Rainbow QQs/Fotm^Dungeons SuprSrs

< Rainbow QQs

SUPER SERIOUS WTF QQ PEWPEW GG NO RE WOUTER ON PMS CAUSE ALWAYS HUNGRY INSANITY PVE[edit]

  • Hello guiiiise, my name is Jan :D , and I am a VERY KIND ( NOT MEAN ) young man, who only gets irritated when the so called 'hardcore gamers' shittalk content about how easy it is, and then cannot deliver the gameplay.. I also get irritated by bad use of logic, but that's not to talk about now. Much love! <3 ..So HERE I will present with the so called 'meta builds' and guides, so that when the time comes TO PLAY, there will be no confusions and only PEWPEW. I think we understand eachother, that's great ^__~
  • BERSERKER METABETAALPHAOMEGA#HASHTAG


Guardian<3[edit]

  • Required armour
    • Armour: Berserker (only)
    • Runes: Scholar (Flame Legion, if weak)


  • Required weapons
    • Weapons: Berserker: Greatsword; Hammer; Staff; Sword; Mace; Scepter; Focus; Torch; (Yeah torch.. for dark places and @#!$)
    • Sigil: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output/A bit lower DPS with support)
    • Greatsword/Sword-Mace-Scepter+Focus+Torch
    • Guardian is there, to give partywide support (even when max. DPS), and a pretty decent DPS overall. It's "defensive" capabilities, even though you don't have many as a berserker, still give you enough to face-tank or pull mobs and by up front.

Greatsword

Greatsword
Utility
Elite
Strike
½Activation.png
Strike
Chain. Strike your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirling Wrath
¾Activation.png
10Recharge.png
Whirling Wrath
Spin in a place and swing your greatsword while hurling powerful projectiles.
Damage.png7Damage: 637
Book.pngNumber of Impacts: 7
Book.pngNumber of Targets: 5
Radius.pngRadius: 130
Combo.pngCombo Finisher: Whirl
Range.pngRange: 600
Leap of Faith
½Activation.png
15Recharge.png
Leap of Faith
Leap at your foe. On hit, blind nearby foes.
Damage.pngDamage: 268
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Symbol of Wrath
¼Activation.png
20Recharge.png
Symbol of Wrath
Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
Damage.png5Damage: 670
Retaliation.png5Retaliation (1s): Reflect incoming damage back to its source.
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Binding Blade
¾Activation.png
30Recharge.png
Binding Blade
Throw blades at your foe, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage.pngDamage: 244
Book.pngNumber of Targets: 5
Duration.pngMaximum Blade Duration: 10 seconds
Radius.pngMaximum Leash Range: 600
Combo.pngCombo Finisher: Whirl
Shelter
Activation.png
30Recharge.png
Shelter
Block attacks while healing.
Heal.pngHealing: 4,555
Duration.pngBlock Duration: 2 seconds
"Retreat!"
40Recharge.png
"Retreat!"
Shout. Grant aegis and swiftness to up to five nearby allies.
Aegis.pngAegis (20s): Block the next incoming attack.
Swiftness.pngSwiftness (20s): 33% Movement Speed
Book.pngNumber of Targets: 5
Range.pngRange: 600
Bane Signet
¾Activation.png
40Recharge.png
Bane Signet
Signet Passive: Improved Power.
Signet Active: Knock down and damage your foe.
Bane Signet.pngSignet Passive: 180 Power
Damage.pngDamage: 244
Knockdown.pngKnockdown: 3 seconds
Range.pngRange: 1,200
Purging Flames
¾Activation.png
35Recharge.png
Purging Flames
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burn.png3Burning (5s): 1,965 Damage
Purging Flames.pngPurging Flames: Condition duration is reduced by 33%
Book.pngConditions Removed: 3
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Renewed Focus
3Activation.png
90Recharge.png
Renewed Focus
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution

Sword+Focus

Sword+Focus
Sword of Wrath
Sword of Wrath
Chain. Slash your foe once.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 150
Flashing Blade
10Recharge.png
Flashing Blade
Teleport to your target, striking them and blinding nearby foes.
Damage.pngDamage: 49
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Range.pngRange: 600
Zealot's Defense
½Activation.png
15Recharge.png
Zealot's Defense
Destroy ranged attacks while casting magical projectiles.
Damage.png8Damage: 640
Duration.pngBlock Duration: 3 seconds
Range.pngRange: 600
Ray of Judgment
¾Activation.png
20Recharge.png
Ray of Judgment
Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
Damage.pngDamage: 122
Regeneration.pngRegen (3s): 390 Heal
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Shield of Wrath
36Recharge.png
Shield of Wrath
Create a shield to block next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage.pngDamage: 609
Shield of Wrath.png3Shield of Wrath (4s): Block attacks. Explodes when it ends.
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast

Mace

Mace
True Strike
½Activation.png
True Strike
Chain. Smash your foe.
Damage.pngDamage: 195
Book.pngNumber of Targets: 3
Range.pngRange: 130
Symbol of Faith
Activation.png
8Recharge.png
Symbol of Faith
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage.png5Damage: 610
Regeneration.png5Regen (1s): 650 Heal
Book.pngNumber of Targets: 5
Duration.pngSymbol Duration: 4 seconds
Radius.pngSymbol Radius: 180
Combo.pngCombo Field: Light
Protector's Strike
Activation.png
15Recharge.png
Protector's Strike
Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
Damage.pngDamage: 487
Protection.pngProtection (3s): -33% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 170
True Strike Symbol of Faith Protector's Strike

Scepter

Scepter
Orb of Wrath
¼Activation.png
Orb of Wrath
Fire a slow-moving orb at your foe.
Damage.pngDamage: 162
Range.pngRange: 1,200
Smite
¼Activation.png
6Recharge.png
Smite
Strike foes in the target area repeatedly.
Damage.pngDamage: 80
Book.pngNumber of Impacts: 16
Radius.pngRadius: 200
Range.pngRange: 1,200
Chains of Light
½Activation.png
20Recharge.png
Chains of Light
Immobilize and make your foe vulnerable with ethereal chains.
Damage.pngDamage: 61
Immobilize.pngImmobilize (2s): Unable to move.
Vulnerability.png3Vulnerability (6s): 3% Incoming Damage
Range.pngRange: 900
Orb of Wrath Smite Chains of Light

