https://metabattle.com/wiki/api.php?action=feedcontributions&user=Masel&feedformat=atomMetaBattle Guild Wars 2 Builds - User contributions [en]2024-03-29T02:25:39ZUser contributionsMediaWiki 1.35.5https://metabattle.com/wiki/index.php?title=Build:Specter_-_Condition_Specter&diff=5331Build:Specter - Condition Specter2022-06-02T10:36:36Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = Thief<br />
| specialization = Specter<br />
| designed for = Open World, Open World General<br />
| rating = great<br />
| focus = Condition Damage<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Enter Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.<br />
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Thief<br />
| specialization = Specter<br />
| weapon1 = Scepter<br />
| weapon2 = Dagger<br />
| weapon3 = <br />
| weapon4 = <br />
| healing = Well of Gloom<br />
| utility1 = Skale Venom<br />
| utility2 = Well of Sorrow<br />
| utility3 = Well of Silence<br />
| elite = Dagger Storm<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Deadly Arts|bot|mid|top|}}<br />
{{Specialization|Trickery|bot|top|mid|}}<br />
{{Specialization|Specter|top|top|top|}}<br />
* The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases.<br />
* {{trait|Consume Shadows}} can be used for a large area heal upon exiting shroud, at the cost of the remaining shadow force.<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of Tormenting<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Doom<br />
| weapon1-stats = <br />
| weapon2-stats = <br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil4 = Superior Sigil of Torment<br />
| weapon3-stats = <br />
| weapon4-stats = <br />
| head = <br />
| shoulders = Sinister<br />
| chest = <br />
| hands = Sinister<br />
| legs = <br />
| feet = Sinister<br />
| backpiece = <br />
| accessory1 = Sinister<br />
| accessory2 = Sinister<br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
===Variant Equipment===<br />
* This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with {{tooltip|Viper stats}}. That is due to {{trait|Strength of Shadows}} converting Vitality to Expertise.<br />
* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap). <br />
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.<br />
* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Draining}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.<br />
<br />
==Consumables==<br />
'''Food:'''<br />
* Always use {{food|Bowl of Kimchi Tofu Stew}} to maximize the additional condition duration on both {{tooltip|Torment}} and {{tooltip|Poisoned}} since they are your main sources of damage. With the 50% added by {{Rune|Superior Rune of Tormenting}}, you need around 52% overall condition duration since {{Trait|Potent Poison}} and {{food|Bowl of Kimchi Tofu Stew}} add 48% to poison duration.<br />
<br />
'''Utility:'''<br />
* {{utility|Toxic Focusing Crystal}}<br />
** {{utility|Master Tuning Crystal}}, budget option<br />
** {{Utility|Sharpening Skull}} (and variants) - farming<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Outside of {{Skill|Enter Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.<br />
* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional shadow force.<br />
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.<br />
* In {{Skill|Enter Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}}(Eternal Night) also applies poison, so it is worth casting as well.<br />
* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}(Dawn's Repose), {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}}(Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.<br />
<br />
===Survivability===<br />
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.<br />
* In {{Skill|Enter Shadow Shroud}}, {{Skill|Eternal Night}}(Eternal Night) also provides some healing upon hitting enemies with it.<br />
* {{Skill|Enter Shadow Shroud}} makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.<br />
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps<br />
<br />
<br />
Detailed explanations on the general usage and rotation are given in the video down below:<br />
<br />
<br />
[https://youtu.be/loqDuXT3Prg Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Specter_-_Condition_Specter&diff=5330Build:Specter - Condition Specter2022-06-02T10:36:11Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = Thief<br />
| specialization = Specter<br />
| designed for = Open World, Open World General<br />
| rating = great<br />
| focus = Condition Damage<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Enter Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.<br />
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Thief<br />
| specialization = Specter<br />
| weapon1 = Scepter<br />
| weapon2 = Dagger<br />
| weapon3 = <br />
| weapon4 = <br />
| healing = Well of Gloom<br />
| utility1 = Skale Venom<br />
| utility2 = Well of Sorrow<br />
| utility3 = Well of Silence<br />
| elite = Dagger Storm<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Deadly Arts|bot|mid|top|}}<br />
{{Specialization|Trickery|bot|top|mid|}}<br />
{{Specialization|Specter|top|top|top|}}<br />
* The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases.<br />
* {{trait|Consume Shadows}} canbe used for a large area heal upon exiting shroud, at the cost of the remaining shadow force.<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of Tormenting<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Doom<br />
| weapon1-stats = <br />
| weapon2-stats = <br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil4 = Superior Sigil of Torment<br />
| weapon3-stats = <br />
| weapon4-stats = <br />
| head = <br />
| shoulders = Sinister<br />
| chest = <br />
| hands = Sinister<br />
| legs = <br />
| feet = Sinister<br />
| backpiece = <br />
| accessory1 = Sinister<br />
| accessory2 = Sinister<br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
===Variant Equipment===<br />
* This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with {{tooltip|Viper stats}}. That is due to {{trait|Strength of Shadows}} converting Vitality to Expertise.<br />
* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap). <br />
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.<br />
* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Draining}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.<br />
<br />
==Consumables==<br />
'''Food:'''<br />
* Always use {{food|Bowl of Kimchi Tofu Stew}} to maximize the additional condition duration on both {{tooltip|Torment}} and {{tooltip|Poisoned}} since they are your main sources of damage. With the 50% added by {{Rune|Superior Rune of Tormenting}}, you need around 52% overall condition duration since {{Trait|Potent Poison}} and {{food|Bowl of Kimchi Tofu Stew}} add 48% to poison duration.<br />
<br />
'''Utility:'''<br />
* {{utility|Toxic Focusing Crystal}}<br />
** {{utility|Master Tuning Crystal}}, budget option<br />
** {{Utility|Sharpening Skull}} (and variants) - farming<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Outside of {{Skill|Enter Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.<br />
* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional shadow force.<br />
