Eremko/Directory/All Traits/Engineer

< Eremko‎ | Directory/All Traits
Evasive Powder Keg
Evasive Powder Keg
Creates a bomb when you dodge.
Damage.pngDamage: 304
Radius.pngRadius: 120
Range.pngRange: 1
Acidic Elixirs
Acidic Elixirs
Thrown elixirs cause damage when they land and remove a boon.
Damage.pngDamage: 73
Book.pngBoons Removed: 1
Shrapnel
Shrapnel
Explosions have a chance to cause bleeding.
Book.pngChance on Hit: 15%
Bleed.pngBleeding (12s): 510 Damage
Forceful Explosives
Forceful Explosives
Bombs and mines have a larger explosion radius.
Radius.pngRadius Increase: 60
Empowering Adrenaline
Empowering Adrenaline
Get a damage bonus when endurance is not full.
Damage.pngDamage Increase: 5%
Accelerant-Packed Turrets
Accelerant-Packed Turrets
Turrets explode when killed. When your turrets explode, they push back foes.
Damage.pngDamage: 487
Knockback.pngKnockback: 150
Radius.pngRadius: 120
Exploit Weakness
15Recharge.png
Exploit Weakness
Cripple foes you hit when they are below the health threshold.
Radius.pngHealth Threshold: 50%
Cripple.pngCripple (5s): -50% Movement Speed
Reserve Mines
90Recharge.png
Reserve Mines
Release a number of timed mines when you are struck while your health is below the threshold.
Radius.pngHealth Threshold: 25%
Damage.pngDamage: 183
Book.pngBoons Removed: 1
Radius.pngRadius: 180
Explosive Powder
Explosive Powder
Improves damage from explosions.
Damage.pngDamage Increase: 10%
Short Fuse
Short Fuse
Reduces recharge on bombs and grenades.
Book.pngRecharge Reduced: 20%
Incendiary Powder
10Recharge.png
Incendiary Powder
Critical hits inflict burning.
Burn.pngBurning (4s): 1,312 Damage
Enhance Performance
10Recharge.png
Enhance Performance
Gain might when you use a heal skill.
Might.png3Might (15s): 90 Power, 90 Condition Damage
Steel-Packed Powder
Steel-Packed Powder
Explosions cause vulnerability.
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Grenadier
Grenadier
You throw grenades farther, and each grenade kit skill produces an extra grenade.
Book.pngRange Increase: 300
Autodefense Bomb Dispenser
30Recharge.png
Autodefense Bomb Dispenser
Drop a smoke bomb whenever you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Blind.pngBlindness (3s): Next outgoing attack misses.
Duration.pngDuration: 6 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 180
Synaptic Overload
20Recharge.png
Synaptic Overload
Gain quickness when you knock back or launch a foe.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
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Sharpshooter
Sharpshooter
Critical hits have a chance to cause bleeding.
Book.pngChance on Critical Hit: 33%
Bleed.pngBleeding (3s): 128 Damage
Fireforged Trigger
Fireforged Trigger
Reduces recharge on flamethrower and elixir gun skills.
Book.pngRecharge Reduced: 20%
Sitting Duck
5Recharge.png
Sitting Duck
Apply cripple and vulnerability to enemies you immobilize.
Cripple.pngCripple (5s): -50% Movement Speed
Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
Infused Precision
5Recharge.png
Infused Precision
You have a chance to gain swiftness on critical hits.
Book.pngChance on Critical Hit: 50%
Swiftness.pngSwiftness (5s): 33% Movement Speed
Rifled Barrels
Rifled Barrels
Improves rifle, pistol, harpoon gun, and elixir gun range.
Book.pngRange Increase: 200
Precise Sights
Precise Sights
You have a chance to cause vulnerability on critical hits.
Book.pngChance on Critical Hit: 50%
Vulnerability.pngVulnerability (3s): 1% Incoming Damage
Hair Trigger
Hair Trigger
Reduce recharge on rifle, pistol, and harpoon gun skills.
Book.pngRecharge Reduced: 20%
Target the Weak
Target the Weak
Critical-hit chance is increased against foes that are below the health threshold.
Radius.pngHealth Threshold: 50%
Stat-Icon-Precision.pngCritical Chance Increase: 10%
Coated Bullets
Coated Bullets
Pistol shots pierce.
Book.pngPierces
Juggernaut
Juggernaut
You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit.
Attribute bonus.pngToughness: +200
Might.pngMight (15s): 30 Power, 30 Condition Damage
Radius.pngInterval: 3 seconds
Rifle Mod
Rifle Mod
Improves damage for the rifle and harpoon gun.