Traits[edit]

SupportAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


Best DPSAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


MidrangeAdeptMasterGrandmaster

Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index Can't find such trait "Guardian"! Please refer to our trait index


  • Other Utility variations and guides
    • When heavy support is needed, go for Support build, which should revolve around blocks, stability and walls, depending on the situation (use your head) ("Retreat!"; "Stand Your Ground"; Hallowed Ground; Shield of Avenger; Wall of Reflection; Sanctuary;) , but if you have a free spot, then "Save Yourselves!" can be a nice boost, as 3rd minor trait in Virtues (Power of the Virtuous) gives you +1% damage for each boon.
    • When no support is needed at all, choose Best DPS, as it delivers highest DPS output. You can use it at all times as well, if you tweak it a little, for example 4/6/0/0/4, when only a little support is needed, it should be enough (advised, NEED THAT DPS!). You can also switch out Renewed Focus for Tome of Wrath (only use skill #4), to get that quickness and boost party-wide DPS.
    • IF you are not able to maintain melee damage, in some cases, switch to Midrange, this build should enable you to keep a pretty steady DPS, even if you cannot camp your GS|Sword. Not much to say here, as it's just a ranged version of the highest DPS.


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • For short fights = GS2-5 -> Swap
    • GS/Sword | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to sword -> Focus 4 -> Focus 5 (If no need for def) -> Sword auto until swap is available -> repeat GS and sword rotation
    • GS/Mace | GS2 -> GS4 -> GS3 -> GS5 (If no CC needed) -> GS auto until GS2 is up -> GS2 -> Swap to Mace -> Mace2 -> Focus 4 -> Focus 5 (If no need for def) -> Mace auto until Mace2 is up -> Mace2 -> swap -> repeat GS and Mace rotation
    • Scepter/Focus+Torch | Scepter2 → Focus5 → Focus4 → Torch4 → auto → Scepter2 → auto → Scepter2 → auto → Scepter2 → Torch5 → auto → Focus4 → auto → Scepter2
  • Tiny notes
    • Try to maintain [Trait-Virtues-Unscathed Contender] as much as possible, as it's very important, and is a huge boost to your DPS (makes a lot of difference).
    • DO NOT spam random blocks, unless needed for the trait mentioned above, but still try to observe and time your blocks, as they can turn the DPS game around immensely.
    • Take mace for weaker trash-mobs and for fights where you cannot hit well with sword (skill #1-chain#3 is sometimes very hard to land, so it's a loss in DPS).
    • Whirling Wrath hits more than 9 times, if you stand inside the hitbox.
    • Binding Blades hits multiple times, if you stand inside the hitbox and are surrounded by multiple mobs (all blades hit single target).
    • Flashing Blades is a big DPS loss, so only use it, if you really need that extra blind, or if your team is lacking vulnerability.
    • Zealot's Defense has nearly identical DPS to auto-attack, so keep it, for when you need defense against projectiles.
    • When on melee weapons, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.
    • Use Purging Flames for either fire-field, or defensive purposes (removal of conditions). I personally use it, for when elementalists go into LH, so that we can keepup the additional might-time, but you may swap it out.
    • Adjust accordingly.

Elementalist[edit]

  • Required armour
    • Armour: Berserker (only)
    • Runes: Scholar (Full DPS S/F); Strength (Staff, Standard S/F)


  • Required weapons
    • Weapons: Berserker: Staff; Scepter; Dagger; Focus
    • Sigils: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output)
    • Staff-Scepter+Focus-Dagger (depending on the team setup/engage)
    • You should change builds accordingly and try not to have multiples of the same type, unless "required" of prefered.
    • IMPORTANT : Elementalist is very crucial, as it brings fast and efficient party-wide DPS boost through might stacking. It requires the most "skill" to deliver it's full potential, so do not approach it lightly. NO QQ NO SLACK.

