Ki/Sandbox/WvW Necromancer - Wells Backline

This guide is a personal adaptation of the main "meta" Wells Backline page, made for my guild. Reason I'm making this adaptation is that, apparently, about every other week someone has to come in and make big swooping changes to said "meta" build in order to highlight their own version, with little to no regard given to how all these variation hinge on outside factors such as group size, level of organization, server tier etc. As such, I cannot in good conscience direct people to the main page if they don't already have extensive knowledge on Necros in general and Well builds specifically, which kind of defeats the point...


Information[edit]

This high-damage necromancer build is designed for mid-to-large scale WvW encounters (about 10+ people), providing excellent AoE coverage via wells and marks. As the walking artillery of your group, whose main contribution will be in the form of damage, you should not neglect to build as offensively as you are comfortable with.

In smaller encounters and 1v1s though, it is considerably harder to hit a decent number of people with your marks and wells and enemies will more readily move out of your wells quickly, both severely hampering your damage output. On top of that, your defenses aren't designed to handle extended focus. As such, other builds perform better in these scenarios (e.g. a Condition build).


Build[edit]

First Weapon Set

Staff
Utility
Elite
Necrotic Grasp
¾Activation.png
Necrotic Grasp
Send out a grasping hand that damages foes in a line and grants you life force.
Damage.pngDamage: 162
Death Shroud.pngLife Force: 4%
Book.pngNumber of Targets: 5
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Mark of Blood
¾Activation.png
Recharge.png
Mark of Blood
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage.pngDamage: 129
Regeneration.pngRegen (6s): 780 Heal
Bleed.png2Bleeding (8s): 352 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Chilblains
¾Activation.png
16Recharge.png
Chilblains
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage.pngDamage: 215
Chill.pngChilled (4s): -66% Movement Speed, -66% Skill Recharge Rate
Poison.png3Poison (5s): 503 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Field: Poison
Range.pngRange: 1,200
Putrid Mark
¾Activation.png
20Recharge.png
Putrid Mark
Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Damage.pngDamage: 516
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Reaper's Mark
¾Activation.png
32Recharge.png
Reaper's Mark
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage.pngDamage: 107
Fear.pngFear (1s): Flee
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Radius.pngBlast Radius: 300
Range.pngRange: 1,200
Consume Conditions
Activation.png
30Recharge.png
Consume Conditions
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Heal.pngHealing: 5,240
Heal.pngHeal per Condition: 724
Vulnerability.png5Self Vulnerability (4s): 5% Incoming Damage
Well of Corruption
¼Activation.png
40Recharge.png
Well of Corruption
Well. Target area pulses, converting boons of foes into conditions.
Damage.png6Damage: 738
Book.pngNumber of Targets: 5
Book.pngLife Force: 1%
Book.pngPulse: 1s
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 900
Unblockable.pngUnblockable
Well of Suffering
¼Activation.png
35Recharge.png
Well of Suffering
Well. Target area pulses, damaging foes and inflicting vurnerability
Damage.png6Damage: 1,464
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Book.pngNumber of Targets: 5
Book.pngPulse: 1s
Duration.pngDuration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 900
Unblockable.pngUnblockable
Spectral Wall
¼Activation.png
45Recharge.png
Spectral Wall
Spectral. Create a spectral wall that protects allies and fears foes.
Protection.pngProtection (5s): -33% Incoming Damage
Fear.pngFear (1s): Flee
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Ethereal
Range.pngRange: 900
Unblockable.pngUnblockable
Plague
180Recharge.png
Plague
Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
Damage.pngDamage: 104
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Bleed.pngSelf-Bleeding (10s): 220 Damage
Book.pngNumber of Targets: 5
Radius.pngBoon Application Interval: 3 seconds
Duration.pngDuration: 20 seconds
Radius.pngDamage Pulse: 1 second
Radius.pngRadius: 240

