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Rainbow QQs/Meta Mesmer

Build[edit]

First Weapon Set

Sword/Sword
Utility
Elite
Mind Slash
Mind Slash
Chain. Slash you foe to make them vulnerable.
Damage.pngDamage: 146
Vulnerability.pngVulnerability (5s): 1% Incoming Damage
Book.pngNumber of Targets: 3
Range.pngRange: 130
Blurred Frenzy
½Activation.png
12Recharge.png
Blurred Frenzy
Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
Damage.png8Damage: 584
Distortion.pngBlur (2½s): Evade all attacks.
Book.pngNumber of Targets: 3
Range.pngRange: 130
Illusionary Leap
¾Activation.png
12Recharge.png
Illusionary Leap
Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
Damage.pngDamage: 1
Cripple.pngCripple (1s): -50% Movement Speed
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Range.pngRange: 600
Illusionary Riposte
Activation.png
15Recharge.png
Illusionary Riposte
Clone. Block your foe and create an illusion when attacked.
Damage.pngDamage: 487
Duration.pngBlock Duration: 2.5 seconds
Range.pngRange: 900
Phantasmal Swordsman
1Activation.png
20Recharge.png
Phantasmal Swordsman
Phantasm. Create an illusion that attacks your foe.
Damage.pngDamage: 646
Combo.pngCombo Finisher: Leap
Range.pngRange: 1,200
Signet of the Ether
1Activation.png
35Recharge.png
Signet of the Ether
Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
Signet Active: Heal yourself and refresh all phantasm skill recharges.
Heal.pngHealing: 5,560
Heal.pngPassive Heal - 3 Illusions: 980
Heal.pngPassive Heal - 2 Illusions: 660
Heal.pngPassive Heal - 1 Illusion: 340
Radius.pngInterval: 3 seconds
Mantra of Resolve
Activation.png
20Recharge.png
Mantra of Resolve
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Mantra of Concentration
Activation.png
25Recharge.png
Mantra of Concentration
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
Attribute bonus.pngExtra Toughness While Channeling: 600
Book.pngNumber of Casts: 2
Feedback
32Recharge.png
Feedback
Glamour. Create a dome around your foes that reflects projectiles.
Duration.pngShield Duration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200

Second Weapon Set

Focus
Temporal Curtain
¼Activation.png
25Recharge.png
Temporal Curtain
Create a wall of energy that grants swiftness to allies who cross it while crippling foes who touch it.
Swiftness.pngSwiftness (12s): 33% Movement Speed
Cripple.pngCripple (5s): -50% Movement Speed
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Light
Range.pngRange: 900
Phantasmal Warden
1Activation.png
25Recharge.png
Phantasmal Warden
Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
Damage.png12Damage: 1,104
Book.pngNumber of Targets: 3
Range.pngRange: 1,200
Temporal Curtain Phantasmal Warden

For Certain Situations

Pistol
Phantasmal Duelist
1Activation.png
20Recharge.png
Phantasmal Duelist
Phantasm. Create an illusion that unloads its pistols on your foe.
Damage.png8Damage: 744
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Magic Bullet
½Activation.png
25Recharge.png
Magic Bullet
Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the forth is confused.
Damage.pngDamage: 71
Confusion.pngConfusion (5s): 50 damage on skill use, 50 damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Daze.pngDaze (2s): Unable to use skills.
Stun.pngStun (2s): Unable to use skills or move.
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Phantasmal Duelist Magic Bullet

Skill Variants[edit]

  • Time Warp Time Warp
    ¼Activation.png
    180Recharge.png
    Time Warp
    Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
    Quickness.pngQuickness (1s): Skills and actions are 50% faster.
    Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 360
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    can be changed to
    Mass Invisibility Mass Invisibility
    Activation.png
    90Recharge.png
    Mass Invisibility
    Manipulation. You and all allies gain stealth for a short time.
    Stealth.pngStealth (5s): Invisible to foes.
    Book.pngNumber of Targets: 10
    Radius.pngRadius: 1,200
    for skipping.
  • Null Field Null Field
    ¼Activation.png
    32Recharge.png
    Null Field
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    group condition cleanse and enemy boon deny suited the best boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
  • Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    paired with
    Far-Reaching Manipulations Far-Reaching Manipulations
    Far-Reaching Manipulations
    The range of your manipulation skills is increased.
    Book.pngRange Increase: 300
    to increase mobility and ease skipping.
  • Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot.
  • Mantra of Concentration Mantra of Concentration
    Activation.png
    25Recharge.png
    Mantra of Concentration
    Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group stability and an extra stunbreak.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    Vulnerability stacking and interrupting
  • Mantra of Resolve Mantra of Resolve
    Activation.png
    20Recharge.png
    Mantra of Resolve
    Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    group condition cleanse suited the best for short fights.
  • Phantasmal Defender Phantasmal Defender
    Activation.png
    25Recharge.png
    Phantasmal Defender
    Phantasm. Summon an illusion that gives Illusion of Defense to nearby allies when it attacks.
    Damage.pngDamage: 98
    Illusion of Defense.pngIllusion of Defense (5s): Half of incoming damage is transferred to the Illusionary Defender.
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    for damage heavy encounters such as level 50 fractals.

