https://metabattle.com/wiki/api.php?action=feedcontributions&user=Jyaim&feedformat=atomMetaBattle Guild Wars 2 Builds - User contributions [en]2024-03-29T15:04:00ZUser contributionsMediaWiki 1.35.5https://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=5356Build:Virtuoso - Chaotic Condition Virtuoso2022-06-07T18:29:49Z<p>Jyaim: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile for roaming and occasional siding.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = Mirror<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Mass Invisibility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Arcane Thievery}} {{Skill|Mantra of Distraction}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Signet of Midnight}} - allows a chill and easy survival.<br />
<br />
* {{Skill|Blade Renewal}} - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.<br />
<br />
Heal can be replaced by {{Skill|Twin Blade Restoration}} or {{Skill|Ether Feast}} which can provide greater healing, beware that {{Skill|Twin Blade Restoration}} does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice as well if used 'during' fights (and not at start) <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|bot|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Absorption<br />
| sigil2 = Cleansing<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} is possible to commit for duelling, which is however not the main purpose of this build<br />
<br />
'''Sigil'''<br />
*{{Sigil|Absorption}} can be a nice option with staff & {{Skill|Mantra of Distraction}} playstyle<br />
<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability & damage for duels.<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=5355Build:Virtuoso - Chaotic Condition Virtuoso2022-06-07T18:28:33Z<p>Jyaim: </p>
<hr />
<div>{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile for roaming and occasional siding.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = Mirror<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Mass Invisibility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Arcane Thievery}} {{Skill|Mantra of Distraction}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Signet of Midnight}} - allows a chill and easy survival.<br />
<br />
* {{Skill|Blade Renewal}} - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.<br />
<br />
Heal can be replaced by {{Skill|Twin Blade Restoration}} or {{Skill|Ether Feast}} which can provide greater healing, beware that {{Skill|Twin Blade Restoration}} does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice as well if used 'during' fights (and not at start) <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|bot|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} is possible to commit for duelling, which is however not the main purpose of this build<br />
<br />
'''Sigil'''<br />
*{{Sigil|Absorption}} can be a nice option with staff & {{Skill|Mantra of Distraction}} playstyle<br />
<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability & damage for duels.<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mesmer_-_Core_Shatter&diff=4384Build:Mesmer - Core Shatter2022-04-14T10:35:29Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = <br />
| designed for = Conquest<br />
| rating = good<br />
| focus = direct damage<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.<br />
Meant to roam and +1 your opponents.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = <br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = Mirror<br />
| utility1 = Mantra of Distraction<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Mass Invisibility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Signet of Midnight}} can be replaced by either the following skills:<br />
<br />
* {{Skill|Decoy}} - longer stealth duration but also on a longer cooldown. Generates a clone so it could even be used offensively on rare occasions. Unlike the signet, this skill does interrupt your skill casting which is a major downside.<br />
<br />
* {{Skill|Mantra of Pain}} - higher burst potential which can be critical to reach a kill in a +1 situation<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQcKNQEWLScPAQAAgwEAAGUBAABnAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Domination|top|top|bot}}<br />
'''Variants'''<br />
* {{Trait|Mental Anguish}} is also a viable option.<br />
{{Specialization|Dueling|top|bot|top}}<br />
'''Variants'''<br />
* {{Trait|Blinding Dissipation}} is also a viable option.<br />
{{Specialization|Chaos|bot|top|mid}}<br />
<br />
'''Variants : Illusion'''<br />
Replacing Chaos for Illusion provides a way more important damage output, but this reduces survival and roaming capabilities by a lot which will not be viable versus other roamers (thief, rev, mes, ranger).<br />
{{Specialization|Illusions|top|mid|mid}}<br />
<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| sigil1 = Exploitation<br />
| sigil2 = Compounding<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Berserker<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
'''Rune'''<br />