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.<br />
* In {{Skill|Enter Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}}(Eternal Night) also applies poison, so it is worth casting as well.<br />
* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}(Dawn's Repose), {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}}(Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.<br />
<br />
===Survivability===<br />
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.<br />
* In {{Skill|Enter Shadow Shroud}}, {{Skill|Eternal Night}}(Eternal Night) also provides some healing upon hitting enemies with it.<br />
* {{Skill|Enter Shadow Shroud}} makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.<br />
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps<br />
<br />
<br />
Detailed explanations on the general usage and rotation are given in the video down below:<br />
<br />
<br />
[https://youtu.be/loqDuXT3Prg Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5325Build:Vindicator - Power Vindicator2022-06-01T16:10:30Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
* For a further endurance boost, you can also use two {{Sigil|Superior Sigil of Energy}} and weapon swap whenever you need endurance.<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Willbender_-_Condition_Willbender&diff=5324Build:Willbender - Condition Willbender2022-06-01T16:02:09Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = guardian<br />
| specialization = willbender<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies {{Tooltip|Burning}}, which gives more freedom on the overall gear options and cheaper budget variants.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = guardian<br />
|specialization = willbender<br />
|weapon1 = Scepter<br />
|weapon2 = Torch<br />
|weapon3 = Sword<br />
|weapon4 = <br />
|healing = Litany of Wrath<br />
|utility1 = Purging Flames<br />
|utility2 = Whirling Light<br />
|utility3 = Signet of Wrath<br />
|elite = Heaven's Palm<br />
}}<br />
<br />
* If you need additional defense and a stun break, {{Skill|Signet of Judgment}} provides both, plus additional burning upon activation.<br />
* {{Skill|Heaven's Palm}} is your main source of CC together with {{Skill|Chains of Light}}.<br />
==Specializations==<br />
{{Specialization|Virtues|bot|mid|top}}<br />
{{Specialization|Radiance|top|mid|top}}<br />
{{Specialization|Willbender|top|Top|mid}}<br />
<br />
* {{trait|Holy Reckoning}} is often better for damage than {{trait|Restorative Virtues}} in cases where you do not have any external {{tooltip|Might}} supply.<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Grieving<br />
| rune = Superior Rune of Balthazar<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = Torch<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Torment<br />
| weapon3 = Sword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bursting<br />
| sigil4 = <br />
<!-- Custom stats --><br />
| head = Dire<br />
| shoulders = Dire<br />
| chest = Dire<br />
| hands = Dire<br />
| legs = Dire<br />
| feet = Dire<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Viper<br />
| ring1 = Grieving<br />
| ring2 = Viper<br />
}}<br />
* You should be aiming for 15% overall condition duration, so that you maximize burning duration with {{Food|Fishy Rice Bowl}}, {{Trait|Radiant Fire}} and {{Rune|Superior Rune of Balthazar}} (these yield 85% additional burning duration).<br />
* Alternatively, you can go for 10% overall condition duration and use a {{Sigil|Superior Sigil of Smoldering}} and {{Food|Plate of Beef Rendang}} instead of {{Food|Fishy Rice Bowl}} and {{Sigil|Superior Sigil of Torment}}.<br />
* When going for defensive gear, {{Tooltip|Viper}} should always be replaced with {{Tooltip|Trailblazer}} and {{Tooltip|Grieving}} should always be replaced with {{Tooltip|Dire}}.<br />
<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Always use {{Food|Fishy Rice Bowl}}<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Toxic Focusing Crystal}} - dps<br />
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness<br />
<br />
<br />
==Usage==<br />
<br />
<br />
===Damage===<br />
* When you have {{Skill|Rushing Justice}} active, every few of your attacks will apply burning. With {{Tooltip|Alacrity}}, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time.<br />
<br />
The overall rotation is full priority-based due to {{Trait|Restorative Virtues}} dynamically reducing the cooldowns of your skills.<br />
Use the following skills, with descending priority:<br />
# {{Skill|Rushing Justice}}<br />
# {{Skill|Purging Flames}}<br />
# {{Skill|Zealot's Flame}} & {{Skill|Zealot's Fire}}<br />
# {{Skill|Whirling Light}}<br />
# {{Skill|Symbol of Punishment}}<br />
# {{Skill|Cleansing Flame}}<br />
* Never delay {{Skill|Rushing Justice}}<br />
* The time in between should be filled with auto attacks<br />
* {{Skill|Cleansing Flame}} should only be used whenever all others are on cooldown for at least 3 seconds.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Litany of Wrath}} makes you pretty much immortal as long as it is active, so save your dodges and blocks for the times outside of it.<br />
* {{Skill|Crashing Courage}} and {{Skill|Flowing Resolve}} can be used for additional mobility and defense in between casts of {{Skill|Rushing Justice}}. Note that you can only have one virtue active at a time, so you should try to not cancel {{Skill|Rushing Justice}} too early.<br />
<br />
<br />
Detailed Information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/NBz1VhBn4Mc?t=879 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5318Build:Vindicator - Power Vindicator2022-06-01T10:58:40Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5317Build:Vindicator - Power Vindicator2022-06-01T10:58:18Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = test<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Catalyst_-_Power_Catalyst&diff=5316Build:Catalyst - Power Catalyst2022-05-31T22:51:44Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = catalyst<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = catalyst<br />
|weapon1 = Hammer<br />
|weapon2 = <br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Glyph of Elemental Harmony<br />
|utility1 = Glyph of Storms<br />
|utility2 = Arcane Blast<br />
|utility3 = Glyph of Lesser Elementals<br />
|elite = Glyph of Elementals<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* {{Skill|Signet of Restoration}} - passive healing<br />
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. <br />
* {{Skill|Lightning Flash}} - mobility<br />
<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Air|top|top|top}}<br />
{{Specialization|Fire|top|bot|top}}<br />
{{Specialization|Catalyst|mid|top|bot}}<br />
<br />
===Trait Options===<br />
<br />
*{{Trait|Blinding Ashes}} for passive CC at the cost of some damage<br />
*{{Trait|Empowered Empowerment}} for higher overall stats<br />
<br />
<br />
===Arcane===<br />
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. <br />
{{Specialization|Arcane|mid|mid|bot|variant=y}}<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Hammer<br />