Second Weapon Set

Axe/Warhorn
Rending Claws
1Activation.png
Rending Claws
Slash your foe twice with ghostly claws to make them vulnerable.
Damage.png2Damage: 170
Vulnerability.png2Vulnerability (7s): 2% Incoming Damage
Range.pngRange: 900
Ghastly Claws
Activation.png
8Recharge.png
Ghastly Claws
Summon spectral claws to slash your foe in a quick flurry of strikes gaining life force per strike.
Damage.png8Damage: 776
Death Shroud.pngLife Force: 12%
Range.pngRange: 900
Unholy Feast
1Activation.png
12Recharge.png
Unholy Feast
Cripple nearby foes and convert their boons into conditons. Gain retaliation for each foe you strike.
Damage.pngDamage: 213
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngBoons converted: 1
Book.pngNumber of Targets: 5
Range.pngRange: 600
Wail of Doom
½Activation.png
30Recharge.png
Wail of Doom
Screech a wail of doom in a cone pattern, dazing foes.
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Unblockable.pngUnblockable
Locust Swarm
½Activation.png
30Recharge.png
Locust Swarm
Gain swiftness and summon a swarm of locusts that cripple nearby foes.
Damage.pngDamage: 49
Swiftness.pngSwiftness (15s): 33% Movement Speed
Cripple.pngCripple (2s): -50% Movement Speed
Death Shroud.pngLife Force: 2%
Book.pngNumber of Impacts: 10
Book.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 210


Variants

  • Your second set can frankly by anything you want. Axe/Warhorn complements your Staff well by providing better single target damage but still with some range (to help deal with stragglers at the end of a fight), while still retaining some AoE (should you need/want to switch weapons in the middle of an encounter). The Life Force generation it provides is also quiet good and the Swiftness can be very helpful if you got separated from the group and need to catch up (just watch out to not put yourself in combat with it). (All) other options can situationally perform better though, so it's up to you what you prefer.
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    can be changed to:
  • Well of Darkness Well of Darkness
    ¼Activation.png
    50Recharge.png
    Well of Darkness
    Well. Target area pulses, blinding foes with each pulse.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Unblockable.pngUnblockable
    - Blinds and more blinds, consider picking up
    Chilling Darkness Chilling Darkness
    Chilling Darkness
    Blinding a target will also apply chill.
    Chill.pngChilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    if you take this.
  • Well of Power Well of Power
    ¼Activation.png
    50Recharge.png
    Well of Power
    Well. Target area pulses, converting conditions on allies into boons.
    Stability.pngStability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngConditions Converted to Boons: 1
    Book.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    Combo.pngCombo Field: Dark
    - Stun break and condition-to-boon conversion.
  • Spectral Armor Spectral Armor
    50Recharge.png
    Spectral Armor
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection.pngProtection (6s): -33% Incoming Damage
    Death Shroud.pngGain life force when taking damage: 8%
    Duration.pngDuration: 6 seconds
    Stun-Break.pngBreaks stun
    - Stun break, protection and Life Force generation.
  • Lich Form Lich Form
    1Activation.png
    180Recharge.png
    Lich Form
    Spectral. Assume the form of a lich for a brief time. Entering this form destroys all minions and removes all other spectral effects. Gain life force when this skill ends.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Book.pngLife Force When Ending: 15%
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 15 seconds
    instead of
    Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240


Traits[edit]

Here you can go a lot of different ways. Most versions will use x/2/x/4/x as the basic framework, but even that isn't a given. I will only list a couple of options with some explanation on why/when you would want to use them:


Normal BuildAdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index

This is, imo, your general go-to build. Some further tweaking is possible, depending on your preferences. Since you have

Death Perception Death Perception
Death Perception
Increases critical-hit chance while in death shroud.
Stat-Icon-Precision.pngCritical Chance Increase: 50%

, you will want to go into Death Shroud immediately after dropping down your wells, this will bring up your crit chance to 100% (or close to it) and also applies to any well ticks that happen while in Death Shroud.


Easier VersionAdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index If you are having some trouble getting used to the first version, you can try this first. Your damage potential will be considerably lower, but this build has more room for error and doesn't require you to play as actively as the first one: no need to juggle dropping wells with going into Death Shroud, Death Shroud can be used purely defensively and you'll have higher passive defenses (more toughness, more health and more healing), etc. This leaves you with more time to concentrate on your positioning and to look for good opportunities to drop your well bomb. Obviously, you should consider this as somewhat of a stepping stone and aim to someday outgrow this build. Finally, note that you can easily make a hybrid between this and the first build; picking up only the staff traits or only Vampiric Rituals.


Tactical Nuke StyleAdeptMasterGrandmaster

Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Can't find such trait "Necromancer"! Please refer to our trait index Coupled with full zerker gear, this version foregoes any defensive options and even frequency of your well spikes to make a single bomb hurt as much as possible. This works best when the outcome of your encounters is basically decided in a single push; normally because you either greatly outnumber your opponent or because your level of organisation greatly trumps theirs. Neither is all that common in our guild runs, so I wouldn't advise using this there.


