Eremko/Directory/All Traits/Ranger

Opening Strike
Opening Strike
Cause vulnerability with your first strike when entering combat.
Opening Strike.pngOpening Strike: Your next attack is an opening strike.
Vulnerability.png5Vulnerability (5s): 5% Incoming Damage
Steady Focus
Steady Focus
Damage is increased while endurance is full.
Damage.pngDamage Increase: 10%
Malicious Training
Malicious Training
Increases duration for conditions applied by your pets.
Radius.pngDuration Increase: 50%
Book.pngCombat Only
Keen Edge
45Recharge.png
Keen Edge
Use Sharpening Stone when you strike a foe below health threshold.
Radius.pngHealth Threshold: 75%
Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
Bleed.pngBleeding (6s): 255 Damage
Signet Mastery
Signet Mastery
Reduces recharge on signets.
Book.pngRecharge Reduced: 20%
Predator's Instinct
30Recharge.png
Predator's Instinct
Apply cripple to foes you hit whie they are below the health threshold.
Radius.pngHealth Threshold: 50%
Cripple.pngCripple (10s): -50% Movement Speed
Beastmaster's Bond
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Beastmaster's Bond
Gain fury and might when your pet's health drops below the threshold.
Radius.pngHealth Threshold: 50%
Fury.pngFury (10s): 20% Critical Chance
Might.png3Might (10s): 90 Power, 90 Condition Damage
Alpha Training
Alpha Training
Pets have Opening Strike.
Spotter
Spotter
Increases precision of nearby allies.
Attribute bonus.pngPrecision (9s): +150
Radius.pngInterval: 3 seconds
Radius.pngRadius: 600
Piercing Arrows
Piercing Arrows
All arrow attacks pierce targets.
Book.pngTargets per Arrow: 5
Book.pngPierces
Beastmaster's Might
Beastmaster's Might
Activating a signet grants might.
Might.png3Might (15s): 90 Power, 90 Condition Damage
Eagle Eye
Eagle Eye
Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.
Damage.pngDamage Increase: 5%
Book.pngRange Increase: 300
Precise Strike
Precise Strike
Opening Strike always critical hits.
Stat-Icon-Precision.pngCritical Chance Increase: 100%
Predator's Onslaught
Predator's Onslaught
You and your pet deal bonus damage to enemies suffering from movement-impeding conditions.
Damage.pngRanger Damage Increase: 10%
Damage.pngPet Damage Increase: 5%
Cripple.pngCripple: -50% Movement Speed
Chill.pngChilled: -66% Movement Speed, -66% Skill Recharge Rate
Immobilize.pngImmobilize: Unable to move.
Remorseless
Remorseless
Regain Opening Strikes whenever you kill a foe or gain stealth.
Opening Strike.pngOpening Strike (20s): Your next attack is an opening strike.
Read the Wind
Read the Wind
Longbow and harpoon gun projectile velocity is increased. While wielding a longbow, your attack speed is increased.
Radius.pngVelocity Increase: 100%
Radius.pngAttack Speed Increase: 10%
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Tail Wind
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Tail Wind
Gain swiftness when swapping weapons in combat.
Swiftness.pngSwiftness (5s): 33% Movement Speed
Pet's Prowess
Pet's Prowess
Pets deal more damage on critical hits.
Attribute bonus.pngFerocity: +450
Book.pngCombat Only
Sharpened Edges
Sharpened Edges
Chance to cause bleeding on critical hits.
Book.pngChance on Critical Hit: 66%
Bleed.pngBleeding (2s): 85 Damage
Trapper's Defense
Trapper's Defense
Creates a Spike Trap while reviving an ally.
Primal Reflexes
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Primal Reflexes
You gain vigor when you are struck by a critical hit.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Companion's Might
Companion's Might
Critical hits grant might to your pets.
Might.pngMight (5s): 35 Power, 35 Condition Damage
Agility Training
Agility Training
Pets move faster.
Book.pngMovement Speed Increase: 30%
Furious Grip
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Furious Grip
Gain fury when swapping weapons in combat.
Fury.pngFury (5s): 20% Critical Chance
Carnivorous Appetite
Carnivorous Appetite
Pets gain health on critical hits.
Heal.pngHealing: 276
Trapper's Expertise
Trapper's Expertise
Trap skills use ground targeting and are larger.
Radius.pngRadius Increase: 60
Range.pngRange: 600
Honed Axes
Honed Axes
You do more critical damage when wielding an axe in your main hand.
