Prince Yueshi


Overview[edit]

D/P build with high burst and good sustain making use of the daredevil's bounding dodge mechanic

Skill Bar[edit]

First Weapon Set

Dagger/Pistol
Utility
Elite
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Shadow Shot
4Initiative.png
Shadow Shot
Dual Wield. Fire an unblockable shot shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
Damage.pngDamage: 304
Blind.pngBlindness (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Withdraw
18Recharge.png
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
Heal.pngHealing: 4,344
Book.pngEvade: 0.75 seconds
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refills endurance and cure a condition for each nearby allies.
Signet of Agility.pngPassive Effect: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gain: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200
Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds

Second Weapon Set

Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

Slot Changes[edit]

Utility

  • Signet of Agility Signet of Agility
    30Recharge.png
    Signet of Agility
    Signet Passive: Grants increased precision.
    Signet Active: Refills endurance and cure a condition for each nearby allies.
    Signet of Agility.pngPassive Effect: 180 Precision
    Book.pngConditions Removed: 1
    Book.pngEndurance Gain: 100
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Impairing Daggers Impairing Daggers
    25Recharge.png
    Impairing Daggers
    Physical. Fling multiple immobilizing daggers at a single enemy.
    Damage.pngDamage (3x): 597
    Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
    Slow.pngSlow (4s): Skills and actions are slower.
    Immobilize.pngImmobilize (2s): Unable to move.
    Combo.pngPhysical Projectile
    Range.pngRange: 900
    for higher damage and control

Specializations[edit]

Daredevil
Enforcer Training
Thief-minor-trait.pngEnforcer Training
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Specialization line.png
Havoc Mastery
Trait I.pngHavoc Mastery
Deal increased damage to enemies within the range threshold.
Weakening Strikes
Trait II.pngWeakening Strikes
Cause weakness to enemies you critically hit.
Brawler’s Tenacity
Trait III.pngBrawler’s Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Specialization line.png
Driven Fortitude
Thief-minor-trait.pngDriven Fortitude
Gain health when you successfully evade an attack
Specialization line.png
Staff Master
Trait IV.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Escapist’s Absolution
Trait V.pngEscapist’s Absolution
Remove a condition whenever you evade an attack.
Impacting Disruption
Trait VI.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Specialization line.png
Endurance Thief
Thief-minor-trait.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Specialization line.png
Lotus Training
Trait VII.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies.
Unhindered Combatant
Trait VIII.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge.
Bounding Dodger
Trait IX.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade.
Trickery
Kleptomaniac
Thief-minor-trait.pngKleptomaniac
Stealing gives you 2 initiative
Specialization line.png
Uncatchable
Trait I.pngUncatchable
Leave behind caltrops when you dodge
Flanking Strike
Trait II.pngFlanking Strike
Gain haste when attacking a foe from behind or the side
Thrill of the Crime
Trait III.pngThrill of the Crime
When you Steal, you and all nearby allies gain fury, might, and swiftness for ten seconds.
Specialization line.png
Preparedness
Thief-minor-trait.pngPreparedness
Increases maximum initiative by 3
Specialization line.png
Bountiful Theft
Trait IV.pngBountiful Theft
Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. This trait now affects the slow and resistance boons.
Trickster
Trait V.pngTrickster
Reduce recharge on tricks. Tricks remove 1 condition when used
Pressure Striking
Trait VI.pngPressure Striking
Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds
Specialization line.png
Lead Attacks
Thief-minor-trait.pngLead Attacks
Increases damage by 1% per initiative. Steal recharges 15% faster
Specialization line.png
Quick Pockets
Trait VII.pngQuick Pockets
Gain 3 initiative when swapping weapons while in combat.
Sleight of Hand
Trait VIII.pngSleight of Hand
Daze enemies for 1 second when stealing. Steal's recharge is reduced by 20%
Bewildering Ambush
Trait IX.pngBewildering Ambush
Stealing also applies 5 stacks of confusion for 5 seconds.
Deadly Arts
Serpent's Touch:
Thief-minor-trait.pngSerpent's Touch:
Stealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison
Specialization line.png
Dagger Training
Trait I.pngDagger Training
Dagger attacks have a 33% chance to poison enemies for 2 seconds
Mug
Trait II.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies
Trappers Respite
Trait III.pngTrappers Respite
Traps cause 5 stacks of vulnerability for 10 seconds to enemies affected, while granting you 5 stacks of might for 8 seconds. Trap recharges are reduced by 20%
Specialization line.png
Lotus Poison
Thief-minor-trait.pngLotus Poison
Weaken targets for 4 seconds when you poison them
Specialization line.png
Resourceful Trapper
Trait IV.pngResourceful Trapper
Stealing reduces the cooldown of currently recharging traps
Panic Strike
Trait V.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown
Revealed Training
Trait VI.pngRevealed Training
Gain up to 200 extra power while you are revealed, based on current level
Specialization line.png
Exposed Weakness
Thief-minor-trait.pngExposed Weakness
Deal 10% more damage if your target has a condition
Specialization line.png
Potent Poison
Trait VII.pngPotent Poison
Poison you apply has a 33% increased duration and deals 10% more damage
Improvisation
Trait VIII.pngImprovisation
One random skill category is immediate recharged when you steal. You can use stolen items twice.
Executioner
Trait IX.pngExecutioner
Deal 20% extra damage when your target is below the health threshold. (Formerly Critical Strikes)

