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Eremko/Directory/All Skills/Elementalist

Air Attunement
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Air Attunement
Attune to air, gaining heavy damage and control abilities.
Air Bubble
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Air Bubble
Trap your foe in an air bubble and make them float to the surface.
Float.pngFloat: 2 seconds
Range.pngRange: 1,200
Air Pocket
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Air Pocket
Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
Damage.pngDamage: 192
Range.pngRange: 1,200
Antitoxin Spray
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Antitoxin Spray
Use antitoxin to heal yourself and nearby allies while also removing toxic pollen, poison, torment and confusion.
Heal.pngHealing: 3,920
Heal.pngHealing per Condition Removed: 481
Radius.pngRadius: 360
Arc Lightning
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Arc Lightning
Cast an arc of electricity at your foe.
Damage.png3Stage 1 Damage: 66
Damage.png3Stage 2 Damage: 132
Damage.png4Stage 3 Damage: 264
Book.pngNumber of Targets: 3
Duration.pngDuration: 3 seconds
Range.pngRange: 900
Arcane Blast
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Arcane Blast
Arcane. Blast your foe with energy for critical damage.
Damage.pngDamage: 341
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Arcane Brilliance
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Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Arcane Power
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Arcane Power
Arcane. Your next five attacks do critical damage.
Arcane Power.png5Arcane Power (30s): Attacks do critical damage.
Arcane Shield
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Arcane Shield
Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Damage.pngDamage: 365
Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Stun-Break.pngBreaks stun
Arcane Wave
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Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Armor of Earth
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Armor of Earth
Cantrip. Protect yourself with earth armor and gain protection and stability.
Protection.pngProtection (6s): -33% Incoming Damage
Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Duration.pngDuration: 6 seconds
Stun-Break.pngBreaks stun
Bandage
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Bandage
Call your allies for help. Restores health while you channel it.
Blinding Flash
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Blinding Flash
Blind your foe with a flash of light.
Blind.pngBlindness (6s): Next outgoing attack misses.
Range.pngRange: 900

Please define type parameter for Skill/Boil. Available types: elementalist, ranger. Please define type parameter for Skill/Burning Retreat. Available types: staff, axe.

Burning Speed
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Burning Speed
Slide forward and blast the area, leaving behind a line of fire that burns foes.
Damage.pngBlast Damage: 710
Damage.pngFire Wall Damage: 36
Burn.pngBurning (1½s): 131 Damage
Book.pngNumber of Targets: 5
Duration.pngFire Wall Duration: 4 seconds
Radius.pngBlast Radius: 240
Book.pngEvade: ¾ seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Cleansing Fire
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Cleansing Fire
Cantrip. Cure three conditions and burn foes.
Burn.png3Burning (4s): 1,572 Damage
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Cleansing Wave
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Cleansing Wave
Heal yourself and nearby allies, curing a condition.
Heal.pngHealing: 1,302
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Comet
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Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Cone of Cold
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Cone of Cold
Spray an icy blast in a cone that damages foes and heals allies.
Damage.png4Damage: 488
Heal.pngHealing: 740
Book.pngNumber of Targets: 5
Range.pngRange: 400
Conjure Earth Shield
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Conjure Earth Shield
Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of this weapon gain increased toughness and vitality.
Conjure Earth Shield.pngConjure Earth Attributes: 180 Vitality, 180 Toughness
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Fiery Greatsword
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Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Conjure Flame Axe
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Conjure Flame Axe
Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Flame Axe.pngConjure Flame Attributes: 180 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Frost Bow
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Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Conjure Lightning Hammer
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Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Crashing Waves
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Crashing Waves
Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition.
Heal.pngHealing: 10
Book.pngConditions Removed: 1
Knockback.pngKnockback: 180
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngCombat Only
Crippling Shield
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Crippling Shield
Throw your shield in a line, crippling struck foes.
Damage.pngDamage: 244
Cripple.pngCripple (2s): -50% Movement Speed
Range.pngRange: 450
Debris Tornado
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Debris Tornado
Gather up debris into your tornado form and send it flying.
Damage.pngDamage: 181
Knockback.pngKnockback: 120
Book.pngNumber of Casts: 1
Radius.pngRadius: 900
Deep Freeze
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Deep Freeze
Encase your target in a block of solid ice.
Damage.pngDamage: 260
Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
Duration.pngDuration: 5 seconds
Range.pngRange: 900

Please define type parameter for Skill/Detonate. Available types: elementalist, engineer.

