Eremko/Directory/All Traits/Elementalist

Flame Barrier
Flame Barrier
You have a chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire.
Book.pngTrigger Chance: 20%
Burn.pngBurning (1s): 328 Damage
Lava Tomb
Lava Tomb
Create a Lava Font when downed. Deal more damage while downed.
Damage.pngDamage Increase: 33%
Conjurer
Conjurer
Conjured weapons have more charges.
Book.pngAdditional Charges: 10
Ember's Might
Ember's Might
Burns you apply last longer.
Radius.pngDuration Increase: 25%
Spell Slinger
Spell Slinger
Cantrips grant you might when used.
Might.png3Might (15s): 90 Power, 90 Condition Damage
Burning Precision
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Burning Precision
Critical hits have a chance to cause burning.
Book.pngChance on Critical Hit: 30%
Burn.pngBurning (1s): 328 Damage
Internal Fire
Internal Fire
Deal more damage while attuned to fire.
Damage.pngDamage Increase: 10%
Sunspot
Sunspot
Inflict damage at your location when you attune to fire.
Damage.pngDamage: 122
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Pyromancer's Alacrity
Pyromancer's Alacrity
Reduces recharge on all fire weapon skills.
Book.pngRecharge Reduced: 20%
Burning Fire
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Burning Fire
Use Cleansing Fire automatically when you have a number of conditions on you.
Book.pngConditions to Trigger: 3
Fire's Embrace
Fire's Embrace
When you activate a signet, you gain a fire shield.
Fire Shield.pngFire Shield (3s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 35 Power, 35 Condition Damage
Burn.pngBurning (1s): 328 Damage
One with Fire
One with Fire
Flame Barrier's chance to burn foes goes up the longer you are attuned to fire.
Radius.pngPercent: 20%
Radius.pngInterval: 10 seconds
Burning Rage
Burning Rage
Deal more damage to burning foes.
Damage.pngDamage Increase: 10%
Persisting Flames
Persisting Flames
Blast finishers you execute on fire fields grant fury. Fire fields last longer.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngDuration Increase: 2 seconds
Pyromancer's Puissance
Pyromancer's Puissance
Each fire spell you cast grants you might.
Might.pngMight (10s): 30 Power, 30 Condition Damage
Blinding Ashes
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Blinding Ashes
Blind foes that you burn.
Blind.pngBlindness (4s): Next outgoing attack misses.
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Zephyr's Speed
Zephyr's Speed
Move faster while attuned to air.
Book.pngMovement Speed Increase: 10%
Zephyr's Boon
Zephyr's Boon
Auras grant fury and swiftness when applied.
Fury.pngFury (5s): 20% Critical Chance
Swiftness.pngSwiftness (5s): 33% Movement Speed
Zephyr's Focus
Zephyr's Focus
Your endurance regenerates faster while channeling skills.
Book.pngEndurance Regeneration Increase: 100%
Quick Glyphs
Quick Glyphs
Reduces recharge on glyphs.
Book.pngRecharge Reduced: 20%
One with Air
One with Air
Gain superspeed when attuning to air.
Haste.pngHaste (1½s): 100% Movement Speed
Soothing Winds
Soothing Winds
Gain healing based on your precision.
Book.pngPrecision converted to Healing Power: 7%
Bolt to the Heart
Bolt to the Heart
Deal more damage when your foe's health drops below the threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 33%
Electric Discharge
Electric Discharge
Strike your target with a bolt of lightning when attuning to air.
Arcane Lightning
Arcane Lightning
Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack.
Trait VII.pngArcane Lightning (15s): Increases your critical hit damage.
Attribute bonus.pngFerocity: +150
Inscription
Inscription
Grants a boon associated with your current attunement when you cast a glyph.
Might.pngMight (20s): 30 Power, 30 Condition Damage
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Protection.pngProtection (3s): -33% Incoming Damage
Aeromancer's Alacrity
Aeromancer's Alacrity
Reduces recharge on all air weapon skills.
Book.pngRecharge Reduced: 20%
Air Training
Air Training
Deal more damage while attuned to air.
Damage.pngDamage Increase: 10%
Weak Spot
Weak Spot
Chance to cause vulnerability on critical hits.
Book.pngChance on Critical Hit: 60%
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Tempest Defense
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Tempest Defense
Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear or launch). Deal more damage to stunned or knocked-down foes.
Damage.pngDamage Increase: 20%
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Stun.pngStun (1s): Unable to use skills or move.
Fresh Air
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Fresh Air
Recharge air attunement on a critical hit.
Book.pngRecharge Reduced: 100%
Lightning Rod
Lightning Rod
Disabling an enemy causes them to be struck by a lightning bolt.
