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Scootts/Condition Thief - D/D D/D Shortbow

Information[edit]

Draft for theoretical build post-HoT release.

Build[edit]

First Weapon Set

Dagger/Dagger
Utility
Elite
Double Strike
Double Strike
Chain. Strike your foe twice.
Damage.png2Damage: 138
Book.pngNumber of Targets: 2
Range.pngRange: 130
Heartseeker
3Initiative.png
¾Activation.png
Heartseeker
Leap and strike your foe. The less health your target has, the more damage you cause.
Damage.pngAbove 50%: 244
Damage.pngBelow 50%: 365
Damage.pngBelow 25%: 487
Combo.pngCombo Finisher: Leap
Range.pngRange: 450
Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130
Signet of Malice
Activation.png
15Recharge.png
Signet of Malice
Signet Passive: Heals when your attack.
Signet Active: Gain health.
Heal.pngSignet of Malice: 132
Heal.pngHealing: 3,275
Haste
60Recharge.png
Haste
Trick. Gain quickness and fury.
Quickness.pngQuickness (6s): Skills and actions are 50% faster.
Fury.pngFury (6s): 20% Critical Chance
Stun-Break.pngBreaks stun
Caltrops
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleed.png2Bleeding (3s): 255 Damage
Cripple.pngCripple (10s): -50% Movement Speed
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Smoke Screen
½Activation.png
30Recharge.png
Smoke Screen
Deception. Create a smoke screen that blocks projectiles and blinds foes.
Blind.pngBlindness (1s): Next outgoing attack misses.
Duration.pngSmoke Screen Duration: 7 seconds
Combo.pngCombo Field: Smoke
Unblockable.pngUnblockable
Thieves Guild
Activation.png
180Recharge.png
Thieves Guild
Deception. Call more thieves to support you in combat.
Book.pngNumber of Thieves: 2
Duration.pngDuration: 30 seconds

Second Weapon Set

/Dagger
Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Dancing Dagger
3Initiative.png
¼Activation.png
Dancing Dagger
Throw a dagger that cripples nearby foes and returns to you.
Damage.pngDamage: 122
Cripple.pngCripple (3s): -50% Movement Speed
Book.pngNumber of Bounces: 3
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cloak and Dagger
6Initiative.png
½Activation.png
Cloak and Dagger
Stab your foe and vanish in stealth, leaving them vulnerable.
Damage.pngDamage: 444
Stealth.pngStealth (3s): Invisible to foes.
Vulnerability.png3Vulnerability (5s): 3% Incoming Damage
Range.pngRange: 130
Death Blossom Dancing Dagger Cloak and Dagger

AND

Shortbow
Trick Shot
¼Activation.png
Trick Shot
Bounce an arrow between multiple nearby foes.
Damage.pngDamage: 134
Book.pngNumber of Bounces: 2
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Cluster Bomb
3Initiative.png
½Activation.png
Cluster Bomb
Fire a cluster bomb at the target area. Detonate in midair for multiple explosions.
Damage.pngLarge Explosion: 353
Bleed.pngBleeding (4s): 170 Damage
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 900
Disabling Shot
4Initiative.png
¼Activation.png
Disabling Shot
Do an evasive leap away from your foe while firing a crippling shot.
Damage.pngDamage: 122
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngEvade: 0.5 seconds
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Choking Gas
4Initiative.png
½Activation.png
Choking Gas
Fire an arrow that fills the target area with a poisonous cloud.
Damage.pngDamage: 71
Poison.pngPoison (2s): 67 Damage, -33% Heal Effectiveness
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngField Duration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 900
Unblockable.pngUnblockable
Infiltrator's Arrow
6Initiative.png
Infiltrator's Arrow
Fire an arrow and shadowstep to the target area, blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 3
Radius.pngRadius: 120
Range.pngRange: 900

Skill Variants[edit]

Weapon

Shortbow should be used for stacking might/stealth, pulling targets, and stacking your Sigil of Corruption

Utilities

Use these skills if the situation demands it:

