ADVERTISEMENT

ShoodaW

Welcome to MetaBattle[edit]

Hey ShoodaW!

First Steps:

  • Be sure to check out the tutorial. Submitting the first edit/create with any external links results in an automatic ban. Instructions are in the tutorial under "creating an article").
  • Sign your comments on Discussion pages with 4 tildes ("~~~~") or use the "signature" button found on the toolbar. It will automatically convert this into a timestamp with your name. (You can indent paragraphs/replies with the ":" colon character).
  • If you have any questions feel free to respond here or add a new topic on the community portal.
  • All users are encouraged to submit valid ratings for builds in testing, good, great, and meta.

Common Mistakes:

  • Try to make a build that has purpose. Explain it's specific purpose and why it's better than other builds. If it's not, re-consider whether it should be written.
  • Make sure the build you want to write is significantly different than other builds already posted. Otherwise leave a comment with the proposed changes on the already existing build's page!

Thanks for joining and welcome to the MetaBattle team!

Engineer - Double Kit Condition Damage[edit]

Information[edit]

Not so Common condition Engineer build for PvP and WvW, this build provides good swiftness and ~50% vigor uptime with tons of offensive and defensive conditions along with blocks. Bombs prevent chasing and provide good damage in close combat, effective against heavy cc and meele charr.

Build[edit]

Pistol/Shield
Utility
Elite
Fragmentation Shot
½Activation.png
Fragmentation Shot
Fire a shot that bleeds the impacted target and then shatters, dealing damage to nearby enemies.
Damage.pngDamage: 85
Bleed.pngBleeding (3s): 127 Damage
Radius.pngRadius: 120
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Poison Dart Volley
Activation.png
10Recharge.png
Poison Dart Volley
Fire a volley of darts that poison foes.
Damage.pngDamage: 142
Poison.pngPoison (4s): 134 Damage, -33% Heal Effectiveness
Book.pngNumber of Darts: 5
Range.pngRange: 900
Static Shot
15Recharge.png
Static Shot
Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
Damage.pngDamage: 97
Blind.pngBlindness (3s): Next outgoing attack misses.
Confusion.png2Confusion (3s): 130 Damage On Skill Use
Book.pngNumber of Bounces: 4
Range.pngRange: 900
Magnetic Shield
3Activation.png
30Recharge.png
Magnetic Shield
Create a magnetic field that reflects projectiles and can be released to push back foes.
Duration.pngDuration: 3 seconds
Static Shield
Activation.png
40Recharge.png
Static Shield
Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attackers.
Stun.pngStun (1s): Unable to use skills or move.
Duration.pngBlock Duration: 1.5 seconds
Healing Turret
½Activation.png
20Recharge.png
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
Heal.pngHealing: 2,520
Regeneration.pngRegen (3s): 390 Heal
Book.pngNumber of Targets: 5
Radius.pngRadius: 480
Elixir Gun
Elixir Gun
Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
Bomb Kit
Bomb Kit
Device Kit. Equip a kit that replaces your weapon with bomb skills.
Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
Supply Crate
1Activation.png
180Recharge.png
Supply Crate
Turret. Request a supply drop of turrets.
Damage.pngDamage: 266
Stun.pngStun (2s): Unable to use skills or move.
Duration.pngDuration: 60 seconds
Radius.pngRadius: 240
Combo.pngCombo Finisher: Blast
Range.pngRange: 1,200

