Foxman525

About Me[edit]

Hello, everyone, I go by the name of Tormod, but Foxman works as well.
I play PvX; The character I have played the most in PvE is my Ele, but I also mainly play a lot on my Mesmer, Guardian, and Necro.
The Necro is what I play the most for PvP.
As for my alternative characters, I play Revenant in PvX, Ranger in PvP, and Thief for PvE.


Here is my GW2W account <http://wiki.guildwars2.com/wiki/User:Foxman525>

Created Builds[edit]

  1. Reaper - Rabid Chill of Death (Reaper - Carrion Frostfire)
  2. Chronomancer - Condi Shatter
  3. Reaper - Carrion MM
  4. Reaper - Carrion Hybrid Axe Reaper - Celestial Blighter


Build Sandbox: Foxman525/Sandbox1

Builds in use[edit]

PvE[edit]

PvP[edit]

Defender of Recall[edit]

A hybrid support build for PvE which focuses on Alacrity and time manipulation.

Skill Bar[edit]

Sword/Shield
Healing
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
Echo of Memory
Activation.png
30Recharge.png
Echo of Memory
Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants alacrity to allies. If an attack is blocked, Déjà Vu is usable for a short time.
Damage.pngDamage: 347
Alacrity.pngAlacrity (2s): Skills recharge 66% faster.
Slow.pngSlow (2s): Skills and actions are slower.
Duration.pngDuration: 10s
Radius.pngRadius: 240
Range.pngRange: 900
Tides of Time
½Activation.png
40Recharge.png
Tides of Time
Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage.pngDamage: 264
Quickness.pngQuickness (1½s): Skills and actions are 50% faster.
Stun.pngStun: 1s
Book.pngBlocks Missiles
Book.pngRecharge Reduced: 10s
Combo.pngCombo Field: Ethereal
Range.pngRange: 600
Mantra of Recovery
Activation.png
10Recharge.png
Mantra of Recovery
Mantra. Meditate, charging a spell that will instantly heal you when activated.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Mimic
¼Activation.png
90Recharge.png
Mimic
Manipulation. The next utility skill you use recharges faster.
Echo.pngEcho (10s): Your next utility skill will rehcarge faster.
Book.pngRecharge: 1 second
Well of Action
¾Activation.png
30Recharge.png
Well of Action
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
Damage.pngPulse Damage: 186
Slow.pngSlow (1s): Skills and actions are slower.
Quickness.pngQuickness (3s): Skills and actions are 50% faster.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Well of Recall
1Activation.png
40Recharge.png
Well of Recall
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
Damage.pngDamage: 186
Alacrity.pngAlacrity: Skills recharge 66% faster.
Chill.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 3s
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
x/Focus
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it while crippling foes who touch it.
Swiftness.pngSwiftness (12s): 33% Movement Speed
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.png12Damage: 1,104
Book.pngNumber of Targets: 3
Range.pngRange: 1,200

Slot Changes

  • Mantra of Recovery Mantra of Recovery
    Activation.png
    10Recharge.png
    Mantra of Recovery
    Mantra. Meditate, charging a spell that will instantly heal you when activated.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    • Ether Feast Ether Feast
      1Activation.png
      20Recharge.png
      Ether Feast
      Heal yourself. Gain additional health for each active illusion.
      Heal.pngHealing: 5,560
      Heal.pngHeal per Illusion: 640
  • Well of Calamity Well of Calamity
    ¾Activation.png
    20Recharge.png
    Well of Calamity
    Well. Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
    Damage.pngPulse Damage: 133
    Damage.pngFinal Damage: 798
    Cripple.pngCrippled (2s): -50% Movement Speed.
    Weakness.pngWeakness(2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 3s
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    • Feedback Feedback
      32Recharge.png
      Feedback
      Glamour. Create a dome around your foes that reflects projectiles.
      Duration.pngShield Duration: 6 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Ethereal
      Range.pngRange: 1,200
      for heavy projectile situations
    • Phantasmal Defender Phantasmal Defender
      Activation.png
      25Recharge.png
      Phantasmal Defender
      Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
      Damage.pngDamage: 98
      Illusion of Defense.pngIllusion of Defense (5s): Half of incoming damage is transferred to the Illusionary Defender.
      Book.pngNumber of Targets: 5
      Range.pngRange: 900
      for more party defense
    • Well of Precognition Well of Precognition
      ¼Activation.png
      45Recharge.png
      Well of Precognition
      Well. Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.
      Distortion.pngDistortion (1s): Evade all attacks.
      Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
      Book.pngEndurance Gained: 30
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 3s
      Radius.pngRadius: 240
      Stun-Break.pngBreaks Stun
      Combo.pngCombo Field: Ethereal
      Range.pngRange: 900
      for party evades
    • Well of Calamity Well of Calamity
      ¾Activation.png
      20Recharge.png
      Well of Calamity
      Well. Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
      Damage.pngPulse Damage: 133
      Damage.pngFinal Damage: 798
      Cripple.pngCrippled (2s): -50% Movement Speed.
      Weakness.pngWeakness(2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 3s
      Radius.pngRadius: 360
      Combo.pngCombo Field: Ethereal
      Range.pngRange: 900
      for more AoE burst