* {{Rune|Eagle}} or {{Rune|Scholar}} or {{Rune|Infiltration}} - if you're willing to give up mobility for more damage.<br />
<br />
<br />
==Usage==<br />
'''General'''<br />
<br />
*'''Playstyle:''' roam the map looking for a fight to +1, don't try to 1v1 unless absolutely necessary. Leave fights as soon as your cds are going down and you become a target.<br />
<br />
*{{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.<br />
<br />
*Your manipulation skills {{Skill|Mirror}}, {{Skill|Blink}} and {{Skill|Mass Invisibility}} have shorter cooldown and they give {{Tooltip|Superspeed}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}.<br />
<br />
*Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening.<br />
<br />
*{{Skill|Mirror}} reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.<br />
<br />
*The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.<br />
<br />
*{{Skill|Cry of Frustration}}'s true value lies in trait synergy. {{Trait|Blinding Dissipation}} blinds targets it strikes, so in melee this could be used preemptively to avoid getting hit by something dangerous. It also removes boons via {{Trait|Shattered Concentration}} which is great at softening up targets shortly before a burst or just stripping {{Tooltip|Stability}} and opening up the target for interrupts.<br />
<br />
*{{Skill|Mantra of Distraction}} or {{Skill|Diversion}} are a great synergy with {{Trait|Power Block}}. They allow to mess with the opponent skill cd while disrupting his playstyle on one hand. But on another hand, it also applies weakness which gets life saving against zerker opponents who usually are roamers trying to counter your play. Being able to weaken them will give you the opportunity to survive those countering classes.<br />
<br />
<br />
'''Bursting'''<br />
<br />
*What the build lacks in sustained damage, it makes up for in bursts.<br />
<br />
*There are two important damage modifiers to note, {{Trait|Mental Anguish}} (when not using {{Trait|Power Block}}) and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Mantra of Distraction}} or {{Skill|Diversion}} right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so {{Skill|Mind Wrack}} loses some damage.<br />
<br />
*The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.<br />
<br />
<br />
Basic combo:<br />
<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the blade connects to the target.<br />
# {{Skill|Mind Wrack}} once the clone appears from Mirror Blade.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
<br />
<br />
Extended burst combo:<br />
<br />
# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.<br />
# '''Optional''' - if you start from Sword/Torch you could try rooting the target with {{Skill|Swap}}.<br />
# '''Optional''' - {{Skill|Diversion}} right before the combo, boosting your damage through various Grandmaster traits. It's a rather short window however, the best scenario would be bursting a target that's already CC'd by one of your teammates and saving Diversion for later.<br />
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade.<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the first bounce of Mirror Blade.<br />
# {{Skill|Mind Wrack}} as the clone from Mirror Blade appears.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, whatever extra damage is available. If they try to heal follow up with {{Skill|Diversion}} or {{Skill|Illusionary Wave}}.<br />
<br />
<br />
==Top Streamers==<br />
* Twitch: [https://www.twitch.tv/ripgw2 RIP]<br />
* Twitch: [https://www.twitch.tv/shorts__gaming Shorts]<br />
<br />
<br />
==Related Builds==<br />
* [[Build:Mesmer_-_Core_Shatter_Roamer|Core Shatter Roamer]] - the WvW Roaming version of the build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4326Build:Virtuoso - Chaotic Condition Virtuoso2022-04-08T08:21:42Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
<br />
{{Trait|Method of Madness}} can be an option for node play.<br />
<br />
'''Variant : Manipulation'''<br />
<br />
{{Trait|Master of Manipulation}} can be an option, in which case you will want to include {{Skill|Arcane Thievery}} {{Skill|Blink}} {{Skill|Mirror}} and {{Skill|Mass Invisibility}}, and take advantage of the mobility to drop {{Rune|Lynx}}<br />
<br />
'''Variant : Inspiration'''<br />
<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option that enhances survival nicely.<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} '''SHOULD be replaced''' by {{weapon3 = sword}} to enhance mobility and sustain provided you did not commit for a low mobility node play only configuration (with {{Skill|Blade Renewal}} for instance)<br />
<br />
'''Sigil'''<br />
*{{Sigil|Absorption}} can be a nice option with staff & {{Skill|Mantra of Distraction}} playstyle<br />
<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4325Build:Mirage - Chaotic Interrupt2022-04-08T08:20:15Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvOy/uFQAAGAEAAGUBAABnAQAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Absorption<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
* Variant *<br />
<br />
