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Rainbow QQs/Ele Staff

Build[edit]

Weapon Set

Staff Fire Attunement
Utility
Elite
Fireball
1Activation.png
Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200
Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Burning Retreat
20Recharge.png
Burning Retreat
Quickly roll backwards, leaving behind a line of fire that burns.
Damage.pngDamage: 24
Burn.pngBurning (1s): 328 Damage
Duration.pngDuration: 6 seconds
Book.pngEvade: 1 second
Combo.pngCombo Field: Fire
Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Arcane Wave
30Recharge.png
Arcane Wave
Arcane. Blast foes in the target area with an energy wave for critical damage.
Damage.pngDamage: 341
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Glyph of Elementals
Activation.png
90Recharge.png
Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Staff Water Attunement
Water Blast
¾Activation.png
Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ice Spike
1Activation.png
4Recharge.png
Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Geyser
¾Activation.png
20Recharge.png
Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Frozen Ground
40Recharge.png
Frozen Ground
Coat the target area in ice, chilling foes that enter it.
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,200
Unblockable.pngUnblockable
Healing Rain
Activation.png
45Recharge.png
Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Staff Air Attunement
Chain Lightning
¾Activation.png
Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Lightning Surge
Activation.png
10Recharge.png
Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Gust
¼Activation.png
25Recharge.png
Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Windborne Speed
¼Activation.png
25Recharge.png
Windborne Speed
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable
Staff Earth Attunement
Stoning
¾Activation.png
Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Eruption
Activation.png
6Recharge.png
Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Magnetic Aura
30Recharge.png
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Unsteady Ground
¼Activation.png
30Recharge.png
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Shockwave
¾Activation.png
30Recharge.png
Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Skill Variants[edit]

  • Use
    Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    instead of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    if aoe blindness or additional vulnerability is not needed.
  • Use
    Signet of Fire Signet of Fire
    ½Activation.png
    20Recharge.png
    Signet of Fire
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    Damage.pngDamage: 133
    Burn.png2Burning (10s): 2,620 Damage
    Signet of Fire.pngSignet of Fire: 180 Precision
    Range.pngRange: 1,200
    instead of
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    if running with another elementalist.


Traits[edit]

Trash+Large Hitbox DPSAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index


Small Hitbox DPSAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index


Vulterability Stack on Small Hitbox DPSAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index


Vulnarability Stack on Large Hitbox DPSAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

Trait Variants[edit]

Air Magic Trait Selection

Instead of

Quick Glyphs Quick Glyphs
Quick Glyphs
Reduces recharge on glyphs.
Book.pngRecharge Reduced: 20%

you might want to use:

  • Zephyr's Focus Zephyr's Focus
    Zephyr's Focus
    Your endurance regenerates faster while channeling skills.
    Book.pngEndurance Regeneration Increase: 100%
  • Tempest Defense Tempest Defense
    25Recharge.png
    Tempest Defense
    Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear or launch). Deal more damage to stunned or knocked-down foes.
    Damage.pngDamage Increase: 20%
    Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    Stun.pngStun (1s): Unable to use skills or move.

Capping on Vulnerability?

  • You remove 2 trait points in Air Magic and add them to Earth Magic and use
    Stone Splinters Stone Splinters
    Stone Splinters
    Deal more damage when you are within a range of 600 of your target.
    Damage.pngDamage Increase: 10%
    .
  • When using this trait setup use
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
      over
      Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
      .
    • Cheaper solution
      Bowl of Butternut Squash Soup Bowl of Butternut Squash Soup
      Bowl of Butternut Squash Soup.pngBowl of Butternut Squash Soup
      Nourishment (30 m):
      Food.png+80 precision+60 Ferocity+10% Experience from Kills
      Consumable
      / Minotaur Steak Minotaur Steak.

