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Hanz/SHEle


Overview[edit]

Stronghold support ele, designed for NPC escorting, base defending, and hero channeling. Work in progress.

Skill Bar[edit]

Weapon Set

Staff Fire Attunement
Utility
Elite
Fireball
1Activation.png
Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200
Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Burning Retreat
20Recharge.png
Burning Retreat
Quickly roll backwards, leaving behind a line of fire that burns.
Damage.pngDamage: 24
Burn.pngBurning (1s): 328 Damage
Duration.pngDuration: 6 seconds
Book.pngEvade: 1 second
Combo.pngCombo Field: Fire
Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Ether Renewal
Activation.png
18Recharge.png
Ether Renewal
Cantrip. Heal yourself and cure a condition with every pulse.
Heal.pngHealing: 625
Book.pngConditions Removed: 1
Book.pngPulses: 8
Armor of Earth
75Recharge.png
Armor of Earth
Cantrip. Protect yourself with earth armor and gain protection and stability.
Protection.pngProtection (6s): -33% Incoming Damage
Stability.png10Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Duration.pngDuration: 6 seconds
Stun-Break.pngBreaks stun
Lightning Flash
40Recharge.png
Lightning Flash
Cantrip. Teleport to target area.
Damage.pngDamage: 365
Book.pngNumber of Targets: 1
Radius.pngRadius: 120
Range.pngRange: 900
Cleansing Fire
40Recharge.png
Cleansing Fire
Cantrip. Cure three conditions and burn foes.
Burn.png3Burning (4s): 1,572 Damage
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Conjure Fiery Greatsword
1Activation.png
180Recharge.png
Conjure Fiery Greatsword
Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
Damage.pngDamage: 246
Conjure Fiery Greatsword.pngConjure Fire Attributes: 260 Power, 180 Condition Damage
Book.pngNumber of Charges: 15
Burn.pngBurning (3s): 984 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 60 seconds
Radius.pngRadius: 150
Range.pngRange: 1,200
Staff Water Attunement
Water Blast
¾Activation.png
Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ice Spike
1Activation.png
4Recharge.png
Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Geyser
¾Activation.png
20Recharge.png
Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Frozen Ground
40Recharge.png
Frozen Ground
Coat the target area in ice, chilling foes that enter it.
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,200
Unblockable.pngUnblockable
Healing Rain
Activation.png
45Recharge.png
Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Staff Air Attunement
Chain Lightning
¾Activation.png
Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Lightning Surge
Activation.png
10Recharge.png
Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Gust
¼Activation.png
25Recharge.png
Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Windborne Speed
¼Activation.png
25Recharge.png
Windborne Speed
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable
Staff Earth Attunement
Stoning
¾Activation.png
Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Eruption
Activation.png
6Recharge.png
Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Magnetic Aura
30Recharge.png
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Unsteady Ground
¼Activation.png
30Recharge.png
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Shockwave
¾Activation.png
30Recharge.png
Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Slot Changes[edit]

Heal:

  • Signet of Restoration Signet of Restoration
    1Activation.png
    25Recharge.png
    Signet of Restoration
    Signet Passive: Grants health every time you cast a spell.
    Signet Active: Heal yourself.
    Heal.pngHealing: 3,275
    Heal.pngHealing Per Cast: 202
    over
    Ether Renewal Ether Renewal
    Activation.png
    18Recharge.png
    Ether Renewal
    Cantrip. Heal yourself and cure a condition with every pulse.
    Heal.pngHealing: 625
    Book.pngConditions Removed: 1
    Book.pngPulses: 8
    - if yor healing skill gets interrupted too often.

Utility:

  • Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    - to blind guards on Earth thus allowing skritt to pew pew.

Elite skill:

  • Tornado Tornado
    1Activation.png
    150Recharge.png
    Tornado
    Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
    Damage.pngDamage: 271
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Launch.pngLaunch: 600
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 15 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    Combo.pngCombo Field: Lightning
    Combo.pngCombo Finisher: Whirl
    - to let the skritt skip guards (still experimenting with it)

Specializations[edit]

