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Rainbow QQs/Meta Ranger

Build[edit]

First Weapon Set

Sword/Axe
Utility
Elite
Slash
½Activation.png
Slash
Chain. Slash your foe.
Damage.pngDamage: 146
Range.pngRange: 130
Hornet Sting
½Activation.png
8Recharge.png
Hornet Sting
Stab your foe, then evade backwards.
Damage.pngDamage: 170
Book.pngEvade: 0.5 seconds
Range.pngRange: 130
Serpent's Strike
1Activation.png
15Recharge.png
Serpent's Strike
Do an evasive roll around your target, striking them and poison them.
Damage.pngDamage: 284
Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
Book.pngEvade: ¾ seconds
Range.pngRange: 130
Path of Scars
½Activation.png
15Recharge.png
Path of Scars
Throw your axe so that it returns to you, striking foes each way.
Damage.pngDamage: 295
Radius.pngPull distance: 450
Book.pngPierces
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Whirling Defense
5Activation.png
25Recharge.png
Whirling Defense
Blocks projectiles while damaging nearby foes.
Damage.png12Damage: 732
Retaliation.pngRetaliation (4s): Reflect incoming damage back to its source.
Vulnerability.png12Vulnerability (10s): 12% Incoming Damage
Book.pngNumber of Targets: 3
Duration.pngDuration: 5 seconds
Radius.pngAttack Radius: 180
Radius.pngReflection Radius: 150
Combo.pngCombo Finisher: Whirl
Time Warp
¼Activation.png
180Recharge.png
Time Warp
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Quickness.pngQuickness (1s): Skills and actions are 50% faster.
Slow.pngSlow (1s): Skills and actions of enemies are 50% slower.
Book.pngNumber of Targets: 5
Book.pngPulses: 11
Duration.pngDuration: 10 seconds
Radius.pngRadius: 360
Combo.pngCombo Field: Ethereal
Range.pngRange: 1,200
Frost Spirit
Activation.png
20Recharge.png
Frost Spirit
Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
Book.pngNumber of targets: 5
Duration.pngDuration: 60 seconds
Radius.pngRadius: 1,000
Signet of the Wild
1Activation.png
60Recharge.png
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Heal.pngSignet of the Wild: 62 Heal
Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage.pngDamage Increase: 25%
Book.pngMovement Speed Increase: 50%
Duration.pngDuration: 8 seconds
Quickening Zephyr
60Recharge.png
Quickening Zephyr
Survival. You and your pet gain quickness.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
Stun-Break.pngBreaks stun
Rampage As One
1Activation.png
120Recharge.png
Rampage As One
Pet. Rampage with your pet, gaining stability, fury and swiftness. You and your pet also grant might to each other when you attack.
Rampage As One.pngRampage As One (20s): Grants might to your pet when you attack.
Fury.pngFury (3s): 20% Critical Chance
Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.
Swiftness.pngSwiftness (3s): 33% Movement Speed
Radius.pngBoon Application Interval: 3 seconds

Second Weapon Set

Longbow
Long Range Shot
¾Activation.png
Long Range Shot
Shoot your foe from long range. The farther the arrow flies, the more damage it does.
Damage.png1,000+ Range: 336
Damage.png500-1,000 Range: 298
Damage.png0-500 Range: 261
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Rapid Fire
Activation.png
10Recharge.png
Rapid Fire
Fire multiple arrows at your foe.
Damage.png10Damage: 1400
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Hunter's Shot
12Recharge.png
Hunter's Shot
Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness.
Damage.pngDamage: 149
Swiftness.pngPet Swiftness (10s): 33% Movement Speed
Stealth.pngStealth (3s): Invisible to foes.
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Point Blank Shot
½Activation.png
15Recharge.png
Point Blank Shot
Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back.
Damage.pngDamage: 298
Knockback.pngKnockback for range less than 300: 600
Knockback.pngKnockback for range between 300-600: 500
Knockback.pngKnockback for range greater than 600: 400
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Barrage
Activation.png
30Recharge.png
Barrage
Barrage the target area with a hail of arrows that cripple.
Damage.png12Damage: 1,788
Cripple.png12Cripple (1½s): -50% Movement Speed
Radius.pngRadius: 360
Range.pngRange: 1,500

Pets[edit]

  • Juvenile Jaguar Juvenile Jaguar for
    Stalk Stalk
    30Recharge.png
    Stalk
    Gain stealth.
    Stealth.pngStealth (6s): Invisible to foes.
    Range.pngRange: 1,200
    .
  • Juvenile Jungle Stalker Juvenile Jungle Stalker for
    Mighty Roar Mighty Roar
    3Activation.png
    25Recharge.png
    Mighty Roar
    Give extreme might to nearby allies.
    Might.png5Might (15s): 150 Power, 150 Condition Damage
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    .