  • Hide in Shadows Hide in Shadows
    1Activation.png
    30Recharge.png
    Hide in Shadows
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison and bleeding.
    Heal.pngHealing: 5,240
    Stealth.pngStealth (3s): Invisible to foes.
    Regeneration.pngRegen (4s): 520 Heal
  • Withdraw Withdraw
    18Recharge.png
    Withdraw
    Trick. Roll backward while healing and evade attacks. Cures immobilization, chill, and crippling.
    Heal.pngHealing: 4,344
    Book.pngEvade: 0.75 seconds
  • Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
  • Shadow Refuge Shadow Refuge
    ¼Activation.png
    60Recharge.png
    Shadow Refuge
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Heal.pngHealing: 1,775
    Stealth.pngStealth (3s): Invisible to foes.
    Book.pngPulses: 5
    Duration.pngDuration: 4 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Dark
    Range.pngRange: 600
  • Blinding Powder Blinding Powder
    40Recharge.png
    Blinding Powder
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Stealth.pngStealth (3s): Invisible to foes.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngSmoke Bomb Radius: 240
    Combo.pngCombo Finisher: Blast
  • Shadowstep Shadowstep
    50Recharge.png
    Shadowstep
    Deception. Shadowstep to target area. Becomes Shadow Return which returns you to your starting area and cures three conditions.
    Stun-Break.pngBreaks stun
    Range.pngRange: 1,200
  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
  • Shadow Trap Shadow Trap
    ½Activation.png
    45Recharge.png
    Shadow Trap
    Trap. Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
    Duration.pngDuration: 120 seconds
    Range.pngRange: 1,0000
    Unblockable.pngUnblockable
  • Infiltrator's Signet Infiltrator's Signet
    30Recharge.png
    Infiltrator's Signet
    Signet Passive: Regenerate one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Book.pngInitiative Gain every 10 seconds: 1
    Stun-Break.pngBreaks stun
    Range.pngRange: 900
  • Scorpion Wire Scorpion Wire
    ½Activation.png
    20Recharge.png
    Scorpion Wire
    Trick. Throw a scorpion wire and pull your foe to you.
    Damage.pngDamage: 122
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 1,200
  • Signet of Shadows Signet of Shadows
    30Recharge.png
    Signet of Shadows
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind foes near your target.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Radius.pngRadius: 240
    Range.pngRange: 1,200

Elites

  • Dagger Storm Dagger Storm
    Activation.png
    90Recharge.png
    Dagger Storm
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage.pngDamage: 266
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Bleed.pngBleeding (5s): 110 Damage
    Cripple.pngCripple (2s): -50% Movement Speed
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDagger Storm Duration: 8 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 900
    for stability, AoE damage or projectile reflection.


Traits[edit]

AdeptMasterGrandmaster

Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index Can't find such trait "Thief"! Please refer to our trait index

Trait Variants[edit]

  • Sundering Strikes Sundering Strikes
    Sundering Strikes
    Critical hits have a chance to cause vulnerability.
    Book.pngChance on Critical Hit: 50%
    Vulnerability.pngVulnerability (6s): 1% Incoming Damage
    if your party needs more vuln
  • Flanking Strikes Flanking Strikes
    Flanking Strikes
    Increases damage when attacking a foe from behind or the side.
    Damage.pngDamage Increase: 5%
    if you have to save your endurance for dodging attacks
  • Power of Inertia Power of Inertia
    Power of Inertia
    Gain might whenever you dodge.
    Might.pngMight (15s): 30 Power, 30 Condition Damage
    if your party isn't stacking full Might.
  • Master Trapper Master Trapper
    Master Trapper
    Reduces recharge on Traps.
    Book.pngRecharge Reduced: 20%
    and
    Corrosive Traps Corrosive Traps
    Corrosive Traps
    Traps apply vulnerability when triggered.
    Vulnerability.png5Vulnerability (8s): 5% Incoming Damage
    if your running
    Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
    .
  • Thrill of the Crime Thrill of the Crime
    Thrill of the Crime
    When you Steal, you and all allies gain fury, might, and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    Radius.pngRadius: 360
    instead of
    Initial Strike Initial Strike
    Initial Strike
    Attacks with the first weapon-skill slot have a chance to regain initiative.
    Book.pngTrigger Chance: 7%
    Book.pngInitiative: 1
    if your party isn't keeping Fury up.


Weapons[edit]

First Weapon Set
  • Main Hand
Dagger
Stats: Sinister (Condition Damage /Power/Precision)
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Malign Infusion Malign Infusion
  • Main Hand
Dagger
Stats: Sinister
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign Infusion Malign Infusion
Second Weapon Set
  • Main Hand
None



  • Off Hand
Dagger
Stats: Sinister
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Malign Infusion Malign Infusion


  • Main Hand
Shortbow
Stats: Sinister
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Bursting Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Malign Infusion Malign Infusion


Sigil Variants[edit]

None


Equipment[edit]

Armor
  • Head
Stats: Sinister (Condition Damage/Power/Precision)
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Shoulders
Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Chest
Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Hands
Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Legs
Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
  • Feet
Stats: Sinister
Superior Rune of the Krait Superior Rune of the Krait
Superior Rune of the Krait.pngSuperior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
Versatile Malign Infusion Versatile Malign Infusion
Accessories
  • Amulet
Stats: Sinister
Malign Infusion Malign Infusion
  • Ring 1
Stats: Sinister
Malign Infusion Malign Infusion
  • Ring 2
Stats: Sinister
Versatile Malign Infusion Versatile Malign Infusion
  • Earring 1
Stats: Sinister
Malign Infusion Malign Infusion
  • Earring 2
Stats: Sinister
Versatile Malign Infusion Versatile Malign Infusion
  • Back
Stats: Rabid (Condition Damage/Precision/Toughness)
Malign Infusion Malign Infusion