| weapon2 =<br />
| weapon1-stats = Diviner<br />
| weapon2-stats = <br />
| sigil1 = Superior Sigil of Concentration<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = Superior Sigil of <br />
| sigil4 = Superior Sigil of <br />
| head = <br />
| shoulders = <br />
| chest = Diviner<br />
| hands = <br />
| legs = <br />
| feet = <br />
| backpiece = <br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = Diviner<br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
<br />
===Variant Equipment===<br />
====Gear====<br />
* Full {{Tooltip|Berserker stats}} are used for the Power DPS variant. Just replace the few {{Tooltip|Diviner}} pieces with berserker.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive prefix<br />
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world<br />
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!<br />
<br />
<br />
====Runes====<br />
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage/CC===<br />
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.<br />
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.<br />
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.<br />
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.<br />
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.<br />
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.<br />
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}<br />
===Survivability===<br />
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}.<br />
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.<br />
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.<br />
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.<br />
<br />
<br />
* Detailed explanations on the general usage and the rotation are given down below.<br />
<br />
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Specter_-_Condition_Specter&diff=5315Build:Specter - Condition Specter2022-05-31T22:50:29Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = Thief<br />
| specialization = Specter<br />
| designed for = Open World, Open World General<br />
| rating = great<br />
| focus = Condition Damage<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Enter Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.<br />
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Thief<br />
| specialization = Specter<br />
| weapon1 = Scepter<br />
| weapon2 = Dagger<br />
| weapon3 = <br />
| weapon4 = <br />
| healing = Well of Gloom<br />
| utility1 = Skale Venom<br />
| utility2 = Well of Sorrow<br />
| utility3 = Well of Silence<br />
| elite = Dagger Storm<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Deadly Arts|bot|mid|top|}}<br />
{{Specialization|Trickery|bot|top|mid|}}<br />
{{Specialization|Specter|top|top|top|}}<br />
* The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases.<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of Tormenting<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Doom<br />
| weapon1-stats = <br />
| weapon2-stats = <br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil4 = Superior Sigil of Torment<br />
| weapon3-stats = <br />
| weapon4-stats = <br />
| head = <br />
| shoulders = Sinister<br />
| chest = <br />
| hands = Sinister<br />
| legs = <br />
| feet = Sinister<br />
| backpiece = <br />
| accessory1 = Sinister<br />
| accessory2 = Sinister<br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
===Variant Equipment===<br />
* This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with {{tooltip|Viper stats}}. That is due to {{trait|Strength of Shadows}} converting Vitality to Expertise.<br />
* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap). <br />
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.<br />
* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Draining}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.<br />
<br />
==Consumables==<br />
'''Food:'''<br />
* Always use {{food|Bowl of Kimchi Tofu Stew}} to maximize the additional condition duration on both {{tooltip|Torment}} and {{tooltip|Poisoned}} since they are your main sources of damage. With the 50% added by {{Rune|Superior Rune of Tormenting}}, you need around 52% overall condition duration since {{Trait|Potent Poison}} and {{food|Bowl of Kimchi Tofu Stew}} add 48% to poison duration.<br />
<br />
'''Utility:'''<br />
* {{utility|Toxic Focusing Crystal}}<br />
** {{utility|Master Tuning Crystal}}, budget option<br />
** {{Utility|Sharpening Skull}} (and variants) - farming<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Outside of {{Skill|Enter Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.<br />
* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional shadow force.<br />
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.<br />
* In {{Skill|Enter Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}}(Eternal Night) also applies poison, so it is worth casting as well.<br />
* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}(Dawn's Repose), {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}}(Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.<br />
<br />
===Survivability===<br />
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.<br />
* In {{Skill|Enter Shadow Shroud}}, {{Skill|Eternal Night}}(Eternal Night) also provides some healing upon hitting enemies with it.<br />
* {{Skill|Enter Shadow Shroud}} makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.<br />
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps<br />
<br />
<br />
Detailed explanations on the general usage and rotation are given in the video down below:<br />
<br />
<br />
[https://youtu.be/loqDuXT3Prg Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Specter_-_Condition_Specter&diff=5314Build:Specter - Condition Specter2022-05-31T22:42:31Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = Thief<br />
| specialization = Specter<br />
| designed for = Open World, Open World General<br />
| rating = great<br />
| focus = Condition Damage<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have strong burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.<br />
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Thief<br />
| specialization = Specter<br />
| weapon1 = Scepter<br />
| weapon2 = Dagger<br />
| weapon3 = <br />
| weapon4 = <br />
| healing = Well of Gloom<br />
| utility1 = Skale Venom<br />
| utility2 = Well of Sorrow<br />
| utility3 = Well of Silence<br />
| elite = Dagger Storm<br />
}}<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Deadly Arts|bot|mid|top|}}<br />
{{Specialization|Trickery|bot|top|mid|}}<br />
{{Specialization|Specter|top|top|top|}}<br />
* The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases.<br />
<br />
==Equipment==<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of Tormenting<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Doom<br />
| weapon1-stats = <br />
| weapon2-stats = <br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil4 = Superior Sigil of Torment<br />
| weapon3-stats = <br />
| weapon4-stats = <br />
| head = <br />
| shoulders = Sinister<br />
| chest = <br />
| hands = Sinister<br />
| legs = <br />
| feet = Sinister<br />
| backpiece = <br />