Skill Variants[edit]

Heal Skills

  • Your Healing skill is mostly up to preference:
    • Healing Spring Healing Spring
      ½Activation.png
      30Recharge.png
      Healing Spring
      Trap. Create a healing spring that heals you, your pet and your allies. It also cures conditions on allies.
      Heal.pngHealing: 4,920
      Regeneration.png6Regen (3s): 2,340 Heal
      Duration.pngDuration: 10 seconds
      Radius.pngTrigger Radius: 180
      Radius.pngEffect Radius: 240
      Combo.pngCombo Field: Water
      gives a useful and long lasting water field which might overlap other fields.
    • Troll Unguent Troll Unguent
      1Activation.png
      25Recharge.png
      Troll Unguent
      Survival. You and your pet regenerate health over time.
      Heal.pngHealth per Second: 850
      Duration.pngDuration: 10 seconds
      is a sustained healing skill but is slightly difficult to use.
    • Heal as One Heal as One
      1Activation.png
      20Recharge.png
      Heal as One
      Heal yourself and your pet.
      Heal.pngHealing: 6,520
      is an easy to use healing skill with no special qualities.

Elite Skills

  • Use
    Spirit of Nature Spirit of Nature
    Activation.png
    180Recharge.png
    Spirit of Nature
    Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
    Heal.pngHealing: 320
    Duration.pngDuration: 60 seconds
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    instead of Rampage as One Rampage as One for additional group support.
  • Use
    Entangle Entangle
    ¾Activation.png
    60Recharge.png
    Entangle
    Survival. Entagle foes around you with vines. Entagled foes bleed and are immobilized until the vines are destroyed.
    Damage.png4Damage: 508
    Bleed.png5Bleeding (8s): 4,760 Damage
    Immobilize.png5Immobilize (1s): Unable to move.
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 600
    Unblockable.pngUnblockable
    instead of Rampage as One Rampage as One if you need to immobilize an enemy.

Weapons

  • Warhorn for blast finishers, swiftness and fury with
    Call of the Wild Call of the Wild
    ½Activation.png
    30Recharge.png
    Call of the Wild
    Grant fury, might, and swiftness to yourself and nearby allies.
    Fury.pngFury (15s): 20% Critical Chance
    Might.png3Might (15s): 90 Power, 90 Condition Damage
    Swiftness.pngSwiftness (15s): 33% Movement Speed
    Radius.pngRadius: 750
    Combo.pngCombo Finisher: Blast
    .
  • Greatsword for rushing or fights where the leaping from sword is detrimental, but the dps is quite low.
  • OH Dagger gives an extra evade with
    Stalker's Strike Stalker's Strike
    ½Activation.png
    10Recharge.png
    Stalker's Strike
    Stab and poison your foe while evading attacks.
    Damage.pngDamage: 71
    Poison.png3Poison (8s): 804 Damage, -33% Heal Effectiveness
    Book.pngEvade: 1¼ seconds
    Range.pngRange: 250
    .
  • Torch gives a Fire field with
    Bonfire Bonfire
    ½Activation.png
    25Recharge.png
    Bonfire
    Set a fire around you, damaging and burning foes.
    Damage.png9Damage: 306
    Burn.png9Burning (3s): 3,537 Damage
    Book.pngNumber of Targets: 3
    Duration.pngDuration: 8 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Fire
    for blasting might.

Pets


Traits[edit]

AdeptMasterGrandmaster

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Weapons[edit]

First Weapon Set
  • Main Hand
Sword
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
  • Off Hand
Axe
Stats: Berserker
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Second Weapon Set
  • Main Hand
Longbow
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage

Sigil Variants[edit]

  • If you're not in a night time dungeon swap
    Superior Sigil of the Night Superior Sigil of the Night
    Superior Sigil of the Night.pngSuperior Sigil of the Night
    Outgoing damage is increased by 10% at night.
    for:
    • Superior Sigil of Frailty Superior Sigil of Frailty
      2Recharge.png
      Superior Sigil of Frailty.pngSuperior Sigil of Frailty
      50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
      - for day time dungeons.
    • Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
      Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
      +10% Damage vs. Undead
      - for the Arah dungeon.

Note: it's better to keep a weapon for each variant in your inventory than swapping sigils all the time because sigils can be expensive.

Equipment[edit]

  • Full Berserker (Pow, Prec, Ferocity) Armour+Accessories
  • Use
    Superior Rune of the Scholar Superior Rune of the Scholar
    Superior Rune of the Scholar.pngSuperior Rune of the Scholar
    (1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
  • Get Gud

Food/Potions[edit]