Consumables

Rare Veggie Pizza Rare Veggie Pizza
Rare Veggie Pizza.pngRare Veggie Pizza
Nourishment (30 m):
Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
Consumable
Toxic Focusing Crystal Toxic Focusing Crystal
Toxic Focusing Crystal.pngToxic Focusing Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
Consumable


For a cheaper alternative:

Super Veggie Pizza Super Veggie Pizza
Super Veggie Pizza.pngSuper Veggie Pizza
Nourishment (30 m):
Food.png+80 Expertise+60 Condition Damage+10 Experience from kills
Consumable
Quality Tuning Crystal Quality Tuning Crystal
Quality Tuning Crystal.pngQuality Tuning Crystal
Nourishment (30 m):
Potion.pngGain Condition Damage equal to 23% of your PrecisionGain Condition Damage equal to 5% of your Expertise+10% Experience from Kills
Consumable


Usage[edit]

Rotation

  1. Lead in with
    Thieves Guild Thieves Guild
    Activation.png
    180Recharge.png
    Thieves Guild
    Deception. Call more thieves to support you in combat.
    Book.pngNumber of Thieves: 2
    Duration.pngDuration: 30 seconds
    ,
    Caltrops Caltrops
    1Activation.png
    30Recharge.png
    Caltrops
    Trick. Scatter caltrops that bleed and cripple foes.
    Bleed.png2Bleeding (3s): 255 Damage
    Cripple.pngCripple (10s): -50% Movement Speed
    Duration.pngCaltrops Duration: 10 seconds
    Radius.pngRadius: 240
    Unblockable.pngUnblockable
    then
    Haste Haste
    60Recharge.png
    Haste
    Trick. Gain quickness and fury.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Fury.pngFury (6s): 20% Critical Chance
    Stun-Break.pngBreaks stun
    .
  2. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  3. Steal Steal
    30Recharge.png
    Steal
    Shadowstep to your foe and steal from them.
    Range.pngRange: 1,200
  4. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
  5. Weapon swap Weapon swap
  6. Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    spam until you run out of initative.
Once you've dumped your initative, continue to Weapon swap Weapon swap,
Caltrops Caltrops
1Activation.png
30Recharge.png
Caltrops
Trick. Scatter caltrops that bleed and cripple foes.
Bleed.png2Bleeding (3s): 255 Damage
Cripple.pngCripple (10s): -50% Movement Speed
Duration.pngCaltrops Duration: 10 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
, and
Death Blossom Death Blossom
4Initiative.png
½Activation.png
Death Blossom
Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
Damage.png3Damage: 147
Bleed.png3Bleeding (10s): 1,275 Damage
Book.pngEvade: 0.25 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
while filling the time in-between with
Uncatchable Uncatchable
Uncatchable
Leave behind Caltrops when you dodge. Caltrops bleed and cripple foes.
Bleed.pngBleeding (4s): 170 Damage
Cripple.pngCripple (5s): -50% Movement Speed
Radius.pngRadius: 90
and auto-attacks.


Notes

  • Weapon swap Weapon swap as often as possible to take advantage of
    Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
    and
    Quick Pockets Quick Pockets
    Quick Pockets
    Gain initiative on swapping weapons while in combat.
    Book.pngInitiative: 3
  • You can combo
    Death Blossom Death Blossom
    4Initiative.png
    ½Activation.png
    Death Blossom
    Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding.
    Damage.png3Damage: 147
    Bleed.png3Bleeding (10s): 1,275 Damage
    Book.pngEvade: 0.25 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    with
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    to blind nearby foes.
  • If you don't need
    Smoke Screen Smoke Screen
    ½Activation.png
    30Recharge.png
    Smoke Screen
    Deception. Create a smoke screen that blocks projectiles and blinds foes.
    Blind.pngBlindness (1s): Next outgoing attack misses.
    Duration.pngSmoke Screen Duration: 7 seconds
    Combo.pngCombo Field: Smoke
    Unblockable.pngUnblockable
    , you can replace it with
    Needle Trap Needle Trap
    ½Activation.png
    30Recharge.png
    Needle Trap
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Immobilize.pngImmobilize (3s): Unable to move.
    Poison.pngPoison (10s): 335 Damage, -33% Heal Effectiveness
    Bleed.png3Bleeding (10s): 660 Damage
    Unblockable.pngUnblockable
    for more DPS.
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