| accessory1 = Sinister<br />
| accessory2 = Sinister<br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
===Variant Equipment===<br />
* This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with {{tooltip|Viper stats}}. That is due to {{trait|Strength of Shadows}} converting Vitality to Expertise.<br />
* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap). <br />
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.<br />
* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Leeching}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.<br />
<br />
==Consumables==<br />
'''Food:'''<br />
* Always use {{food|Bowl of Kimchi Tofu Stew}} to maximize the additional condition duration on both {{tooltip|Torment}} and {{tooltip|Poisoned}} since they are your main sources of damage. With the 50% added by {{Rune|Superior Rune of Tormenting}}, you need around 52% overall condition duration since {{Trait|Potent Poison}} and {{food|Bowl of Kimchi Tofu Stew}} add 48% to poison duration.<br />
<br />
'''Utility:'''<br />
* {{utility|Toxic Focusing Crystal}}<br />
** {{utility|Master Tuning Crystal}}, budget option<br />
** {{Utility|Sharpening Skull}} (and variants) - farming<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Outside of {{Skill|Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast.<br />
* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional .<br />
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.<br />
* In {{Skill|Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}} also applies poison, so it is worth casting as well.<br />
* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}, {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}} all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.<br />
<br />
===Survivability===<br />
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.<br />
* In {{Skill|Shadow Shroud}}, {{Skill|Eternal Night}} also provides some healing upon hitting enemies with it.<br />
* {{Skill|Shadow Shroud}} makes you immune to damage while it is active, so it is your main source of damage mitigation.<br />
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps<br />
<br />
<br />
Detailed explanations on the general usage and rotation are given in the video down below:<br />
https://youtu.be/loqDuXT3Prg</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Catalyst_-_Power_Catalyst&diff=5303Build:Catalyst - Power Catalyst2022-05-31T14:54:13Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = catalyst<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = catalyst<br />
|weapon1 = Hammer<br />
|weapon2 = <br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Glyph of Elemental Harmony<br />
|utility1 = Glyph of Storms<br />
|utility2 = Arcane Blast<br />
|utility3 = Glyph of Lesser Elementals<br />
|elite = Glyph of Elementals<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* {{Skill|Signet of Restoration}} - passive healing<br />
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. <br />
* {{Skill|Lightning Flash}} - mobility<br />
<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Air|top|top|top}}<br />
{{Specialization|Fire|top|bot|top}}<br />
{{Specialization|Catalyst|mid|top|bot}}<br />
<br />
===Trait Options===<br />
<br />
*{{Trait|Blinding Ashes}} for passive CC at the cost of some damage<br />
*{{Trait|Empowered Empowerment}} for higher overall stats<br />
<br />
<br />
===Arcane===<br />
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. <br />
{{Specialization|Arcane|mid|mid|bot|variant=y}}<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Hammer<br />
| weapon2 =<br />
| weapon1-stats = Diviner<br />
| weapon2-stats = <br />
| sigil1 = Superior Sigil of Concentration<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = Superior Sigil of <br />
| sigil4 = Superior Sigil of <br />
| head = <br />
| shoulders = <br />
| chest = Diviner<br />
| hands = <br />
| legs = <br />
| feet = <br />
| backpiece = <br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = Diviner<br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
<br />
===Variant Equipment===<br />
====Gear====<br />
* Full {{Tooltip|Berserker}} is used for the Power DPS variant. Just replace the few {{Tooltip|Diviner}} pieces with berserker.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive prefix<br />
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world<br />
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!<br />
<br />
<br />
====Runes====<br />
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage/CC===<br />
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.<br />
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.<br />
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.<br />
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.<br />
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.<br />
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.<br />
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}<br />
===Survivability===<br />
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}.<br />
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.<br />
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.<br />
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.<br />
<br />
<br />
* Detailed explanations on the general usage and the rotation are given down below.<br />
<br />
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Catalyst_-_Power_Catalyst&diff=5302Build:Catalyst - Power Catalyst2022-05-31T14:53:51Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = catalyst<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = catalyst<br />
|weapon1 = Hammer<br />
|weapon2 = <br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Glyph of Elemental Harmony<br />
|utility1 = Glyph of Storms<br />
|utility2 = Arcane Blast<br />
|utility3 = Glyph of Lesser Elementals<br />
|elite = Glyph of Elementals<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* {{Skill|Signet of Restoration}} - passive healing<br />
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. <br />
* {{Skill|Lightning Flash}} - mobility<br />
<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Air|top|top|top}}<br />
{{Specialization|Fire|top|bot|top}}<br />
{{Specialization|Catalyst|mid|top|bot}}<br />
<br />
===Trait Options===<br />
<br />
*{{Trait|Blinding Ashes}} for passive CC at the cost of some damage<br />
*{{Trait|Empowered Empowerment}} for higher overall stats<br />
<br />
<br />
===Arcane===<br />
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. <br />
{{Specialization|Arcane|mid|mid|bot|variant=y}}<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Hammer<br />
| weapon2 =<br />
| weapon1-stats = Diviner<br />
| weapon2-stats = <br />
| sigil1 = Superior Sigil of Concentration<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = Superior Sigil of <br />
| sigil4 = Superior Sigil of <br />
| head = <br />
| shoulders = <br />
| chest = Diviner<br />
| hands = <br />
| legs = <br />
| feet = <br />
| backpiece = <br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = Diviner<br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
<br />
===Variant Equipment===<br />