Staff

Staff Fire Attunement
Utility
Elite
Fireball
1Activation.png
Fireball
Cast a fireball that explodes on impact and hits multiple foes.
Damage.pngDamage: 207
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 1,200
Lava Font
6Recharge.png
Lava Font
Make lava erupt from the target area.
Damage.png4Damage: 780
Book.pngNumber of Targets: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Fire
Range.pngRange: 1,200
Flame Burst
½Activation.png
10Recharge.png
Flame Burst
Burn foes at the target location.
Damage.pngDamage: 39
Burn.png2Burning (6s): 1,572 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Burning Retreat
20Recharge.png
Burning Retreat
Quickly roll backwards, leaving behind a line of fire that burns.
Damage.pngDamage: 24
Burn.pngBurning (1s): 328 Damage
Duration.pngDuration: 6 seconds
Book.pngEvade: 1 second
Combo.pngCombo Field: Fire
Meteor Shower
Activation.png
30Recharge.png
Meteor Shower
Call down a meteor shower onto the target area.
Damage.pngDamage: 317
Book.pngNumber of Impacts: 24
Book.pngNumber of Targets: 3
Duration.pngDuration: 9 seconds
Radius.pngDamage Radius: 120
Radius.pngRadius: 360
Range.pngRange: 1,200
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Elementals
Activation.png
90Recharge.png
Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Staff Water Attunement
Water Blast
¾Activation.png
Water Blast
Spray a jet of water at your foe that splashes to heals nearby allies.
Damage.pngDamage: 73
Heal.pngHealing: 372
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 1,200
Ice Spike
1Activation.png
4Recharge.png
Ice Spike
Drop a giant ice spike on foes to make them vulnerable.
Damage.pngDamage: 365
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 1,200
Geyser
¾Activation.png
20Recharge.png
Geyser
Create a geyser to heal nearby allies.
Heal.pngHealing: 2,424
Book.pngNumber of Targets: 5
Duration.pngDuration: 2 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Frozen Ground
40Recharge.png
Frozen Ground
Coat the target area in ice, chilling foes that enter it.
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,200
Unblockable.pngUnblockable
Healing Rain
Activation.png
45Recharge.png
Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Regeneration.png3Regen (4s): 1,560 Heal
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 6 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Water
Range.pngRange: 1,200
Staff Air Attunement
Chain Lightning
¾Activation.png
Chain Lightning
Hit multiple foes with arcs of chain lightning.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 3
Range.pngRange: 1,200
Lightning Surge
Activation.png
10Recharge.png
Lightning Surge
Charge a lightning surge that damages and blinds foes near your target when it discharges.
Damage.pngDamage: 317
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 120
Range.pngRange: 1,200
Gust
¼Activation.png
25Recharge.png
Gust
Push foes backwards with a burst of air.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Range.pngRange: 1,200
Windborne Speed
¼Activation.png
25Recharge.png
Windborne Speed
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Static Field
¾Activation.png
40Recharge.png
Static Field
Create an electrical field that stuns foes crossing it.
Damage.pngDamage: 122
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 4 seconds
Radius.pngRadius: 180
Combo.pngCombo Field: Lightning
Range.pngRange: 1,200
Unblockable.pngUnblockable
Staff Earth Attunement
Stoning
¾Activation.png
Stoning
Hurl a rock and weaken your foe.
Damage.pngDamage: 122
Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Eruption
Activation.png
6Recharge.png
Eruption
Shake the ground until it erupts and damages foes.
Damage.pngDamage: 304
Bleed.png6Bleeding (12s): 3,060 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200
Magnetic Aura
30Recharge.png
Magnetic Aura
Reflect projectiles with magnetic energy.
Magnetic Aura.pngMagnetic Aura (5s): Reflect projectiles with magnetic energy.
Unsteady Ground
¼Activation.png
30Recharge.png
Unsteady Ground
Create unsteady ground that foes cannot cross.
Duration.pngDuration: 3 seconds
Range.pngRange: 1,200
Shockwave
¾Activation.png
30Recharge.png
Shockwave
Create a shockwave that bleeds and immobilizes your target.
Damage.pngDamage: 122
Bleed.pngBleeding (20s): 850 Damage
Immobilize.pngImmobilize (2s): Unable to move.
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200


Traits[edit]

Staff ElementalistAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

  • Tiny notes
    • You can swap [Trait-Air Magic-Air Training] for [Trait-Air Magic-Tempest Defense] (if you run it), as it goes well with Deep Freeze (Forst Bow skill #5). It's probably not useful in normal runs, but in coordinated team runs it can turn out to be pretty nice.
    • You can also 5/4/0/5/0 (by taking "Damage Multipliers") for higher DPS, but only, if there's already an elementalist with Presisting Flames trait.
    • Burning Retreat counts as a fire-field as well (It says so, but a lot of times people forget), as well as, it's an evade.
    • In some cases, you might want to remove 2 in Air Magic and put it into Arcane Power for Trait-Blasting Staff.
  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • For short fights, just take Lightning Hammer
    • Staff | Stacking might | earth attunement -> S2 -> fire attunement -> S2 -> Arcane Brilliance (staff is pretty weak in this case) = 6 stacks of might + fury
    • Staff | After might stacking | air attunement -> Glyph of Storms -> Conjure Frost Bow -> S5 (If CC needed) -> S4 -> Conjure Lightning Hammer -> S4 -> auto attack -> when no LH -> fire attunement S2 -> S5 -> auto attack. Use other elements for CC/Survivability purposes only.
    • If you use use air training, instead of staying in fire, switch to lightning, while you are doing DPS with Frost Bow/Lightning Hammer. If you are using Internal Fire, try to maintain fire attunement when possible