More Damage

  • While running trash mobs or not in a stack spot you can always remove 2 trait points in Air Magic and relocate them to Arcane Power and grab
    Blasting Staff Blasting Staff
    Blasting Staff
    Area attacks with staff are larger.
    Radius.pngRadius Increase: 60
    again.
  • When using this trait setup use
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
      over
      Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
      .
    • Cheaper solution
      Bowl of Butternut Squash Soup Bowl of Butternut Squash Soup
      Bowl of Butternut Squash Soup.pngBowl of Butternut Squash Soup
      Nourishment (30 m):
      Food.png+80 precision+60 Ferocity+10% Experience from Kills
      Consumable
      / Minotaur Steak Minotaur Steak.


Weapons[edit]

First Weapon Set
  • Main Hand
Staff
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

Sigil Variants[edit]

  • If you're not in a night time dungeon swap
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for:
    • Superior Sigil of Frailty Superior Sigil of Frailty
      2Recharge.png
      Superior Sigil of Frailty.pngSuperior Sigil of Frailty
      50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
      - for day time dungeons.
    • Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      - for the Arah dungeon.

Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.

Equipment[edit]

  • Full Berserker (Pow, Prec, Ferocity) Armour+Accessories
  • Use
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • The use of
    Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    is competitive in DPS setups and enables better Might stacking. They are strongest for S+LH and D/F rotations and are higher EP if you can’t maintain your Scholar’s buff 50% of the time. They are also good for solo/duo runs.
  • Get Gud


Food/Potions[edit]

  • Consumables that you want to have (can buy cheaper variants of most)
    • Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
    • Superior Sharpening Stone Superior Sharpening Stone
      Superior Sharpening Stone.pngSuperior Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
      Consumable
    • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
    • Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
    • Plate of Steak and Asparagus Plate of Steak and Asparagus
      Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
      Nourishment (30 m):
      Food.png+80 power+60 precision+10% Experience from kills
      Consumable
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
    • Toxic Maintenance Oil.png Toxic Maintenance Oil
      Toxic Maintenance Oil.pngToxic Maintenance Oil
      Nourishment (30 m):
      Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
      Consumable
      (solo/duo/trio)
    • Skale Venom Skale Venom
      Skale Venom (consumable).pngSkale Venom
      Skale Venom (10m):
      Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
      Consumable
    • Dragon's Breath Bun Dragon's Breath Bun
      Dragon's Breath Bun.pngDragon's Breath Bun
      Nourishment (20 m):
      Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
      Consumable
    • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
      Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
      Nourishment (20 m):
      Food.png66% to steal life on critical.+70 precision+10 Experience from kills
      Consumable
      (solo/duo/trio/nab)


Usage[edit]

