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Pytir

Build:Druid - Settler's Trapper


Overview[edit]

A PvP Druid build made for point holding, AoE on team fights, and party support if needed.


Skill Bar[edit]

Staff
Healing
Utility
Elite
Solar Beam
Activation.png
Solar Beam
Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.
Damage.pngDamage: 121
Heal.pngHealing: 66
Book.pngNumber of Targets: 3
Book.pngPulses: 3
Range.pngRange: 1,200
Astral Wisp
¾Activation.png
8Recharge.png
Astral Wisp
Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.
Damage.pngDamage: 323
Heal.pngHealing: 322
Duration.pngDuration: 5s
Radius.pngRadius: 130
Range.pngRange: 1,200
Ancestral Grace
Activation.png
15Recharge.png
Ancestral Grace
Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies.
Heal.pngHealing: 1,610
Book.pngNumber of Targets: 5
Book.pngEvade: until reaching the destination
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Vine Surge
¾Activation.png
20Recharge.png
Vine Surge
Send forth vines that immobilize enemies and cleanse conditions from allies.
Damage.pngDamage: 202
Immobilize.pngImmobilize (1s): Unable to move.
Chill.pngCondition Removed
Cripple.pngCondition Removed
Immobilize.pngCondition Removed
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Sublime Conversion
25Recharge.png
Sublime Conversion
Summon an energy barrier that causes enemy projectiles to heal upon impact.
Heal.pngHealing: 162
Duration.pngDuration: 5s
Range.pngRange: 900
Healing Spring
½Activation.png
30Recharge.png
Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
Signet of Stone
80Recharge.png
Signet of Stone
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet takes no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of Stone.pngSignet of Stone (6s): Take no damage from incoming attacks.
Viper's Nest
½Activation.png
20Recharge.png
Viper's Nest
Trap. Set a trap that pulses poisons on foes when triggered.
Damage.png3Damage: 240
Poison.png3Poison per Pulse (4s): 402 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 3
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Poison
Unblockable.pngUnblockable
Flame Trap
½Activation.png
15Recharge.png
Flame Trap
Trap. Set a trap that burns foes.
Damage.pngDamage per Pulse: 80
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 3 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Fire
Unblockable.pngUnblockable
Entangle
¾Activation.png
60Recharge.png
Entangle
Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
Damage.png4Damage: 508
Bleed.png5Bleeding (8s): 4,760 Damage
Immobilize.png5Immobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 600
Unblockable.pngUnblockable
Sword/Torch
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Throw Torch
½Activation.png
15Recharge.png
Throw Torch
Throw your torch and burn your foe.
Damage.pngDamage: 160
Burn.png2Burning (6s): 1,572 Damage
Range.pngRange: 1,200
Bonfire
½Activation.png
25Recharge.png
Bonfire
Set a fire around you, damaging and burning foes.
Damage.png9Damage: 306
Burn.png9Burning (3s): 3,537 Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 8 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire

Pets[edit]

Juvenile Wolf Juvenile Smokescale


Specializations[edit]

Druid
Celestial Being
Ranger-minor-trait.pngCelestial Being
You can equip staves and gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.
Specialization line.png
Druidic Clarity
Trait I.pngDruidic Clarity
Becoming celestial avatar removes conditions from you.
Cultivated Synergy
Trait II.pngCultivated Synergy
Using a healing skill heals allies around you and your pet.
Primal Echoes
Trait III.pngPrimal Echoes
Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Specialization line.png
Live Vicariously
Ranger-minor-trait.pngLive Vicariously
When you heal an ally, you are also healed.
Specialization line.png
Celestial Shadow
Trait IV.pngCelestial Shadow
Grants superspeed and stealth to nearby allies when leaving celestial avatar form.
Verdant Etching
Trait V.pngVerdant Etching
Reduces recharge of glyphs. Activating a glyph skills plants a seed.
Natural Stride
Trait VI.pngNatural Stride
Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Specialization line.png
Natural Mender
Ranger-minor-trait.pngNatural Mender
Increase outgoing healing whenever you heal another ally.
Specialization line.png
Grace of the Land
Trait VII.pngGrace of the Land
Allies affected by your celestial avatar abilities gain damage and condition damage increase.
Lingering Light
Trait VIII.pngLingering Light
When you heal an ally their next outgoing attack will heal them (based upon your healing) and blind their target.
Ancient Seeds
Trait IX.pngAncient Seeds
Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.
Skirmishing
Tail Wind
Ranger-minor-trait.pngTail Wind
Gain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown
Specialization line.png
Sharpened Edges
Trait I.pngSharpened Edges
You and your pet have a 66% chance to cause 3s of bleeding when you critically strike
Primal Reflexes
Trait II.pngPrimal Reflexes
When you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown
Trapper's Expertise
Trait III.pngTrapper's Expertise
Boons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple
Specialization line.png
Furious Grip
Ranger-minor-trait.pngFurious Grip
Gain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown
Specialization line.png
Spotter
Trait IV.pngSpotter
Nearby allies gain up to 150 precision.
Strider's Defense
Trait V.pngStrider's Defense
Your melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
Hidden Barbs
Trait VI.pngHidden Barbs
Bleeding you cause deals 33% more damage
Specialization line.png
Hunter's Tactics
Ranger-minor-trait.pngHunter's Tactics
Increase your chance to critically strike by 10% when attacking from behind or the side
Specialization line.png
Quick Draw
Trait VII.pngQuick Draw
Combat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
Light on your Feet
Trait VIII.pngLight on your Feet
After dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce
Most Dangerous Game
Trait IX.pngMost Dangerous Game
While your health is below 50% you gain 5 stacks might for 3 seconds every second.
Wilderness Survival
Natural Vigor
Ranger-minor-trait.pngNatural Vigor
Increases your endurance regeneration by 20%.
Specialization line.png
Soften the Fall
Trait I.pngSoften the Fall
You take 50% less damage from falling. When you take falling damage create muddy ground
Oakheart Salve
Trait II.pngOakheart Salve
Gain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
Expertise Training
Trait III.pngExpertise Training
Your pet gains up to 300 condition damage, based on level and their conditions last 20% longer
Specialization line.png
Companion's Defense
Ranger-minor-trait.pngCompanion's Defense
Combat Only. You and your pet gain 2s of protection when you dodge roll
Specialization line.png
Ambidexterity
Trait IV.pngAmbidexterity
Gain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
Refined Toxins
Trait V.pngRefined Toxins
While you are above 90% health your strikes inflict 6s of poison. While your pet's health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
Shared Anguish
Trait VI.pngShared Anguish
Incoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown
Specialization line.png
Bark Skin
Ranger-minor-trait.pngBark Skin
You take 33% less damage and your pet takes 50% less damage while your health is above 90%.
Specialization line.png
Empathic Bond
Trait VII.pngEmpathic Bond
Pets take 3 conditions from you every 10 seconds
Wilderness Knowledge
Trait VIII.pngWilderness Knowledge
Survival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
Poison Master
Trait IX.pngPoison Master
When you swap pets your pet's next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%

Variants

Weapons[edit]

Staff.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Settler Amulet
Settler Amulet.pngSettler Amulet
+1200 Toughness +900 Healing Power +900 Condition Damage

for more condi.

Variants[edit]

Rune

Superior Rune of the Undead
Superior Rune of the Undead.pngSuperior Rune of the Undead
(1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.
Settler Amulet
Settler Amulet.pngSettler Amulet
+1200 Toughness +900 Healing Power +900 Condition Damage

for more condi dmg.

Usage[edit]

Soom

Counters[edit]

TBD

Top Streamers[edit]

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