
    ¼Activation.png
    25Recharge.png
    "Flash-Freeze!"
    Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
    Damage.pngDamage: 414
    Frost Aura.pngFrost Aura (5s): Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
    Chill.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    if you need a short cooldown control.
  • Use
    "Aftershock!" "Aftershock!"
    ¼Activation.png
    45Recharge.png
    "Aftershock!"
    Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
    Damage.png2Damage: 888
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    Cripple.pngCrippled (6s): -50% Movement Speed
    Immobilize.pngImmobilize (2s): Unable to move.
    Book.pngNumber of Targets: 5
    Book.pngBlast Radius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    if you need a blast finisher/reflect missiles/control.
  • Use
    Lightning Flash Lightning Flash
    40Recharge.png
    Lightning Flash
    Cantrip. Teleport to target area.
    Damage.pngDamage: 365
    Book.pngNumber of Targets: 1
    Radius.pngRadius: 120
    Range.pngRange: 900
    if you need mobility.

Elite

  • Use
    "Rebound!" "Rebound!"
    ¼Activation.png
    75Recharge.png
    "Rebound!"
    Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
    Heal.pngHealing: 2,131
    Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
    Frost Aura.pngFrost Aura (5s): -10% Incoming Damage
    Shocking Aura.pngShocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    "Rebound!".pngRebound (5s): Ignore the next lethal blow and receive healing
    Book.pngNumber of Allied Targets: 5
    Radius.pngRadius: 600
    if you need to counter deathblow.

Specializations[edit]

Standard Build[edit]

Air Magic
Zephyr's Speed
Elementalist-minor-trait.pngZephyr's Speed
Move faster while attuned to air.
Book.pngMovement Speed Increase: 25%
Specialization line.png
Zephyr's Boon
Trait I.pngZephyr's Boon
Auras grant Fury and Swiftness for 5 seconds when applied
Fury.pngFury (5s): 20% Critical Chance
Swiftness.pngSwiftness (5s): 33% Movement Speed
One with Air
Trait II.pngOne with Air
Gain superspeed when attuning to air.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Ferocious Winds
Trait III.pngFerocious Winds
Gain ferocity based on your precision.
Book.pngGain Ferocity Based on a Percentage of Precision: 7%
Specialization line.png
Electric Discharge
Elementalist-minor-trait.pngElectric Discharge
Strike your target with a bolt of lightning when attuning to air.
Specialization line.png
Inscription
Trait IV.pngInscription
Grants a boon associated with your current attunement when you cast a glyph. Reduces glyph recharge.
Fire Attunement.pngMight.pngMight (20s): +30 Power, +30 Condition Damage
Water Attunement.pngRegeneration.pngRegeneration (10s): 1300 Heal
Air Attunement.pngSwiftness.pngSwiftness (10s): 33% Movement Speed
Earth Attunement.pngProtection.pngProtection (3s): -33% Incoming Damage
Book.pngRecharge Reduced: 20%
Aeromancer's Training
Trait V.pngAeromancer's Training
Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Book.pngPrecision Increase: 190
Book.pngRecharge Reduced: 33%
Tempest Defense
25Recharge.png
Trait VI.pngTempest Defense
Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
Damage.pngDamage Increase: 20%
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Specialization line.png
Weak Spot
Elementalist-minor-trait.pngWeak Spot
Chance to cause vulnerability on critical hits.
Book.pngChance on Critical Hit: 60%
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Specialization line.png
Bolt to the Heart
Trait VII.pngBolt to the Heart
Deal more damage when your foe's health drops below the threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%
Fresh Air
Trait VIII.pngFresh Air
Recharge air attunement on a critical hit.
Book.pngRecharge Reduced: 100%
Lightning Rod
Trait IX.pngLightning Rod
Disabling an enemy causes them to be struck by a lightning bolt.
  • Fresh Air Fresh Air
    Trait VIII.pngFresh Air
    Recharge air attunement on a critical hit.
    Book.pngRecharge Reduced: 100%
    here is critical for the build in order to maintain attunement-dancing smoothly. You can still change that but you won't get a perfect fire/air Overload rotation done.
  • Move Master to
    Aeromancer's Training Aeromancer's Training
    Trait V.pngAeromancer's Training
    Gain precision while attuned to air. Reduces recharge on all air weapon skills.
    Book.pngPrecision Increase: 190
    Book.pngRecharge Reduced: 33%
    for even more critical hits,
    Tempest Defense Tempest Defense
    25Recharge.png
    Trait VI.pngTempest Defense
    Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
    Damage.pngDamage Increase: 20%
    Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    for more stunned damage and shocking aura.
Arcana
Arcane Fury
Elementalist-minor-trait.pngArcane Fury
Gain 2 seconds of Fury when you switch attunements
Specialization line.png
Arcane Precision
Trait I.pngArcane Precision
Skills have a chance to apply a condition, based on your current attunement, on critical hits
Renewing Stamina
Trait II.pngRenewing Stamina
Gain vigor when you deliver a critical hit. This effect has a 5 second internal cooldown
Arcane Abatement
Trait III.pngArcane Abatement
Take less damage from falling. Create a spell when you take falling damage, based on your attunement
Specialization line.png
Elemental Attunement
Elementalist-minor-trait.pngElemental Attunement
When attuning to an element, you and nearby allies gain a boon
Specialization line.png
Arcane Resurrection
Trait IV.pngArcane Resurrection
You have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Elemental Contingency
Trait V.pngElemental Contingency
Gain a boon when you are struck, based on your current attunement
Final Shielding
Trait VI.pngFinal Shielding
Create an arcane shield when you are struck while your health is below the threshold
Specialization line.png
Elemental Enchantment
Elementalist-minor-trait.pngElemental Enchantment
Boon duration is increased by 10% and attunements recharge 15% faster.
Specialization line.png
Evasive Arcana
Trait VII.pngEvasive Arcana
Create an attunement-based spell at the end of your dodge roll. Cleansing Wave (Evasive Arcana): This ability has been unsplit between PvE and PvP and now maintains the full healing power effectiveness in all game modes.
Elemental Surge
Trait VIII.pngElemental Surge
Based on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster
Bountiful Power
Trait IX.pngBountiful Power
Deal 2% more damage for each boon on you
  • Evasive Arcana Evasive Arcana
    Trait VII.pngEvasive Arcana
    Create an attunement-based spell at the end of your dodge roll. Cleansing Wave (Evasive Arcana): This ability has been unsplit between PvE and PvP and now maintains the full healing power effectiveness in all game modes.
    is bread and butter for this build, you will need it to increase damage and healing output without sacrificing the smoothness of your rotation too much.
  • Move Grandmaster to
    Bountiful Power Bountiful Power
    Trait IX.pngBountiful Power
    Deal 2% more damage for each boon on you
    for more damage when in a competent group.