Specializations[edit]

Inspiration
Mender's Purity
Mesmer-minor-trait.pngMender's Purity
Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
Specialization line.png
Medic's Feedback
Trait I.pngMedic's Feedback
Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
Restorative Mantras
Trait II.pngRestorative Mantras
When you finish preparing a mantra you heal allies around you.
Persisting Images
Trait III.pngPersisting Images
Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
Specialization line.png
Inspiring Distortion
Mesmer-minor-trait.pngInspiring Distortion
Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
Specialization line.png
Warden's Feedback
Trait IV.pngWarden's Feedback
Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
Restorative Illusions
Trait V.pngRestorative Illusions
Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered
Protected Phantasms
Trait VI.pngProtected Phantasms
Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds
Specialization line.png
Healing Prism
Mesmer-minor-trait.pngHealing Prism
Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.
Specialization line.png
Mental Defense
Trait VII.pngMental Defense
Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist's Celerity and Persistence of Memory
Illusionary Inspiration
Trait VIII.pngIllusionary Inspiration
Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions
Temporal Enchanter
Trait IX.pngTemporal Enchanter
Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance
Illusions
Illusionary Retribution
Mesmer-minor-trait.pngIllusionary Retribution
All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
Specialization line.png
Compounding Power
Trait I.pngCompounding Power
Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed
Persistence of Memory
Trait II.pngPersistence of Memory
When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds
The Pledge
Trait III.pngThe Pledge
Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second
Specialization line.png
Illusionist's Celerity
Mesmer-minor-trait.pngIllusionist's Celerity
Reduces recharge of illusion-summoning skills by 20%.
Specialization line.png
Shattered Strength
Trait IV.pngShattered Strength
Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
Phantasmal Haste
Trait V.pngPhantasmal Haste
Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms
Maim the Disillusioned
Trait VI.pngMaim the Disillusioned
Shatter skills inflict 1 stacks of torment for 6 seconds on foes they hit.
Specialization line.png
Master of Misdirection
Mesmer-minor-trait.pngMaster of Misdirection
Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
Specialization line.png
Ineptitude
Trait VII.pngIneptitude
Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe)
Master of Fragmentation
Trait VIII.pngMaster of Fragmentation
Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles
Malicious Sorcery
Trait IX.pngMalicious Sorcery
Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Chronomancer
Time Splitter
Mesmer-minor-trait.pngTime Splitter
Gain access to continuum split/shift which allows you to revert to an earlier point in time.
Specialization line.png
Delayed Reactions
Trait I.pngDelayed Reactions
Interrupting a foe slows them. (3s of Slow)
Time Catches Up
Trait II.pngTime Catches Up
Activating a shatter gives your illusions Super Speed
All's Well that Ends Well
Trait III.pngAll's Well that Ends Well
Wells grant alacrity (2s) to allies when they end.
Specialization line.png
Flow of Time
Mesmer-minor-trait.pngFlow of Time
Gain alacrity when you shatter. (1s)
Specialization line.png
Danger Time
Trait IV.pngDanger Time
Gain additional critical hit chance against slowed enemies. (30%)
Illusionary Reversion
Trait V.pngIllusionary Reversion
Gain a clone after you activate a shatter skill
Improved Alacrity
Trait VI.pngImproved Alacrity
Alacrity applied to you lasts longer. (33%)
Specialization line.png
Time Marches On
Mesmer-minor-trait.pngTime Marches On
You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%. (Cripple. Chilled, Immobilize)
Specialization line.png
Lost Time
Trait VII.pngLost Time
Every 3rd critical hit will slow your target. (2s of Slow)
Seize The Moment
Trait VIII.pngSeize The Moment
Gain quickness for each illusion you shatter. (1s of Quickness)
Chronophantasma
Trait IX.pngChronophantasma
Your phantasms respawn the first time they are shattered.
  • Variants
Domination
Illusion of Vulnerability
Mesmer-minor-trait.pngIllusion of Vulnerability
Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
Specialization line.png
Confounding Suggestions
Trait I.pngConfounding Suggestions
Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek
Empowered Illusions
Trait II.pngEmpowered Illusions
Your illusions deal 15% more damage
Rending Shatter
Trait III.pngRending Shatter
Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
Specialization line.png
Dazzling
Mesmer-minor-trait.pngDazzling
Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds
Specialization line.png
Shattered Concentration
Trait IV.pngShattered Concentration
Shatter skills remove 1 boon from foes they hit.
Blurred Inscriptions
Trait V.pngBlurred Inscriptions
Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
Furious Interruption
Trait VI.pngFurious Interruption
Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
Specialization line.png
Fragility
Mesmer-minor-trait.pngFragility
Deal 0.5% more damage to foes for each stack of vulnerability on them
Specialization line.png
Imagined Burden
Trait VII.pngImagined Burden
Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
Mental Anguish
Trait VIII.pngMental Anguish
Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills
Power Block
Trait IX.pngPower Block
Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.

