10
Air Attunement
Attune to air, gaining heavy damage and control abilities.
1
35
Air Bubble
Trap your foe in an air bubble and make them float to the surface.
Float: 2 seconds
Range: 1,200
½
12
Air Pocket
Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
Damage: 192
Range: 1,200
1
30
Antitoxin Spray
3½
Arc Lightning
20
Arcane Blast
¾
25
Arcane Brilliance
45
Arcane Power
Arcane. Your next five attacks do critical damage.
5Arcane Power (30s): Attacks do critical damage.
75
Arcane Shield
30
Arcane Wave
75
Armor of Earth
49¼
5
Bandage
Call your allies for help. Restores health while you channel it.
10
Blinding Flash
Blind your foe with a flash of light.
Blindness (6s): Next outgoing attack misses.
Range: 900
Please define type parameter for Skill/Boil. Available types: elementalist, ranger.
Please define type parameter for Skill/Burning Retreat. Available types: staff, axe.
¾
15
Burning Speed
40
Cleansing Fire
¾
40
Cleansing Wave
¾
25
Comet
2¼
10
Cone of Cold
¾
60
Conjure Earth Shield
1
180
Conjure Fiery Greatsword
¼
60
Conjure Flame Axe
¼
60
Conjure Frost Bow
¾
60
Conjure Lightning Hammer
¾
15
Crashing Waves
¾
Crippling Shield
1
Debris Tornado
1½
30
Deep Freeze
Please define type parameter for Skill/Detonate. Available types: elementalist, engineer.
½
Discharge Lightning
½
Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage per Projectile: 91
Range: 400
1
6
Dragon's Tooth
2¼
5
Drake's Breath
15
Dust Devil
1
Dust Tornado
10
Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
¾
45
Earthquake
1
Electrified Tornado
Please define type parameter for Skill/Electrocute. Available types: elementalist, drake.
¾
8
Enervating Punch
Command your earth elemental to use a powerful punch that weakens its target.
Weakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combat Only
1¼
6
Eruption
3½
18
Ether Renewal
½
5
Explosive Lava Axe
1
5
Fiery Eruption
1¼
10
Fiery Rush
¼
5
Fiery Whirl
10
Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
¾
30
Fire Grab
40
Fire Shield
1
Fireball
Please define type parameter for Skill/Firestorm. Available types: fgs, glyph.
¾
15
Flame Barrage
Please define type parameter for Skill/Flame Burst. Available types: elementalist, glyph.
¾
15
Flame Leap
2¾
Flame Wave
1
Flamestrike
¾
20
Flamewall
½
Forked Lightning
Fire three bolts of lightning in an arc in front of you.
Damage: 97
Range: 1,200
3
30
Fortify
Use magnetism to envelop yourself in a shield, becoming invulnerable.
Duration: 3 seconds
Prevents Capture-Point Contribution
½
25
Freezing Gust
40
Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura (7s): -10% Incoming Damage
Chilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
¼
15
Frost Fan
2½
4
Frost Volley
¼
12
Frozen Burst
Please define type parameter for Skill/Frozen Ground. Available types: glyph, elementalist.
¾
50
Gale
Knock down your foe with a charged wind blast.
Knockdown: 2 seconds
Range: 900
¾
20
Geyser
1¼
25
Glyph of Elemental Harmony
45
Glyph of Elemental Power
1¼
90
Glyph of Elementals
1¼
40
Glyph of Lesser Elementals
3¼
165
Glyph of Renewal
1¼
60
Glyph of Storms
3½
10
Grasping Earth
¼
25
Gust
1½
45
Healing Rain
1
40
Heat Wave
¾
Chain Lightning
3¼
30
Churning Earth
Please define type parameter for Skill/Ice Globe. Available types: trident, trident_sequence.
¾
Ice Shards
Fire three ice shards at your foe.
3Damage: 132
Range: 900
1
4
Ice Spike
Please define type parameter for Skill/Ice Storm. Available types: bow, glyph.
½
20
Ice Wall
Please define type parameter for Skill/Impale. Available types: dagger, sword, spear.