Attribute bonus.pngFerocity: +150
Quick Draw
Quick Draw
Reduces recharge on shortbow and longbow skills.
Book.pngRecharge Reduced: 20%
Hunter's Tactics
Hunter's Tactics
Deal more damage while flanking.
Damage.pngDamage Increase: 10%
Trap Potency
Trap Potency
Conditions caused by traps last longer. Reduces recharge on traps.
Radius.pngDuration Increase: 100%
Book.pngRecharge Reduced: 20%
Moment of Clarity
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Moment of Clarity
Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer.
Trait XII.pngAttack of Opportunity (10s): 150% damage on next attack
Radius.pngDuration Increase: 100%
Strider's Defense
Strider's Defense
Chance to destroy projectiles while executing a melee attack.
Book.pngTrigger Chance: 20%
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Natural Vigor
Natural Vigor
Increases endurance regeneration.
Radius.pngPercent: 25%
Soften the Fall
Soften the Fall
Create Muddy Terrain when you take falling damage. You take less damage from falling.
Damage.pngDamage Reduced: 50%
Healer's Celerity
Healer's Celerity
Grants swiftness to you and your ally when you revive someone. Increased revive speed.
Book.pngRevive Percentage: 10%
Swiftness.pngSwiftness (15s): 33% Movement Speed
Shared Anguish
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Shared Anguish
Incomming disabling conditions (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch) are transfered to your pet instead.
Vigorous Renewal
Vigorous Renewal
Gain vigor when using a heal skill.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Expertise Training
Expertise Training
Pets deal extra condition damage.
Attribute bonus.pngCondition Damage: +350
Book.pngCombat Only
Wilderness Knowledge
Wilderness Knowledge
Reduces recharge on survival skills.
Book.pngRecharge Reduced: 20%
Companion's Defense
Companion's Defense
You and your pet gain protection when you dodge roll.
Protection.pngProtection (2s): -33% Incoming Damage
Book.pngCombat Only
Off-Hand Training
Off-Hand Training
Reduces recharge on off-hand skills. Off-hand skills have longer range.
Book.pngRecharge Reduced: 20%
Book.pngRange Increase: 300
Oakheart Salve
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Oakheart Salve
Gain regeneration when you suffer from bleeding, poison, or burning.
Regeneration.pngRegen (5s): 650 Heal
Hide in Plain Sight
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Hide in Plain Sight
Apply camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Camouflage (effect).pngCamouflage (3s): Become invisible, as long as you remain in place
Martial Mastery
Martial Mastery
Reduces recharge on sword, greatsword and spear skills.
Book.pngRecharge Reduced: 20%
Peak Strength
Peak Strength
Deal extra damage while your health is above the threshold.
Damage.pngDamage Increase: 10%
Radius.pngHealth Threshold: 90%
Empathic Bond
Empathic Bond
Pets periodically take conditions from you.
Book.pngConditions Removed: 3
Radius.pngInterval: 10 seconds
Bark Skin
Bark Skin
You and your pet take less damage while your health is below the threshold.
Damage.pngDamage Reduced: 50%
Radius.pngHealth Threshold: 25%
Poison Master
Poison Master
When swapping pets, your pet's first attack will inflict poison. Your poison damage is increased.
Poison.pngPoison (7s): 588 Damage, -33% Heal Effectiveness
Radius.pngEffectiveness Increased: 50%
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Rejuvenation
30Recharge.png
Rejuvenation
Gain regeneration when your health drops below the threshold.
Radius.pngHealth Threshold: 75%
Regeneration.pngRegen (5s): 650 Heal
Circle of Life
30Recharge.png
Circle of Life
Create a healing spring when you are downed.
Heal.pngHealing: 6,520
Regeneration.pngRegen (3s): 390 Heal
Duration.pngDuration: 12 seconds
Radius.pngInterval: 3 seconds
Range.pngRange: 240
Concentration Training
Concentration Training
Boons applied by your pets last longer.
Radius.pngDuration Increase: 50%
Book.pngCombat Only
Nature's Bounty
Nature's Bounty
Regeneration you apply lasts longer.
Radius.pngDuration Increase: 33%
Vigorous Spirits
Vigorous Spirits
Spirits have increased health and a greater chance to trigger their benefits.
Book.pngTrigger Chance: 70%
Radius.pngHealth Increase: 100%
Strength of Spirit
Strength of Spirit
Gain power based on your vitality.
