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Hohoho/Sandbox/Engi 1


Overview[edit]

An aggressive condition build with very high burst potential and Elixir utility.

Skill Bar[edit]

First Weapon Set

Pistol/Pistol
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Blowtorch
½Activation.png
15Recharge.png
Blowtorch
Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
Damage.pngDamage at 200 Distance: 355
Damage.pngDamage at 400 Distance: 234
Damage.pngDamage at 600 Distance: 117
Burn.png3Burning at 200 Distance (5s): 1,965 Damage
Burn.png2Burning at 400 Distance (5s): 1,310 Damage
Burn.pngBurning at 600 Distance (5s): 665 Damage
Book.pngNumber of Targets: 3
Range.pngRange: 600
Glue Shot
½Activation.png
30Recharge.png
Glue Shot
Coat the target area with a glue puddle that immobilizes foes on impact, then cripple foes that remain within.
Immobilize.pngImmobilize (1s): Unable to move.
Cripple.pngCripple (1s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngGlue Puddle Duration: 5 seconds
Radius.pngRadius: 240
Range.pngRange: 700
Unblockable.pngUnblockable
Elixir H
1Activation.png
25Recharge.png
Elixir H
Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
Heal.pngHealing: 5,560
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Elixir U
50Recharge.png
Elixir U
Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Might.png5Might (6s): 150 Power, 150 Condition Damage
Fury.pngFury (6s): 20% Critical Chance
Stun-Break.pngBreaks stun
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Elixir X
1Activation.png
105Recharge.png
Elixir X
Elixir. Transform. Drink Elixir X, becoming a rampaging brute or whirling tornado.
Tornado.pngTornado (15s): Transformed into a tornado.
Rampage.pngRampage (20s): Assumed the form of a massive juggernaut.

Kits

Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180

Specializations[edit]