Kits

Grenade Kit
Grenade
½Activation.png
Grenade
Throw several grenades that explode.
Damage.pngDamage: 117
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 120
Range.pngRange: 900
Shrapnel Grenade
½Activation.png
5Recharge.png
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Damage.pngDamage: 196
Bleed.pngBleeding (10s): 220 Damage
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Flash Grenade
½Activation.png
10Recharge.png
Flash Grenade
Throw grenades that explode in blinding flash.
Damage.pngDamage: 36
Blind.pngBlindness (5s): Next outgoing attack misses.
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Radius.pngExplosion Radius: 150
Range.pngRange: 900
Freeze Grenade
½Activation.png
20Recharge.png
Freeze Grenade
Throw grenades that chill foes with a frigid blast.
Damage.pngDamage: 178
Chill.pngChilled (2s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 5
Radius.pngExplosion Radius: 240
Range.pngRange: 900
Poison Grenade
½Activation.png
25Recharge.png
Poison Grenade
Throw several grenades that explode in poisonous cloud.
Damage.pngDamage: 178
Poison.pngPoison (8s): 268 Damage, -33% Heal Effectiveness
Book.pngNumber of Grenades: 3
Book.pngNumber of Targets: 3
Range.pngRange: 900
Unblockable.pngUnblockable
Bomb Kit
Bomb
½Activation.png
Bomb
Set a timed charge that damage nearby foes.
Damage.pngDamage: 407
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Fire Bomb
½Activation.png
10Recharge.png
Fire Bomb
Set a timed charge that burns nearby foes.
Damage.pngDamage: 71
Burn.pngBurning (3s): 393 Damage
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Fire
Concussion Bomb
½Activation.png
18Recharge.png
Concussion Bomb
Set a timed charge that causes confusion to nearby foes.
Damage.pngDamage: 163
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Smoke Bomb
½Activation.png
25Recharge.png
Smoke Bomb
Set a timed charge that creates a cloud of smoke, blinding nearby foes.
Blind.pngBlindness (3s): Next outgoing attack misses.
Book.pngNumber of Targets: 5
Book.pngPulses: 3
Duration.pngDuration: 4 seconds
Radius.pngInterval: 2 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Smoke
Glue Bomb
½Activation.png
25Recharge.png
Glue Bomb
Set a timed charge that creates a puddle of glue, immobilizing and crippling nearby foes.
Cripple.pngCripple (1s): -50% Movement Speed
Immobilize.pngImmobilize (1s): Unable to move.
Book.pngNumber of Targets: 5
Duration.pngGlue Puddle Duration: 3 seconds
Radius.pngInterval: 1 second
Radius.pngRadius: 240
Unblockable.pngUnblockable

Skill Variants[edit]

  • You can swap
    Elixir Gun Elixir Gun
    Elixir Gun
    Weapon Kit. Arm yourself with an elixir gun that replaces your weapon skills.
    for
    Slick Shoes Slick Shoes
    45Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Blind.pngBlindness (5s): Next outgoing attack misses.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Unblockable.pngUnblockable
    . It's a nice CC, and its toolbelt skill is a short CD stunbreaker, or for
    Elixir S Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Stun-Break.pngBreaks stun
    - for more control and boon's

Weapons

  • Off-hand Pistol over Shield


Traits[edit]

Grenade Kit with bomb kit - MetaAdeptMasterGrandmaster

Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index Can't find such trait "Engineer"! Please refer to our trait index


Trait Variants[edit]

General

  • You can relocate 2 points from Alchemy into the following lines:
  • Firearms and take
    Hair Trigger Hair Trigger
    Hair Trigger
    Reduce recharge on rifle, pistol, and harpoon gun skills.
    Book.pngRecharge Reduced: 20%
    .
  • If you remove 2 points from Alchemy: keep
    Backpack Regenerator Backpack Regenerator
    Backpack Regenerator
    Regenerate health every second when using a kit.
    Heal.pngHealing: 117
    and not
    Protection Injection Protection Injection
    5Recharge.png
    Protection Injection
    Gain protection whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear).
    Protection.pngProtection (3s): -33% Incoming Damage
    .

Grenade kit-only

  • You can swap
    Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    for
    Shrapnel Shrapnel
    Shrapnel
    Explosions have a chance to cause bleeding.
    Book.pngChance on Hit: 15%
    Bleed.pngBleeding (12s): 510 Damage
    .