  • Unstable Conduit Unstable Conduit
    Trait III.pngUnstable Conduit
    Overloading an attunement grants an aura based on the element you're attuned to when the ability is completed.
    for fire shield and shocking aura synergized with
    Zephyr's Boon Zephyr's Boon
    Trait I.pngZephyr's Boon
    Auras grant Fury and Swiftness for 5 seconds when applied
    Fury.pngFury (5s): 20% Critical Chance
    Swiftness.pngSwiftness (5s): 33% Movement Speed
    and
    Element Bastion Element Bastion
    Trait IX.pngElement Bastion
    Auras you apply heal allies. Apply a frost aura to yourself and nearby allies when struck while below the health threshold.
    .
  • Harmonious Conduit Harmonious Conduit
    Trait VI.pngHarmonious Conduit
    Gain stability when beginning an overload. Upon successfully completing an overload, gain increased damage for a period of time.
    gains stability and 10% damage increased after Overloads.
  • Element Bastion Element Bastion
    Trait IX.pngElement Bastion
    Auras you apply heal allies. Apply a frost aura to yourself and nearby allies when struck while below the health threshold.
    heals every time if anyone gains an aura from you.
  • Move Grandmaster to
    Bountiful Power Bountiful Power
    Trait IX.pngBountiful Power
    Deal 2% more damage for each boon on you
    for more damage when in a competent group.

Fire Build[edit]

It's possible replace Arcana with Fire Magic if you feel like a more traditional damaging approach relying on more fire spells. But you may lose the subtlety and some advantages of the Arcana build (e.g. minors).

Weapons[edit]

First Weapon Set
Second Weapon Set
  • Main Hand
Longbow
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants[edit]

Sigil Variants

  • 0 0 for reason X, Y, and Z

Equipment[edit]

Armor
  • Head
0
  • Shoulders
0
  • Chest
0
  • Hands
0
  • Legs
0
  • Feet
0
Accessories




Equipment Variants[edit]

  • 0 for reason X, Y, and Z

Consumables[edit]

  • Use File:.png [[gw2:|]] for reason X, Y, and Z

Usage[edit]

Build usage goes here.

Counters[edit]

Build counters goes here.

Video Guides[edit]

  • YouTube:
    Title of Video

Written Guides[edit]

Streamers[edit]

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