It is still ok to drop staff for scepter/pistol on this build version.<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Aura}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4324Build:Virtuoso - Chaotic Condition Virtuoso2022-04-08T08:16:58Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
<br />
{{Trait|Method of Madness}} can be an option for node play.<br />
<br />
'''Variant : Manipulation'''<br />
<br />
{{Trait|Master of Manipulation}} can be an option, in which case you will want to include {{Skill|Arcane Thievery}} {{Skill|Blink}} {{Skill|Mirror}} and {{Skill|Mass Invisibility}}, and take advantage of the mobility to drop {{Rune|Lynx}}<br />
<br />
'''Variant : Inspiration'''<br />
<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option that enhances survival nicely.<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} '''SHOULD be replaced''' by {{weapon3 = sword}} to enhance mobility and sustain provided you did not commit for a low mobility node play only configuration (with {{Skill|Blade Renewal}} for instance)<br />
<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4323Build:Virtuoso - Chaotic Condition Virtuoso2022-04-08T08:12:51Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
{{Trait|Method of Madness}} can be an option for node play.<br />
<br />
'''Variant : Manipulation'''<br />
{{Trait|Master of Manipulation}} can be an option, in which case you will want to include {{Skill|Arcane Thievery}} {{Skill|Blink}} {{Skill|Mirror}} and {{Skill|Mass Invisibility}}, and take advantage of the mobility to drop {{Rune|Lynx}}<br />
<br />
'''Variant : Inspiration'''<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option that enhances survival nicely.<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4321Build:Virtuoso - Chaotic Condition Virtuoso2022-04-07T15:54:18Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} and even {{Skill|Blink}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
{{Trait|Method of Madness}} can also be an option.<br />
<br />
<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option .<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4320Build:Virtuoso - Chaotic Condition Virtuoso2022-04-07T15:53:41Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} and even {{Skill|Blink}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|mid|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
{{Trait|Method of Madness}} can also be an option.<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option .<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4319Build:Virtuoso - Chaotic Condition Virtuoso2022-04-07T13:03:55Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} and even {{Skill|Blink}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option .<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4314Build:Mirage - Chaotic Interrupt2022-04-06T10:33:15Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvOy/uFQAAGAEAAGUBAABnAQAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Aura}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4313Build:Virtuoso - Chaotic Condition Virtuoso2022-04-06T10:06:30Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option .<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4312Build:Virtuoso - Chaotic Condition Virtuoso2022-04-06T10:05:48Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
'''Variants'''<br />
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option .<br />
{{Specialization|Inspiration|top|mid|bot}}<br />
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet Illusions}}{{Skill|Signet of Domination}} as well.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4311Build:Mirage - Chaotic Interrupt2022-04-06T09:58:16Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Aura}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4310Build:Mirage - Chaotic Interrupt2022-04-06T09:57:27Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Armor}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4309Build:Mirage - Chaotic Interrupt2022-04-06T09:56:16Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Aura}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Chaotic_Interrupt&diff=4308Build:Mirage - Chaotic Interrupt2022-04-06T09:55:25Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A duelist Mirage spec for PvP with great sustain meant for sidenoding and winning smaller fights.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, sustain, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A duelist Mirage spec for PvP with sustain meant for sidenoding and winning smaller fights.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = axe<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Arcane Thievery<br />
| utility2 = Blink<br />
| utility3 = Mantra of Distraction<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = []}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Illusion|bot|bot|mid}}<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Mirage|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = pistol<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Undead<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
==Usage==<br />