Weapons[edit]

First Weapon Set
  • Main Hand
Pistol
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Shield
Superior Sigil of Doom Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)

Sigil Variants[edit]

  • You can swap
    Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    for:
    • Superior Sigil of Energy Superior Sigil of Energy
      9Recharge.png
      Superior Sigil of Energy.pngSuperior Sigil of Energy
      Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    • Superior Sigil of Generosity Superior Sigil of Generosity
      9Recharge.png
      Superior Sigil of Generosity.pngSuperior Sigil of Generosity
      60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
    • Superior Sigil of Torment Superior Sigil of Torment
      5Recharge.png
      Superior Sigil of Torment.pngSuperior Sigil of Torment
      50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)

Equipment[edit]

Rune:

Superior Rune of Balthazar Superior Rune of Balthazar
Superior Rune of Balthazar.pngSuperior Rune of Balthazar
(1): +25 Condition Damage (2): +10% Burning Duration (3): +50 Condition Damage (4): +20% Burning Duration (5): +100 Condition Damage (6): +20% Burning Duration; +10% maximum health.


Amulet: Amulet/PvP Rabid Amulet

Usage[edit]

General

  • Accelerant-Packed Turrets Accelerant-Packed Turrets
    Accelerant-Packed Turrets
    Turrets explode when killed. When your turrets explode, they push back foes.
    Damage.pngDamage: 487
    Knockback.pngKnockback: 150
    Radius.pngRadius: 120
    allows you to interrupt enemy players by simply using
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    followed by
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    .
  • You can use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    , after winning a 1 versus 1, to knock your enemies off point. This will safe you time and also give the enemy a disadvantage by making him respawn later.

Additional Healing

  • You can use
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    (toolbelt skill) to create a water field and then
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    to trigger healing with the blast finisher.
  • Each of your blast finishers provides roughly 2000 area of effect (AoE) healing this way, if used within a water field.
  • In case of using Bomb Kit: You can add the blast finisher of
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    (toolbelt skill) to this combo chain, if you place it 2 seconds before you use your
    Regenerating Mist Regenerating Mist
    ¼Activation.png
    21Recharge.png
    Regenerating Mist
    Release a mist of healing liquid to regenerate nearby allies.
    Regeneration.png2Regen (3s): 780 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    or
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    .
  • Using
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    followed by
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    will give you additional healing.

Grenade Kit:

Your
Grenade Kit Grenade Kit
Grenade Kit
Device Kit. Equip a kit that replaces your weapon with grenade skills.
has 1,500 range due to the trait
Grenadier Grenadier
Grenadier
You throw grenades farther, and each grenade kit skill produces an extra grenade.
Book.pngRange Increase: 300
, which is the longest weapon range in the entire game; utilize this at teamfights and keep the range. In an 1v1 situation you will have a much easier time standing on the point and landing your grenades, since you can target them on yourself, while standing near your enemies. Furthermore the traveling distance of the grenades is shorter.
    • You can pull enemies off a capture point or into environmental disadvantages like the glass panels of Skyhammer or the hole at the upper buff on Temple of the Silent Storm.
    • It's unblockable and if you can predict a guardian's
      Shelter Shelter
      Activation.png
      30Recharge.png
      Shelter
      Block attacks while healing.
      Heal.pngHealing: 4,555
      Duration.pngBlock Duration: 2 seconds
      or just get lucky, you can interrupt it, which send his heal on full CD without healing him.
    • If used from a window on Khylo at the Clocktower you can pull off a bunker guardian into the stairs, often forcing another member of the enemy to stand on the point until the guardian climbs back or giving enough time to one of your teammates to decap the point.