Variants

  • If you need stability you can exchange
    Death Perception Death Perception
    Death Perception
    Increases critical-hit chance while in death shroud.
    Stat-Icon-Precision.pngCritical Chance Increase: 50%
    for
    Foot in the Grave Foot in the Grave
    Foot in the Grave
    Gain stability when you enter death shroud.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Stun-Break.pngBreaks stun
    : you're giving a up a lot of damage for it, but sometimes that may be preferable.
  • The first 2 optional traits in Soul Reaping are very much depended on personal taste, just pick 2 from:
    Vital Persistence Vital Persistence
    Vital Persistence
    Life force drains slower while in death shroud.
    Book.pngDegeneration Decrease: 50%
    ,
    Path of Midnight Path of Midnight
    Path of Midnight
    Reduces recharge on death shroud skills.
    Book.pngRecharge Reduced: 15%
    Path of Midnight Path of Midnight
    Path of Midnight
    Reduces recharge on death shroud skills.
    Book.pngRecharge Reduced: 15%
    ,
    Unyielding Blast Unyielding Blast
    Unyielding Blast
    Life Blast and Plague Blast pierce and cause vulnerability.
    Vulnerability.png2Vulnerability (10s): 2% Incoming Damage
    Book.pngPierces
    and
    Near to Death Near to Death
    Near to Death
    Reduces recharge on Death Shroud.
    Book.pngRecharge Reduced: 30%


Weapons[edit]

First Weapon Set
  • Main Hand
Staff
Stats: Berserker
Superior Sigil of Strength Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Fire Superior Sigil of Fire
5Recharge.png
Superior Sigil of Fire.pngSuperior Sigil of Fire
50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
Mighty WvW Infusion Mighty WvW Infusion
Second Weapon Set
  • Main Hand
Axe
Stats: Berserker
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Mighty WvW Infusion Mighty WvW Infusion
  • Off Hand
Dagger
Stats: Berserker
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Mighty WvW Infusion Mighty WvW Infusion


Armor & Trinkets[edit]

Armor
  • Head
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
  • Shoulders
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
  • Chest
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
  • Hands
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
  • Legs
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
  • Feet
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Resilient WvW Infusion Resilient WvW Infusion
Accessories
  • Amulet
Stats: Soldier
Mighty WvW Infusion Mighty WvW Infusion
  • Ring 1
Stats: Soldier
Mighty WvW Infusion Mighty WvW Infusion
  • Ring 2
Stats: Soldier
Resilient WvW Infusion Resilient WvW Infusion
  • Earring 1
Stats: Soldier
Mighty WvW Infusion Mighty WvW Infusion
  • Earring 2
Stats: Soldier
Resilient WvW Infusion Resilient WvW Infusion
  • Back
Stats: Soldier
Mighty WvW Infusion Mighty WvW Infusion

Variants

  • The suggested stats try to strike a decent balance between offense and defense, feel free to switch in more pieces of Berserker's or Valkyrie's (or vice versa) as you are comfortable with.
  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
    for some resilience to conditions. You basically switch out a 5% damage increase for -20% condition duration.
  • Superior Rune of Melandru Superior Rune of Melandru
    Superior Rune of Melandru.pngSuperior Rune of Melandru
    (1): +25 Toughness (2): +35 Vitality (3): +50 Toughness (4): -10% Incoming Condition Duration; -10% Incoming Stun Duration (5): +100 Toughness (6): -15% Incoming Condition Duration; -15% Incoming Stun Duration
    if you need more reduction against condition and/or stun duration (though you shouldn't).
  • Superior Rune of Vampirism Superior Rune of Vampirism
    Superior Rune of Vampirism.pngSuperior Rune of Vampirism
    (1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.
    is a decent budget option.


Food/Potions/Other consumables[edit]

  • Pot of Poultry and Leek Soup Pot of Poultry and Leek Soup is our guild food and generally does a good job, not really any need to not use it.
  • Bowl of Seaweed Salad Bowl of Seaweed Salad
    Bowl of Seaweed Salad.pngBowl of Seaweed Salad
    Nourishment (30m):
    Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
    Consumable
    for a considerable damage boost while moving (which you will be doing anyway).
  • Bowl of Sweet and Spicy Beans Bowl of Sweet and Spicy Beans
    Bowl of Sweet and Spicy Beans.pngBowl of Sweet and Spicy Beans
    Nourishment (1 h):
    Food.png+100 Expertise+70 Power+10% Experience from kills
    Consumable
    combines some power with +40% condition duration, while definitely an interesting combination it's questionable whether this can compete with the other options. You don't rely on conditions for damage and while you do apply a ton of hampering conditions, due to the abundance of condition clears flying about +40% condition duration is less impactful than one would anticipate.