====Gear====<br />
* Full {{Tooltip|Berserker}} is used for the Power DPS variant. Just replace the few {{Tooltip|Diviner}} pieces with berserker.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive prefix<br />
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world<br />
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!<br />
<br />
<br />
====Runes====<br />
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage/CC===<br />
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.<br />
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.<br />
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.<br />
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.<br />
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.<br />
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.<br />
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{Skill|Blinded}}<br />
===Survivability===<br />
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}.<br />
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.<br />
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.<br />
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.<br />
<br />
<br />
* Detailed explanations on the general usage and the rotation are given down below.<br />
<br />
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Catalyst_-_Power_Catalyst&diff=5301Build:Catalyst - Power Catalyst2022-05-31T14:52:07Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = elementalist<br />
| specialization = catalyst<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
<br />
==Overview==<br />
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = elementalist<br />
|specialization = catalyst<br />
|weapon1 = Hammer<br />
|weapon2 = <br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Glyph of Elemental Harmony<br />
|utility1 = Glyph of Storms<br />
|utility2 = Arcane Blast<br />
|utility3 = Glyph of Lesser Elementals<br />
|elite = Glyph of Elementals<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* {{Skill|Signet of Restoration}} - passive healing<br />
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. <br />
* {{Skill|Lightning Flash}} - mobility<br />
<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Air|top|top|top}}<br />
{{Specialization|Fire|top|bot|top}}<br />
{{Specialization|Catalyst|mid|top|bot}}<br />
<br />
===Trait Options===<br />
<br />
*{{Trait|Blinding Ashes}} for passive CC at the cost of some damage<br />
*{{Trait|Empowered Empowerment}} for higher overall stats<br />
<br />
<br />
===Arcane===<br />
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. <br />
{{Specialization|Arcane|mid|mid|bot|variant=y}}<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Hammer<br />
| weapon2 =<br />
| weapon1-stats = Diviner<br />
| weapon2-stats = <br />
| sigil1 = Superior Sigil of Concentration<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = Superior Sigil of <br />
| sigil4 = Superior Sigil of <br />
| head = <br />
| shoulders = <br />
| chest = Diviner<br />
| hands = <br />
| legs = <br />
| feet = <br />
| backpiece = <br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = Diviner<br />
| ring1 = <br />
| ring2 = <br />
}}<br />
<br />
<br />
===Variant Equipment===<br />
====Gear====<br />
* Full {{Tooltip|Berserker}} is used for the Power DPS variant. Just replace the few {{Tooltip|Diviner}} pieces with berserker.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive prefix<br />
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world<br />
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!<br />
<br />
<br />
====Runes====<br />
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using Eagle to not overcap on critical chance<br />
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defensive runes<br />
<br />
<br />
====Sigils====<br />
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.<br />
* {{Sigil|Superior Sigil of Energy}} - defensive<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage/CC===<br />
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.<br />
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.<br />
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.<br />
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.<br />
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.<br />
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.<br />
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{Skill|Blindness}}<br />
===Survivability===<br />
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}.<br />
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.<br />
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.<br />
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.<br />
<br />
<br />
* Detailed explanations on the general usage and the rotation are given down below.<br />
<br />
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Willbender_-_Condition_Willbender&diff=5300Build:Willbender - Condition Willbender2022-05-31T14:39:22Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = guardian<br />
| specialization = willbender<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
A bursty condition build for open world, this spec offers the highest in-combat mobility in the game, tied with thief, along with extremely high burst damage and great sustained damage. It also has the advantage of not requiring high overall condi duration since it only applies {{Tooltip|Burning}}, which gives more freedom on the overall gear options and cheaper budget variants.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQEQGS4bQSkmDwAA2BoAAEwBAABGAQAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = guardian<br />
|specialization = willbender<br />
|weapon1 = Scepter<br />
|weapon2 = Torch<br />
|weapon3 = Sword<br />
|weapon4 = <br />
|healing = Litany of Wrath<br />
|utility1 = Purging Flames<br />
|utility2 = Whirling Light<br />
|utility3 = Signet of Wrath<br />
|elite = Heaven's Palm<br />
}}<br />
<br />
* If you need additional defense and a stun break, {{Skill|Signet of Judgment}} provides both, plus additional burning upon activation.<br />
* {{Skill|Heaven's Palm}} is your main source of CC together with {{Skill|Chains of Light}}.<br />
==Specializations==<br />
{{Specialization|Virtues|bot|mid|top}}<br />
{{Specialization|Radiance|top|mid|top}}<br />
{{Specialization|Willbender|top|Top|mid}}<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Grieving<br />
| rune = Superior Rune of Balthazar<br />
| rune-qt = 6<br />
| weapon1 = Scepter<br />
| weapon2 = Torch<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Torment<br />
| weapon3 = Sword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Bursting<br />
| sigil4 = <br />
<!-- Custom stats --><br />
| head = Dire<br />
| shoulders = Dire<br />
| chest = Dire<br />
| hands = Dire<br />
| legs = Dire<br />
| feet = Dire<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Viper<br />
| ring1 = Grieving<br />
| ring2 = Viper<br />
}}<br />
* You should be aiming for 15% overall condition duration, so that you maximize burning duration with {{Food|Fishy Rice Bowl}}, {{Trait|Radiant Fire}} and {{Rune|Superior Rune of Balthazar}} (these yield 85% additional burning duration).<br />