Discharge Lightning
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Discharge Lightning
Blast your foe with lightning.
Damage.pngDamage: 195
Vulnerability.png2Vulnerability (10s): 2% Incoming Damage
Range.pngRange: 900
Dragon's Claw
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Dragon's Claw
Fling fire in a claw-shaped spread at your foe.
Damage.pngDamage per Projectile: 91
Range.pngRange: 400
Dragon's Tooth
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Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Drake's Breath
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Drake's Breath
Spray a cone of fire at foes while on the move.
Damage.png4Damage: 712
Burn.png4Burning (2½s): 1,048 Damage
Book.pngNumber of Targets: 5
Range.pngRange: 400
Dust Devil
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Dust Devil
Blind your foes with a blast of sand.
Damage.pngDamage: 97
Blind.pngBlindness (10s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Range.pngRange: 900
Dust Tornado
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Dust Tornado
Gather up dust into your tornado form, making it shoot out dust devils that blind foes.
Damage.pngDamage: 326
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Casts: 2
Radius.pngRadius: 900
Earth Attunement
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Earth Attunement
Attune to earth, gaining superior damage-over-time and defensive abilities.
Earthquake
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Earthquake
Trigger a quake at your location, knocking down foes and dealing massive damage.
Damage.pngDamage: 244
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Electrified Tornado
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Electrified Tornado
Electrify your tornado form and make it shoot lightning.
Damage.pngDamage: 452
Book.pngNumber of Bounces: 3
Book.pngNumber of Casts: 3
Radius.pngRadius: 900

Please define type parameter for Skill/Electrocute. Available types: elementalist, drake.

Enervating Punch
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Enervating Punch
Command your earth elemental to use a powerful punch that weakens its target.
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngCombat Only
Eruption
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Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Ether Renewal
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Ether Renewal
Cantrip. Heal yourself and cure a condition with every pulse.
Heal.pngHealing: 625
Book.pngConditions Removed: 1
Book.pngPulses: 8
Explosive Lava Axe
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Explosive Lava Axe
Throw an explosive lava axe at the target location.
Damage.pngDamage: 506
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Fiery Eruption
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Fiery Eruption
Ram your sword into the ground and make fire erupt near your foes.
Burn.png6Burning (3s): 5,904 Damage
Book.pngNumber of Targets: 10
Radius.pngRadius: 150
Range.pngRange: 600
Fiery Rush
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Fiery Rush
Charge at your foe, leaving a line of fire behind you.
Damage.pngDamage: 895
Damage.pngFire Wall Damage: 45
Chill.pngCondition Effect Ignored
Cripple.pngCondition Effect Ignored
Duration.pngFire Wall Duration: 3 seconds
Range.pngRange: 900
Fiery Whirl
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Fiery Whirl
Advance forward, slashing foes in your way.
Damage.pngDamage: 224
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Impacts: 8
Book.pngNumber of Targets: 3
Radius.pngRadius: 130
Book.pngEvade: 1.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 900
Fire Attunement
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Fire Attunement
Attune to fire, gaining heavy damage and burning abilities.
Fire Grab
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Fire Grab
Damage foes in a cone in front of you. Deal more damage to burning foes.
Damage.pngDamage: 426
Damage.pngDamage vs. Burning: 682
Book.pngNumber of Targets: 5
Range.pngRange: 300
Fire Shield
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Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Fireball
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Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200

Please define type parameter for Skill/Firestorm. Available types: fgs, glyph.

Flame Barrage
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Flame Barrage
Command your fire elemental to bombard its target and surrounding foes with burning bolts.
Burn.pngBurning (1s): 328 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Book.pngCombat Only

Please define type parameter for Skill/Flame Burst. Available types: elementalist, glyph.