Take instead of Inspiration for more offense; also, take sword o/h to replace focus.


Equipment[edit]

Stats - All weapon and armor pieces are Tizlak's/Commander's whilst trinkets are half Captain's and half Knight's.

Upgrades

Sword.png
Shield.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Platinum Doubloon
Platinum Doubloon.pngPlatinum Doubloon
+4% Boon Duration Required Level: 80
I.png
Sword.png
Focus.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Platinum Doubloon
Platinum Doubloon.pngPlatinum Doubloon
+4% Boon Duration Required Level: 80
II.png
6x
Superior Rune of the Herald
Superior Rune of the Herald.pngSuperior Rune of the Herald
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): +10% Boon Duration (5): +100 Toughness (6): When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds)

Variants

  • Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
  • Superior Sigil of Frailty Superior Sigil of Frailty
    2Recharge.png
    Superior Sigil of Frailty.pngSuperior Sigil of Frailty
    50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
  • Superior Rune of the Brawler Superior Rune of the Brawler
    Superior Rune of the Brawler.pngSuperior Rune of the Brawler
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When you use a heal skill you gain 3 stacks of might for 10 seconds. (Cooldown: 10s)

Consumables

  • Loaf of Candy Cactus Cornbread Loaf of Candy Cactus Cornbread
    Loaf of Candy Cactus Cornbread.pngLoaf of Candy Cactus Cornbread
    Nourishment (30 m):
    Food.png+100 Concentration+70 Toughness+10% Experience from kills
    Consumable
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    or
    Hardened Sharpening Stone Hardened Sharpening Stone
    Hardened Sharpening Stone.pngHardened Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 2% of your precisionGain power equal to 4% of your ferocity+10 Experience from kills
    Consumable


Usage (coming soon)

Cavalier Reaper's Might[edit]

A tough Necro build for PvE which focuses on using Reaper Shroud and personal dps.


Skill Bar[edit]

