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TheShyGuyTheory

In-Game Info[edit]

Current Characters
Class Name
Thief Icon Color.png Thief Jaq Blightfury
Thief Icon Color.png Thief Rexar Swiftblade
Guardian Icon Color.png Guardian Lorna Blightsteel
Engineer Icon Color.png Engineer Technical State
Necromancer Icon Color.png Necromancer Decaying Fate
Elementalist Icon Color.png Elementalist Fires Empower
Elementalist Icon Color.png Elementalist Lionel Icehearth
Mesmer Icon Color.png Mesmer The Eternum One
Ranger Icon Color.png Ranger The Voice is Coming
Warrior Icon Color.png Warrior Aetherial Light
Revenant Icon Color.png Revenant Faded Revenant

Template Testing and Editing[edit]

  • All damage modifiers are taken from a fully striped character that has no additional power or any other stats, damage will higher (or the same) on actual builds.
Staff
Utility
Elite
Staff Strike
½Activation.png
Staff Strike
Strike your enemies with your staff.
Damage.pngDamage: 303
Book.pngNumber of Targets: 3
Range.pngRange: 130
Weakening Charge
3Initiative.png
½Activation.png
Weakening Charge
Deliver multiple strikes, weakening foes.
Damage.pngDamage (3x): 846
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 3
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Debilitating Arc
4Initiative.png
Debilitating Arc
Strike enemies in front of you and roll backward, breaking immobilizing effects.
Damage.pngDamage: 404
Cripple.pngCrippled (6s): -50% Movement Speed
Immobilize.pngCondition Removed
Book.pngEvade: ½ seconds
Book.pngNumber of Targets: 3
Book.pngDistance: 400
Book.pngEvade: ½ seconds
Dust Strike
4Initiative.png
¼Activation.png
Dust Strike
Sweep the ground, blinding enemies in front of you.
Damage.pngDamage: 242
Blind.pngBlind (5s): Next outgoing attack misses.
Book.pngNumber of Impacts: 3
Book.pngNumber of Targets: 3
Range.pngRange: 600
Vault
5Initiative.png
¾Activation.png
Vault
Leap toward your destination, damaging foes upon impact.
Damage.pngDamage: 908
Book.pngNumber of Targets: 5
Radius.pngRadius: 180
Book.pngEvade: ½ seconds
Combo.pngCombo Finisher: Leap
Range.pngRange: 600
Channeled Vigor
¾Activation.png
20Recharge.png
Channeled Vigor
Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
Heal.pngHeal if Endurance is Full: 7,320
Heal.pngHealing: 5,520
Book.pngEndurance Gained: 25
Book.pngPulses: 3
Fist Flurry
1Activation.png
20Recharge.png
Fist Flurry
Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
Damage.pngDamage (5x): 995
Vulnerability.pngVulnerability (5x): 1% Incoming Damage, 1% Incoming Condition Damage
Palm-Strike.pngPalm Strike (5s): You can use Palm Strike
Range.pngRange: 130
Impairing Daggers
25Recharge.png
Impairing Daggers
Physical. Fling multiple immobilizing daggers at a single enemy.
Damage.pngDamage (3x): 597
Poison.png3Poison (8s): 1,149 Damage, -33% Heal Effectiveness
Slow.pngSlow (4s): Skills and actions are slower.
Immobilize.pngImmobilize (2s): Unable to move.
Combo.pngPhysical Projectile
Range.pngRange: 900
Bandit's Defense
Activation.png
15Recharge.png
Bandit's Defense
Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
Duration.pngDuration: 1½ seconds
Stun-Break.pngBreaks Stun
Impact Strike
½Activation.png
40Recharge.png
Impact Strike
Physical. Strike your enemy and stun them.
Damage.pngDamage: 199
Daze.pngDaze: 2 seconds
Range.pngRange: 300
Daredevil
Enforcer Training
Thief-minor-trait.pngEnforcer Training
Gain access to the physical skill category and staff weapon type. Your maximum endurance threshold is increased.
Specialization line.png
Havoc Mastery
Trait I.pngHavoc Mastery
Deal increased damage to enemies within the range threshold.
Weakening Strikes
Trait II.pngWeakening Strikes
Cause weakness to enemies you critically hit.
Brawler’s Tenacity
Trait III.pngBrawler’s Tenacity
Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.
Specialization line.png
Driven Fortitude
Thief-minor-trait.pngDriven Fortitude
Gain health when you successfully evade an attack
Specialization line.png
Staff Master
Trait IV.pngStaff Master
While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Escapist’s Absolution
Trait V.pngEscapist’s Absolution
Remove a condition whenever you evade an attack.
Impacting Disruption
Trait VI.pngImpacting Disruption
Enemies that you interrupt suffer a pulmonary impact.
Specialization line.png
Endurance Thief
Thief-minor-trait.pngEndurance Thief
Gain endurance when you successfully steal from an enemy.
Specialization line.png
Lotus Training
Trait VII.pngLotus Training
Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies.
Unhindered Combatant
Trait VIII.pngUnhindered Combatant
Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge.
Bounding Dodger
Trait IX.pngBounding Dodger
Your dodge ability is replaced by Bound, dealing damage to the area after you evade.