Traits[edit]

All in DPSAdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index


High Support/DPSAdeptMasterGrandmaster

Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index Can't find such trait "Mesmer"! Please refer to our trait index

Trait Variants[edit]

  • Domination
  • Switch
    Empowering Mantras Empowering Mantras
    Empowering Mantras
    Gain increased damage for each readied mantra.
    Damage.pngDamage Increase: 4%
    for Dueling 6,
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras
    Mantras can be activated three times before needing to be channeled again.
    Book.pngAdditional Charges: 1
    if you are the main support of your group.
  • Dueling
  • Mantra Mastery Mantra Mastery
    Mantra Mastery
    Reduces recharge on mantras.
    Book.pngRecharge Reduced: 20%
    instead of
    Phantasmal Fury Phantasmal Fury
    Phantasmal Fury
    Your phantasms have fury.
    Fury.pngFury (10s): 20% Critical Chance
    Radius.pngInterval: 10 seconds
    . Not recommended and purely situational (skipping parts of The Ruined City of Arah dungeon for instance).
  • Illusions
  • Drop Illusions to 2 and increase Dueling to 6 for
    Harmonious Mantras Harmonious Mantras
    Harmonious Mantras
    Mantras can be activated three times before needing to be channeled again.
    Book.pngAdditional Charges: 1
    . Only relevant for fights not exceeding 10 seconds.
  • Reflect Variant
  • This variant is used for most encounters in Caudecus's Manor, Sorrow's Embrace and The Ruined City of Arah dungeons.

Weapons[edit]

First Weapon Set
  • Main Hand
Sword
Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Precise Infusion Precise Infusion
  • Off Hand
Focus
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Do NOT equip a main-hand weapon for this set!
  • Off Hand
Sword
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Precise Infusion Precise Infusion

Sigil Variants[edit]

  • If you're not in a night time dungeon swap
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for:
    • Superior Sigil of Frailty Superior Sigil of Frailty
      2Recharge.png
      Superior Sigil of Frailty.pngSuperior Sigil of Frailty
      50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
      - for day time dungeons.
    • Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      - for the Arah dungeon.

Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.

Equipment[edit]

  • Full Assassin's (Prec, Pow, Ferocity) Armour+Accessories (as much as possible)
  • Use
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Get Gud

Food/Potions[edit]

  • Consumables that you want to have (can buy cheaper variants of most)
    • Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
    • Superior Sharpening Stone Superior Sharpening Stone
      Superior Sharpening Stone.pngSuperior Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
      Consumable
    • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
    • Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
    • Plate of Steak and Asparagus Plate of Steak and Asparagus
      Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
      Nourishment (30 m):
      Food.png+80 power+60 precision+10% Experience from kills
      Consumable
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
    • Toxic Maintenance Oil.png Toxic Maintenance Oil
      Toxic Maintenance Oil.pngToxic Maintenance Oil
      Nourishment (30 m):
      Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
      Consumable
      (solo/duo/trio)
    • Skale Venom Skale Venom
      Skale Venom (consumable).pngSkale Venom
      Skale Venom (10m):
      Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
      Consumable
    • Dragon's Breath Bun Dragon's Breath Bun
      Dragon's Breath Bun.pngDragon's Breath Bun
      Nourishment (20 m):
      Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
      Consumable
    • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
      Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
      Nourishment (20 m):
      Food.png66% to steal life on critical.+70 precision+10 Experience from kills
      Consumable
      (solo/duo/trio/nab)

Usage[edit]