Firearms
Sharpshooter
Engineer-minor-trait.pngSharpshooter
Your critical hits have a 33% chance to cause 4s of bleeding.
Specialization line.png
Chemical Rounds
Trait I.pngChemical Rounds
Your pistol skills have 50% increased condition duration
Heavy Armor Exploit
Trait II.pngHeavy Armor Exploit
Your critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability
High Caliber
Trait III.pngHigh Caliber
You have a 10% increased chance to critically strike nearby foes
Specialization line.png
Hematic Focus
Engineer-minor-trait.pngHematic Focus
You have a 10% increased chance to critically strike foes affected by bleeding
Specialization line.png
Pinpoint Distribution
Trait IV.pngPinpoint Distribution
You gain 10% of your precision attribute as condition damage
Skilled Marksman
Trait V.pngSkilled Marksman
You attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster
No Scope
Trait VI.pngNo Scope
Your critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown
Specialization line.png
Serrated Steel
Engineer-minor-trait.pngSerrated Steel
Bleeding you apply lasts 33% longer
Specialization line.png
Juggernaut
Trait VII.pngJuggernaut
Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower
Modified Ammunition
Trait VIII.pngModified Ammunition
Deal 2% additional damage per condition on your foe
Incendiary Powder
Trait IX.pngIncendiary Powder
Your critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown
Alchemy
Hidden Flask
Engineer-minor-trait.pngHidden Flask
Drink an elixir B when struck while below 75% health
Specialization line.png
Invigorating Speed
Trait I.pngInvigorating Speed
When you gain swiftness you also gain 6s of vigor. This trait has a 5 second internal cooldown.
Protection Injection
Trait II.pngProtection Injection
Gain 3s of protection when you are disabled. This trait has a 5 second internal cooldown
Health Insurance
Trait III.pngHealth Insurance
While using Med Kit your outgoing healing to others is increased by 15%.
Specialization line.png
Transmute
Engineer-minor-trait.pngTransmute
Incoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown
Specialization line.png
Inversion Enzyme
Trait IV.pngInversion Enzyme
Elixir Gun abilities which remove conditions now convert them into boons instead
Self-regulating Defenses
Trait V.pngSelf-regulating Defenses
When struck below 25% health you consume an Elixir S
Backpack Regenerator
Trait VI.pngBackpack Regenerator
While using a kit you passively recover health
Specialization line.png
Alchemical Tinctures
Engineer-minor-trait.pngAlchemical Tinctures
Elixirs remove a condition from affected allies. Boons you apply last 20% longer
Specialization line.png
HGH
Trait VII.pngHGH
Elixirs grant 2 stacks of might for 20s and their other effect durations are increased by 20%
Stimulant Supplier
Trait VIII.pngStimulant Supplier
Drop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown
Iron Blooded
Trait IX.pngIron Blooded
Incoming damage is reduced by 2% for every boon on you
Tools
Optimized Activation
Engineer-minor-trait.pngOptimized Activation
Using a toolbelt skill grants 2s of vigor
Specialization line.png
Static Discharge
Trait I.pngStatic Discharge
Discharge a bolt of lightning when you activate a toolbelt skill
Reactive Lenses
Trait II.pngReactive Lenses
When blinded or disabled you activate utility goggles
Power Wrench
Trait III.pngPower Wrench
Tool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective
Specialization line.png
Mechanized Deployment
Engineer-minor-trait.pngMechanized Deployment
Your toolbelt skills recharge 15% faster
Specialization line.png
Streamlined Kits
Trait IV.pngStreamlined Kits
Equipping a kit creates and attack or spell and grants you 10s of swiftness. This trait has a 20 second internal cooldown
Lock On
Trait V.pngLock On
Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown
Takedown Round
Trait VI.pngTakedown Round
Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown
Specialization line.png
Excessive Energy
Engineer-minor-trait.pngExcessive Energy
Deal 10% more damage while your endurance is above 90%
Specialization line.png
Kinetic Charge
Trait VII.pngKinetic Charge
After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown
Adrenal Implant
Trait VIII.pngAdrenal Implant
Endurance regeneration is increased by 50%
Gadgeteer
Trait IX.pngGadgeteer
Gain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster

Weapons[edit]

First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Pistol
Superior Sigil of Torment Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    can be swapped for:
    • Superior Sigil of Frailty Superior Sigil of Frailty
      2Recharge.png
      Superior Sigil of Frailty.pngSuperior Sigil of Frailty
      50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
      - rapidly applying cover condition that makes Burning stacks more difficult to remove
    • Superior Sigil of Doom Superior Sigil of Doom
      9Recharge.png
      Superior Sigil of Doom.pngSuperior Sigil of Doom
      Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
      - cover condition
    • Superior Sigil of Generosity Superior Sigil of Generosity
      9Recharge.png
      Superior Sigil of Generosity.pngSuperior Sigil of Generosity
      60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
      - condition removal and cover condition

Equipment[edit]

Rune:
Superior Rune of the Nightmare Superior Rune of the Nightmare
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
(1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)

Amulet:
Rabid Amulet Rabid Amulet
Rabid Amulet.pngRabid Amulet
+900 Precision +900 Toughness +1200 Condition Damage
  • Superior Rune of Balthazar Superior Rune of Balthazar
    Superior Rune of Balthazar.pngSuperior Rune of Balthazar
    (1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.
    can be used to lengthen the duration of burning, but it's unlikely for a burn to ever last its whole duration without the target dying (bar the Resistance boon), and the Quickness buff is less useful since {{Self-regularing

Usage[edit]