Dagger/Focus
Healing
Utility
Elite
Necrotic Slash
Necrotic Slash
Chain. Slash your foe twice.
Damage.png2Damage: 220
Book.pngNumber of Targets: 2
Range.pngRange: 130
Life Siphon
Activation.png
12Recharge.png
Life Siphon
Siphon health from your foe.
Damage.png9Damage: 657
Heal.pngHealing Per Pulse: 238
Range.pngRange: 600
Dark Pact
1Activation.png
25Recharge.png
Dark Pact
Immobilize your foe.
Damage.pngDamage: 183
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 600
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200
"Your soul is mine!"
¾Activation.png
20Recharge.png
"Your soul is mine!"
Shout. Heal yourself and strike foes around you, absorbing life force for each foe struck.
Damage.pngDamage: 259
Heal.pngHealing: 3,954
Book.pngLife Force: 4%
Book.pngNumber of Targets: 5
Radius.pngRadius: 600
Signet of Spite
¾Activation.png
60Recharge.png
Signet of Spite
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Spite.pngSignet Passive: 180 Power
Damage.pngDamage: 266
Bleed.png2Bleeding (10s): 440 Damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Cripple.pngCripple (10s): -50% Movement Speed
Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 1,200
Spectral Grasp
½Activation.png
30Recharge.png
Spectral Grasp
Spectral. Pull your foe to you, chill them, and gain life force.
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Death Shroud.pngLife Force: 15%
Range.pngRange: 1,200
Spectral Armor
50Recharge.png
Spectral Armor
Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
Protection.pngProtection (6s): -33% Incoming Damage
Death Shroud.pngGain life force when taking damage: 8%
Duration.pngDuration: 6 seconds
Stun-Break.pngBreaks stun
Lich Form
1Activation.png
180Recharge.png
Lich Form
Spectral. Assume the form of a lich for a brief time. Entering this form destroys all minions and removes all other spectral effects. Gain life force when this skill ends.
Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Book.pngLife Force When Ending: 15%
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 15 seconds
Greatsword
Dusk Strike
¾Activation.png
Dusk Strike
Cleave foes in front of you.
Damage.pngDamage: 304
Book.pngNumber of targets: 3
Range.pngDuration: 130
Gravedigger
Activation.png
8Recharge.png
Gravedigger
Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
Damage.pngDamage: 806
Radius.pngHealth treshold: 50%
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 100%
Combo.pngCombo Finisher: Whirl
Range.pngRange: 170
Death Spiral
1Activation.png
12Recharge.png
Death Spiral
Conjure a drill of dark energy on your blade and rend the armor of foes in front of you.
Damage.png6Damage: 363
Vulnerability.png12Vulnerability (10s): 12% Incoming Damage, 12% Incoming Condition Damage
Book.pngLife Force: 2%
Book.pngNumber of Targets: 3
Range.pngRange: 220
Nightfall
½Activation.png
25Recharge.png
Nightfall
Call down a growing column of shadows that damages and applies conditions on foes per pulse.
Damage.pngDamage: 282
Blind.pngBlind (2s): Next outgoing attack misses.
Cripple.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Radius.pngInterval: 2s
Radius.pngRadius: 300
Combo.pngCombo Field: Dark
Grasping Darkness
¾Activation.png
30Recharge.png
Grasping Darkness
Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
Damage.pngDamage: 403
Chill.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngLife Force: 4%
Book.pngNumber of targets: 5
Range.pngRange: 600

Slot Changes

Spectral Grasp Spectral Grasp
½Activation.png
30Recharge.png
Spectral Grasp
Spectral. Pull your foe to you, chill them, and gain life force.
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Death Shroud.pngLife Force: 15%
Range.pngRange: 1,200

  • Signet of the Locust Signet of the Locust
    ¾Activation.png
    30Recharge.png
    Signet of the Locust
    Signet Passive: You run 25% faster.
    Signet Active: Steal health from nearby foes.
    Signet of the Locust.pngSignet of the Locust: 25% Movement Speed
    Damage.pngDamage: 207
    Heal.pngHealing: 1,162
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    for Open World mobility
  • Spectral Walk Spectral Walk
    60Recharge.png
    Spectral Walk
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position be using Spectral Recall.
    Spectral Walk.pngSpectral Walk (8s): Gain life force when taking damage
    Swiftness.pngSwiftness (30s): 33% Movement Speed
    Death Shroud.pngGain life force when taking damage: 2%
    Stun-Break.pngBreaks stun
    for combat mobility
  • Well of Darkness Well of Darkness
    ¼Activation.png
    50Recharge.png
    Well of Darkness
    Well. Target area pulses, blinding foes with each pulse.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Unblockable.pngUnblockable
    for blinds

Specializations[edit]

