This build is designed to sit between the current Macebow metabuild and the ragezerker build; it has more damage but less defense compared to macebow, however less damage but more defense than ragezerker.
- When facing heavy condition teams. This change should go paired with changing
Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Adrenaline: 1 to Outrage 10
. Break out of stun and gain adrenaline for each foe near you.
Endure Pain 60
. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds Breaks stun
5 Superior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
2 Superior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
9 Superior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
9 Superior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
- If your team provides plenty of stability, since the 6th bonus currently does not work on self stun. Superior Rune of the Krait
Superior Rune of the Krait
(1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)