* Alternatively, you can go for 10% overall condition duration and use a {{Sigil|Superior Sigil of Smoldering}} and {{Food|Plate of Beef Rendang}} instead of {{Food|Fishy Rice Bowl}} and {{Sigil|Superior Sigil of Torment}}.<br />
* When going for defensive gear, {{Tooltip|Viper}} should always be replaced with {{Tooltip|Trailblazer}} and {{Tooltip|Grieving}} should always be replaced with {{Tooltip|Dire}}.<br />
<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Always use {{Food|Fishy Rice Bowl}}<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Toxic Focusing Crystal}} - dps<br />
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness<br />
<br />
<br />
==Usage==<br />
<br />
<br />
===Damage===<br />
* When you have {{Skill|Rushing Justice}} active, every few of your attacks will apply burning. With {{Tooltip|Alacrity}}, the cooldown of it is 8 1/4 seconds and the uptime is 8 seconds, allowing you to maintain it almost 100% of the time.<br />
<br />
The overall rotation is full priority-based due to {{Trait|Restorative Virtues}} dynamically reducing the cooldowns of your skills.<br />
Use the following skills, with descending priority:<br />
# {{Skill|Rushing Justice}}<br />
# {{Skill|Purging Flames}}<br />
# {{Skill|Zealot's Flame}} & {{Skill|Zealot's Fire}}<br />
# {{Skill|Whirling Light}}<br />
# {{Skill|Symbol of Punishment}}<br />
# {{Skill|Cleansing Flame}}<br />
* Never delay {{Skill|Rushing Justice}}<br />
* The time in between should be filled with auto attacks<br />
* {{Skill|Cleansing Flame}} should only be used whenever all others are on cooldown for at least 3 seconds.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Litany of Wrath}} makes you pretty much immortal as long as it is active, so save your dodges and blocks for the times outside of it.<br />
* {{Skill|Crashing Courage}} and {{Skill|Flowing Resolve}} can be used for additional mobility and defense in between casts of {{Skill|Rushing Justice}}. Note that you can only have one virtue active at a time, so you should try to not cancel {{Skill|Rushing Justice}} too early.<br />
<br />
<br />
Detailed Information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/NBz1VhBn4Mc?t=879 Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5299Build:Bladesworn - Power Bladesworn2022-05-31T14:38:38Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber and increases single-target DPS at the cost of flow + cleave damage.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. By default, you should always try to use {{Skill|Dragon Slash - Force}} (Dragon Slash - Force). If your target moves out of range, you can also use {{Skill|Dragon Slash - Boost}}(Dragon Slash - Boost) or {{Skill|Dragon Slash - Reach}}(Dragon Slash - Reach).<br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
*Greatsword should only be used whenever you know you'll need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. Beware: You need to decide this prior to engaging combat, since you cannot weapon swap on Bladesworn in combat.<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* Inside of Gunsaber, it uses {{Skill|Blooming Fire}} (Blooming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Harbinger_-_Condi_Harbinger&diff=5298Build:Harbinger - Condi Harbinger2022-05-31T14:37:18Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = harbinger<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condi Harbinger is a versatile build for necromancer that shares gear with the condition {{Tooltip|Quickness}} variant for group PvE content and only requires minor tweaks to be able to be played as a full dps build. It provides itself and its subgroup with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} as well as a good amount of {{Tooltip|Might}}. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} and {{Skill|Vile Blast}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgnNjI1QCvnGgAA7BoAAIAAAADUGgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = harbinger<br />
|weapon1 = Pistol<br />
|weapon2 = Focus<br />
|weapon3 = Pistol<br />
|weapon4 = Dagger<br />
|healing = Elixir of Promise<br />
|utility1 = Elixir of Risk<br />
|utility2 = Blood Is Power<br />
|utility3 = Elixir of Anguish<br />
|elite = Plaguelands<br />
}}<br />
<br />
* {{Skill|Epidemic}} can be taken instead of {{Skill|Blood Is Power}} whenever cleave damage is required to kill adds quickly.<br />
* If you need a stun break and additional condi cleanse, {{Skill|Spectral Walk}} is a good choice that includes both.<br />
* Focus is used for easy life force generation whenever you do not have enemies dying around you (boss fights without or with only a few adds); for general OW roaming, dagger is the go-to weapon.<br />
<br />
==Specializations==<br />
{{Specialization|Curses|mid|top|bot}}<br />
{{Specialization|Soul Reaping|top|top|bot}}<br />
{{Specialization|Harbinger|bot|mid|mid}}<br />
* {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage.<br />
<br />
===Death Magic===<br />
{{Specialization|Death Magic|mid|mid|mid|variant=y}}<br />
* Death Magic leads to a vast amount of defense at the cost of damage and replaces Soul Reaping.<br />
* For condi cleanse and transfer, you can replace {{Skill|Plaguelands}} by {{Skill|Summon Flesh Golem}} and take {{trait|Necromantic Corruption}}.<br />
* With more minions, take {{trait|Flesh of the Master}} as well.<br />
<br />
==Equipment==<br />
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br />
<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Viper<br />
| rune = Superior Rune of the Nightmare<br />
| rune-qt = 6<br />
| weapon1 = Pistol<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Malice<br />
| sigil2 = Superior Sigil of Demons<br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil3 = <br />
| sigil4 = Superior Sigil of Demons<br />
<!-- Custom stats --><br />
| weapon1 = Ritualist<br />
| weapon2 = Ritualist<br />
| weapon3 = Ritualist<br />
| weapon4 = Ritualist<br />
| head = Viper<br />
| shoulders = Viper<br />
| chest = Ritualist<br />
| hands = Viper<br />
| legs = Viper<br />
| feet = Viper<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Ritualist<br />
| ring1 = Viper<br />
| ring2 = Viper<br />
}}<br />
<br />
==Consumables==<br />
'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* You should aim to maximize the condition duration on {{tooltip|Bleeding}} and {{tooltip|Torment}}since they are the two largest sources of your damage.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Red-Lentil Saobosa}} - DPS<br />
<br />
'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* You can avoid a lot of damage by staying at range; only {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} require you to be close to the target.<br />
* Outside of shroud, you can use all skills aside from {{Skill|Spinal Shivers}} on cooldown.<br />
* You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so make sure to go into shroud as often as possible.<br />
* {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime.<br />
<br />
===Survivability===<br />
* {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.<br />
* You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption.<br />