Scepter+Focus

Scepter/Focus Fire Attunement
Utility
Elite
Flamestrike
1Activation.png
Flamestrike
Strike your foe with flame.
Damage.pngDamage: 142
Burn.pngBurning (3s): 393 Damage
Range.pngRange: 900
Dragon's Tooth
1Activation.png
6Recharge.png
Dragon's Tooth
Drop an explosive dragon's tooth on your foe.
Damage.pngDamage: 799
Burn.png3Burning (3s): 1,179 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Phoenix
¼Activation.png
20Recharge.png
Phoenix
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
Damage.pngDamage: 183
Damage.pngExplosion Damage: 414
Vigor.pngVigor (5s): 100% Endurance Regeneration
Book.pngConditions Removed: 1
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Unblockable.pngUnblockable
Flamewall
¾Activation.png
20Recharge.png
Flamewall
Create a wall of flame at the target area that burns foes.
Damage.pngDamage: 32
Burn.pngBurning (2½s): 262 Damage
Book.pngNumber of Targets: 5
Duration.pngDuration: 8 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 900
Fire Shield
40Recharge.png
Fire Shield
Envelop yourself in a fiery shield that burns foes and grants might every time you are struck (cooldown of 1 second per attacker).
Fire Shield.pngFire Shield (5s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
Might.pngMight (10s): 30 Power, 30 Condition Damage
Burn.pngBurning (1s): 328 Damage
Radius.pngCondition Duration Reduction: 20%
Arcane Brilliance
¾Activation.png
25Recharge.png
Arcane Brilliance
Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectinevess is increased per target hit.
Damage.pngDamage: 122
Heal.pngHealing: 3,560
Heal.pngHealing Increase per Target: 20%
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Conjure Frost Bow
¼Activation.png
60Recharge.png
Conjure Frost Bow
Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Frost Bow.pngConjure Frost Attributes: 20% Condition Duration, 180 Healing
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Storms
Activation.png
60Recharge.png
Glyph of Storms
Glyph. Create a storm based on your attunement.
Fire Attunement.pngGlyph of Storms.pngFirestorm (10s)
Water Attunement.pngGlyph of Storms.pngIce Storm (6s)
Air Attunement.pngGlyph of Storms.pngLightning Storm (9s)
Earth Attunement.pngGlyph of Storms.pngSandstorm (10s)
Range.pngRange: 900
Conjure Lightning Hammer
¾Activation.png
60Recharge.png
Conjure Lightning Hammer
Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and critical damage.
Conjure Lightning Hammer.pngConjure Lightning Attributes: 75 Ferocity, 180 Precision
Book.pngNumber of Charges: 15
Duration.pngDuration: 60 seconds
Range.pngRange: 1,200
Glyph of Elementals
Activation.png
90Recharge.png
Glyph of Elementals
Glyph. Summon an elemental based on your attunement.
Fire Attunement.pngGlyph of Elementals (fire).pngFire Elemental: Deals damage.
Water Attunement.pngGlyph of Elementals (water).pngIce Elemental: Deals damage and heals.
Air Attunement.pngGlyph of Elementals (air).pngAir Elemental: Deals damage and stuns.
Earth Attunement.pngGlyph of Elementals (earth).pngEarth Elemental: Deals damage and is hard to kill.
Duration.pngDuration: 60 seconds
Scepter/Focus Water Attunement
Ice Shards
¾Activation.png
Ice Shards
Fire three ice shards at your foe.
Damage.png3Damage: 132
Range.pngRange: 900
Shatterstone
½Activation.png
2Recharge.png
Shatterstone
Create a shatterstone at the target area that explodes after two seconds.
Damage.pngDamage: 293
Vulnerability.png5Vulnerability (15s): 5% Incoming Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Water Trident
½Activation.png
20Recharge.png
Water Trident
Cast a water trident that damages foes and heals allies.
Damage.pngDamage: 122
Heal.pngHealing: 1,448
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 3
Book.pngNumber of Allied Targets: 5
Radius.pngRadius: 180
Range.pngRange: 900
Freezing Gust
½Activation.png
25Recharge.png
Freezing Gust
Chill your foe for a brief time.
Damage.pngDamage: 65
Chill.pngChilled (3s): -66% Movement Speed, -66% Skill Recharge Rate
Range.pngRange: 900
Comet
¾Activation.png
25Recharge.png
Comet
Drop a comet of ice on target foe, damaging and dazing foes in the area.
Damage.pngDamage: 195
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Scepter/Focus Air Attunement
Arc Lightning
Activation.png
Arc Lightning
Cast an arc of electricity at your foe.
Damage.png3Stage 1 Damage: 66
Damage.png3Stage 2 Damage: 132
Damage.png4Stage 3 Damage: 264
Book.pngNumber of Targets: 3
Duration.pngDuration: 3 seconds
Range.pngRange: 900
Lightning Strike
5Recharge.png
Lightning Strike
Strike your foe with lightning.
Damage.pngDamage: 292
Range.pngRange: 900
Blinding Flash
10Recharge.png
Blinding Flash
Blind your foe with a flash of light.
Blind.pngBlindness (6s): Next outgoing attack misses.
Range.pngRange: 900
Swirling Winds
½Activation.png
30Recharge.png
Swirling Winds
Create a swirling wind that destroys projectiles.
Duration.pngDuration: 6 seconds
Radius.pngRadius: 400
Gale
¾Activation.png
50Recharge.png
Gale
Knock down your foe with a charged wind blast.
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 900
Scepter/Focus Earth Attunement
Stone Shards
Activation.png
Stone Shards
Fling stone daggers at your foe to bleed them.
Damage.png3Damage: 111
Bleed.png3Bleeding (6s): 765 Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rock Barrier
1Activation.png
15Recharge.png
Rock Barrier
Envelop yourself in a stony barrier that improves toughness.
Duration.pngDuration: 30 seconds
Dust Devil
15Recharge.png
Dust Devil
Blind your foes with a blast of sand.
Damage.pngDamage: 97
Blind.pngBlindness (10s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Range.pngRange: 900
Magnetic Wave
25Recharge.png
Magnetic Wave
Damage foes, cure three conditions, and reflect projectiles with a magnetic surge.
Damage.pngDamage: 255
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngReflection Duration: 3 seconds
Radius.pngRadius: 300
Combo.pngCombo Finisher: Blast
Obsidian Flesh
50Recharge.png
Obsidian Flesh
Envelop yourself in stony armor, making yourself invulnerable.
Duration.pngDuration: 4 seconds
Book.pngPrevents Capture-Point Contribution


Traits[edit]

Scepter/FocusAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

Scepter/FocusAdeptMasterGrandmaster

Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index Can't find such trait "Elementalist"! Please refer to our trait index

  • Tiny notes
    • Use Air Attunement-Swirling Winds for defensive purposes
    • Use Earth Attunement-Magnetic Wave for condi cleanse and Obsidian Flesh for either offense of defense
    • Always DPS with Lightning Hammer, as without it your DPS is weak and scepter/focus skills are primarly used for blasting. Tell your team not to pick-up Lightning Hammer.


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • For short fights, just take Lightning Hammer
    • Scepter/Focus | Stacking might | fire attunement (look into the ground and zoom out, or look into the air before casting S2(by moving mouse)) -> S2 -> S4 -> S3 -> earth attunement -> S4 -> Arcane Brilliance -> water attunement -> (look into the ground and zoom out, or look into the air before casting S5 (by moving mouse)) -> S5 = 15 stacks of might + fury
    • Scepter/Focus | After might stacking | air attunement -> Glyph of Storms -> Conjure Frost Bow -> S5 (If CC needed) -> S4 -> Conjure Lightning Hammer -> S4 -> auto attack. LIGHTNING HAMMER IS YOUR ONLY FRIEND :(. -> kill time/DPS with air S1+S2
    • Use other elements for CC/Survivability purposes. Stay in your chosen "Damage Multiplier" element and use blast rotation for either mid-fight might or healing (water fields)
  • Other Utility variations and guides
    • Swap between Staff | Scepter+Focus/Dagger; depending on the fight. If you are the single elementalist, just switch accordingly, if needed, and it should be enough. If there are two elementalists, just play seperate builds, and only switch to same weapon sets, if the engage requires you to.
    • You can Arcane Wave for utility, for an extra blast, but that's about it. There's not much that an elementalist can change, unless you are going for specific tricks.
    • Phoenix skill hits three times, if you stand in front of your target[s] and use the ground targeting of the skill behind your target[s]. Also note, it removes a condition and can save your life!
    • As stated above, to stack might properly with Dragon's Tooth and Comet, simply turn your camera, either zoom out completely, as you look into the ground, or look up all the way into the sky from the bottom.