Damage.pngDamage: 304
Weakness.pngWeakness (4s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
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Stone Flesh
Stone Flesh
Gain toughness while attuned to earth.
Attribute bonus.pngToughness: +120
Obsidian Focus
Obsidian Focus
Gain toughness while using a channeled skill.
Attribute bonus.pngToughness: +290
Signet Mastery
Signet Mastery
Reduces recharge on signets.
Book.pngRecharge Reduced: 20%
Earth's Embrace
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Earth's Embrace
Gain Armor of Earth when your health drops below the threshold.
Radius.pngHealth Threshold: 50%
Serrated Stones
Serrated Stones
Bleeds you apply last longer; deal more damage to bleeding foes.
Damage.pngDamage Increase: 5%
Radius.pngDuration Increase: 20%
Elemental Shielding
Elemental Shielding
Gain protection when applying an aura to yourself or an ally.
Protection.pngProtection (3s): -33% Incoming Damage
Stone Splinters
Stone Splinters
Deal more damage when you are within a range of 600 of your target.
Damage.pngDamage Increase: 10%
Earthen Blast
Earthen Blast
Damage foes and cripple them when attuning to earth.
Damage.pngDamage: 73
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Targets: 3
Radius.pngRadius: 240
Strength of Stone
Strength of Stone
Gain condition damage based on your toughness.
Book.pngToughness converted to Condition Damage: 10%
Rock Solid
Rock Solid
Grant stability to nearby allies when attuning to earth.
Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Geomancer's Freedom
Geomancer's Freedom
You recover from crippled, immobilized, and chilled faster.
Radius.pngDuration Decreased: 33%
Geomancer's Alacrity
Geomancer's Alacrity
Reduces recharge on all earth weapon skills.
Book.pngRecharge Reduced: 20%
Enduring Damage
Enduring Damage
Deal more damage when your endurance is full.
Damage.pngDamage Increase: 10%
Diamond Skin
Diamond Skin
Conditions cannot be applied to you when your health is above the threshold.
Radius.pngHealth Threshold: 90%
Written in Stone
Written in Stone
Maintain the passive effects of signets when you activate them.
Stone Heart
Stone Heart
You cannot be critically hit while attuned to earth.
Trait XIII.pngStone Heart: You cannot be critically hit while attuned to earth.
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Soothing Mist
Soothing Mist
You and nearby allies regenerate health while you are attuned to water.
Heal.pngSoothing Mist (10s): 800 Heal
Book.pngNumber of Targets: 5
Radius.pngInterval: 10 seconds
Radius.pngRadius: 1,200
Arcane Abatement
Arcane Abatement
Take less damage from falling. Create a spell when you take falling damage, based on your attunement.
Damage.pngDamage Reduced: 50%
Ring of Fire.pngRing of Fire: Damage nearby foes with a ring of fire, burning foes that pass through it.
Cleansing Wave.pngCleansing Wave: Heal yourself and nearby allies, curing a condition.
Static Field (staff skill).pngStatic Field: Create an electrical field that stuns foes crossing it.
Earthquake.pngEarthquake: Trigger a quake at your location, knocking down foes and dealing massive damage.
Shard of Ice
Shard of Ice
Arcane and signet skills cause vulnerability when activated.
Vulnerability.png3Vulnerability (8s): 3% Incoming Damage
Cantrip Mastery
Cantrip Mastery
Reduces recharge on cantrips.
Book.pngRecharge Reduced: 20%
Piercing Shards
Piercing Shards
While attuned to water, your spells deal more damage to vulnerable foes.
Damage.pngDamage Increase: 20%
Soothing Wave
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Soothing Wave
Gain regeneration when critically hit.
Regeneration.pngRegen (3s): 390 Heal
Vital Striking
Vital Striking
Deal extra damage when health is above the threshold.
Damage.pngDamage Increase: 10%
Radius.pngHealth Threshold: 90%
Healing Ripple
Healing Ripple
Heal nearby allies when attuning to water.
Heal.pngHealing: 1,302
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Stop, Drop, and Roll
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Stop, Drop, and Roll
Dodge rolling removes burning and chilled.
Burn.pngCures Burning
Chill.pngCures Chilled
Aquamancer's Alacrity
Aquamancer's Alacrity
Reduces recharge on all water weapon skills.
Book.pngRecharge Reduced: 20%
Soothing Disruption
Soothing Disruption
Cantrips grant you regeneration and vigor.
Regeneration.pngRegen (6s): 780 Heal
Vigor.pngVigor (6s): 100% Endurance Regeneration
Cleansing Wave
Cleansing Wave
Remove a condition from you and your allies when attuning to water.