Bomb Kit:

  • Stealth Stacking: You can stack AoE stealth with the following combo:
  1. Deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    .
  2. Then put down
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    (toolbelt skill), then
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    .
  3. Now switch to your normal weapon set and use
    Magnetic Inversion Magnetic Inversion
    Magnetic Inversion
    Release the magnetic field to push back nearby foes.
    Damage.pngDamage: 61
    Knockback.pngKnockback: 300
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    then
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This will give you and your allies a significant duration of stealth.
  • Important: If you are near an enemy, using
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    or
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    in the chain will break the stealth and apply Revealed Revealed for 4 seconds, because of the damage it does.
  • If your ally is getting stomped you can use
    Big Ol' Bomb Big Ol' Bomb
    ½Activation.png
    25Recharge.png
    Big Ol' Bomb
    Set a timed charge with a big blast that launches nearby foes.
    Damage.pngDamage: 799
    Launch.pngLaunch: 400
    Radius.pngRadius: 300
    Combo.pngCombo Finisher: Blast
    followed by
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    and then start to res.
    • Smoke Bomb Smoke Bomb
      ½Activation.png
      25Recharge.png
      Smoke Bomb
      Set a timed charge that creates a cloud of smoke, blinding nearby foes.
      Blind.pngBlindness (3s): Next outgoing attack misses.
      Book.pngNumber of Targets: 5
      Book.pngPulses: 3
      Duration.pngDuration: 4 seconds
      Radius.pngInterval: 2 seconds
      Radius.pngRadius: 240
      Combo.pngCombo Field: Smoke
      negates incoming damage through Blind Blind and
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      will interrupt stomps.
    • The blast finisher of
      Big Ol' Bomb Big Ol' Bomb
      ½Activation.png
      25Recharge.png
      Big Ol' Bomb
      Set a timed charge with a big blast that launches nearby foes.
      Damage.pngDamage: 799
      Launch.pngLaunch: 400
      Radius.pngRadius: 300
      Combo.pngCombo Finisher: Blast
      will stealth your ally, however, the damage it provides will apply Revealed Revealed to you.

If you choose Elixir Gun


Elixir gun basics: Not really a damage weapon either but works in this build.

  • Fumigate Fumigate
    Activation.png
    12Recharge.png
    Fumigate
    Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
    Damage.png5Damage: 140
    Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
    Book.pngConditions removed: 5
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    - excellent party condi cleansing and AoE Poison Poison application. Use it on downed enemies to hinder res attempts.
  • Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
    - Blast finisher that can be chained with a water field of your healing skill for additional healing + it's a superior disengage ability.
  • Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    - AoE heal, long duration Light field, nice buff to sustain.
  • One of the reasons why this Triple kit build works is that Elixir gun is the only kit that has a stunbreaker (toolbelt skill
    Healing Mist Healing Mist
    35Recharge.png
    Healing Mist
    Elixir. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration.pngRegen (10s): 1,300 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Stun-Break.pngBreaks stun
    ).

Counters[edit]

  • Heavy Condition pressure.
  • Heavy CC.


Video Guides[edit]

  • YouTube:
    Teldo's Bomb Kit tips & tricks
  • YouTube:
    Teldo's in-depth Healing Turret guide
  • YouTube:
    Yishi's comentary pvp guide

Top Streamers[edit]

Notes[edit]

  • If you or an allied player places another combo field above your
    Smoke Bomb Smoke Bomb
    ½Activation.png
    25Recharge.png
    Smoke Bomb
    Set a timed charge that creates a cloud of smoke, blinding nearby foes.
    Blind.pngBlindness (3s): Next outgoing attack misses.
    Book.pngNumber of Targets: 5
    Book.pngPulses: 3
    Duration.pngDuration: 4 seconds
    Radius.pngInterval: 2 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Smoke
    , it will negate the blind field.
  • If you only need a little healing, you can deploy
    Healing Turret Healing Turret
    ½Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploy a turret that heals you briefly, then regenerates you and your allies.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (3s): 390 Heal
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    then use
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    and pick it up again, instead of using
    Detonate Healing Turret Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Radius.pngRadius: 120
    Combo.pngCombo Finisher: Blast
    . This reduces the healing, but also the cooldown.
  • Bug:
    Cleansing Burst Cleansing Burst
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Heal.pngHealing: 2,520
    Regeneration.pngRegen (5s): 650 Heal
    Book.pngConditions Removed: 2
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 480
    Combo.pngCombo Field: Water
    doesn't stack with healing power.
ADVERTISEMENT
ADVERTISEMENT