GS S+F

  • The skill rotations are rather simple:
  1. Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    or
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    before it lands Weapon swap Weapon swap
  2. Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
  3. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  4. Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
  5. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  6. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  7. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  8. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  9. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  10. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  11. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  12. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  13. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  14. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  15. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  16. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  17. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  18. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  19. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  20. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  21. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  22. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  23. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  24. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  25. Mind Slash Mind Slash
    Mind Slash
    Chain. Slash you foe to make them vulnerable.
    Damage.pngDamage: 146
    Vulnerability.pngVulnerability (5s): 1% Incoming Damage
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
  • ... this is basically it. Just time/position your phantasms as best as possible. Check http://dulfy.net/wp-content/uploads/2014/07/image_thumb28.png on HOW TO :)
  • Try to chain
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    if reflects are needed, and of course if you are traited for it.
  • Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using
    Blurred Frenzy Blurred Frenzy
    ½Activation.png
    12Recharge.png
    Blurred Frenzy
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage.png8Damage: 584
    Distortion.pngBlur (2½s): Evade all attacks.
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    to mitigate damage instead of dodging.
  • If you are using sword offhand,
    Illusionary Riposte Illusionary Riposte
    Activation.png
    15Recharge.png
    Illusionary Riposte
    Clone. Block your foe and create an illusion when attacked.
    Damage.pngDamage: 487
    Duration.pngBlock Duration: 2.5 seconds
    Range.pngRange: 900
    will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Your skill rotation in most fights for max damage is as follows: Start with
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    or
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    depending on your weapon set, then use
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
  • In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with
    Phantasmal Duelist Phantasmal Duelist
    1Activation.png
    20Recharge.png
    Phantasmal Duelist
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Damage.png8Damage: 744
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    or
    Phantasmal Swordsman Phantasmal Swordsman
    1Activation.png
    20Recharge.png
    Phantasmal Swordsman
    Phantasm. Create an illusion that attacks your foe.
    Damage.pngDamage: 646
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 1,200
    , switch to
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    , cast
    Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
    , wait a few moments for the first warden to approach the end of its attack cycle and cast the second
    Phantasmal Warden Phantasmal Warden
    1Activation.png
    25Recharge.png
    Phantasmal Warden
    Phantasm. Create a phantasm that attacks your target and creates a defensive bubble, protecting itself and allies from projectiles.
    Damage.png12Damage: 1,104
    Book.pngNumber of Targets: 3
    Range.pngRange: 1,200
    . This ensures a constant projectile absorption through wardens if using
    Phantasmal Haste Phantasmal Haste
    Phantasmal Haste
    Reduces recharge on phantasm attack skills.
    Book.pngRecharge Reduced: 20%
    and a 66% reflection uptime if using
    Warden's Feedback Warden's Feedback
    Warden's Feedback
    Focus skills reflect projectiles. Reduces recharge on focus skills.
    Book.pngRecharge Reduced: 20%
    .
  • Use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to nullify any sort of projectile for 6 seconds
  • Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using
    Mind Wrack Mind Wrack
    12Recharge.png
    Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage.png1 Illusion: 409
    Damage.png22 Illusions: 550
    Damage.png33 Illusions: 720
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    since illusions tied to it will be destroyed.
  • Avoid using
    Illusionary Leap Illusionary Leap
    ¾Activation.png
    12Recharge.png
    Illusionary Leap
    Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
    Damage.pngDamage: 1
    Cripple.pngCripple (1s): -50% Movement Speed
    Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
    Range.pngRange: 600
    as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for his
    Wall of Reflection Wall of Reflection
    40Recharge.png
    Wall of Reflection
    Consecration. Protect the targeted area with a wall of mystic power that reflect projectiles.
    Duration.pngDuration: 10 seconds
    Combo.pngCombo Field: Light
    to run out before you use
    Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    to keep a cooldown synergy within the team.
  • Use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
  • Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
  • If your party decides to range something, use a Greatsword.

Portal mechanic usage[edit]

  • Use the combined power of
    Blink Blink
    30Recharge.png
    Blink
    Manipulation. Teleport to a target location.
    Stun-Break.pngBreaks Stun
    Range.pngRange: 1,200
    and
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    to allow for faster group movement and skips.
  • Some techniques requiere a reverse
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    , first place
    Portal Entre Portal Entre
    72Recharge.png
    Portal Entre
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 60 seconds
    then waypoint back to place
    Portal Exeunt Portal Exeunt
    Portal Exeunt
    Glamour. Create an exit portal.
    Book.pngRange Threshold: 5,000
    Duration.pngDuration: 10 seconds
    for your team.

Video Guides[edit]

  • YouTube:
    Mes rotation
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