Usage[edit]

  • Drop marks on the enemy melee train on cooldown.
  • Look for a good opportunity to drop your wells: our train will try to stun and separate the enemy group, once you see that is successful drop it all on them (the commander will generally make that clear too over TS); maniacal laughter optional. :D
  • Spectral Wall Spectral Wall
    ¼Activation.png
    45Recharge.png
    Spectral Wall
    Spectral. Create a spectral wall that protects allies and fears foes.
    Protection.pngProtection (5s): -33% Incoming Damage
    Fear.pngFear (1s): Flee
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 900
    Unblockable.pngUnblockable
    is kind of special in the way that it doesn't have a target limit (cause it's a wall). So if you cast in the path of our charge, you can give everyone protection; or if you cast it in the path of their charge, you can potentially split up their group (most will have stability, but some may not). Additionally, it's not mentioned in the tooltip, but Spectral Wall gives you 4% Life Force for every enemy that comes into contact with it...
  • Your survival greatly hinges on good positioning. Simply put: make use of your range and be sure to never be caught in the path of an enemy charge.
  • Death Shroud Death Shroud
    10Recharge.png
    Death Shroud
    Assume a spectral form and gain new skills, turning your life force into health.
    is used a bit differently depending on which build you use. It's always a great defensive option,
    Life Transfer Life Transfer
    Activation.png
    40Recharge.png
    Life Transfer
    Damage nearby foes and steal their life force.
    Damage.png9Damage: 549
    Death Shroud.pngLife Force: 3%
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 600
    and
    Tainted Shackles Tainted Shackles
    ¼Activation.png
    40Recharge.png
    Tainted Shackles
    Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
    Damage.pngDamage: 244
    Torment.png3Torment (10s): 956 Damage, 1,913 Damage if Moving
    Immobilize.pngImmobilize (1½s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 600
    provide good AoE damage and are always worth using,
    Doom Doom
    20Recharge.png
    Doom
    Make your foe flee in fear, increased duration at close range.
    Damage.pngDamage: 24
    Fear.pngFear (1s): Flee
    Fear.pngFear duration under 600 units (1½s): Flee
    Range.pngRange: 1,200
    is great to create some small breathing room from that pesky thief that is trying to backstab you,
    Dark Path Dark Path
    ¾Activation.png
    15Recharge.png
    Dark Path
    Send out a claw. If this attack hits an foe, you teleport to that foe and chill nearby foes.
    Damage.pngDamage: 61
    Bleed.png3Bleeding (5s): 638 Damage
    Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    Unblockable.pngUnblockable
    is an unblockable gap closer (though people will simply outrun the projectile if they are running directly away from it and their movement isn't already hampered) and
    Life Blast Life Blast
    1Activation.png
    Life Blast
    Blast a foe with accumulated life force, dealing more damage the when you are closer to your target.
    Damage.pngDamage: 244
    Damage.pngDamage at 600 Distance: 341
    Range.pngRange: 900
    can hit like a truck. Then, depending on your traits, it greatly amplifies your well bomb (
    Death Perception Death Perception
    Death Perception
    Increases critical-hit chance while in death shroud.
    Stat-Icon-Precision.pngCritical Chance Increase: 50%
    ), gives you Stability (
    Foot in the Grave Foot in the Grave
    Foot in the Grave
    Gain stability when you enter death shroud.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
    Stun-Break.pngBreaks stun
    ) and
    Life Transfer Life Transfer
    Activation.png
    40Recharge.png
    Life Transfer
    Damage nearby foes and steal their life force.
    Damage.png9Damage: 549
    Death Shroud.pngLife Force: 3%
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Radius.pngRadius: 600
    can heal for about 3k each in AoE (
    Transfusion Transfusion
    Transfusion
    Life Transfer heals nearby allies.
    Heal.pngHealing: 292
    Book.pngNumber of Targets: 5
    Book.pngPulses: 9
    Radius.pngRadius: 600
    ); you'll want to make sure Death Shroud is off cooldown when you need it if you have either of the Soul Reaping Grand Master traits.
  • Plague Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects.
    Damage.pngDamage: 104
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Bleed.pngSelf-Bleeding (10s): 220 Damage
    Book.pngNumber of Targets: 5
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 20 seconds
    Radius.pngDamage Pulse: 1 second
    Radius.pngRadius: 240
    form gives bonus toughness (+2788) and vitality (+1852), allowing you to run with the melee train for a bit, while applying Blind/Poison every second in a radius around you. This also makes it great as a panic button, helping you survive (or at least prolong your death). Note that the skills in Plague basically select the mode in which it operates, so once you transform just hit skill 2 once and it will start pulsing blinds in AoE every second.
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