Flame Leap
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Flame Leap
Leap at your foe with a flaming attack that causes burning.
Damage.pngDamage: 488
Burn.pngBurning (8s): 2,296 Damage
Combo.pngCombo Finisher: Leap
Range.pngRange: 550
Flame Wave
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Flame Wave
Shoot a fireball at your foe with each swing.
Damage.pngDamage: 212
Book.pngNumber of Casts: 4
Book.pngNumber of Targets: 5
Book.pngPierces
Range.pngRange: 600
Flamestrike
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Flamestrike
Strike your foe with flame.
Damage.pngDamage: 142
Burn.pngBurning (3s): 393 Damage
Range.pngRange: 900
Flamewall
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Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Forked Lightning
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Forked Lightning
Fire three bolts of lightning in an arc in front of you.
Damage.pngDamage: 97
Range.pngRange: 1,200
Fortify
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Fortify
Use magnetism to envelop yourself in a shield, becoming invulnerable.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Freezing Gust
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Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Frost Aura
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Frost Aura
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attaker can be affected by this only once per second.
Frost Aura.pngFrost Aura (7s): -10% Incoming Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Frost Fan
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Frost Fan
Damage foes with a spread of icy arrows that cause chill.
Damage.png7Damage: 455
Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Frost Volley
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Frost Volley
Rapidly fire at your foe, making them vulnerable with each hit.
Damage.png5Damage: 130
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Frozen Burst
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Frozen Burst
Detonate a burst of ice that chills nearby foes.
Damage.pngDamage: 103
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Please define type parameter for Skill/Frozen Ground. Available types: glyph, elementalist.

Gale
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Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Geyser
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Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Glyph of Elemental Harmony
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Glyph of Elemental Harmony
Glyph. Heal yourself and gain a boon based on your attunement.
Heal.pngHealing: 4,894
Might.png3Might (20s): 90 Power, 90 Condition Damage
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Protection.pngProtection (3s): -33% Incoming Damage
Glyph of Elemental Power
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Glyph of Elemental Power
Glyph. Gain a chance for spells to inflict a condition based on your attunement.
Book.pngTrigger Chance: 25%
Burn.png2Burning (3s): 786 Damage
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngEffect Recharge: 5 seconds
Duration.pngDuration: 30 seconds
Stun-Break.pngBreaks Stun
Glyph of Elementals
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Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Glyph of Lesser Elementals
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Glyph of Lesser Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Lesser Elementals (fire).pngLesser Fire Elemental: Deals damage.
Water Attunement.pngGlyph of Lesser Elementals (water).pngLesser Ice Elemental: Deals damage and chills.
Air Attunement.pngGlyph of Lesser Elementals (air).pngLesser Air Elemental: Deals damage and grant swiftness.
Earth Attunement.pngGlyph of Lesser Elementals (earth).pngLesser Earth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Glyph of Renewal
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Glyph of Renewal
Glyph. Revive allies with different attunement effects.
Fire Attunement.pngRenewal of Fire.pngRenewal of Fire
Water Attunement.pngRenewal of Water.pngRenewal of Water
Air Attunement.pngRenewal of Air.pngRenewal of Air
Earth Attunement.pngRenewal of Earth.pngRenewal of Earth
Glyph of Storms
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Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Grasping Earth
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Grasping Earth
Immobilize your foe with hands erupting from the ground.
Damage.png5Damage: 550
Bleed.png10Bleeding (3s): 1,275 Damage
Immobilize.png5Immobilize (1s): Unable to move.
Duration.pngChannel Duration: 3 seconds
Range.pngRange: 900
Gust
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Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Healing Rain
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Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Heat Wave
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Heat Wave
Launch three waves of heat. Each burns foes and grant vigor to allies.
Vigor.png3Vigor (5s): 100% Endurance Regeneration
Burn.png3Burning (6s): 2,952 Damage
Range.pngRange: 1,200
Hurl
Hurl
Hurl the rocks from your barrier at your foe.
Damage.png5Damage: 355
Bleed.png5Bleeding (8s): 880 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Chain Lightning
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Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Churning Earth
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Churning Earth
Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them.
Damage.pngDamage: 792
Bleed.png8Bleeding (8s): 2,720 Damage
Cripple.png4Cripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast

Please define type parameter for Skill/Ice Globe. Available types: trident, trident_sequence.