  • Tiny universal elemenatlist notes
    • When you are trying to use Ice Bow-Ice Storm; Glyph of Storms or Meteor Shower on your "small hitbox" target[s]; simply walk back until you are max. range of your target[s], then as you are about to use the skill (releasing the keyboard button for the skill), you press evade, and instead of having RNG hits from your skill, all the skills will be on your target[s] in a line, therefor increasing your DPS.
    • You can use the same tip from above ^ , but with ceiling, which makes ALL the thingies fall down in a single line onto your target, dealing enormous damage.
    • Magnetic Aura/Magnetic to reflect projectiles/defense.
    • Take defensive Utilities only, if you know that you cannot handle the engage.
    • There are not many skills that you'll want to switch out, as they will only slow down your DPS, and you are there to do highest DPS and be cool.
    • When on LH, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.
    • Adjust accordingly.


Thief[edit]

  • Required armour
    • Armour: Berserker (only)
    • Runes: Scholar


  • Required weapons
    • Weapons: Berserker: Daggers; Sword; Pistol; Shortbow
    • Sigils: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output)
    • Dagger/Dagger | Sword-Pistol-Dagger | Dagger/Pistol (depending on the engage)
    • Thief is the second strongest, when it comes to DPS, has the best damage multipliers, can provide with party-wide stealth (for skipping), and a lot of blind for trash-mobs.

Dagger+Dagger

Dagger/Dagger
Utility
Elite
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130
Hide in Shadows
1Activation.png
30Recharge.png
Hide in Shadows
Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
Heal.pngHealing: 5,240
Stealth.pngStealth (3s): Invisible to foes.
Regeneration.pngRegen (4s): 520 Heal
Shadow Refuge
¼Activation.png
60Recharge.png
Shadow Refuge
Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Heal.pngHealing: 1,775
Stealth.pngStealth (3s): Invisible to foes.
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
Assassin's Signet
45Recharge.png
Assassin's Signet
Signet Passive: Grants increased power.
Signet Active: Deal 15% more damage on your next five attacks.
Assassin's Signet.pngPassive Power Increase: 180 Power
Assassin's Signet.png5Assassin's Signet (20s): Deal 15% more damage on your next five attacks.
Signet of Agility
30Recharge.png
Signet of Agility
Signet Passive: Grants increased precision.
Signet Active: Refills endurance and cure a condition for each nearby allies.
Signet of Agility.pngPassive Effect: 180 Precision
Book.pngConditions Removed: 1
Book.pngEndurance Gain: 100
Book.pngNumber of Targets: 5
Radius.pngRadius: 360
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds

Sword

Sword/Pistol
Slice
Slice
Chain. Slice your foe.
Damage.pngDamage: 195
Range.pngRange: 130
Infiltrator's Strike
3Initiative.png
Infiltrator's Strike
Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
Damage.pngDamage: 183
Immobilize.pngImmobilize (1s): Unable to move.
Range.pngRange: 600
Pistol Whip
6Initiative.png
¾Activation.png
Pistol Whip
Dual Wield. Pistol whip your foe, stunning them, then slash repeatedly with your sword.
Damage.png9Damage: 765
Stun.pngStun (½s): Unable to use skills or move.
Range.pngRange: 130
Headshot
4Initiative.png
Headshot
Daze your foe with a head shot.
Damage.pngDamage: 61
Daze.pngDaze (¼s): Unable to use skills.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Black Powder
6Initiative.png
½Activation.png
Black Powder
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage.pngDamage: 62
Blind.pngBlindness (2s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 120
Combo.pngCombo Field: Smoke
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900

Shortbow

Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900


Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index

  • Other Utility variations and guides
    • note, if you are in need of longer stealths, simply trait into 5/6/3/0/0, as the minor trait in Shadow Arts gives you longer stealth time. the utilities above showcase highest DPS, so for most cases, just switch them out and take skills like Smoke Screen/Scorpion Wire/Shadowstep/Dagger Storm/Basilisk Venom, but of course only, if you know that it will do better than the original setup.
    • note, for longer fights, you might want to consider/try taking 6/6/2/0/0, and take Trait [V] Infusion of Shadow, as it allows you to be more agressive and can enable full DPS rotation.


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • For short short trash-mob fights, use Sword.
    • For short single target veterans/elites/whatever, just stick to your Daggers
    • Dagger/Sword+pistol Stealthing Method | Smoke Screen -> Blast or Shadow Refuge (Try to get everyone in)(SO HART!)
    • Dagger/Sword+Pistol Blinding Method | Pistol -> S5 or Smoke Screen
    • Dagger/Dagger | S5 -> auto attack until you can S5 again (note, you need to keepup revealed, for additional 200 POW., but wait for it to disappear, then S5 for backstab and repeat) -> auto attack -> repeat
    • Sword/Pistol | pistol S5 -> sword S3 -> S3 -> if not dead yet pistol S5 -> sword S3
  • Tiny notes
    • Don't waste initiative on random stuff.
    • Take Infiltrator's signet, for additional initiative, maybe in long fights, or to simply get the hang of things.
    • note, you have to keepup revealed, as stated above, so in some cases, it's also good to simply drop down Shadow Refuge and attack from it (only if not needed), but the Cloack and Daggers rotation works just fine.
    • Always pick up Ice Bows. If you are playing "bundle heavy", then you can consider changing trait [IX] Dagger Training for [VII] Improvisation.
    • If you are playing mainly against trash-mobs, switch out [IX] Dagger training for [X] Combined Training.
    • If you are running 6/6/0/0/2, means you are running [IV] Flanking Strikes, which also means, that you have to flank (simply stay at the side of the target[s] and attack).
    • When on in melee, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.