Spite
Reaper's Might
Necromancer-minor-trait.pngReaper's Might
Shroud skill 1 grants 1 stack of might for 15 seconds
Specialization line.png
Spiteful Talisman
Trait I.pngSpiteful Talisman
Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%
Spiteful Renewal
Trait II.pngSpiteful Renewal
Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
Bitter Chill
Trait III.pngBitter Chill
Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
Specialization line.png
Death's Embrace
Necromancer-minor-trait.pngDeath's Embrace
Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds
Specialization line.png
Chill of Death
Trait IV.pngChill of Death
Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman
Rending Shroud
Trait V.pngRending Shroud
While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you
Unholy Fervor
Trait VI.pngUnholy Fervor
Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes
Specialization line.png
Siphoned Power
Necromancer-minor-trait.pngSiphoned Power
Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
Specialization line.png
Signets of Suffering
Trait VII.pngSignets of Suffering
Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions
Close to Death
Trait VIII.pngClose to Death
Damage you deal to foes below 50% health is increased by 20%
Spiteful Spirit
Trait IX.pngSpiteful Spirit
Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor
Soul Reaping
Gluttony
Necromancer-minor-trait.pngGluttony
Increases life force gain from skills by 10%.
Specialization line.png
Unyielding Blast
Trait I.pngUnyielding Blast
Shroud skill 1 pierces and inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4
Soul Marks
Trait II.pngSoul Marks
Mark skills are now unblockable and generate 3% life force when triggered
Speed of Shadows
Trait III.pngSpeed of Shadows
Increases movement speed while in shroud by 25% and decreases recharge of shroud by 30%
Specialization line.png
Last Gasp
Necromancer-minor-trait.pngLast Gasp
When you take damage while below 50% health cast Spectral Armor on yourself. This trait benefits from the recharge bonus of Spectral Mastery
Specialization line.png
Spectral Mastery
Trait IV.pngSpectral Mastery
Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force
Vital Persistence
Trait V.pngVital Persistence
Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%
Fear of Death
Trait VI.pngFear of Death
Fear duration is 50% longer. When you are downed, fear foes around you for 1s.
Specialization line.png
Strength of Undeath
Necromancer-minor-trait.pngStrength of Undeath
Increases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage
Specialization line.png
Foot in the Grave
Trait VII.pngFoot in the Grave
When you enter shroud gain 1 stack of stability for 3 seconds and break out of stun
Death Perception
Trait VIII.pngDeath Perception
While you are in shroud you have an additional 50% chance to critical hit
Dhuumfire
Trait IX.pngDhuumfire
Shroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits
Reaper
Reaper's Shroud
Necromancer-minor-trait.pngReaper's Shroud
Assume the form of a reaper and gain new skills, turning your life force into health. Shroud Knight; You can equip greatswords and use reaper shouts. Death shroud is replaced with reaper's shroud, which has more melee oriented skills.
Specialization line.png
Augury of Death
Trait I.pngAugury of Death
Your shouts recharge faster for each foe they hit. Recharge reduction per foe is 7%
Chilling Nova
Trait II.pngChilling Nova
Critical hits against chilled foes causes an explosion that chills adjacent foes.
Relentless Pursuit
Trait III.pngRelentless Pursuit
Reduces dutation of movement-impairing conditions. Additiona reduction while in reaper's shroud. Duration decrease 33% and 66% while in shroud
Specialization line.png
Shiver of Dread
Necromancer-minor-trait.pngShiver of Dread
Whenever you inflict fear, you also chill for 3 seconds
Specialization line.png
Soul Eater
Trait IV.pngSoul Eater
Reduces recharge on greatsword skills. Gravedigger steals health if it hits.
Chilling Force
Trait V.pngChilling Force
Striking a chilled foe grants 1 stack of mignt for 8 seconds and 1% Life Force.
Decimate Defenses
Trait VI.pngDecimate Defenses
Striking a foe with vulnerability increases your critical hit change by 2% per stack.
Specialization line.png
Cold Shoulder
Necromancer-minor-trait.pngCold Shoulder
Chill lasts longer and chilled foes deal less damange too you. Damage reduced by 15% and chill duration increase by 20%
Specialization line.png
Blighter's Boon
Trait VII.pngBlighter's Boon
Gain life force when you apply a boon to yourself. If you are in Reaper's Shroud, gain health instead.
Deathly Chill
Trait VIII.pngDeathly Chill
Chill deals damage over time.
Reaper's Onslaught
Trait IX.pngReaper's Onslaught
Attack 15% faster while in Reaper's Shround. Killing a foe reduces recharge on shroud skills.

Variants

  • Soul Reaping: master:
    Vital Persistence Vital Persistence
    Trait V.pngVital Persistence
    Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%
    Spectral Mastery Spectral Mastery
    Trait IV.pngSpectral Mastery
    Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force

Equipment[edit]

Stats All weapons, armor, and trinkets are Cavalier except for the amulet which is Berserker's.