Damage.pngDamage Increase: 10%
Go for the Eyes
10Recharge.png
Go for the Eyes
Critical hits with rifles have a chance to inflict blindness.
Book.pngChance on Critical Hit: 33%
Blind.pngBlindness (5s): Next outgoing attack misses.
Target the Maimed
Target the Maimed
Damage is increased against bleeding foes.
Damage.pngDamage Increase: 5%
Modified Ammunition
Modified Ammunition
Increases damage for each condition on a foe.
Damage.pngDamage Increase: 2%
Napalm Specialist
Napalm Specialist
Burns you apply last longer.
Radius.pngDuration Increase: 33%
Bunker Down
2Recharge.png
Bunker Down
Create a proximity mine at your location when you critically hit with an attack.
Damage.pngDamage: 170
Duration.pngDuration: 10 seconds
Radius.pngExplosion Radius: 180
Radius.pngProximity Radius: 60
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Low Health Response System
10Recharge.png
Low Health Response System
Gain regeneration when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%
Regeneration.pngRegen (10s): 1,300 Heal
Protective Shield
20Recharge.png
Protective Shield
Gain protection when you are critically hit.
Protection.pngProtection (3s): -33% Incoming Damage
Explosive Descent
Explosive Descent
Release a barrage of grenades when you take falling damage. Take less damage from falling.
Damage.pngDamage Reduced: 50%
Metal Plating
Metal Plating
Reduces damage dealt to turrets.
Damage.pngDamage Reduced: 30%
Stabilized Armor
Stabilized Armor
You take less damage when you are knocked down or stunned.
Damage.pngDamage Reduced: 20%
Energized Armor
Energized Armor
Gain power based on your toughness.
Book.pngToughness converted to Power: 7%
Cloaking Device
25Recharge.png
Cloaking Device
You become invisible when immobilized.
Stealth.pngStealth (5s): Invisible to foes.
Automated Medical Response
90Recharge.png
Automated Medical Response
All heal skills recharge when you are struck while below the health threshold.
Radius.pngHealth Threshold: 25%
Reinforced Shield
Reinforced Shield
Gain toughness when wielding a shield. Reduces recharge on shield skills.
Attribute bonus.pngToughness: +90
Book.pngRecharge Reduced: 20%
Power Shoes
Power Shoes
Movement speed is increased.
Book.pngMovement Speed Increase: 25%
Elite Supplies
Elite Supplies
Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage.
Book.pngExtra Supplies: 3
Book.pngMovement Speed Increase: 50%
Damage.pngMortar Damage Increase: 20%
Book.pngMortar Recharge Reduction: 20%
Book.pngMortar Range Increase: 100
Autotool Installation
Autotool Installation
Turrets are self-repairing.
Radius.pngPercent: 5%
Radius.pngInterval: 3 seconds
Performance Enhancement
Performance Enhancement
Gain power based on your healing power.
Book.pngHealing Power Converted to Power: 10%
Elixir-Infused Bombs
Elixir-Infused Bombs
Bomb explosions heal allies.
Heal.pngHealing: 146
Rifled Turret Barrels
Rifled Turret Barrels
Turrets deal more damage and have a longer attack range.
Damage.pngDamage Increase: 15%
Book.pngRange Increase: 50%
Fortified Turrets
Fortified Turrets
Your turrets are surrounded by a reflective shield when created.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
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Hidden Flask
90Recharge.png
Hidden Flask
Drink an Elixir B when struck while below the health threshold.
Radius.pngHealth Threshold: 75%
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (30s): 35 Power, 35 Condition Damage
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (30s): 33% Movement Speed
Invigorating Speed
5Recharge.png
Invigorating Speed
When you gain swiftness you also gain vigor.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Fast-Acting Elixirs
Fast-Acting Elixirs
Reduces recharge on elixir skills.
Book.pngRecharge Reduced: 20%
Acidic Coating
10Recharge.png
Acidic Coating
You have a chance to inflict blindness on enemies that struck you with melee attack.
Book.pngTrigger Chance: 50%
Blind.pngBlindness (3s): Next outgoing attack misses.
Self-Regulating Defenses
90Recharge.png
Self-Regulating Defenses
Drink an Elixir S when struck while below the health threshold.
Radius.pngHealth Threshold: 25%
Book.pngEvade: 3 seconds
Blood Injection
Blood Injection
Gain condition damage based on your vitality.