Earth Magic
Stone Flesh
Elementalist-minor-trait.pngStone Flesh
Gain toughness while attuned to earth.
Attribute bonus.pngAttribute Adjust: 150
Specialization line.png
Earth's Embrace
Trait I.pngEarth's Embrace
Gain Armor of Earth whenever your health drops below the threshold.
Radius.pngHealth Threshold: 50%
Serrated Stones
Trait II.pngSerrated Stones
Bleeds you apply last longer; deal more damage to bleeding foes.
Damage.pngDamage Increase: 5%
Radius.pngDuration Increase: 20%
Elemental Shielding
Trait III.pngElemental Shielding
Gain protection when applying an aura to yourself or an ally.
Protection.pngProtection (3s): -33% Incoming Damage
Specialization line.png
Earthen Blast
Elementalist-minor-trait.pngEarthen Blast
Damage foes and cripple them for 3 seconds when attuning to earth.
Damage.pngDamage: 73
Cripple.pngCrippled (3s): -50% Movement Speed
Book.pngNumber of Targets: 3
Radius.pngRadius: 240
Specialization line.png
Strength of Stone
Trait IV.pngStrength of Stone
Gain condition damage based on your toughness.
Book.pngGain Condition Damage Based on a Percentage of Toughness: 10%
Rock Solid
Trait V.pngRock Solid
Grant stability to nearby allies when attuning to earth.
Stability.pngStability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Geomancer's Training
Trait VI.pngGeomancer's Training
You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
Immobilize.pngImmobilize: Unable to move.
Cripple.pngCrippled: -50% Movement Speed
Chill.pngChilled: -66% Skill Recharge Rate, -66% Movement Speed
Book.pngRecharge Reduced: 33%
Radius.pngDuration Decreased: 33%
Specialization line.png
Geomancer's Defense
Elementalist-minor-trait.pngGeomancer's Defense
You take less damage from foes within close range.
Damage.pngDamage Reduced: 10%
Book.pngRange Threshold: 360
Specialization line.png
Diamond Skin
Trait VII.pngDiamond Skin
Conditions cannot be applied to you when your health is above the threshold.
Radius.pngHealth Threshold: 90%
Written in Stone
Trait VIII.pngWritten in Stone
Maintain the passive effects of signets when you activate them. Reduce recharge of signets.
Book.pngRecharge Reduced: 20%
Stone Heart
Trait IX.pngStone Heart
You cannot be critically hit while attuned to earth.
Book.pngStone Heart: You cannot be critically hit while attuned to earth.
Water Magic
Soothing Mist
Elementalist-minor-trait.pngSoothing Mist
You and nearby allies regenerate health while you are attuned to water. Radius 300
Specialization line.png
Soothing Ice
Trait I.pngSoothing Ice
Gain regeneration and frost aura for 4 seconds when critically hit
Piercing Shards
Trait II.pngPiercing Shards
While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer
Stop, Drop, and Roll
Trait III.pngStop, Drop, and Roll
Dodge-rolling removes burning and chilled from you and nearby allies
Specialization line.png
Healing Ripple
Elementalist-minor-trait.pngHealing Ripple
Heal nearby allies when attuning to water
Specialization line.png
Soothing Disruption
Trait IV.pngSoothing Disruption
Cantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge
Cleansing Wave
Trait V.pngCleansing Wave
Remove a condition from you and allies when attuning to water
Aquamancer's Training
Trait VI.pngAquamancer's Training
Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%
Specialization line.png
Aquatic Benevolence
Elementalist-minor-trait.pngAquatic Benevolence
Healing done to allies is increased by 15%
Specialization line.png
Cleansing Water
Trait VII.pngCleansing Water
Remove a condition when granting regeneration to yourself or an ally
Powerful Aura
Trait VIII.pngPowerful Aura
When you apply an aura to yourself, grant that aura to all nearby allies as well
Soothing Power
Trait IX.pngSoothing Power
The healing effect of soothing mist is increased by 200%
Arcana
Arcane Fury
Elementalist-minor-trait.pngArcane Fury
Gain 2 seconds of Fury when you switch attunements
Specialization line.png
Arcane Precision
Trait I.pngArcane Precision
Skills have a chance to apply a condition, based on your current attunement, on critical hits
Renewing Stamina
Trait II.pngRenewing Stamina
Gain vigor when you deliver a critical hit. This effect has a 5 second internal cooldown
Arcane Abatement
Trait III.pngArcane Abatement
Take less damage from falling. Create a spell when you take falling damage, based on your attunement
Specialization line.png
Elemental Attunement
Elementalist-minor-trait.pngElemental Attunement
When attuning to an element, you and nearby allies gain a boon
Specialization line.png
Arcane Resurrection
Trait IV.pngArcane Resurrection
You have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Elemental Contingency
Trait V.pngElemental Contingency
Gain a boon when you are struck, based on your current attunement
Final Shielding
Trait VI.pngFinal Shielding
Create an arcane shield when you are struck while your health is below the threshold
Specialization line.png
Elemental Enchantment
Elementalist-minor-trait.pngElemental Enchantment
Boon duration is increased by 10% and attunements recharge 15% faster.
Specialization line.png
Evasive Arcana
Trait VII.pngEvasive Arcana
Create an attunement-based spell at the end of your dodge roll. Cleansing Wave (Evasive Arcana): This ability has been unsplit between PvE and PvP and now maintains the full healing power effectiveness in all game modes.
Elemental Surge
Trait VIII.pngElemental Surge
Based on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster
Bountiful Power
Trait IX.pngBountiful Power
Deal 2% more damage for each boon on you

Equipment[edit]

Staff.png
I.png
Superior Sigil of Renewal
9Recharge.png
Superior Sigil of Renewal.pngSuperior Sigil of Renewal
Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of the Monk
Superior Rune of the Monk.pngSuperior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
Cleric Amulet
Cleric Amulet.pngCleric Amulet
+900 Power +900 Toughness +1200 Healing Power

Usage[edit]

Soon.

Counters[edit]

  • High Chill Chill uptime, as chill affects Attunement cooldowns, messing up the Elementalist's rotation.

Notes[edit]

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