Upgrades

Dagger.png
Focus.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Greatsword.png
II.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
6x
Superior Rune of the Ice
Superior Rune of the Ice.pngSuperior Rune of the Ice
(1): +25 Vitality (2): +10% Chill Duration (3): +50 Vitality (4): 25% chance when struck to cause an ice nova. (Cooldown: 30s) (5): +100 Vitality (6): +20% Chill Duration; +7% damage against chilled foes.

Consumables (coming soon)

Usage (coming soon)

Tempest Staff[edit]

Staff elementalist PvE build focusing on damage and producing tons of might and fury.

Skill Bar[edit]

Staff
Healing
Utility
Elite
Fireball
1Activation.png
Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200
Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Burning Retreat
20Recharge.png
Burning Retreat
Quickly roll backwards, leaving behind a line of fire that burns.
Damage.pngDamage: 24
Burn.pngBurning (1s): 328 Damage
Duration.pngDuration: 6 seconds
Book.pngEvade: 1 second
Combo.pngCombo Field: Fire
Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
"Aftershock!"
¼Activation.png
45Recharge.png
"Aftershock!"
Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
Damage.png2Damage: 888
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Cripple.pngCrippled (6s): -50% Movement Speed
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Book.pngBlast Radius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
"Rebound!"
¼Activation.png
75Recharge.png
"Rebound!"
Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
Heal.pngHealing: 2,131
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
Frost Aura.pngFrost Aura (5s): -10% Incoming Damage
Shocking Aura.pngShocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
"Rebound!".pngRebound (5s): Ignore the next lethal blow and receive healing
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 600
Water Blast
¾Activation.png
Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ice Spike
1Activation.png
4Recharge.png
Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Geyser
¾Activation.png
20Recharge.png
Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Frozen Ground
40Recharge.png
Frozen Ground
Coat the target area in ice, chilling foes that enter it.
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,200
Unblockable.pngUnblockable
Healing Rain
Activation.png
45Recharge.png
Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Chain Lightning
¾Activation.png
Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Lightning Surge
Activation.png
10Recharge.png
Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Gust
¼Activation.png
25Recharge.png
Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Windborne Speed
¼Activation.png
25Recharge.png
Windborne Speed
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable
Stoning
¾Activation.png
Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Eruption
Activation.png
6Recharge.png
Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Magnetic Aura
30Recharge.png
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Unsteady Ground
¼Activation.png
30Recharge.png
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Shockwave
¾Activation.png
30Recharge.png
Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Slot Changes

"Rebound!" "Rebound!"
¼Activation.png
75Recharge.png
"Rebound!"
Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
Heal.pngHealing: 2,131
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1 second cooldown per attacker).
Frost Aura.pngFrost Aura (5s): -10% Incoming Damage
Shocking Aura.pngShocking Aura (5s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
"Rebound!".pngRebound (5s): Ignore the next lethal blow and receive healing
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 600

  • Glyph of Elementals Glyph of Elementals
    Activation.png
    90Recharge.png
    Glyph of Elementals
    Glyph. Summon an elemental based on your attunement.
    Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
    Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
    Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
    Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
    Duration.pngDuration: 60 seconds
    for Earth Elemental tanking certain instances.
  • Conjure Fiery Greatsword Conjure Fiery Greatsword
    1Activation.png
    180Recharge.png
    Conjure Fiery Greatsword
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage.pngDamage: 246
    Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
    Book.pngNumber of Charges: 15
    Burn.pngBurning (3s): 984 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 150
    Range.pngRange: 1,200
    for mobility

Specializations[edit]

