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SevvieRose/Build:Celestial Pyro Engi


Overview[edit]

A brief summary to explain the build's role, playstyle, effectiveness, etc.

Skill Bar[edit]

Weapon Set

Rifle
Utility
Elite
Hip Shot
¾Activation.png
Hip Shot
Deliver a quick rifle shot from the hip that pierces targets.
Damage.pngDamage: 158
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200
Net Shot
10Recharge.png
Net Shot
Immobilize foes with a net shot.
Immobilize.pngImmobilize (2s): Unable to move.
Range.pngRange: 1,200
Blunderbuss
½Activation.png
10Recharge.png
Blunderbuss
Fire a cloud of shrapnel that causes more damage the closer you are to foes.
Damage.pngDamage at 0-250 Range: 390
Damage.pngDamage at 250-400 Range: 341
Damage.pngDamage at 400-550 Range: 292
Damage.pngDamage at 550-700 Range: 244
Bleed.png4Bleeding at Range 0-250 (4s): 680 Damage
Bleed.png3Bleeding at Range 250-400 (4s): 510 Damage
Bleed.png2Bleeding at Range 400-550 (4s): 340 Damage
Bleed.pngBleeding at Range 550-700 (4s): 170 Damage
Range.pngRange: 700
Overcharged Shot
15Recharge.png
Overcharged Shot
Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
Damage.pngDamage: 244
Launch.pngFoe Launch Distance: 450
Knockback.pngSelf Knockback Distance: 300
Range.pngRange: 600
Jump Shot
1Activation.png
20Recharge.png
Jump Shot
Blast the ground, damaging nearby foes and leaping to your target.
Damage.pngLeap Damage: 219
Damage.pngLanding Damage: 438
Vulnerability.png3Vulnerability (7s): 3% Incoming Damage
Radius.pngRadius: 240
Combo.pngCombo Finisher: Leap
Range.pngRange: 800
Elixir H
1Activation.png
25Recharge.png
Elixir H
Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
Heal.pngHealing: 5,560
Protection.pngProtection (5s): -33% Incoming Damage
Regeneration.pngRegen (10s): 1,300 Heal
Swiftness.pngSwiftness (10s): 33% Movement Speed
Elixir S
60Recharge.png
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Duration.pngDuration: 3 seconds
Book.pngPrevents Capture-Point Contribution
Stun-Break.pngBreaks stun
Elixir B
½Activation.png
40Recharge.png
Elixir B
Elixir. Drink Elixir B to gain fury, might, retaliation and swiftness.
Fury.pngFury (10s): 20% Critical Chance
Might.pngMight (30s): 30 Power, 30 Condition Damage
Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
Swiftness.pngSwiftness (10s): 33% Movement Speed
Flamethrower
Flamethrower
Weapon Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Elite Mortar Kit
Elite Mortar Kit
Weapon kit. Equip a mortar kit.
Flamethrower
Flame Jet
Activation.png
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Damage.png10Damage: 800
Burn.pngBurning (2s): 262 Damage
Book.pngAttacks per Second: 5
Range.pngRange: 425
Flame Blast
½Activation.png
6Recharge.png
Flame Blast
Fire a napalm ball that rolls through foes and explodes.
Damage.pngDamage: 247
Book.pngNumber of Targets: 5
Range.pngRange: 600
Air Blast
½Activation.png
15Recharge.png
Air Blast
Push back foes and projectiles with a hot air blast.
Knockback.pngKnockback: 400
Book.pngNumber of Targets: 5
Duration.pngExtends Burning Duration: 2 seconds
Range.pngRange: 300
Napalm
30Recharge.png
Napalm
Burn foes with a wall of napalm at the target location.
Damage.pngDamage: 36
Burn.pngBurning per Pulse (2½s): 262 Damage
Duration.pngDuration: 10 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 600
Smoke Vent
20Recharge.png
Smoke Vent
Vent smoke from your flamethrower blinding nearby foes.
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Elite Mortar Kit
Mortar Shot
½Activation.png
Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Damage.pngDamage: 284
Book.pngNumber of Targets: 5
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,500
Poison Gas Shell
½Activation.png
12Recharge.png
Poison Gas Shell
Launch a mortar round that spreads poisonous gas in an area.
Damage.pngDamage: 226
Poison.pngPoison (2½s): 67 damage, -33% Healing Effectiveness
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Poison
Range.pngRange: 1,500
Endothermic Shell
½Activation.png
20Recharge.png
Endothermic Shell
Launch a mortar round that chills foes in the target area.
Damage.pngDamage: 226
Chill.pngChill (1s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Ice
Range.pngRange: 1,500
Flash Shell
½Activation.png
25Recharge.png
Flash Shell
Launch a phosphorous mortar round that burns brightly at impact point.
Damage.pngDamage: 226
Blind.pngBlind (5s): Next Outgoing attack misses.
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Light
Range.pngRange: 1,500
Elixir Shell
½Activation.png
30Recharge.png
Elixir Shell
Elixir. Launch a mortar round that heals allies the target area.
Heal.pngHealing: 370
Book.pngNumber of targets: 5
Duration.pngDuration: 4 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Combo.pngCombo Field: Water
Range.pngRange: 1,500

Bagged Weapon Set

Pistol/Shield
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds

Slot Changes[edit]

  • Slot
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    and overcharge it to blast into the water field it produces, for group healing over solo healing.