Book.pngVitality CĀonverted to Power: 7%
Nature's Protection
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Nature's Protection
Receive protection when you take damage greater then a percentage of your maximum health.
Radius.pngHealth Threshold: 10%
Protection.pngProtection (5s): -33% Incoming Damage
Fortifying Bond
Fortifying Bond
Any boon you get is shared with your pet.
Aegis.pngAegis (5s): Block the next incoming attack.
Fury.pngFury (3s): 20% Critical Chance
Might.pngMight (10s): 35 Power, 35 Condition Damage
Protection.pngProtection (2s): -33% Incoming Damage
Regeneration.pngRegen (5s): 650 Heal
Swiftness.pngSwiftness (3s): 33% Movement Speed
Vigor.pngVigor (3s): 100% Endurance Regeneration
Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
Spirits Unbound
Spirits Unbound
Spirits can move and follow you.
Evasive Purity
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Evasive Purity
Dodging removes blindness and poison from you.
Blind.pngCures Blindness
Poison.pngCures Poisoned
Two-Handed Training
10Recharge.png
Two-Handed Training
Greatsword and spear damage is increased. Greatsword and spear attacks have a chance to grant fury on hit.
Damage.pngDamage Increase: 5%
Book.pngChance on Hit: 50%
Fury.pngFury (3s): 20% Critical Chance
Enlargement
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Enlargement
Use Signet of the Wild when your health drops below the threshold.
Radius.pngHealth Threshold: 25%
Heal.pngSignet of the Wild: 62 Heal
Stability.pngStability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Bountiful Hunter
Bountiful Hunter
You and your pet deal more damage while you have a boon.
Damage.pngDamage Increase: 5%
Nature's Vengeance
Nature's Vengeance
Activated skills of spirits are larger and trigger when the spirit is killed.
Radius.pngRadius Increase: 50%
Nature's Voice
Nature's Voice
Shouts apply regeneration and swiftness to allies.
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Radius.pngRadius: 360
Survival of the Fittest
Survival of the Fittest
Remove conditions and gain fury when using a survival skill.
Fury.pngFury (6s): 20% Critical Chance
Book.pngConditions Removed: 2
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Instinctual Bond
50Recharge.png
Instinctual Bond
When you are downed, your pet gains quickness.
Quickness.pngQuickness (5s): Skills and actions are 50% faster.
Speed Training
Speed Training
Reduces recharge on pet skills.
Book.pngRecharge Reduced: 10%
Master's Bond
Master's Bond
Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated the bond is reset.
Master's Bond.png5Master's Bond: 40 Power, 40 Toughness, 40 Precision, 40 Vitality
Shout Mastery
Shout Mastery
Reduces recharge on shouts.
Book.pngRecharge Reduced: 20%
Compassion Training
Compassion Training
Pets healing attributes are increased.
Book.pngPet Healing Increase: 350 Healing
Book.pngCombat Only
Commanding Voice
Commanding Voice
Pet skills (F2) recharge faster.
Book.pngRecharge Reduced: 20%
Mighty Swap
Mighty Swap
You and your pet gain might when they are activated.
Might.png3Might (15s): 90 Power, 90 Condition Damage
Book.pngCombat Only
Loud Whistle
Loud Whistle
Reduces recharge on pet swapping.
Book.pngRecharge Reduced: 20%
Rending Attacks
Rending Attacks
Drake, Feline, Devourer, and Shark pets bleed on critical hit with their basic attacks.
Bleed.pngBleeding (6s): 255 Damage
Stability Training
10Recharge.png
Stability Training
Pets gain stability when disabled.
Stability.png5Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Intimidation Training
Intimidation Training
Activated (F2) abilities for canines and spiders cause cripple.
Cripple.pngCripple (5s): -50% Movement Speed
Vigorous Training
Vigorous Training
Pets grant vigor to nearby allies when activated.
Vigor.pngVigor (5s): 100% Endurance Regeneration
Radius.pngRadius: 600
Book.pngCombat Only
Nature's Wrath
Nature's Wrath
Gain power based on your healing.
Book.pngHealing Power Converted to Power: 10%
Zephyr's Speed
Zephyr's Speed
You and your pet gain quickeness when you swap pets.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Natural Healing
Natural Healing
Your pets have natural health regeneration.
Heal.pngHealth per Second: 125
Invigorating Bond
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Invigorating Bond
Your pet heals allies in an area when executing a command (F2) abilitiy.
Heal.pngHealing: 1,482
Radius.pngRadius: 360
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