  • Consumables that you want to have (can buy cheaper variants of most)
    • Buy 10% slaying pots (Undead/Inquest/Destroyer/Flame Legion/Outlaw/Elemental/Dredge/Nightmare Court/Brood/Svanir/Scarlet/...) as well as : (depends on what you are doing) :
    • Superior Sharpening Stone Superior Sharpening Stone
      Superior Sharpening Stone.pngSuperior Sharpening Stone
      Nourishment (30 m):
      Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
      Consumable
    • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
      Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
      Nourishment (1 h):
      Food.png+100 Power+70 Ferocity+10% Experience from Kills
      Consumable
    • Plate of Truffle Steak Plate of Truffle Steak
      Plate of Truffle Steak.pngPlate of Truffle Steak
      Nourishment (30m):
      Food.png+100 power+70 precision+10% Experience from kills
      Consumable
    • Plate of Steak and Asparagus Plate of Steak and Asparagus
      Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
      Nourishment (30 m):
      Food.png+80 power+60 precision+10% Experience from kills
      Consumable
    • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
      Bowl of Curry Butternut Squash Soup.pngBowl of Curry Butternut Squash Soup
      Nourishment (30 m):
      Food.png+100 Precision+70 Ferocity+10% Experience from Kills
      Consumable
    • Bowl of Seaweed Salad Bowl of Seaweed Salad
      Bowl of Seaweed Salad.pngBowl of Seaweed Salad
      Nourishment (30m):
      Food.png60% chance to gain swiftness when you kill a foe+10% damage while moving+10 Experience from kills
      Consumable
    • Toxic Maintenance Oil.png Toxic Maintenance Oil
      Toxic Maintenance Oil.pngToxic Maintenance Oil
      Nourishment (30 m):
      Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
      Consumable
      (solo/duo/trio)
    • Skale Venom Skale Venom
      Skale Venom (consumable).pngSkale Venom
      Skale Venom (10m):
      Potion.pngYou have a 10% chance to inflict weakness and vulnerability for 5 seconds when you hit a foe.
      Consumable
    • Dragon's Breath Bun Dragon's Breath Bun
      Dragon's Breath Bun.pngDragon's Breath Bun
      Nourishment (20 m):
      Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from Kills
      Consumable
    • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
      Slice of Candied Dragon Roll.pngSlice of Candied Dragon Roll
      Nourishment (20 m):
      Food.png66% to steal life on critical.+70 precision+10 Experience from kills
      Consumable
      (solo/duo/trio/nab)


Usage[edit]

  • The skill rotation is rather simple:
  1. Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
  2. Signet of the Wild Signet of the Wild
    1Activation.png
    60Recharge.png
    Signet of the Wild
    Signet Passive: Grants health regeneration to you and your pet.
    Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
    Heal.pngSignet of the Wild: 62 Heal
    Signet of the Wild.pngEnlarged (8s): You deal 25% more damage and move faster.
    Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
    Damage.pngDamage Increase: 25%
    Book.pngMovement Speed Increase: 50%
    Duration.pngDuration: 8 seconds
  3. Quickening Zephyr Quickening Zephyr
    60Recharge.png
    Quickening Zephyr
    Survival. You and your pet gain quickness.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Superspeed.pngSuper Speed (6s): Movement speed is greatly increased.
    Stun-Break.pngBreaks stun
  4. Barrage Barrage
    Activation.png
    30Recharge.png
    Barrage
    Barrage the target area with a hail of arrows that cripple.
    Damage.png12Damage: 1,788
    Cripple.png12Cripple (1½s): -50% Movement Speed
    Radius.pngRadius: 360
    Range.pngRange: 1,500
  5. Rapid Fire Rapid Fire
    Activation.png
    10Recharge.png
    Rapid Fire
    Fire multiple arrows at your foe.
    Damage.png10Damage: 1400
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,500
  6. Weapon swap Weapon swap
  7. Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  8. Slash Slash
    ½Activation.png
    Slash
    Chain. Slash your foe.
    Damage.pngDamage: 146
    Range.pngRange: 130
    until
    Path of Scars Path of Scars
    ½Activation.png
    15Recharge.png
    Path of Scars
    Throw your axe so that it returns to you, striking foes each way.
    Damage.pngDamage: 295
    Radius.pngPull distance: 450
    Book.pngPierces
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
    is off cooldown.
  9. Goto #7 and repeat.
  • Do not swap back to longbow.
  • Consider disabling autoattack on sword to prevent being rooted in place and for better reactionary capabilities.
  • Frost Spirit Frost Spirit
    Activation.png
    20Recharge.png
    Frost Spirit
    Spirit. Summon a frost spirit that has a chance to grants bonus damage to nearby allies.
    Frost Spirit.pngFrost Spirit (6s): 75% chance to grant 10% bonus damage on hit
    Book.pngNumber of targets: 5
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
    has significant range to its buff. Try to place them out of reach to enemies but close enough for the damage boost to be in range.
  • Try using
    Hornet Sting Hornet Sting
    ½Activation.png
    8Recharge.png
    Hornet Sting
    Stab your foe, then evade backwards.
    Damage.pngDamage: 170
    Book.pngEvade: 0.5 seconds
    Range.pngRange: 130
    and
    Serpent's Strike Serpent's Strike
    1Activation.png
    15Recharge.png
    Serpent's Strike
    Do an evasive roll around your target, striking them and poison them.
    Damage.pngDamage: 284
    Poison.png2Poison (6s): 402 Damage, -33% Heal Effectiveness
    Book.pngEvade: ¾ seconds
    Range.pngRange: 130
    as your dodges in place of actual dodging. Be wary however, as these abilities must queue before the autoattack chain and is not instant-cast like a normal dodge.


Video Guides[edit]

  • YouTube:
    Brazil (DnT)'s guide
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