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Bountiful Power
Bountiful Power
Deal more damage for each boon on you.
Damage.pngDamage Increase: 1%
Cleansing Water
Cleansing Water
Remove a condition when granting regeneration to yourself or an ally.
Book.pngConditions Removed: 1
Powerful Aura
Powerful Aura
Auras you gain from weapon skills are also applied to nearby allies.
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Aquatic Benevolence
Aquatic Benevolence
Healing done to allies is increased.
Radius.pngEffectiveness Increased: 25%
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Arcane Fury
Arcane Fury
Gain fury when you switch attunements.
Fury.pngFury (2s): 20% Critical Chance
Arcane Mastery
Arcane Mastery
Reduces recharge on arcane skills.
Book.pngRecharge Reduced: 20%
Renewing Stamina
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Renewing Stamina
Gain vigor when you deliver a critical hit.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Final Shielding
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Final Shielding
Create an Arcane Shield when your health drops below the threshold.
Radius.pngHealth Threshold: 25%
Arcane Shield.png3Arcane Shield (5s): Block attacks. Explodes after blocking three attacks.
Vigorous Scepter
Vigorous Scepter
Endurance recharges faster while wielding a scepter.
Book.pngEndurance Regeneration Increase: 50%
Book.pngCombat Only
Blasting Staff
Blasting Staff
Area attacks with staff are larger.
Radius.pngRadius Increase: 60
Windborne Dagger
Windborne Dagger
Move faster for each dagger that you wield.
Book.pngMain-Hand Dagger Speed Increase: 15%
Book.pngOff-Hand Dagger Speed Increase: 10%
Lingering Elements
Lingering Elements
Attunement bonuses linger after leaving that attunement.
Fire Attunement.pngFire Attunement (5s): Cast fire spells.
Water Attunement.pngWater Attunement (5s): Cast water spells.
Air Attunement.pngAir Attunement (5s): Cast air spells.
Earth Attunement.pngEarth Attunement (5s): Cast earth spells.
Arcane Retibution
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Arcane Retibution
Gain Arcane Power when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Arcane Power.png5Arcane Power (30s): Attacks do critical damage.
Elemental Attunement
Elemental Attunement
When attuning to an element, you and all nearby allies gain a boon.
Fire Attunement.pngMight.pngMight (15s): 30 Power, 30 Condition Damage
Water Attunement.pngRegeneration.pngRegen (5s): 650 Heal
Air Attunement.pngSwiftness.pngSwiftness (5s): 33% Movement Speed
Earth Attunement.pngProtection.pngProtection (5s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Arcane Resurrection
Arcane Resurrection
You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Book.pngIncreased Revive Speed: 10%
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Frost Aura.pngFrost Aura (5s): -10% Incoming Damage
Shocking Aura.pngShocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Arcane Energy
Arcane Energy
Arcane and signet skills restore endurance when used.
Book.pngEndurance Gain: 25
Arcane Precision
Arcane Precision
Skills have a chance to apply a condition on critical hits.
Book.pngChance on Critical Hit: 10%
Burn.pngBurning (1s): 328 Damage
Vulnerability.pngVulnerability (10s): 1% Incoming Damage
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Bleed.pngBleeding (5s): 213 Damage
Evasive Arcana
Evasive Arcana
Create an attunement-based spell at the end of your dodge. Each spell can be triggered once every 10 seconds.
Fire Attunement.pngFlame Burst.pngFlame Burst: Burn nearby foes.
Water Attunement.pngCleansing Wave.pngCleansing Wave: Heal yourself and nearby allies, curing a condition.
Air Attunement.pngBlinding Flash.pngBlinding Flash: Blind nearby foes.
Earth Attunement.pngShock Wave.pngShock Wave: Create a shock wave that bleeds and cripples nearby foes.
Book.pngCombat Only
Elemental Surge
Elemental Surge
Based on your current attunement, arcane skills cause a condition to foes that they hit.
Burn.pngBurning (5s): 1,640 Damage
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Blind.pngBlindness (5s): Next outgoing attack misses.
Immobilize.pngImmobilize (1s): Unable to move.
Elemental Contingency
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Elemental Contingency
Gain a boon when you are struck, based on your current attunement.
Fire Attunement.pngRetaliation.pngRetaliation (3½s): Reflect incoming damage back to its source.
Water Attunement.pngVigor.pngVigor (3s): 100% Endurance Regeneration
Air Attunement.pngFury.pngFury (5s): 20% Critical Chance
Earth Attunement.pngProtection.pngProtection (2½s): -33% Incoming Damage
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