Testing for functionality

  • Staff Skill 1 )
    Staff Strike Staff Strike
    ½Activation.png
    Staff Strike
    Strike your enemies with your staff.
    Damage.pngDamage: 303
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    Staff Bash Staff Bash
    ½Activation.png
    Staff Bash
    Swing your staff a second time, striking multiple foes.
    Damage.pngDamage: 303
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    Punishing Strikes Punishing Strikes
    1Activation.png
    Punishing Strikes
    Whirl your staff around, striking nearby enemies.
    Damage.pngDamage (4x): 712
    Vulnerability.png4Vulnerability (8s): 4% Incoming Damage, 4% Incoming Condition Damage
    Book.pngNumber of Targets: 3
    Book.pngReflect Missiles
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 130
    -
    Hook Strike Hook Strike
    ¾Activation.png
    Hook Strike
    Attack your foes with stealth, knocking enemies down.
    Damage.pngDamage: 262
    Knockdown.pngKnockdown: 2s
    Range.pngRange: 130
    (Stealth Attack)
  • Distracting Daggers Distracting Daggers
    ½Activation.png
    25Recharge.png
    Distracting Daggers
    Physical. Equip daggers that can be thrown to interrupt enemies and increase the cooldown of abilities interrupted.
    Book.pngNumber of Casts: 3
    Duration.pngActive Duration: 15 seconds
    Distracting Dagger Distracting Dagger
    Distracting Dagger
    Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
    Damage.pngDamage: 146
    Daze.pngDaze: ¼ seconds
    Book.pngSkill cooldown increase: 10 seconds
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  • Fist Flurry Fist Flurry
    1Activation.png
    20Recharge.png
    Fist Flurry
    Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
    Damage.pngDamage (5x): 995
    Vulnerability.pngVulnerability (5x): 1% Incoming Damage, 1% Incoming Condition Damage
    Palm-Strike.pngPalm Strike (5s): You can use Palm Strike
    Range.pngRange: 130
    Palm Strike Palm Strike
    0.5Activation.png
    Palm Strike
    Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
    Damage.pngDamage: 465
    Damage.pngSecondary Damage: 872
    Palm-Strike.pngPulmonary Impact (2s): Explosively damaging attack.
    Stun.pngStun: 2 seconds
    Range.pngRange: 130
  • Impact Strike Impact Strike
    ½Activation.png
    40Recharge.png
    Impact Strike
    Physical. Strike your enemy and stun them.
    Damage.pngDamage: 199
    Daze.pngDaze: 2 seconds
    Range.pngRange: 300
    Uppercut Uppercut
    Uppercut
    Physical. Deal a heavy blow with your fist, sending enemies flying.
    Damage.pngDamage: 598
    Launch.pngLaunch: 0
    Range.pngRange: 130
    Finishing Blow Finishing Blow
    Activation.png
    Finishing Blow
    Physical. Deal a downward strike on your foe. Downed enemies struck with this ability are finished.
    Damage.pngDamage: 532
    Range.pngRange: 300
  • Impaling Lotus Impaling Lotus
    Impaling Lotus
    Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
    Damage.pngDamage: 50
    Bleed.pngBleeding (10s): 220 Damage
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Cripple.pngCrippled (3s): -50% Movement Speed
    Book.pngNumber of Impacts: 3
    Book.pngNumber of Targets: 3
    Radius.pngMissile Radius: 600
    Book.pngDistance Traveled: 300
    Book.pngCombat Only
    Book.pngEvade: ¾ seconds
    Combo.pngCombo Finisher: Whirl
  • Bound Bound
    Bound
    Leap into an area, and deliver a massive blow to enemies.
    Damage.pngDamage: 465
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Book.pngDistance Traveled): 300
    Book.pngEvade: ¾s
    Combo.pngCombo Finisher: Leap
  • Dash Dash
    Dash
    Remove conditions and gain swiftness, then rush forward and evade attacks.
    Swiftness.pngSwiftness (8s): 33% Movement Speed
    Cripple.pngCondition Removed
    Chill.pngCondition Removed
    Book.pngEvade: ¾ seconds
    Book.pngDistance Traveled: 360

Quick Links[edit]

Quick links for me to edit final cool downs and initiative cost etc as updates are implemented into the game.

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