Vary

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This build is unrated.

Focused on: Direct damageKitingActive defenseSustain.

Designed for:

Expansions required:

GW2 Heart of Thorns logo.png

Overview[edit]

A Tempest build for mostly all open world content. This build focuses around kiting, boon support and mid-range combat using the scepters offensive skills and .

Skill Bar[edit]

Scepter/WarhornHealingUtilityElite

Specializations[edit]



Variants

  • - also comes in handy for blocks and additional damage


Equipment[edit]

As for other open world content exotic gear will do the job. But if you're already having ascended celestial oder berserker gear from doing raids or fractals even better. Instead of ascended gear, a more tanky variant using soldier's armor is also possible.

Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of Durability
18x
Mighty +5 Agony Infusion


How to[edit]

General[edit]

The main source of damage is paired with and . Also when switching from to , and are great AOE spams.


Damage[edit]

  • Enter the fight with Can't find such skill "Arcane shield"! Please refer to our skill index. for the blocks and the damage from .
  • While overloading spam and since it will not interrrupt the cast, delives some additional damage and blinds your target.
  • After completing the overload, switch to set up the fire field with (optimally directly onto your foes) and blast it with and . Before you switch to quickly use to gain even more might.
  • In blast the fire field with and gain some toughness using Can't find such skill "Rock Baririer"! Please refer to our skill index. before switching back to which should be ready for long time due to .
  • If Healing is needed try to use it blasting your fire field for additional might.


Defense[edit]

  • The best defense in this build comes from constant movement. Since most of your Damage skills are aoe based like or can be casted behind yourself like and , the running won't decrease your damage.
  • Constantly overloading the air attunement also constributes to your defensive capacities since it always triggers and Can't find such trait "Harmoneous Conduit"! Please refer to our trait index.
  • When fighting against range damage-based foes try to stick to them to hit them in mid-range combat. Optionally you can also blind them using the skills from and .

Sustain[edit]

  • Since this build doesn't provide constant regeneration through rregeneration or sometimes a heal up via is neccesary.
  • should only be used if conditions are a serious problem or if the rest of the water skills haven't provided enough healing so far.

Weaknesses[edit]

  • The only real weakness of the build is breaking CC bars in the personal story or at bigger bosses. Your only usefull skills to use are from the air elemental, and .