General

  • Burning is your main source of damage - with 0 might and the listed runes, each tick of burning does 374 damage.
  • Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    is the core of your burst, applying a total of 6 burns over the next 3 hits.
  • Kinetic Charge Kinetic Charge
    Trait VII.pngKinetic Charge
    After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown
    allows for two uses of
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    for either extreme burst (12 burns * 374 damage per burn tick = 4.5k burns for ~6 seconds) or augmented pressure after the first wave of conditions is removed.
  • Air Blast Air Blast
    ½Activation.png
    15Recharge.png
    Air Blast
    Push back foes and projectiles with a hot air blast.
    Knockback.pngKnockback: 400
    Book.pngNumber of Targets: 5
    Duration.pngExtends Burning Duration: 2 seconds
    Range.pngRange: 300
    and
    Toss Elixir X Toss Elixir X
    ½Activation.png
    120Recharge.png
    Toss Elixir X
    Elixir. Toss your Elixir X, transforming enemies at the location into moas.
    Morphed.pngMorphed (3s): Transformed into a moa bird.
    Book.pngNumber of Targets: 3
    Range.pngRange: 900
    will CC an enemy to prevent them from removing large burn stacks.
  • The goal of this build, then, is to draw out condition removals with autoattacks and passive triggers from traits and sigils then apply many burns with Incendiary Ammo, and follow up with CC to prevent removal.

Stomping

  • Use
    Smoke Vent Smoke Vent
    20Recharge.png
    Smoke Vent
    Vent smoke from your flamethrower blinding nearby foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    to interrupt downed CC while channeling a stomp in a 1v1 against Warriors, Rangers, Necros, Guardians, and Engineers
  • Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    is a strong stealth option to prevent enemies from downing you during a stomp against classes with no downed mobility.
  • Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    can be used with Elixir S in emergency situations to quickstomp when an ally is downed.

Spiking

  • Incendiary Ammo + Poison Dart Volley is the standard burst
    • Consider precasting Incendiary Ammo if you plan to do this
  • In teamfights or 1v1s where the opponent doesn't have much damage (Bunker Guard) or has many mass condition removal (D/D Ele), consider letting
    Kinetic Charge Kinetic Charge
    Trait VII.pngKinetic Charge
    After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown
    proc first then spiking with
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    Incendiary Ammo Incendiary Ammo
    50Recharge.png
    Incendiary Ammo
    Burn foes with your next three attack.
    Burn.png2Burning (3s): 786 Damage
    Duration.pngIncendiary Ammo Duration: 45 seconds
    Elixir U Elixir U
    50Recharge.png
    Elixir U
    Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): 150 Power, 150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    Poison Dart Volley Poison Dart Volley
    Activation.png
    10Recharge.png
    Poison Dart Volley
    Fire a volley of darts that poison foes.
    Damage.pngDamage: 142
    Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
    Book.pngNumber of Darts: 5
    Range.pngRange: 900
    Toss Elixir X Toss Elixir X
    ½Activation.png
    120Recharge.png
    Toss Elixir X
    Elixir. Toss your Elixir X, transforming enemies at the location into moas.
    Morphed.pngMorphed (3s): Transformed into a moa bird.
    Book.pngNumber of Targets: 3
    Range.pngRange: 900
    . Landing this is difficult but will kill most classes.

Defenses

'Utility"

  • Use
    Toss Elixir U Toss Elixir U
    ½Activation.png
    50Recharge.png
    Toss Elixir U
    Elixir. Toss Elixir U, creating a random spell at the target location.
    Duration.pngDuration: 12 seconds
    Range.pngRange: 900
    against projectile classes - mainly Grenade Engineers and Longbow Rangers.
  • Although normally people will evade attacks while under
    Toss Elixir X Toss Elixir X
    ½Activation.png
    120Recharge.png
    Toss Elixir X
    Elixir. Toss your Elixir X, transforming enemies at the location into moas.
    Morphed.pngMorphed (3s): Transformed into a moa bird.
    Book.pngNumber of Targets: 3
    Range.pngRange: 900

Counters

  • Mass condition removal or transfer.
  • Signet Necromancers are incredibly dangerous, as successful condition transfer will nearly instantly kill you.
  • Elementalists have many condition removal skills but can be spiked once they all get used. Outpressure them with
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