* For harder encounters, swapping to Death Magic instead of Soul Reaping is the most convenient and easy-going option for additional surviability.<br />
<br />
More information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/AN8UNWhYbuI Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Harbinger_-_Condi_Harbinger&diff=5297Build:Harbinger - Condi Harbinger2022-05-31T14:36:50Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = harbinger<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condi Harbinger is a versatile build for necromancer that shares gear with the condition {{Tooltip|Quickness}} variant for group PvE content and only requires minor tweaks to be able to be played as a full dps build. It provides itself and its subgroup with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} as well as a good amount of {{Tooltip|Might}}. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} and {{Skill|Vile Blast}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgnNjI1QCvnGgAA7BoAAIAAAADUGgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = harbinger<br />
|weapon1 = Pistol<br />
|weapon2 = Focus<br />
|weapon3 = Pistol<br />
|weapon4 = Dagger<br />
|healing = Elixir of Promise<br />
|utility1 = Elixir of Risk<br />
|utility2 = Blood Is Power<br />
|utility3 = Elixir of Anguish<br />
|elite = Plaguelands<br />
}}<br />
<br />
* {{Skill|Epidemic}} can be taken instead of {{Skill|Blood Is Power}} whenever cleave damage is required to kill adds quickly.<br />
* If you need a stun break and additional condi cleanse, {{Skill|Spectral Walk}} is a good choice that includes both.<br />
* Focus is used for easy life force generation whenever you do not have enemies dying around you (boss fights without or with only a few adds); for general OW roaming, dagger is the go-to weapon.<br />
<br />
==Specializations==<br />
{{Specialization|Curses|mid|top|bot}}<br />
{{Specialization|Soul Reaping|top|top|bot}}<br />
{{Specialization|Harbinger|bot|mid|mid}}<br />
* {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage.<br />
<br />
===Death Magic===<br />
{{Specialization|Death Magic|mid|mid|mid|variant=y}}<br />
* Death Magic leads to a vast amount of defense at the cost of damage.<br />
* For condi cleanse and transfer, you can replace {{Skill|Plaguelands}} by {{Skill|Summon Flesh Golem}} and take {{trait|Necromantic Corruption}}.<br />
* With more minions, take {{trait|Flesh of the Master}} as well.<br />
<br />
==Equipment==<br />
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br />
<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Viper<br />
| rune = Superior Rune of the Nightmare<br />
| rune-qt = 6<br />
| weapon1 = Pistol<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Malice<br />
| sigil2 = Superior Sigil of Demons<br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil3 = <br />
| sigil4 = Superior Sigil of Demons<br />
<!-- Custom stats --><br />
| weapon1 = Ritualist<br />
| weapon2 = Ritualist<br />
| weapon3 = Ritualist<br />
| weapon4 = Ritualist<br />
| head = Viper<br />
| shoulders = Viper<br />
| chest = Ritualist<br />
| hands = Viper<br />
| legs = Viper<br />
| feet = Viper<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Ritualist<br />
| ring1 = Viper<br />
| ring2 = Viper<br />
}}<br />
<br />
==Consumables==<br />
'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* You should aim to maximize the condition duration on {{tooltip|Bleeding}} and {{tooltip|Torment}}since they are the two largest sources of your damage.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Red-Lentil Saobosa}} - DPS<br />
<br />
'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* You can avoid a lot of damage by staying at range; only {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} require you to be close to the target.<br />
* Outside of shroud, you can use all skills aside from {{Skill|Spinal Shivers}} on cooldown.<br />
* You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so make sure to go into shroud as often as possible.<br />
* {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime.<br />
<br />
===Survivability===<br />
* {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.<br />
* You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption.<br />
* For harder encounters, swapping to Death Magic instead of Soul Reaping is the most convenient and easy-going option for additional surviability.<br />
<br />
More information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/AN8UNWhYbuI Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5296Build:Mechanist - Condition Mechanist2022-05-31T14:32:26Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it's not supposed to)!<br />
<br />
Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5295Build:Mechanist - Condition Mechanist2022-05-31T14:31:46Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it#s not suppoed to)!<br />
<br />
Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5294Build:Vindicator - Power Vindicator2022-05-31T14:31:15Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5293Build:Vindicator - Power Vindicator2022-05-31T14:30:57Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5291Build:Vindicator - Power Vindicator2022-05-31T14:23:40Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5290Build:Vindicator - Power Vindicator2022-05-31T14:23:07Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.<br />
<br />
More detailed information on the build and rotation is given in the video down below:<br />
<br />
[https://youtu.be/_2hnqSsNBik Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5289Build:Vindicator - Power Vindicator2022-05-31T14:11:43Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5288Build:Vindicator - Power Vindicator2022-05-31T14:09:25Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagment}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.<br />
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5287Build:Vindicator - Power Vindicator2022-05-31T14:06:13Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - this food offers a very significant damage and defense boost. budget options are available.<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagment}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5286Build:Vindicator - Power Vindicator2022-05-31T14:05:25Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resultion}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{Skill|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{Skill|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.<br />
* For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - this food offers a very significant damage and defense boost. budget options are available.<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage/CC===<br />
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mists Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful hammers}}.<br />
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagment}}. Those two skills combined break most CC bars easily.<br />
<br />
===Survivability===<br />
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}<br />
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.<br />