Warrior[edit]

  • Required armour
    • Armour: Berserker (If running max DPS); Assassin's mix (If running Might #@$&^)
    • Runes: Besrerker (Scholar); Strength (If can't keep up Scholar/Might #@$&^)


  • Required weapons
    • Weapons: Berserker: Greatswords; Axe; Mace; Sword; Warhorn; Longhow
    • Sigils: Berserker: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • Sigils: Might #@$&^: Night+Force/Strength+Perception
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • If you are running Might #@$&^, get yourself some of that cactus nopale geode food.
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output/Might #@$&^ for perma 25 stacks of might)
    • Full zerk : GS/Axe+Mace (longbow only if needed)
    • Might #@$&^ : GS/GS (Yes, double GS)
    • Warrior is a really nice class to have with you at all times, as it gives party-wide boosts with their banners and can take hits. It has a strong DPS, but it's mostly there for the banners. IF you are running Might #@$&^, note, you lose 50% of DPS, but you do bring constant 25 mignt stacks to the engage. so only use this one, if you are going for "casual" runs, or if it's somehow needed, since elementalists can/should keep that up.


Berserker Greatsword

Greatsword
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Banner of Strength
1Activation.png
120Recharge.png
Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
Battle Standard
2Activation.png
240Recharge.png
Battle Standard
Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
Fury.pngFury (3s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Duration.pngDuration: 60 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

Berserker Axe+Mace

Axe/Mace
Chop
¼Activation.png
Chop
Chain. Chop your foe.
Damage.pngDamage: 170
Range.pngRange: 130
Cyclone Axe
½Activation.png
6Recharge.png
Cyclone Axe
Spin around and attack all nearby foes.
Damage.png2Damage: 170
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
¼Activation.png
10Recharge.png
Throw Axe
Throw an axe that cripple foes.
Damage.pngDamage: 163
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Crushing Blow
¾Activation.png
15Recharge.png
Crushing Blow
Crush your opponent's armor, leaving them vulnerable.
Damage.pngDamage: 244
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Range.pngRange: 130
Tremor
½Activation.png
25Recharge.png
Tremor
Send a wave toward your foe that knocks down foes in a line.
Damage.pngDamage: 195
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 6
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Might #@$&^ Greatsword

Greatsword
Utility
Elite
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Defiant Stance
¼Activation.png
30Recharge.png
Defiant Stance
Stance. Heal yourself. Absorb all incoming strikes for a period of time.
Heal.pngInitial Self Heal: 1,853
Defiant Stance.pngDefiant Stance (3s): All incoming attacks heal you.
Banner of Strength
1Activation.png
120Recharge.png
Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Battle Standard
2Activation.png
240Recharge.png
Battle Standard
Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
Fury.pngFury (3s): 20% Critical Chance
Might.pngMight (10s): 30 Power, 30 Condition Damage
Swiftness.pngSwiftness (3s): 33% Movement Speed
Duration.pngDuration: 60 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600

Traits[edit]

Highest DPSAdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index


  • Tiny notes
    • Stack Vulnerability by using Axe+Mace skills 2 and 4, as well as normal attacks on GS
    • Switch out Signet of Fury for "For Great Justice!", if fury is needed
    • Switch out Signet of Fury for "On My Mark!", if vulnerability is needed
    • Switch out Signet of Fury for Signet of Might, if you feel lucky and don't need crit chance and want to do more damage.
  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • Greatsword|Axe+Mace | GS -> S2 -> weapon swap -> S2 -> s4 -> s5 (If no CC needed) -> auto attack until weapon swap is ready -> repeat

Traits[edit]

Might #@$&^AdeptMasterGrandmaster

Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index Can't find such trait "Warrior"! Please refer to our trait index


  • Tiny notes
    • Use your (Sigil of Strength/Perception) GS on trash-mobs.
    • On boss fights, use your (Sigil of Strength/Perception) GS's (hundered blades) to gain might quickly, then swap to your main Greatsword (Sigil of Night+Force) for the remaining fight.
    • Learn to use Defiant Stance appropriately, as with combination with Endure Pain, it allows you to camp meleee for much longer than originally without, therefor keeping up the might stacks and DPS.
    • Attack only with GS S1 and S2.

DPS ROTATION (IMPORTANT!)

 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • Greatsowrd|Greatsword | GS (Sigil of Strength/Perception); S2 -> weapon swap -> S1 -> S1 > S1 > S1 > S1 > S1 ...... -> S2 ...... repeat (requires a lot of skill, so think about it, before approaching it)


  • Tiny universal warrior notes
    • note, always use banners on the side of the fire-field, while stacking might, as it annoys the #*@% out of people, as well as it can slow down the fight, when you overlap the picking up of ele's Conjured weapons.
    • Never use Whirlwind Attack on Greatsword, unless you have mobs in a corner, or if you are chilled/crippled, or if AOE is required, as it doesn't do its full damage otherwise and it takes you away from the target[s], therfor reducing your overall DPS.
    • When on in melee, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.

Ranger[edit]

  • Required armour
    • Armour: Berserker (only)
    • Runes: Scholar


  • Required weapons
    • Weapons: Berserker: Longbow; Sword; Axe; Warhorn; Greatsword
    • Sigils: Night+Force; Night+Slaying; Slaying+Force (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output)
    • Longbow/Sword+Axe
    • Ranger has a pretty decent DPS, it gives partywide DPS boost with Frost Spirit and provides with the amazing S1 on Sword. There's not much to it, apart from Spirit placement and steady DPS.


