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The V

Overview[edit]

This build is designed to sit between the current Macebow metabuild and the ragezerker build; it has more damage but less defense compared to macebow, however less damage but more defense than ragezerker.

Skillbar[edit]

Axe/ShieldHealingUtilityElite
Longbow

Specializations[edit]



Variants

  • Cleansing Ire
    Cleansing Ire.pngCleansing Ire
    Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
    Adrenaline.pngAdrenaline: 1
    - When facing heavy condition teams. This change should go paired with changing
    Outrage Outrage
    10Recharge.png
    Outrage
    Rage. Break out of stun and gain adrenaline for each foe near you.
    to
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun

Equipment[edit]

Axe.png
Shield.png
I.png
Superior Sigil of Torment
5Recharge.png
Superior Sigil of Torment.pngSuperior Sigil of Torment
50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
I.png
Longbow.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png

Variants[edit]

  • Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    - If your team provides plenty of stability, since the 6th bonus currently does not work on self stun.

Usage[edit]

WIP

Counters[edit]

WIP

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