Ice Shards
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Ice Shards
Fire three ice shards at your foe.
Damage.png3Damage: 132
Range.pngRange: 900
Ice Spike
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Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200

Please define type parameter for Skill/Ice Storm. Available types: bow, glyph.

Ice Wall
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Ice Wall
Create a wall of ice that you can shatter, chilling foes near its location.
Damage.pngDamage: 487
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Duration.pngDuration: 10 seconds
Radius.pngRadius: 320

Please define type parameter for Skill/Impale. Available types: dagger, sword, spear.

Lava Axe
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Lava Axe
Throw a lava axe at your foe.
Damage.pngDamage: 260
Might.pngMight (8s): 35 Power, 35 Condition Damage
Range.pngRange: 900
Lava Font
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Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Lava Chains
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Lava Chains
Cripple multiple foes with lava chains.
Damage.pngDamage: 129
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Bounces: 1
Range.pngRange: 1,200
Lightning Cage
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Lightning Cage
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 61
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Lightning
Range.pngRange: 900
Unblockable.pngUnblockable
Lightning Flash
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Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Lightning Leap
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Lightning Leap
Leap at your foe and hit them with electrical damage.
Damage.pngDamage: 325
Combo.pngCombo Finisher: Leap
Range.pngRange: 600

Please define type parameter for Skill/Lightning Storm. Available types: hammer, glyph.

Lightning Strike
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Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Lightning Surge
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Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Lightning Swing
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Lightning Swing
Chain. Bash your foe.
Damage.pngDamage: 358
Range.pngRange: 150
Lightning Touch
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Lightning Touch
Shock your foe and inflict weakness.
Damage.pngDamage: 146
Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Range.pngRange: 300
Lightning Whip
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Lightning Whip
Lash your foe with lightning.
Damage.png2Damage: 344
Book.pngNumber of Targets: 3
Range.pngRange: 300
Magma Orb
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Magma Orb
Shoot a blob of molten rock that explodes after a delay.
Damage.pngDamage: 97
Damage.pngExplosion Damage: 97
Radius.pngExplosion Radius: 120
Range.pngRange: 1,200
Magnetic Aura
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Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Magnetic Current
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Magnetic Current
Pulls yourself to your foe.
Damage.pngDamage: 122
Radius.pngPull distance: 600
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Grasp
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Magnetic Grasp
Immobilize your foe, making them vulnerable to a Magnetic Leap attack.
Damage.pngDamage: 24
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Magnetic Leap
Magnetic Leap
Pull yourself to your magneticaly grasped foe and deliver a strike.
Damage.pngDamage: 71
Combo.pngCombo Finisher: Leap
Range.pngRange: 900

Please define type parameter for Skill/Magnetic Shield. Available types: elementalist, engineer.

Magnetic Surge
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Magnetic Surge
Unleash a magnetic force, surging your opponent and dazing them.
Damage.pngDamage: 163
Daze.pngDaze (2s): Unable to use skills.
Range.pngRange: 600
Magnetic Wave
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Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Meteor Shower
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Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Mist Form
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Mist Form
Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Book.pngMovement Speed Increase: 66%
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Murky Water
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Murky Water
Cloud the water to blind your target and nearby foes.
Blind.pngBlindness (1s): Next outgoing attack misses.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Range.pngRange: 1,200
Obsidian Flesh
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Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution
Packaged Antitoxin
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Packaged Antitoxin
Throw a vial of antitoxin that converts toxic pollen, poison, torment and confusion into regeneration.
Regeneration.pngRegeneration per Condition Removed (3s): 390 Heal
Radius.pngRadius: 1,200
Phoenix
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Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Renewal of Air
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Renewal of Air
Glyph. Revive and teleport an ally to your location.
Book.pngRevive Targets: 1
Radius.pngRadius: 180
Range.pngRange: 900
Renewal of Earth
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Renewal of Earth
Glyph. Revive allies around you.
Book.pngRevive Targets: 3
Radius.pngRadius: 180
Range.pngRange: 900
Renewal of Fire
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Renewal of Fire
Glyph. Revive an ally; you're revived the next time you're downed.
Book.pngRevive Targets: 1
Renewal of Fire.pngRenewal of Fire (15s): Will revive when downed.
Radius.pngRadius: 180
Range.pngRange: 900
Renewal of Water
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Renewal of Water
Glyph. Revive an ally with full health.
Heal.pngHealing: 100%
Book.pngRevive Targets: 1
Radius.pngRadius: 180
Range.pngRange: 900
Ride the Lightning
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Ride the Lightning
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ring of Earth
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Ring of Earth
Bleed foes with a ring of rocky spikes.
Damage.pngDamage: 306
Bleed.pngBleeding (12s): 510 Damage
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Book.pngBlock Missiles