Longbow

Longbow
Long Range Shot
¾Activation.png
Long Range Shot
Shoot your foe from long range. The farther the arrow flies, the more damage it does.
Damage.png1,000+ Range: 336
Damage.png500-1,000 Range: 298
Damage.png0-500 Range: 261
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Hunter's Shot
12Recharge.png
Hunter's Shot
Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
Damage.pngDamage: 149
Swiftness.pngPet Swiftness (10s): 33% Movement Speed
Stealth.pngStealth (3s): Invisible to foes.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Point Blank Shot
½Activation.png
15Recharge.png
Point Blank Shot
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage.pngDamage: 298
Knockback.pngKnockback for range less than 300: 600
Knockback.pngKnockback for range between 300-600: 500
Knockback.pngKnockback for range greater than 600: 400
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Barrage
Activation.png
30Recharge.png
Barrage
Barrage the target area with a hail of arrows that cripple.
Damage.png12Damage: 1,788
Cripple.png12Cripple (1½s): -50% Movement Speed
Radius.pngRadius: 360
Range.pngRange: 1,500

Sword+Axe

Sword/Axe
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Path of Scars
½Activation.png
15Recharge.png
Path of Scars
Throw your axe so that it returns to you, striking foes each way.
Damage.pngDamage: 295
Radius.pngPull distance: 450
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Whirling Defense
5Activation.png
25Recharge.png
Whirling Defense
Blocks projectiles while damaging nearby foes.
Damage.png12Damage: 732
Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 5 seconds
Radius.pngAttack Radius: 180
Radius.pngReflection Radius: 150
Combo.pngCombo Finisher: Whirl
Healing Spring
½Activation.png
30Recharge.png
Healing Spring
Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
Heal.pngHealing: 4,920
Regeneration.png6Regen (3s): 2,340 Heal
Duration.pngDuration: 10 seconds
Radius.pngTrigger Radius: 180
Radius.pngEffect Radius: 240
Combo.pngCombo Field: Water
Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
Stun-Break.pngBreaks stun
Frost Spirit
Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
Book.pngNumber of targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
Rampage As One
1Activation.png
120Recharge.png
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds

Warhorn

Warhorn
Hunter's Call
1Activation.png
25Recharge.png
Hunter's Call
Call hawks to swarm your foe.
Damage.png16Damage: 464
Range.pngRange: 1,200
Call of the Wild
½Activation.png
30Recharge.png
Call of the Wild
Grant fury, might, and swiftness to yourself and nearby allies.
Fury.pngFury (15s): 20% Critical Chance
Might.png3Might (15s): 90 Power, 90 Condition Damage
Swiftness.pngSwiftness (15s): 33% Movement Speed
Radius.pngRadius: 750
Combo.pngCombo Finisher: Blast
Hunter's Call Call of the Wild
  • Required pets
    • Juvenile Jaguar for [Stalk] ability
    • Juvenile Jungle Stalker for [Mighty Roar] ability
    • ^ also they just do overall highest DPS, so that's that.


Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index Can't find such trait "Ranger"! Please refer to our trait index


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • Longbow/Sword+Axe | Frost Spirit -> Quickening Zephyr -> Rampage As One -> Signet of the Wild -> longbow S5 -> S2 -> weapon swap -> S4 -> S1 -> S1 -> S1 -> S1 -> S1 ..... only swap weapons/use other skills, if CC/Survivability is needed


  • Tiny notes
    • Frost Spirit is why ranger gets taken along on your RP adventues, so place it wisely. Note, that the effect has 1,000 range, therfor you can place is quite far away. DO NOT USE FROST SPIRIT SKILL UNLESS NECESSARY.
    • When the fight is over and Frost Spirit is still up, simply switch out the skill for another spirit skill then back to Frost Spirit. Note, if you switch out for signets for example, it will share cooldowns, since you have your signet on cooldown.
    • Your minor trait gives you a 10% damage multiplier if you are flanking, so try to attack your target[s] from the side/back.
    • Your trait [I] Steady Focus trait gives you a 10% damage multiplier if your endurance is full, so do not evade unless really needed. Use sword skills for evades.
    • When on in melee, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.

Mesmer[edit]

  • Required armour
    • Armour: Assassin's (prefered); Berserker (ONLY)
    • Runes: Scholar (Ranger's, if you cannot keep up Scholar)


  • Required weapons
    • Weapons: Berserker: Sword; Focus; Pistol; Greatsword
    • Sigils: Night+Force; Night+Slaying; Slaying+Force(Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output)
    • Sword+Sword/Sword+Pistol/Sword+Focus
    • Mesmer is a great class, for when it comes to speed runs, as portal play can provide with a lot of skipping and faster dungeon/fotm times. Its DPS is nothing too great for the team, and especially since you have to rely on A.I. (phantasms) for DPS, it can turn out a bit lame. It has Feedback though, which can turn the engages around, which is nice.


Sword+Sword

Sword/Sword
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
Illusionary Riposte
Activation.png
15Recharge.png
Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
1Activation.png
20Recharge.png
Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Heal.pngHealing: 5,560
Heal.pngPassive Heal - 3 Illusions: 980
Heal.pngPassive Heal - 2 Illusions: 660
Heal.pngPassive Heal - 1 Illusion: 340
Radius.pngInterval: 3 seconds
Mantra of Resolve
Activation.png
20Recharge.png
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Mantra of Concentration
Activation.png
25Recharge.png
Mantra of Concentration
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Feedback
32Recharge.png
Feedback
Glamour. Create a dome around your foes that reflects projectiles.
Duration.pngShield Duration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200

FocusSet

Focus
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it while crippling foes who touch it.
Swiftness.pngSwiftness (12s): 33% Movement Speed
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.png12Damage: 1,104
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Temporal Curtain Phantasmal Warden

Pistol

Pistol
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Phantasmal Duelist Magic Bullet


Traits[edit]

Direct DPS 0 - 1 phantasmsAdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index


Direct DPS 2 - 3 phantasmsAdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index


Direct DPS & ReflectsAdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index


  • Other Utility variations and guides
    • For standard runs/engages, use DPS 0-2 builds. These builds revolve around phantasm/mantra play. Burst them, only if needed for a spike, or if you know that it will do well (Yes mesmer is mostly AFK class when it comes to damage).
    • When support is needed, use Direct DPS & Reflects build. Feedback is your friend in this case. You can use it well with focus S5, to ball your mobs.
    • You can use Mass Invisibility instead of Time Warp.. it might be needed for some skips.
    • Take Null Field, if you are engaging heavy condition fights.
    • You can trait [I] Far-Reaching Manipulations and combine it with Blink, for certain skips.
    • Use Portal, if you are trying to teleport players (skips, resets, etc...).
    • Use mantras accordingly, swap them in and out, depending on the situation.