*This build is similar to carrion axe build, main difference is the way it relies on Chaos trait line to improve its survival, and makes use of staff {{Tooltip|Chaos Shield}} and {{Skill|Chaos Storm}} to enhance greatly its survival.<br />
<br />
*As a consequence, this build is less capable in terms of roaming, but more capable in terms of hold.<br />
<br />
*{{Skill|Chaos Vortex}} is really helpful to apply some damage while get advantage of {{Tooltip|Alacrity}}<br />
<br />
*Interrupting here is mostly meant to survive and ease the damage over targets rather than weaken the target as for carrion axe build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mirage_-_Carrion_Axe&diff=4306Build:Mirage - Carrion Axe2022-04-06T08:35:18Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A low sustain, high condition damage Mirage burst build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| designed for = Conquest<br />
| rating = good<br />
| focus = condition damage, control, mobility<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A low sustain, high condition damage Mirage burst build for PvP.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Mirage<br />
| weapon1 = axe<br />
| weapon2 = pistol<br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = False Oasis<br />
| utility1 = Mantra of Distraction<br />
| utility2 = Blink<br />
| utility3 = Signet of Illusions<br />
| elite = Jaunt<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
While {{Skill|Mantra of Distraction}} is mandatory while using {{Trait|Power Block}}, some other utils can be considered instead of {{Skill|Signet of Illusions}}<br />
<br />
* {{Skill|Arcane Thievery}} - an excellent and versatile skill, helps with condition management and adds more boon removal to the build.<br />
<br />
* {{Skill|Illusionary Ambush}} - while this is no breakstun, this helps with survival and provides new opportunity attacks.<br />
<br />
* {{Skill|Signet of Midnight}} - another source of stealth plus a stun break with a decent passive.<br />
<br />
* {{Skill|Portal Entre}} - portal is a very powerful tool if a team utilizes it properly for map control, but it's not recommended for beginners and most solo players. Its usage depends on<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQcKNxgvOy3uFW4BZwGDAWUBggGCAWYBRheaAQAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Domination|bot|top|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Mirage|top|bot|mid}}<br />
'''Variants'''<br />
* If you want to squeeze in more sustain for some reason (like playing 2v2s), take {{Trait|Renewing Oasis}}, or if you want some more damage without relying on clone management : {{Trait|Riddle of Sand}} is your 3rd option.<br />
<br />
* {{Trait|Desert Distortion}} is also a possible option, offering more frequent access to '''ambush''' attacks but less frequent access to Axe attacks hence slightly lower burst damage.<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = axe<br />
| weapon2 = pistol<br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Carrion<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
'''Sigils'''<br />
* {{Sigil|Doom}} over Cleansing if you can afford to lose condition removal.<br />
<br />
<br />
'''Rune'''<br />
* {{Rune|Adventure}} - if you don't need the 25% movement speed increase.<br />
<br />
==Usage==<br />
'''Elite specialization basics'''<br />
<br />
*Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: {{Skill|Imaginary Axes}} for Axe and {{Skill|Mirage Thrust}} for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds. <br />
<br />
*You can dodge while casting skills or CC'd, but only have one dodge bar.<br />
<br />
<br />
'''General'''<br />
<br />
*''Rune dependent'' Make sure that you're below 50% endurance when using {{Skill|False Oasis}}, as {{Rune|Adventure}} refills half of your endurance bar after healing. Same goes for weapon swapping and sigils.<br />
<br />
*While the build has several tools for dealing with incoming conditions, there's no skill that's only reserved for cleansing. Dodge rolling for example removes 2 conditions via {{Trait|Elusive Mind}}, but blows all your endurance. {{Skill|The Prestige}} removes one condition, but makes you use your only source of stealth. This means that against condition based specs you should play extra careful and alter your playstyle a bit to reserve your cleansing tools for the right time.<br />
** {{Skill|Arcane Thievery}} is something of an exception to this rule and as such remains your ebst source of cleansing. While this skill could be used offensively to rip boons from enemies, it should be reserved for cleansing-only vs condition specs. In mirror matchups against other Mesmers the one who uses AT second usually wins the duel.<br />
<br />
*Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you.<br />
<br />
*{{Trait|Self-Deception}} turns {{Skill|Jaunt}} into an instant source for clone generation, provided that you already have an active clone.<br />
<br />
*Shatter skills and interrupts remove boons from enemies.<br />
<br />
*Mobility through {{Skill|Mirage Thrust}} or {{Skill|Axe of Symmetry}} are welcome to make it harder for opponent to follow and target you.<br />