Please define type parameter for Skill/Ring of Fire. Available types: axe, dagger.

Rock Anchor
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Rock Anchor
Anchor a rock to your foe, making them sink.
Sink.pngSink: 2 seconds
Range.pngRange: 1,200
Rock Barrier
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Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration.pngDuration: 30 seconds
Rock Blade
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Rock Blade
Shoot three rocky blades at your foe.
Damage.pngDamage: 12
Bleed.pngBleeding (3s): 128 Damage
Book.pngNumber of Blades: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Rock Spray
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Rock Spray
Spray a cone of gravel to bleed foes.
Damage.pngDamage: 365
Bleed.pngBleeding at Range 300-400 (10s): 425 Damage
Bleed.png2Bleeding at Range 200-300 (10s): 850 Damage
Bleed.png3Bleeding at Range 0-200 (10s): 1,275 Damage
Range.pngRange: 400
Sandstorm
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Sandstorm
Glyph. Create a sandstorm at the target area.
Damage.pngDamage: 122
Bleed.pngBleeding (3s): 128 Damage
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Range.pngRange: 900
Shatterstone
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Shatterstone
Create a shatterstone at the target area that explodes after two seconds.
Damage.pngDamage: 293
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Shield Smack
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Shield Smack
Chain. Smack your foe with the magnetic shield.
Damage.pngDamage: 228
Bleed.pngBleeding (6s): 255 Damage
Range.pngRange: 130
Shield Smash
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Shield Smash
Chain. Smash your foe with the magnetic shield.
Damage.pngDamage: 195
Bleed.png2Bleeding (6s): 510 Damage
Range.pngRange: 130
Shocking Aura
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Shocking Aura
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attaker can be affected by this only once every 2 seconds.
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Shocking Bolt
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Shocking Bolt
Command your air elemental to fire a stunning bolt at its target.
Stun.pngStun (1s): Unable to use skills or move.
Shockwave
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Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Signet of Air
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Signet of Air
Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Damage.pngDamage: 122
Blind.pngBlindness (5s): Next outgoing attack misses.
Signet of Air.pngSignet of Air: 25% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Signet of Earth
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Signet of Earth
Signet Passive: Improves toughness.
Signet Active: Immobilize your foe.
Damage.pngDamage: 122
Signet of Earth.pngSignet of Earth: 180 Toughness
Bleed.png5Bleeding (7s): 1,488 Damage
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 1,200
Signet of Fire
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Signet of Fire
Signet Passive: Improves critical chance.
Signet Active: Burn your foe.
Damage.pngDamage: 133
Burn.png2Burning (10s): 2,620 Damage
Signet of Fire.pngSignet of Fire: 180 Precision
Range.pngRange: 1,200
Signet of Restoration
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Signet of Restoration
Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Heal.pngHealing: 3,275
Heal.pngHealing Per Cast: 202
Signet of Water
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Signet of Water
Signet Passive: Cures a condition every ten seconds.
Signet Active: Chill your foe.
Damage.pngDamage: 122
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Signet of Water.pngSignet of Water: Condition cured every ten seconds.
Range.pngRange: 1,200

Please define type parameter for Skill/Static Field. Available types: staff, hammer.