Book.pngVitality converted to Condition Damage: 7%
Protection Injection
5Recharge.png
Protection Injection
Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
Protection.pngProtection (3s): -33% Incoming Damage
Transmute
15Recharge.png
Transmute
Incoming conditions have a chance to convert into boons.
Book.pngChance: 100%
Deadly Mixture
Deadly Mixture
Deal extra damage with a flamethrower or elixir gun.
Damage.pngDamage Increase: 15%
Potent Elixirs
Potent Elixirs
Increases elixir durations.
Radius.pngDuration Increase: 20%
Backpack Regenerator
Backpack Regenerator
Regenerate health every second when using a kit.
Heal.pngHealing: 117
Cleaning Formula 409
Cleaning Formula 409
Throwing or consuming elixirs removes conditions from those affected.
Book.pngConditions Removed: 1
Energy Conversion Matrix
Energy Conversion Matrix
Deal extra damage for each boon on you.
Damage.pngDamage Increase: 1%
HGH
HGH
All elixirs give might.
Might.png2Might (20s): 60 Power, 60 Condition Damage
Automated Response
Automated Response
Condition duration is reduced while below the health threshold.
Radius.pngHealth Threshold: 33%
Radius.pngDuration Decreased: 50%
Experimental Turrets
Experimental Turrets
Turrets apply boons to allies around them.
Flame Turret.pngMight.png3Might (10s): 90 Power, 90 Condition Damage
Healing Turret.pngVigor.pngVigor (3s): 100% Endurance Regeneration
Net Turret.pngSwiftness.pngSwiftness (10s): 33% Movement Speed
Rifle Turret.pngFury.pngFury (5s): 20% Critical Chance
Rocket Turret.pngRetaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Thumper Turret.pngProtection.pngProtection (3s): -33% Incoming Damage
Radius.pngInterval: 10 seconds
Radius.pngRadius: 600
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Adrenaline Pump
Adrenaline Pump
Using tool belt skills partially restores your endurance.
Book.pngEndurance Gain: 10
Always Prepared
Always Prepared
Drop bandages and oil slicks when downed. Downed damage is increased.
Book.pngNumber of Bandages: 5
Damage.pngDamage Increase: 25%
Heal.pngHealing: 1,000
Duration.pngOil Slick Duration: 4
Static Discharge
Static Discharge
Discharge a bolt of lightning whenever you use a tool belt skill.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Range.pngRange: 1,200
Speedy Gadgets
Speedy Gadgets
Reduces recharge on gadgets.
Book.pngRecharge Reduced: 20%
Kit Refinement
20Recharge.png
Kit Refinement
Equipping a kit creates an attack or a spell.
Deployable Turrets
Deployable Turrets
Turret skills use ground targeting.
Range.pngRange: 900
Speedy Kits
10Recharge.png
Speedy Kits
Gain swiftness whenever you equip a kit.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Inertial Converter
90Recharge.png
Inertial Converter
Your tool belt skills recharge when struck while below the health threshold.
Radius.pngHealth Threshold: 25%
Packaged Stimulants
Packaged Stimulants
Med kit skills can be thrown and are more effective.
Radius.pngEffectiveness Increased: 25%
Range.pngRange: 900
Power Wrench
Power Wrench
Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Damage.pngDamage Increase: 10%
Radius.pngEffectiveness Increased: 100%
Book.pngRecharge Reduced: 20%
Scope
Scope
Gain critical-hit chance against targets farther away.
Book.pngDistance: 600
Stat-Icon-Precision.pngCritical Chance Increase: 10%
Leg Mods
Leg Mods
Cripple, chill, and immobilize duration are reduced.
Radius.pngDuration Decreased: 33%
Enduring Damage
Enduring Damage
Damage is increased when endurance is full.
Damage.pngDamage Increase: 10%
Armor Mods
15Recharge.png
Armor Mods
Gain aegis when struck.
Aegis.pngAegis (5s): Block the next incoming attack.
Adrenal Implant
Adrenal Implant
Endurance regeneration is increased.
Book.pngEndurance Regeneration Increase: 50%
Gadgeteer
Gadgeteer
Gadgets grant additional boons upon use.
A.E.D..pngRetaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Personal Battering Ram.pngFury.pngFury (5s): 20% Critical Chance
Rocket Boots.pngVigor.pngVigor (4s): 100% Endurance Regeneration
Slick Shoes.pngRegeneration.pngRegen (8s): 1,040 Heal
Throw Mine.pngAegis.pngAegis (6s): Block the next incoming attack.
Utility Goggles.pngMight.png5Might (8s): 150 Power, 150 Condition Damage
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