<br />
*{{Skill|Diversion}} is amazing to cascade several cc onto your target provided several clones are active.<br />
<br />
'''Mobility'''<br />
<br />
*Use {{Skill|Mirage Thrust}} when moving between capture points, assuming you get your endurance back before making it to the next fight. Throwing in a {{Skill|Mind Wrack}} for the Vigor from {{Trait|Nomad's Endurance}} could help you recover endurance a bit quicker, further boosting your mobility by a small amount.<br />
<br />
<br />
'''Damage'''<br />
<br />
*Sustained damage is fairly low in this build, while burst damage is extremely high. <br />
<br />
*Your goal is to roam the map, find a target that's out of CDs, and take them down in a matter of seconds before moving on.<br />
<br />
*Axe is the primary offensive set while Sword is a bit more defensive.<br />
<br />
*{{Skill|Cry of Frustration}} is the strongest shatter skill here when it comes to damage, followed by {{Skill|Mind Wrack}}.<br />
<br />
<br />
''Burst combo examples''<br />
<br />
Axe/Pistol:<br />
:# {{Skill|Phantasmal Duelist}}<br />
:# {{Skill|Magic Bullet}}<br />
:# {{Skill|Lingering Thoughts}}, dodge in the middle of it<br />
:# {{Skill|Imaginary Axes}}<br />
:# {{Skill|Axes of Symmetry}}<br />
:# {{Skill|Jaunt}} (you could also Jaunt before doing the previous step to get an extra clone for Axes of Symmetry)<br />
:# {{Skill|Cry of Frustration}}<br />
<br />
<br />
Sword/Torch:<br />
:# {{Skill|The Prestige}} in melee range to begin stacking Burning<br />
:# {{Skill|Phantasmal Mage}} to create a phantasm that goes off in a few seconds, about the same time you're finished with the chain<br />
:# {{Skill|Illusionary Leap}} to get a clone out there<br />
:# Dodge, but don't ambush just yet<br />
:# {{Skill|Swap}} for the immob<br />
:# {{Skill|Mirage Thrust}}<br />
:# {{Skill|Jaunt}} to create the second clone via {{Trait|Self-Deception}} and stack some extra conditions<br />
:# {{Skill|Cry of Frustration}}<br />
<br />
<br />
==Top Streamers==<br />
* Twitch: [https://www.twitch.tv/thelordhelseth Lord Helseth]<br />
* Twitch: [https://www.twitch.tv/ripgw2 RIP]<br />
* Twitch: [https://www.twitch.tv/kanyeeastxd Misha]</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4305Build:Virtuoso - Chaotic Condition Virtuoso2022-04-05T19:02:06Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} can be considered to get more survivability for duels. ({{Rune|Leadership}} can be imagined of as dispel can be really low)<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target.<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4303Build:Virtuoso - Chaotic Condition Virtuoso2022-04-05T16:28:44Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect (dispel in particular)<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Leadership}} can be considered to get more survivability for duels. ({{Rune|Leadership}} would go with {{skill|Thousand Cuts}} or {{skill|Mass Invisibility}})<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target, or {{Rune|Leadership}} (if equipped as well)<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4302Build:Virtuoso - Chaotic Condition Virtuoso2022-04-05T16:27:21Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect (dispel in particular)<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Leadership}} can be considered to get more survivability for duels. (Leadership would go with {{skill|Thousand Cuts}} or {{skill|Mass Invisibility}})<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target, or {{Rune|Leadership}} (if equipped as well)<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4301Build:Virtuoso - Chaotic Condition Virtuoso2022-04-05T15:17:07Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect (dispel in particular)<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Lyssa}} can be considered to get more survivability for duels.<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not, {{Skill|Blade Renewal}} only let you nullify damage for 3 seconds), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target, or {{Rune|Lyssa}} (if equipped as well)<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Virtuoso_-_Chaotic_Condition_Virtuoso&diff=4300Build:Virtuoso - Chaotic Condition Virtuoso2022-04-05T15:07:06Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A condition Virtuoso build for PvP.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| designed for = Conquest<br />
| rating = test<br />
| focus = condition damage, control<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A condition Virtuoso build for PvP, versatile but meant to play side node.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = Virtuoso<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| healing = Twin Blade Restoration<br />
| utility1 = Blade Renewal<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Signet of Humility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Blade Renewal}} and {{Skill|Signet of Midnight}} can both be reconsidered depending on one's playstyle.<br />
<br />