½
Lava Axe
6
Lava Font
½
30
Lava Chains
½
35
Lightning Cage
40
Lightning Flash
¾
6
Lightning Leap
Please define type parameter for Skill/Lightning Storm. Available types: hammer, glyph.
5
Lightning Strike
Strike your foe with lightning.
Damage: 292
Range: 900
1½
10
Lightning Surge
½
Lightning Swing
Chain. Bash your foe.
Damage: 358
Range: 150
¾
10
Lightning Touch
½
Lightning Whip
½
Magma Orb
30
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura (5s): Reflect projectiles with magnetic energy.
½
18
Magnetic Current
½
12
Magnetic Grasp
Please define type parameter for Skill/Magnetic Shield. Available types: elementalist, engineer.
¾
12
Magnetic Surge
25
Magnetic Wave
3¾
30
Meteor Shower
75
Mist Form
1¼
40
Murky Water
50
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration: 4 seconds
Prevents Capture-Point Contribution
½
25
Packaged Antitoxin
Throw a vial of antitoxin that converts toxic pollen, poison, torment and confusion into regeneration.
Regeneration per Condition Removed (3s): 390 Heal
Radius: 1,200
¼
20
Phoenix
3¼
165
Renewal of Air
3¼
165
Renewal of Earth
3¼
165
Renewal of Fire
3¼
165
Renewal of Water
40
Ride the Lightning
¾
6
Ring of Earth
Please define type parameter for Skill/Ring of Fire. Available types: axe, dagger.
1
35
Rock Anchor
Anchor a rock to your foe, making them sink.
Sink: 2 seconds
Range: 1,200
1
15
Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration: 30 seconds
½
Rock Blade
½
12
Rock Spray
1¼
60
Sandstorm
½
2
Shatterstone
½
Shield Smack
¾
Shield Smash
25
Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun (1s): Unable to use skills or move.
¾
15
Shocking Bolt
Command your air elemental to fire a stunning bolt at its target.
Stun (1s): Unable to use skills or move.
¾
30
Shockwave
25
Signet of Air
½
25
Signet of Earth
½
20
Signet of Fire
1
25
Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Healing: 3,275
Healing Per Cast: 202
½
25
Signet of Water
Please define type parameter for Skill/Static Field. Available types: staff, hammer.
½
Static Swing
Chain. Strike your foe again.
Damage: 358
Range: 150
½
25
Steam
3
15
Steam Vent
Float to the surface on a burst of steam, blinding and burning foes.
Blindness (3s): Next outgoing attack misses.
Burning (3s): 984 Damage
Please define type parameter for Skill/Stomp. Available types: elementalist, warrior.
¾
6
Stone Kick
Wrap your foot in stone and kick your foe.
Damage: 244
Range: 600
1½
Stone Shards
2¼
8
Stone Sheath
¾
Stoning
1
150
Summon Mistfire Wolf
Summon a Mistfire Wolf to fight at your side.
Duration: 30 seconds
½
30
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration: 6 seconds
Radius: 400
Please define type parameter for Skill/Thunderclap. Available types: elementalist, ranger, scrapper.
1¾
25
Tidal Wave
1
150
Tornado
1¼
25
Undercurrent
¼
30
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration: 3 seconds
Range: 1,200
40
Updraft
Detonate your air pocket to damage foes.
Range: 1,200
½
Vapor Blade
20
Vapor Form
Assume a mobile, vaporous form, returning to a downed state when the effect ends.
Duration: 3 seconds
Prevents Capture-Point Contribution
¾
Water Arrow
10
Water Attunement
Attune to water, gaining superior support and healing abilities.
¾
Water Blast
½
Water Fist
Throw a punch of concentrated water.
Damage: 146
Range: 600
½
Water Missile
Launch a slow-moving homing missile.
Damage: 97
Range: 1,200
½
20
Water Trident
1¼
180
Whirlpool
1
18
Wind Blast
Please define type parameter for Skill/Windborne Speed. Available types: glyph, staff.