Minimeinobeats

Parchment Quill Icon.png
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This build has been designed for the following use:

Conquest

Overview[edit]

A build that constantly pressures by applying condition while tailing foes.


Skill Bar[edit]

 
 
Dagger/PistolHealingUtilityElite
Short bow

Slot Changes[edit]

Elite:

  • Basilisk Venom Basilisk Venom
    1Activation.png
    40Recharge.png
    Basilisk Venom
    Venom. Your attacks turn foes to stone.
    Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
    Stun.pngStone Duration: 1 second
    Duration.pngVenom Duration: 30 seconds


Specializations[edit]


Equipment[edit]

Dagger.png
Pistol.png
I.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Agony
Superior Sigil of Agony.pngSuperior Sigil of Agony
Increase Inflicted Bleeding Duration: 20%
I.png
Shortbow.png
II.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
II.png
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Variants[edit]

Runes

  • Superior Rune of the Dragonhunter Superior Rune of the Dragonhunter
    Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter
    (1): +25 Ferocity (2): +35 Power (3): +50 Ferocity (4): +65 Power (5): +100 Ferocity (6): Apply 5 stacks of might for 8 seconds when you place a trap.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    over
    Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Usage[edit]

  • Start by using
    Shadow Shot Shadow Shot
    4Initiative.png
    Shadow Shot
    Dual Wield. Fire an unblockable shot shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
    Damage.pngDamage: 304
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
    Unblockable.pngUnblockable
    then start pressuring foes with
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  • Using traps will enter you to stealth with
    Superior Rune of the Trapper Superior Rune of the Trapper
    Superior Rune of the Trapper.pngSuperior Rune of the Trapper
    (1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
    , this applies for
    Channeled Vigor Channeled Vigor
    ¾Activation.png
    20Recharge.png
    Channeled Vigor
    Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
    Heal.pngHeal if Endurance is Full: 7,320
    Heal.pngHealing: 5,520
    Book.pngEndurance Gained: 25
    Book.pngPulses: 3
    as well because of Trappers Respite Trappers Respite
  • Use
    Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    to gain energy or cure
  • Time your
    Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
    well as it applies conditions as well as regain energy when it connects
  • Choking Gas Choking Gas
    4Initiative.png
    ½Activation.png
    Choking Gas
    Fire an arrow that fills the target area with a poisonous cloud.
    Damage.pngDamage: 71
    Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
    Book.pngNumber of Targets: 5
    Book.pngPulses: 4
    Duration.pngField Duration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Range.pngRange: 900
    Unblockable.pngUnblockable
    provides a good combo field with
    Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl

Feel free to add content here

Counters[edit]

  • Condition Bursts
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