Information[edit]
Draft for theoretical build post-HoT release.
First Weapon Set
Dagger/Dagger
Utility
Elite
3
¾
Heartseeker
4
½
Death Blossom
3
¼
Dancing Dagger
6
½
Cloak and Dagger
1¼
15
Signet of Malice
Signet Passive: Heals when your attack.
Signet Active: Gain health.
Signet of Malice: 132
Healing: 3,275
60
Haste
1
30
Caltrops
½
30
Smoke Screen
1½
180
Thieves Guild
Deception. Call more thieves to support you in combat.
Number of Thieves: 2
Duration: 30 seconds
Second Weapon Set
AND
¼
Trick Shot
3
½
Cluster Bomb
4
¼
Disabling Shot
4
½
Choking Gas
6
Infiltrator's Arrow
Skill Variants[edit]
Weapon
- Shortbow should be used for stacking might/stealth, pulling targets, and stacking your Sigil of Corruption
Utilities
Use these skills if the situation demands it:
Hide in Shadows 1
30
Hide in Shadows
Withdraw 18
Withdraw
Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
Healing: 4,344
Evade: 0.75 seconds
Needle Trap ½
30
Needle Trap
Shadow Refuge ¼
60
Shadow Refuge
Blinding Powder 40
Blinding Powder
Shadowstep 50
Shadowstep
Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
Breaks stun
Range: 1,200
Dagger Storm 7½
90
Dagger Storm
Shadow Trap ½
45
Shadow Trap
Infiltrator's Signet 30
Infiltrator's Signet
Signet Passive: Regenerate one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Initiative Gain every 10 seconds: 1
Breaks stun
Range: 900
Scorpion Wire ½
20
Scorpion Wire
Signet of Shadows 30
Signet of Shadows
Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind foes near your target.
Blindness (5s): Next outgoing attack misses.
Radius: 240
Range: 1,200
Elites
Dagger Storm 7½
90
Dagger Storm
for stability, AoE damage or projectile reflection.
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Can't find such trait "Thief"! Please refer to our trait index
Trait Variants[edit]
Sundering Strikes Critical hits have a chance to cause vulnerability.
Chance on Critical Hit: 50%
Vulnerability (6s): 1% Incoming Damage
if your party needs more vuln
Flanking Strikes Increases damage when attacking a foe from behind or the side.
Damage Increase: 5%
if you have to save your endurance for dodging attacks
Power of Inertia Gain might whenever you dodge.
Might (15s): 30 Power, 30 Condition Damage
if your party isn't stacking full Might.
Master Trapper Reduces recharge on Traps.
Recharge Reduced: 20%
and
Corrosive Traps Traps apply vulnerability when triggered.
5Vulnerability (8s): 5% Incoming Damage
if your running
Needle Trap ½
30
Needle Trap
.
Thrill of the Crime instead of
Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative.
Trigger Chance: 7%
Initiative: 1
if your party isn't keeping Fury up.
Weapons[edit]
First Weapon Set
- Dagger
- Stats: Sinister (Condition Damage /Power/Precision)
Superior Sigil of Bursting Superior Sigil of Bursting Adds 6% to current condition damage.
Malign Infusion
- Dagger
- Stats: Sinister
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign Infusion
|
Second Weapon Set
- None
- Dagger
- Stats: Sinister
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign Infusion
|
- Shortbow
- Stats: Sinister
Superior Sigil of Corruption
Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Bursting
Superior Sigil of Bursting Adds 6% to current condition damage.
Malign Infusion
-
Sigil Variants[edit]
None
Equipment[edit]
Armor
- Stats: Sinister (Condition Damage/Power/Precision)
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
- Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
- Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
- Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
- Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
- Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion
|
Accessories
- Stats: Sinister
Malign Infusion
- Stats: Sinister
Malign Infusion
- Stats: Sinister
Versatile Malign Infusion
- Stats: Sinister
Malign Infusion
- Stats: Sinister
Versatile Malign Infusion
- Stats: Rabid (Condition Damage/Precision/Toughness)
Malign Infusion
|
Consumables
- ⇒
Rare Veggie Pizza
Rare Veggie Pizza Nourishment (30 m):
+100 Expertise+70 Condition Damage+10 Experience from kills Consumable
- ⇒
Toxic Focusing Crystal
Toxic Focusing Crystal Nourishment (30 m):
Gain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills Consumable
For a cheaper alternative:
- ⇒
Super Veggie Pizza
Super Veggie Pizza Nourishment (30 m):
+80 Expertise+60 Condition Damage+10 Experience from kills Consumable
- ⇒
Quality Tuning Crystal
Quality Tuning Crystal Nourishment (30 m):
Gain Condition Damage equal to 23% of your PrecisionGain Condition Damage equal to 5% of your Expertise+10% Experience from Kills Consumable
Rotation
- Lead in with
Thieves Guild 1½
180
Thieves Guild
Deception. Call more thieves to support you in combat.
Number of Thieves: 2
Duration: 30 seconds
, then
Haste 60
Haste
.
Death Blossom 4
½
Death Blossom
Steal 30
Steal
Shadowstep to your foe and steal from them.
Range: 1,200
Death Blossom 4
½
Death Blossom
Weapon swap
Death Blossom 4
½
Death Blossom
spam until you run out of initative.
- Once you've dumped your initative, continue to
Weapon swap, , and
Death Blossom 4
½
Death Blossom
while filling the time in-between with
Uncatchable and auto-attacks.
Notes
Weapon swap as often as possible to take advantage of
Superior Sigil of Geomancy 9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
and
Quick Pockets Gain initiative on swapping weapons while in combat.
Initiative: 3
- You can combo
Death Blossom 4
½
Death Blossom
with
Smoke Screen ½
30
Smoke Screen
to blind nearby foes.
- If you don't need
Smoke Screen ½
30
Smoke Screen
, you can replace it with
Needle Trap ½
30
Needle Trap
for more DPS.