Variants

  • Take Executioner for higher spike damage, sacrificing some utility
Deadly Arts
Serpent's Touch:
Thief-minor-trait.pngSerpent's Touch:
Stealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison
Specialization line.png
Dagger Training
Trait I.pngDagger Training
Dagger attacks have a 33% chance to poison enemies for 2 seconds
Mug
Trait II.pngMug
Deal damage and gain life when stealing. This attack cannot critically hit enemies
Trappers Respite
Trait III.pngTrappers Respite
Traps cause 5 stacks of vulnerability for 10 seconds to enemies affected, while granting you 5 stacks of might for 8 seconds. Trap recharges are reduced by 20%
Specialization line.png
Lotus Poison
Thief-minor-trait.pngLotus Poison
Weaken targets for 4 seconds when you poison them
Specialization line.png
Resourceful Trapper
Trait IV.pngResourceful Trapper
Stealing reduces the cooldown of currently recharging traps
Panic Strike
Trait V.pngPanic Strike
Striking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown
Revealed Training
Trait VI.pngRevealed Training
Gain up to 200 extra power while you are revealed, based on current level
Specialization line.png
Exposed Weakness
Thief-minor-trait.pngExposed Weakness
Deal 10% more damage if your target has a condition
Specialization line.png
Potent Poison
Trait VII.pngPotent Poison
Poison you apply has a 33% increased duration and deals 10% more damage
Improvisation
Trait VIII.pngImprovisation
One random skill category is immediate recharged when you steal. You can use stolen items twice.
Executioner
Trait IX.pngExecutioner
Deal 20% extra damage when your target is below the health threshold. (Formerly Critical Strikes)


Weapons[edit]

First Weapon Set
  • Main Hand
Dagger
Superior Sigil of Air Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
  • Off Hand
Pistol
Superior Sigil of Accuracy Superior Sigil of Accuracy
Superior Sigil of Accuracy.pngSuperior Sigil of Accuracy
+7% Critical Chance
Second Weapon Set
  • Main Hand
Shortbow
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Sigil Variants[edit]

Sigil Variants

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    for increased overal damage as your normal attacks won't crit as often

Equipment[edit]

Accessories
  • Amulet
Stats: Valkyrie Amulet
Superior Rune of the Daredevil Superior Rune of the Daredevil
Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Next attack is guaranteed to crit after completing a dodge roll while in combat.




Usage[edit]

The combination of valkyrie amulet (Power/Vitality/Ferocity) and DareDevil runes (Power/Toughness/100% crit chance for first hit after dodge) allows you to combine the high ferocity backstabs of a berserker amulet with a high hp pool (20k) and some thoughness for good sustain.

  • Opening burst
Black Powder Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

=> Dodge forward => Stealth Stealth =>

Backstab Backstab
¼Activation.png
Backstab
Stealth Attack. Attack your foe from the shadow, striking for double damage if you hit from behind.
Damage.pngFront damage: 292
Damage.pngBack Damage: 585
Range.pngRange: 130

will result in an always critting backstab. Combine with

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

and

Basilisk Venom Basilisk Venom
1Activation.png
40Recharge.png
Basilisk Venom
Venom. Your attacks turn foes to stone.
Basilisk Venom.png2Basilisk Venom (30s): Your attacks turn foes to stone.
Stun.pngStone Duration: 1 second
Duration.pngVenom Duration: 30 seconds

to make sure you land the hit.

  • Follow up

After a succesful burst be ready with

Headshot Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

to interrupt the heal. Chase down running targets by interchanging your bounding dodge with

Heartseeker Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

and/or

Shadow Shot Shadow Shot
4Initiative.png
Shadow Shot
Dual Wield. Fire an unblockable shot shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
Damage.pngDamage: 304
Blind.pngBlindness (5s): Next outgoing attack misses.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Unblockable.pngUnblockable

to make sure these abilities crit.

  • Mobility

Use

Infiltrator's Arrow Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

for shadowsteps.

Steal Steal
30Recharge.png
Steal
Shadowstep to your foe and steal from them.
Range.pngRange: 1,200

without a target will also give your Swiftness Swiftness

  • Getting swamped?

As you can use both dodge and

Heartseeker Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450

through

Black Powder Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

to gain Stealth Stealth you should always have enough resources to disengage the fight.


Counters[edit]

  • Strong CC
Shadowstep Shadowstep
50Recharge.png
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

is your only stunbreak so use it wisely. Immobilize Immobilize can be cleansed with

Withdraw Withdraw
18Recharge.png
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
Heal.pngHealing: 4,344
Book.pngEvade: 0.75 seconds
  • Strong Condition Pressure
Escapist’s Absolution Escapist’s Absolution
Trait V.pngEscapist’s Absolution
Remove a condition whenever you evade an attack.

is your main condition cleanse but experienced players can make sure you do not land succesfull evades.

Shadow Return Shadow Return
Shadow Return
Deception. Return to your starting location and cure three conditions.
Stun-Break.pngBreaks stun
Range.pngRange: 1,200

and

Signet of Agility Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refills endurance and cure a condition for each nearby allies.
Signet of Agility.pngPassive Effect: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gain: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360

can be used as emergency cleanse

  • High Spike Damage

Watch out for Dragonhunter traps!!