Fire Magic
Empowering Flame
Elementalist-minor-trait.pngEmpowering Flame
Gain power while in fire attunement.
Book.pngAttribute Adjust: 150
Specialization line.png
Burning Precision
5Recharge.png
Trait I.pngBurning Precision
Critical hits have a chance to cause burning, and burning lasts longer.
Book.pngChance on Critical Hit: 33%
Burn.pngBurning (2s): 262 Damage
Radius.pngDuration Increase: 20%
Conjurer
Trait II.pngConjurer
Gain fire aura when an ally picks up a conjured weapon. Conjured weapons have more charges.
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Book.pngAdditional Charges: 10
Burning Fire
Trait III.pngBurning Fire
Use cleansing fire automatically when you have a number of conditions on you.
Book.pngConditions to Trigger: 3
Specialization line.png
Sunspot
Elementalist-minor-trait.pngSunspot
Inflict damage at your location when you attune to fire and gain a fire aura.
Damage.pngDamage: 39
Fire Shield.pngFire Shield (3s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngCombat Only
Specialization line.png
Pyromancer's Training
Trait IV.pngPyromancer's Training
Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills.
Damage.pngDamage Increase: 10%
Book.pngRecharge Reduced: 33%
One with Fire
Trait V.pngOne with Fire
Fire auras you apply last longer and grant might when applied.
Might.png2Might (10s): +60 Power, +60 Condition Damage
Radius.pngDuration Increase: 33%
Power Overwhelming
Trait VI.pngPower Overwhelming
Gain condition damage based on your power.
Book.pngGain condition damage Based on a Percentage of power: 10%
Specialization line.png
Burning Rage
Elementalist-minor-trait.pngBurning Rage
Deal more damage to burning foes.
Damage.pngDamage Increase: 10%
Specialization line.png
Persisting Flames
Trait VII.pngPersisting Flames
Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down.
Fury.pngFury (10s): 20% Critical Chance
Radius.pngDuration Increase: 2 seconds
Pyromancer's Puissance
Trait VIII.pngPyromancer's Puissance
Each skill you use while attuned to fire grants you might.
Might.pngMight (15s): +30 Power, +30 Condition Damage
Book.pngCombat Only
Blinding Ashes
8Recharge.png
Trait IX.pngBlinding Ashes
Blind foes that you burn.
Blind.pngBlind (4s): Next outgoing attack misses.
Air Magic
Zephyr's Speed
Elementalist-minor-trait.pngZephyr's Speed
Move faster while attuned to air.
Book.pngMovement Speed Increase: 25%
Specialization line.png
Zephyr's Boon
Trait I.pngZephyr's Boon
Auras grant Fury and Swiftness for 5 seconds when applied
Fury.pngFury (5s): 20% Critical Chance
Swiftness.pngSwiftness (5s): 33% Movement Speed
One with Air
Trait II.pngOne with Air
Gain superspeed when attuning to air.
Superspeed.pngSuperspeed (3s): Movement speed is greatly increased.
Ferocious Winds
Trait III.pngFerocious Winds
Gain ferocity based on your precision.
Book.pngGain Ferocity Based on a Percentage of Precision: 7%
Specialization line.png
Electric Discharge
Elementalist-minor-trait.pngElectric Discharge
Strike your target with a bolt of lightning when attuning to air.
Specialization line.png
Inscription
Trait IV.pngInscription
Grants a boon associated with your current attunement when you cast a glyph. Reduces glyph recharge.
Fire Attunement.pngMight.pngMight (20s): +30 Power, +30 Condition Damage
Water Attunement.pngRegeneration.pngRegeneration (10s): 1300 Heal
Air Attunement.pngSwiftness.pngSwiftness (10s): 33% Movement Speed
Earth Attunement.pngProtection.pngProtection (3s): -33% Incoming Damage
Book.pngRecharge Reduced: 20%
Aeromancer's Training
Trait V.pngAeromancer's Training
Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Book.pngPrecision Increase: 190
Book.pngRecharge Reduced: 33%
Tempest Defense
25Recharge.png
Trait VI.pngTempest Defense
Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
Damage.pngDamage Increase: 20%
Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
Specialization line.png
Weak Spot
Elementalist-minor-trait.pngWeak Spot
Chance to cause vulnerability on critical hits.
Book.pngChance on Critical Hit: 60%
Vulnerability.pngVulnerability (5s): 1% Incoming Damage, 1% Incoming Condition Damage
Specialization line.png
Bolt to the Heart
Trait VII.pngBolt to the Heart
Deal more damage when your foe's health drops below the threshold.
Damage.pngDamage Increase: 20%
Radius.pngHealth Threshold: 50%
Fresh Air
Trait VIII.pngFresh Air
Recharge air attunement on a critical hit.
Book.pngRecharge Reduced: 100%
Lightning Rod
Trait IX.pngLightning Rod
Disabling an enemy causes them to be struck by a lightning bolt.



Equipment[edit]

Stats All weapons and armor are Berserker. Trinkets are full Celestial.

Upgrades

Staff.png
I.png
Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
6x
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.

Consumables (coming soon)

Usage (coming soon)