  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • Sword+Sword/Sword+Focus | sword+sword -> S5 -> weapon swap -> S5 -> weapon swap -> Signet of Ether -> S5 -> S1 -> S1 -> S1 -> S1 -> S1 -> S1 ..... around 12 times, then F1 for Mind Wrack -> Cast phantasms again, when possible -> S1 -> S1 ......


  • Tiny notes
    • Never burst your phantasms, since they are 40-60% of your DPS, as well you do more damage for each one activated (If running full DPS). Only burst close to the end of a fight, or if you see that your phantasms will die regardless.
    • For survivability purposes, try timing Distortion accordingly.
    • Use Blurred Frenzy only for defensive purposes, as it doesn't to much more damage than auto attack, as well as you use your healing skill for DPS, so it's good to have that extra evade, since you melee at all times.
    • Use Greatsword, only if your team isn't going to fully melee.
    • Time your Feedback , if playing with a guardian. Use it after Wall of Reflection runs out.
    • Phantasm DPS 3x Swordsmen. Phantasmal Haste, 15% damage trait, Fury traited
    • When on in melee, if you have mobs in line, in front of you, and not very seperated, simply take off your targets and hit between the mobs, that will make you hit all the targets you previously couldn't.


Engineer[edit]

  • Required armour
    • Armour: Assassin's (prefered); Berserker (only)
    • Runes: Scholar


  • Required weapons
    • Weapons: Berserker: Rifle
    • Sigils: Night+Force; Night+Slaying; Slaying+Night (Best DPS output)
    • There are other variants for other builds, but I don't think it's necessary.


  • Required DPS consumables
    • Apple: Plate of Truffle Steak; Sweet and Spicy Butternut Squash Soup; Plate of Steak and Asparagus; Dragon's Breath Bun; Bowl of Seaweed Salad
    • Crowbar: Slaying Potions (Undead, Inquest, Elemental, Dredge, Destroyer, Flame Legion, Nightmare, Svanir, Outcast, Toxic Alliance); Sharpening Stones; Maintenance Oils; Skale Venom
    • Some of this food is expensive, but most of it is not, so try to have as much as you can, as well as you need to consume them accordingly.


  • Builds


  • Generic setup (Highest DPS output)
    • Rifle
    • Engineer has one of the highest DPS at the moment (3rd I believe) and has access to extreme AOE vulnerability, as well as lots of blasts, blind and CC. It's not usually ran in speed runs, but if you ever lack an elementalist, or if you don't require a guardian, and you do not need any kind of tricks with mesmer-portal-play, or ranger buffs, then engineer is probably the best choice. Either way, it's not @#$!, if you take one.


Rifle

Rifle
Utility
Elite
Hip Shot
¾Activation.png
Hip Shot
Deliver a quick rifle shot from the hip that pierces targets.
Damage.pngDamage: 158
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Net Shot
10Recharge.png
Net Shot
Immobilize foes with a net shot.
Immobilize.pngImmobilize (2s): Unable to move.
Range.pngRange: 1,200
Blunderbuss
½Activation.png
10Recharge.png
Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to foes.
Damage.pngDamage at 0-250 Range: 390
Damage.pngDamage at 250-400 Range: 341
Damage.pngDamage at 400-550 Range: 292
Damage.pngDamage at 550-700 Range: 244
Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
Range.pngRange: 700
Overcharged Shot
15Recharge.png
Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Launch.pngFoe Launch Distance: 450
Knockback.pngSelf Knockback Distance: 300
Range.pngRange: 600
Jump Shot
1Activation.png
20Recharge.png
Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Damage.pngLeap Damage: 219
Damage.pngLanding Damage: 438
Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 800
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Elixir Gun
Elixir Gun
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Elixir Gun
Tranquilizer Dart
¾Activation.png
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Damage.pngDamage: 130
Bleed.pngBleeding (4s): 170 Damage
Weakness.pngWeakness (1s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Elixir F
¾Activation.png
8Recharge.png
Elixir F
Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies.
Damage.pngDamage: 244
Swiftness.pngSwiftness (3s): 33% Movement Speed
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Fumigate
Activation.png
12Recharge.png
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Damage.png5Damage: 140
Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
Book.pngConditions removed: 5
Book.pngNumber of Targets: 5
Range.pngRange: 450
Acid Bomb
¼Activation.png
15Recharge.png
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Damage.pngDamage: 277
Book.pngDistance: 550
Book.pngNumber of Targets: 5
Duration.pngDuration: 5 seconds
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Unblockable.pngUnblockable
Super Elixir
½Activation.png
20Recharge.png
Super Elixir
Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
Heal.pngImpact Heal: 700
Heal.pngPulse Heal: 204
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 900
Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180


Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index http://metabattle.com/wiki/Build:Engineer_-_Power_Grenadier (Sorry, as there is no more space on this page)

  • Other Utility variations and guides
    • You can take Bomb Kit, Useful for stealth skipping, as well as blinding trash mobs.
    • Thumper Turret can be nice, gives you 3 blasts finishers, if used correctly.
    • Elixir U can be nice for quickness and walls.
    • Elixir R can be nice for AOE revive and extra endurance.
  • DPS ROTATION (IMPORTANT!)
 Showcase of DPS rotation, as you want to achieve best DPS output and avoid spamming random skills. 
    • Rifle | toolbelt -> Granade Barage -> flamethrower -> S4 -> S2 -> elexir gun -> S4 (weapon swap to rifle immediately, to avoid jumping backwards) -> rifle -> S3 -> S5 -> granade kit -> S4 -> S2 -> S1 -> S1 -> S1 -> S1 (Until S2 is recharged) -> S2 -> flamethrower -> S2 -> ... repeat
  • Tiny notes
    • You can use shield, for additional blasts, before engaging.
    • If you feel weak and want to get better, try removing 2 traits from Tools to Alchemy and take [I] Invigorating Speed, as well as change [III] Infused Precision over [IX] Rifle Mod, as it will give you perma swiftness and almost perma vigor for surivability, but slight DPS loss.
    • Just rotate DPS, that's how you will constantly stack vulnerability, there's not much you can do as an engineer at this point.


  • The End
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