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node, while enhancing might and fury which both contributes well to build's pressure.<br />
<br />
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.<br />
<br />
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.<br />
<br />
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect (dispel in particular)<br />
<br />
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful. Special circumstances can allow considering other choices anyway (depending on other utility skills)<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Chaos|top|bot|bot}}<br />
{{Specialization|Illusions|bot|bot|mid}}<br />
{{Specialization|Virtuoso|top|top|top}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = staff<br />
| weapon2 = <br />
| weapon3 = scepter<br />
| weapon4 = torch<br />
| sigil1 = Cleansing<br />
| sigil2 = Energy<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Wizard<br />
}}<br />
<br />
===Equipment Variants===<br />
'''Weapon'''<br />
* {{weapon3 = scepter}} can be replaced by {{weapon3 = sword}} to enhance mobility and sustain.<br />
'''Amulet'''<br />
* {{Amulet|Carrion}} is focusing on condition damage, but reducing direct hits impact as precision lacks.<br />
<br />
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.<br />
'''Rune'''<br />
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Lyssa}} can be considered to get more survivability for duels.<br />
<br />
==Usage==<br />
''General'''<br />
<br />
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.<br />
<br />
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.<br />
<br />
*Aim to use {{Skill|Phase Retreat}} inside {{Skill|Chaos Storm}} whenever possible in order to combo {{Tooltip|Chaos Aura}} for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain {{Tooltip|Protection}} or {{Tooltip|Regeneration}} whens struck are of great help.<br />
** Keep in mind that auras don't stack in duration, so don't try to combo it with {{Skill|Chaos Armor}}.<br />
<br />
*{{Skill|Blink}} is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.<br />
<br />
*{{Skill|Blade Leap}} is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via {{Skill|Returning Edge}}.<br />
<br />
*{{Skill|Illusionary Counter}} is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger {{Trait|Duelist's Reversal}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Arcane Thievery}} or {{Skill|Blade Renewal}} (depending on which you equipped or not), {{Skill|The Prestige}}, {{Skill|Twin Blade Restoration}} provided you can hit your target, or {{Rune|Lyssa}} (if equipped as well)<br />
<br />
*Poke with {{Skill|Phantasmal Warlock}} as it applies vulnerability.<br />
<br />
*{{Skill|Blade Renewal}} allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using {{Skill|Bladeturn Requiem}} first and let {{Skill|Blade Renewal}} recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.<br />
<br />
*{{Skill|Bladesong Dissonance}} is a capable skill that will provide {{Tooltip|Fury}} thanks to {{Trait|Bountiful Disillusionment}}, which adds to {{Trait|Quiet Intensity}}. It also can cc your target through any blocks thanks to {{Trait|Psychic Riposte}}. Hence {{Skill|Bladesong Dissonance}} is ideally to be used after {{Skill|Blurred Frenzy}} {{Skill|Illusionary Counter}} {{Skill|Chaos Storm}} or {{Skill|Bladeturn Requiem}}.<br />
<br />
*{{Skill|Bladesong Sorrow}} is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet {{Skill|Bladesong Harmony}} damage is interesting and dangerous as well thanks to {{Trait|Master of Fragmentation}}<br />
<br />
'''Bursting'''<br />
<br />
ToDo.<br />
<br />
<br />
Basic combo:<br />
<br />
ToDo</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mesmer_-_Core_Shatter&diff=4299Build:Mesmer - Core Shatter2022-04-05T13:09:11Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = <br />
| designed for = Conquest<br />
| rating = good<br />
| focus = direct damage<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.<br />
Meant to roam and +1 your opponents.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = <br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = Mirror<br />
| utility1 = Mantra of Distraction<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Mass Invisibility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Signet of Midnight}} can be replaced by either the following skills:<br />
<br />
* {{Skill|Decoy}} - longer stealth duration but also on a longer cooldown. Generates a clone so it could even be used offensively on rare occasions. Unlike the signet, this skill does interrupt your skill casting which is a major downside.<br />
<br />
* {{Skill|Mantra of Pain}} - higher burst potential which can be critical to reach a kill in a +1 situation<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQcKNQEWLScPAQAAgwEAAGUBAABnAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Domination|top|top|bot}}<br />
'''Variants'''<br />
* {{Trait|Mental Anguish}} is also a viable option.<br />
{{Specialization|Dueling|top|bot|top}}<br />
'''Variants'''<br />
* {{Trait|Blinding Dissipation}} is also a viable option.<br />