Specializations[edit]

Firearms
Sharpshooter
Engineer-minor-trait.pngSharpshooter
Your critical hits have a 33% chance to cause 4s of bleeding.
Specialization line.png
Chemical Rounds
Trait I.pngChemical Rounds
Your pistol skills have 50% increased condition duration
Heavy Armor Exploit
Trait II.pngHeavy Armor Exploit
Your critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability
High Caliber
Trait III.pngHigh Caliber
You have a 10% increased chance to critically strike nearby foes
Specialization line.png
Hematic Focus
Engineer-minor-trait.pngHematic Focus
You have a 10% increased chance to critically strike foes affected by bleeding
Specialization line.png
Pinpoint Distribution
Trait IV.pngPinpoint Distribution
You gain 10% of your precision attribute as condition damage
Skilled Marksman
Trait V.pngSkilled Marksman
You attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster
No Scope
Trait VI.pngNo Scope
Your critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown
Specialization line.png
Serrated Steel
Engineer-minor-trait.pngSerrated Steel
Bleeding you apply lasts 33% longer
Specialization line.png
Juggernaut
Trait VII.pngJuggernaut
Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower
Modified Ammunition
Trait VIII.pngModified Ammunition
Deal 2% additional damage per condition on your foe
Incendiary Powder
Trait IX.pngIncendiary Powder
Your critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown
Alchemy
Hidden Flask
Engineer-minor-trait.pngHidden Flask
Drink an elixir B when struck while below 75% health
Specialization line.png
Invigorating Speed
Trait I.pngInvigorating Speed
When you gain swiftness you also gain 6s of vigor. This trait has a 5 second internal cooldown.
Protection Injection
Trait II.pngProtection Injection
Gain 3s of protection when you are disabled. This trait has a 5 second internal cooldown
Health Insurance
Trait III.pngHealth Insurance
While using Med Kit your outgoing healing to others is increased by 15%.
Specialization line.png
Transmute
Engineer-minor-trait.pngTransmute
Incoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown
Specialization line.png
Inversion Enzyme
Trait IV.pngInversion Enzyme
Elixir Gun abilities which remove conditions now convert them into boons instead
Self-regulating Defenses
Trait V.pngSelf-regulating Defenses
When struck below 25% health you consume an Elixir S
Backpack Regenerator
Trait VI.pngBackpack Regenerator
While using a kit you passively recover health
Specialization line.png
Alchemical Tinctures
Engineer-minor-trait.pngAlchemical Tinctures
Elixirs remove a condition from affected allies. Boons you apply last 20% longer
Specialization line.png
HGH
Trait VII.pngHGH
Elixirs grant 2 stacks of might for 20s and their other effect durations are increased by 20%
Stimulant Supplier
Trait VIII.pngStimulant Supplier
Drop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown
Iron Blooded
Trait IX.pngIron Blooded
Incoming damage is reduced by 2% for every boon on you
Inventions
Cleansing Synergy
Engineer-minor-trait.pngCleansing Synergy
When you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown
Specialization line.png
Over Shield
Trait I.pngOver Shield
Shield skills recharge 20% faster and grant 4s of protection to nearby allies
Automated Medical Response
Trait II.pngAutomated Medical Response
All heal skills recharge when struck while you are below the health threshold
Autodefense Bomb Dispenser
Trait III.pngAutodefense Bomb Dispenser
Drop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown
Specialization line.png
Heal Resonator
Engineer-minor-trait.pngHeal Resonator
When you use a healing skill you grant 6s of regeneration to nearby allies
Specialization line.png
Experimental Turrets
Trait IV.pngExperimental Turrets
Turrets apply boons to allies around them every 10 seconds
Soothing Detonation
Trait V.pngSoothing Detonation
When you combo a blast finisher nearby allies are healed
Mecha Legs
Trait VI.pngMecha Legs
Your movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%
Specialization line.png
Energy Amplifier
Engineer-minor-trait.pngEnergy Amplifier
While under the effects of regeneration you gain up to 250 Healing power
Specialization line.png
Advanced Turrets
Trait VII.pngAdvanced Turrets
Turrets receive 33% less damage. Turrets reflect missiles for 4s after created.
Bunker Down
Trait VIII.pngBunker Down
When you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
Medical Dispersion Field
Trait IX.pngMedical Dispersion Field
You heal nearby allies for 12% of whatever you are healed for

Variants

Tools
Optimized Activation
Engineer-minor-trait.pngOptimized Activation
Using a toolbelt skill grants 2s of vigor
Specialization line.png
Static Discharge
Trait I.pngStatic Discharge
Discharge a bolt of lightning when you activate a toolbelt skill
Reactive Lenses
Trait II.pngReactive Lenses
When blinded or disabled you activate utility goggles
Power Wrench
Trait III.pngPower Wrench
Tool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective
Specialization line.png
Mechanized Deployment
Engineer-minor-trait.pngMechanized Deployment
Your toolbelt skills recharge 15% faster
Specialization line.png
Streamlined Kits
Trait IV.pngStreamlined Kits
Equipping a kit creates and attack or spell and grants you 10s of swiftness. This trait has a 20 second internal cooldown
Lock On
Trait V.pngLock On
Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown
Takedown Round
Trait VI.pngTakedown Round
Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown
Specialization line.png
Excessive Energy
Engineer-minor-trait.pngExcessive Energy
Deal 10% more damage while your endurance is above 90%
Specialization line.png
Kinetic Charge
Trait VII.pngKinetic Charge
After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown
Adrenal Implant
Trait VIII.pngAdrenal Implant
Endurance regeneration is increased by 50%
Gadgeteer
Trait IX.pngGadgeteer
Gain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster

Equipment[edit]

Main Set

Rifle.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Battle
9Recharge.png
Superior Sigil of Battle.pngSuperior Sigil of Battle
Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Celestial Amulet
Celestial Amulet.pngCelestial Amulet
+460 Power +460 Precision +460 Toughness +460 Vitality +460 Ferocity +460 Healing Power +460 Condition Damage

Bagged Set

Pistol.png
Shield.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
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