Static Swing
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Static Swing
Chain. Strike your foe again.
Damage.pngDamage: 358
Range.pngRange: 150
Steam
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Steam
Blind your foes with superheated water.
Damage.pngDamage: 64
Blind.pngBlindness (5s): Next outgoing attack misses.
Range.pngRange: 1,200
Steam Vent
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Steam Vent
Float to the surface on a burst of steam, blinding and burning foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Burn.pngBurning (3s): 984 Damage

Please define type parameter for Skill/Stomp. Available types: elementalist, warrior.

Stone Kick
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Stone Kick
Wrap your foot in stone and kick your foe.
Damage.pngDamage: 244
Range.pngRange: 600
Stone Shards
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Stone Shards
Fling stone daggers at your foe to bleed them.
Damage.png3Damage: 111
Bleed.png3Bleeding (6s): 765 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Stone Sheath
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Stone Sheath
Block the next attack and cause bleeding to foes around you.
Damage.pngDamage: 130
Bleed.png3Bleeding (6s): 765 Damage
Radius.pngRadius: 240
Stoning
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Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Summon Mistfire Wolf
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Summon Mistfire Wolf
Summon a Mistfire Wolf to fight at your side.
Duration.pngDuration: 30 seconds
Swirling Winds
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Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400

Please define type parameter for Skill/Thunderclap. Available types: elementalist, ranger, scrapper.

Tidal Wave
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Tidal Wave
Charge forward with tidal force, damaging foes and healing allies.
Damage.pngDamage: 260
Heal.pngHealing: 325
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Tornado
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Tornado
Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Damage.pngDamage: 271
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Launch.pngLaunch: 600
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 15 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Combo.pngCombo Field: Lightning
Combo.pngCombo Finisher: Whirl
Undercurrent
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Undercurrent
Release a current of water to damage foes and regenerate allies.
Damage.pngDamage: 122
Regeneration.pngRegen (5s): 650 Heal
Sink.pngSink: 2 seconds
Radius.pngRadius: 240
Unsteady Ground
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Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Updraft
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Updraft
Gain swiftness from a gust of wind that launches nearby foes.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Launch.pngLaunch: 200
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: 1 second
Vacuum
Vacuum
Detonate your air pocket to damage foes.
Range.pngRange: 1,200
Vapor Blade
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Vapor Blade
Cast a vapor blade that inflicts vulnerability and returns to you.
Damage.pngDamage: 80
Vulnerability.pngVulnerability (6s): 1% Incoming Damage
Book.pngNumber of Targets: 5
Range.pngRange: 600
Vapor Form
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Vapor Form
Assume a mobile, vaporous form, returning to a downed state when the effect ends.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Water Arrow
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Water Arrow
Shoot an arrow of water that damages foes and heals allies around the area of impact.
Damage.pngDamage: 98
Heal.pngHealing: 404
Radius.pngRadius: 240
Range.pngRange: 900
Water Attunement
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Water Attunement
Attune to water, gaining superior support and healing abilities.
Water Blast
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Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Water Fist
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Water Fist
Throw a punch of concentrated water.
Damage.pngDamage: 146
Range.pngRange: 600
Water Missile
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Water Missile
Launch a slow-moving homing missile.
Damage.pngDamage: 97
Range.pngRange: 1,200
Water Trident
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Water Trident
Cast a water trident that damages foes and heals allies.
Damage.pngDamage: 122
Heal.pngHealing: 1,448
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 3
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Whirlpool
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Whirlpool
Cantrip. Shape-shift into a whirling maelstrom that pulls foes into its destructive vortex.
Damage.pngDamage: 542
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Radius.pngPull distance: 300
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 15 seconds
Radius.pngRadius: 240
Wind Blast
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Wind Blast
Launch your foe with a banishing smash.
Damage.pngDamage: 107
Launch.pngLaunch: 600
Range.pngRange: 130

Please define type parameter for Skill/Windborne Speed. Available types: glyph, staff.

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