{{Specialization|Chaos|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| sigil1 = Exploitation<br />
| sigil2 = Compounding<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Berserker<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
'''Rune'''<br />
* {{Rune|Eagle}} or {{Rune|Scholar}} or {{Rune|Infiltration}} - if you're willing to give up mobility for more damage.<br />
<br />
<br />
==Usage==<br />
'''General'''<br />
<br />
*'''Playstyle:''' roam the map looking for a fight to +1, don't try to 1v1 unless absolutely necessary. Leave fights as soon as your cds are going down and you become a target.<br />
<br />
*{{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.<br />
<br />
*Your manipulation skills {{Skill|Mirror}}, {{Skill|Blink}} and {{Skill|Mass Invisibility}} have shorter cooldown and they give {{Tooltip|Superspeed}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}.<br />
<br />
*Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening.<br />
<br />
*{{Skill|Mirror}} reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.<br />
<br />
*The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.<br />
<br />
*{{Skill|Cry of Frustration}}'s true value lies in trait synergy. {{Trait|Blinding Dissipation}} blinds targets it strikes, so in melee this could be used preemptively to avoid getting hit by something dangerous. It also removes boons via {{Trait|Shattered Concentration}} which is great at softening up targets shortly before a burst or just stripping {{Tooltip|Stability}} and opening up the target for interrupts.<br />
<br />
*{{Skill|Mantra of Distraction}} or {{Skill|Diversion}} are a great synergy with {{Trait|Power Block}}. They allow to mess with the opponent skill cd while disrupting his playstyle on one hand. But on another hand, it also applies weakness which gets life saving against zerker opponents who usually are roamers trying to counter your play. Being able to weaken them will give you the opportunity to survive those countering classes.<br />
<br />
<br />
'''Bursting'''<br />
<br />
*What the build lacks in sustained damage, it makes up for in bursts.<br />
<br />
*There are two important damage modifiers to note, {{Trait|Mental Anguish}} (when not using {{Trait|Power Block}}) and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Mantra of Distraction}} or {{Skill|Diversion}} right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so {{Skill|Mind Wrack}} loses some damage.<br />
<br />
*The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.<br />
<br />
<br />
Basic combo:<br />
<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the blade connects to the target.<br />
# {{Skill|Mind Wrack}} once the clone appears from Mirror Blade.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
<br />
<br />
Extended burst combo:<br />
<br />
# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.<br />
# '''Optional''' - if you start from Sword/Torch you could try rooting the target with {{Skill|Swap}}.<br />
# '''Optional''' - {{Skill|Diversion}} right before the combo, boosting your damage through various Grandmaster traits. It's a rather short window however, the best scenario would be bursting a target that's already CC'd by one of your teammates and saving Diversion for later.<br />
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade.<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the first bounce of Mirror Blade.<br />
# {{Skill|Mind Wrack}} as the clone from Mirror Blade appears.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, whatever extra damage is available. If they try to heal follow up with {{Skill|Diversion}} or {{Skill|Illusionary Wave}}.<br />
<br />
<br />
==Top Streamers==<br />
* Twitch: [https://www.twitch.tv/ripgw2 RIP]<br />
* Twitch: [https://www.twitch.tv/shorts__gaming Shorts]<br />
<br />
<br />
==Related Builds==<br />
* [[Build:Mesmer_-_Core_Shatter_Roamer|Core Shatter Roamer]] - the WvW Roaming version of the build.</div>Jyaimhttps://metabattle.com/wiki/index.php?title=Build:Mesmer_-_Core_Shatter&diff=4298Build:Mesmer - Core Shatter2022-04-05T10:31:44Z<p>Jyaim: </p>
<hr />
<div>{{SEO|description=A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.}}<br />
{{Build<br />
| profession = Mesmer<br />
| specialization = <br />
| designed for = Conquest<br />
| rating = good<br />
| focus = direct damage<br />
}}<br />
<br />
__TOC__<br />
<br />
==Overview==<br />
A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Mesmer<br />
| specialization = <br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| healing = Mirror<br />
| utility1 = Mantra of Distraction<br />
| utility2 = Blink<br />
| utility3 = Signet of Midnight<br />
| elite = Mass Invisibility<br />
}}<br />
<br />
<br />
===Slot Changes===<br />
'''Utility'''<br />
<br />
{{Skill|Signet of Midnight}} can be replaced by either the following skills:<br />
<br />
* {{Skill|Decoy}} - longer stealth duration but also on a longer cooldown. Generates a clone so it could even be used offensively on rare occasions. Unlike the signet, this skill does interrupt your skill casting which is a major downside.<br />