  • The skill rotation is rather simple:
  1. Start with
    Air Attunement Air Attunement
    10Recharge.png
    Air Attunement
    Attune to air, gaining heavy damage and control abilities.
    and use
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    .
  2. Switch to
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    and use
    Eruption Eruption
    Activation.png
    6Recharge.png
    Eruption
    Shake the ground until it erupts and damages foes.
    Damage.pngDamage: 304
    Bleed.png6Bleeding (12s): 3,060 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    .
  3. Switch to
    Water Attunement Water Attunement
    10Recharge.png
    Water Attunement
    Attune to water, gaining superior support and healing abilities.
    and use
    Ice Spike Ice Spike
    1Activation.png
    4Recharge.png
    Ice Spike
    Drop a giant ice spike on foes to make them vulnerable.
    Damage.pngDamage: 365
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    .
  4. Switch to
    Fire Attunement Fire Attunement
    10Recharge.png
    Fire Attunement
    Attune to fire, gaining heavy damage and burning abilities.
    and use
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  5. Use
    Arcane Brilliance Arcane Brilliance
    ¾Activation.png
    25Recharge.png
    Arcane Brilliance
    Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
    Damage.pngDamage: 122
    Heal.pngHealing: 3,560
    Heal.pngHealing Increase per Target: 20%
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    or
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    to blast the fire field.
  6. Use
    Conjure Frost Bow Conjure Frost Bow
    ¼Activation.png
    60Recharge.png
    Conjure Frost Bow
    Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
    Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
    Book.pngNumber of Charges: 15
    Duration.pngDuration: 60 seconds
    Range.pngRange: 1,200
    for
    Deep Freeze Deep Freeze
    Activation.png
    30Recharge.png
    Deep Freeze
    Encase your target in a block of solid ice.
    Damage.pngDamage: 260
    Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    and
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
  7. Use
    Lava Font Lava Font
    6Recharge.png
    Lava Font
    Make lava erupt from the target area.
    Damage.png4Damage: 780
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 120
    Combo.pngCombo Field: Fire
    Range.pngRange: 1,200
  8. Use
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
  9. Use
    Fireball Fireball
    1Activation.png
    Fireball
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage.pngDamage: 207
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 120
    Range.pngRange: 1,200
  10. Go to #7 and repeat.
  • Do not leave Fire Attunement in combat.
  • Skip
    Ice Spike Ice Spike
    1Activation.png
    4Recharge.png
    Ice Spike
    Drop a giant ice spike on foes to make them vulnerable.
    Damage.pngDamage: 365
    Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    in short fights.
  • Start with
    Earth Attunement Earth Attunement
    10Recharge.png
    Earth Attunement
    Attune to earth, gaining superior damage-over-time and defensive abilities.
    if the aoe blindess of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    is needed.
  • If vulnerability or aoe bliness isn't needed, use
    Arcane Wave Arcane Wave
    30Recharge.png
    Arcane Wave
    Arcane. Blast foes in the target area with an energy wave for critical damage.
    Damage.pngDamage: 341
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 360
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 900
    instead of
    Glyph of Storms Glyph of Storms
    Activation.png
    60Recharge.png
    Glyph of Storms
    Glyph. Create a storm based on your attunement.
    Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
    Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
    Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
    Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
    Range.pngRange: 900
    for another blast finisher which also triggers
    Arcane Lightning Arcane Lightning
    Arcane Lightning
    Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack.
    Trait VII.pngArcane Lightning (15s): Increases your critical hit damage.
    Attribute bonus.pngFerocity: +150
    .
  • Consider using
    Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    first if
    Deep Freeze Deep Freeze
    Activation.png
    30Recharge.png
    Deep Freeze
    Encase your target in a block of solid ice.
    Damage.pngDamage: 260
    Chill.png5Chilled (1s): -66% Movement Speed, -66% Skill Recharge Rate
    Duration.pngDuration: 5 seconds
    Range.pngRange: 900
    isn't needed right away.
  • Use
    Flame Burst Flame Burst
    ½Activation.png
    10Recharge.png
    Flame Burst
    Burn foes at the target location.
    Damage.pngDamage: 39
    Burn.png2Burning (6s): 1,572 Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    when the target is not already on fire.
  • Meteor Shower Meteor Shower
    Activation.png
    30Recharge.png
    Meteor Shower
    Call down a meteor shower onto the target area.
    Damage.pngDamage: 317
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 9 seconds
    Radius.pngDamage Radius: 120
    Radius.pngRadius: 360
    Range.pngRange: 1,200
    and
    Ice Storm Ice Storm
    Activation.png
    20Recharge.png
    Ice Storm
    Call down an ice strom on the target area.
    Damage.pngDamage: 178
    Bleed.pngBleeding (6s): 132 Damage
    Book.pngNumber of Impacts: 24
    Book.pngNumber of Targets: 3
    Radius.pngRadius: 240
    Range.pngRange: 900
    deals heavy damage against foes with large hitboxes, as more meteors will strike the target.
  • Use
    Windborne Speed Windborne Speed
    ¼Activation.png
    25Recharge.png
    Windborne Speed
    You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    and
    Magnetic Aura Magnetic Aura
    30Recharge.png
    Magnetic Aura
    Reflect projectiles with magnetic energy.
    Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
    when running through trash.

Video Guides[edit]

  • YouTube:
    DEKeyz's guide
    on how to properly rotate and stack might
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