Overview[edit]
This build is designed to sit between the current Macebow metabuild and the ragezerker build; it has more damage but less defense compared to macebow, however less damage but more defense than ragezerker.
Skillbar[edit]
Axe/ShieldHealingUtilityElite
Specializations[edit]
Variants

Cleansing Ire
Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Adrenaline: 1 - When facing heavy condition teams. This change should go paired with changing
Outrage 10
Outrage
Rage. Break out of stun and gain adrenaline for each foe near you.
to
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
Equipment[edit]
5
Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
2
Superior Sigil of Frailty 50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
9
Superior Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Variants[edit]
Superior Rune of the Krait
Superior Rune of the Krait (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
- If your team provides plenty of stability, since the 6th bonus currently does not work on self stun.
WIP
Counters[edit]
WIP