<br />
* {{Skill|Mantra of Pain}} - higher burst potential.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQcKNQEWLScPAQAAgwEAAGUBAABnAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Domination|top|top|bot}}<br />
'''Variants'''<br />
* {{Trait|Mental Anguish}} is also a viable option.<br />
{{Specialization|Dueling|mid|top|top}}<br />
{{Specialization|Chaos|bot|top|mid}}<br />
<br />
<br />
==Equipment==<br />
{{PvP equipment<br />
| weapon1 = greatsword<br />
| weapon2 = <br />
| weapon3 = sword<br />
| weapon4 = torch<br />
| sigil1 = Exploitation<br />
| sigil2 = Compounding<br />
| sigil3 = Cleansing<br />
| sigil4 = Energy<br />
| rune = Lynx<br />
| amulet = Berserker<br />
}}<br />
<br />
<br />
===Equipment Variants===<br />
'''Rune'''<br />
* {{Rune|Eagle}} or {{Rune|Scholar}} - if you're willing to give up mobility for more damage.<br />
<br />
<br />
==Usage==<br />
'''General'''<br />
<br />
*'''Playstyle:''' roam the map looking for a fight to +1, don't try to 1v1 unless absolutely necessary.<br />
<br />
*{{Skill|Mass Invisibility}} is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.<br />
<br />
*Your manipulation skills {{Skill|Mirror}}, {{Skill|Blink}} and {{Skill|Mass Invisibility}} have shorter cooldown and they give {{Tooltip|Superspeed}}.<br />
<br />
*Your condition cleanses are {{Sigil|Cleansing}}, {{Skill|Distortion}} and {{Skill|The Prestige}}.<br />
<br />
*Poke with {{Skill|Spatial Surge}} and {{Skill|Phantasmal Berserker}} in teamfights if you don't see an opening.<br />
<br />
*{{Skill|Mirror}} reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.<br />
<br />
*The build is all about pulling off a major burst combo and getting a kill with it. There's a downtime between bursts where you should primarily just focus on personal survival and rotations.<br />
<br />
*{{Skill|Cry of Frustration}}'s true value lies in trait synergy. {{Trait|Blinding Dissipation}} blinds targets it strikes, so in melee this could be used preemptively to avoid getting hit by something dangerous. It also removes boons via {{Trait|Shattered Concentration}} which is great at softening up targets shortly before a burst or just stripping {{Tooltip|Stability}} and opening up the target for interrupts.<br />
<br />
<br />
'''Bursting'''<br />
<br />
*What the build lacks in sustained damage, it makes up for in bursts.<br />
<br />
*There are two important damage modifiers to note, {{Trait|Mental Anguish}} and {{Trait|Superiority Complex}}. In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with {{Skill|Mantra of Distraction}} or {{Skill|Diversion}} right before bursting them. Diversion itself may proc various traits on Domination for Vulnerability which translates to even more damage modifiers, but it does consume your clones so {{Skill|Mind Wrack}} loses some damage.<br />
<br />
*The burst combo is best done in melee range for various reasons. One, to get the most out of the {{Skill|Mirror Blade}} bounces and two, to make yourself act as an extra clone for shatters.<br />
<br />
<br />
Basic combo:<br />
<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the blade connects to the target.<br />
# {{Skill|Mind Wrack}} once the clone appears from Mirror Blade.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
<br />
<br />
Extended burst combo:<br />
<br />
# '''Optional''' - start from stealth to make the burst less predictable. If you're using {{Skill|The Prestige}} you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.<br />
# '''Optional''' - if you start from Sword/Torch you could try rooting the target with {{Skill|Swap}}.<br />
# '''Optional''' - {{Skill|Diversion}} right before the combo, boosting your damage through various Grandmaster traits. It's a rather short window however, the best scenario would be bursting a target that's already CC'd by one of your teammates and saving Diversion for later.<br />
# '''Optional''' - if you can afford to discard a strong defensive CD, using {{Skill|Decoy}} right before the burst spawns another clone that can be shattered by {{Skill|Mind Wrack}} for extra damage. Just keep in mind that Decoy interrupts skill casting so don't try to squeeze it in in the middle of casting Mirror Blade.<br />
# {{Skill|Mirror Blade}} in melee range.<br />
# {{Skill|Mantra of Pain}} or {{Skill|Mantra of Distraction}} before the first bounce of Mirror Blade.<br />
# {{Skill|Mind Wrack}} as the clone from Mirror Blade appears.<br />
# {{Skill|Mind Stab}} as soon as you can.<br />
# If the opponent is still alive, you can use {{Skill|Cry of Frustration}} / {{Skill|Blurred Frenzy}} / {{Skill|Phantasmal Berserker}}, whatever extra damage is available. If they try to heal follow up with {{Skill|Diversion}} or {{Skill|Illusionary Wave}}.<br />
<br />
<br />
==Top Streamers==<br />
* Twitch: [https://www.twitch.tv/ripgw2 RIP]<br />
* Twitch: [https://www.twitch.tv/shorts__gaming Shorts]<br />
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==Related Builds==<br />
* [[Build:Mesmer_-_Core_Shatter_Roamer|Core Shatter Roamer]] - the WvW Roaming version of the build.</div>Jyaim