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5285Build:Vindicator - Power Vindicator2022-05-31T13:51:22Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resultion}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - this food offers a very significant damage and defense boost. budget options are available.<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
Pending. For now, focus on using big hitters like {{Skill|Eternity's Requiem}}, {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}}, and {{Skill|Shackling Wave}} while dodging as often as possible. If in Shiro, keep {{Skill|Impossible Odds}} up. Use {{Skill|Scavenger Burst}} in Alliance.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Vindicator_-_Power_Vindicator&diff=5284Build:Vindicator - Power Vindicator2022-05-31T13:49:20Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = revenant<br />
| specialization = vindicator<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all boons boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}. It is also technically capable of sharing {{Tooltip|Alacrity}} when using {{Tooltip|Legendary Centaur Stance}} together with the Salvation specialization. <br />
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
| profession = Revenant<br />
| specialization = Vindicator<br />
| weapon1 = Greatsword<br />
| weapon2 =<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| healing = <br />
| utility1 = <br />
| utility2 = <br />
| utility3 = <br />
| elite = <br />
| pet1 = <br />
| pet2 = <br />
| legend1 = Jalis<br />
| legend2 = Shiro<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
<br />
===Legendary Alliance Stance===<br />
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resultion}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.<br />
<br />
==Specializations==<br />
{{Specialization|Invocation|mid|bot|bot}}<br />
{{Specialization|Devastation|mid|mid|mid}}<br />
{{Specialization|Vindicator|top|bot|top}}<br />
<br />
===Retribution===<br />
* Retribution increases your survivability versus harder enemies noticeably.<br />
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.<br />
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Tooltip|Steadfast Rejuvenation}}.<br />
{{Specialization|Retribution|top|bot|bot}}<br />
<br />
<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of Fireworks<br />
| rune-qt = 6<br />
| weapon1 = Greatsword<br />
| weapon2 = <br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Impact<br />
| weapon3 = Greatword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Force<br />
| sigil4 = Superior Sigil of Stamina<br />
}}<br />
<br />
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.<br />
* The {{Rune|Superior Rune of Fireworks}} is not required (you can use {{Rune|Superior Rune of the Scholar}} as well), but it increases your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.<br />
*The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death. <br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - this food offers a very significant damage and defense boost. budget options are available.<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Potent Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
Pending. For now, focus on using big hitters like {{Skill|Eternity's Requiem}}, {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}}, and {{Skill|Shackling Wave}} while dodging as often as possible. If in Shiro, keep {{Skill|Impossible Odds}} up. Use {{Skill|Scavenger Burst}} in Alliance.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5283Build:Bladesworn - Power Bladesworn2022-05-31T11:47:16Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber and increases single-target DPS at the cost of flow + cleave damage.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. By default, you should always try to use {{Skill|Dragon Slash - Force}} (Dragon Slash - Force). If your target moves out of range, you can also use {{Skill|Dragon Slash - Boost}}(Dragon Slash - Boost) or {{Skill|Dragon Slash - Reach}}(Dragon Slash - Reach).<br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
*Greatsword should only be used whenever you know you'll need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. Beware: You need to decide this prior to engaging combat, since you cannot weapon swap on Bladesworn in combat.<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* Inside of Gunsaber, it uses {{Skill|Blooming Fire}} (Blooming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5282Build:Bladesworn - Power Bladesworn2022-05-31T11:42:01Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. By default, you should always try to use {{Skill|Dragon Slash - Force}} (Dragon Slash - Force). If your target moves out of range, you can also use {{Skill|Dragon Slash - Boost}}(Dragon Slash - Boost) or {{Skill|Dragon Slash - Reach}}(Dragon Slash - Reach).<br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
*Greatsword should only be used whenever you know you'll need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. Beware: You need to decide this prior to engaging combat, since you cannot weapon swap on Bladesworn in combat.<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* Inside of Gunsaber, it uses {{Skill|Blooming Fire}} (Blooming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5281Build:Bladesworn - Power Bladesworn2022-05-31T11:41:23Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. By default, you should always try to use {{Skill|Dragon Slash - Force}} (Dragon Slash - Force). If your target moves out of range, you can also use {{Skill|Dragon Slash - Boost}}(Dragon Slash - Boost) or {{Skill|Dragon Slash - Reach}}(Dragon Slash - Reach).<br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
*Greatsword should only be used whenever you know you'll need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. Beware: You need to decide this prior to engaging combat, since you cannot weapon swap on Bladesworn in combat.<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* Inside of Gunsaber, it uses {{Skill|Blooming Fire}} (Blooming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5280Build:Bladesworn - Power Bladesworn2022-05-31T11:39:08Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you <br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
*Greatsword should only be used whenever you know you'll need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. Beware: You need to decide this prior to engaging combat, since you cannot weapon swap on Bladesworn in combat.<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* Inside of Gunsaber, it uses {{Skill|Blooming Fire}} (Blooming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5279Build:Bladesworn - Power Bladesworn2022-05-31T11:37:15Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you <br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
*Greatsword should only be used whenever you need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}.<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* It uses {{Skill|Blooming Fire}} (blloming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5278Build:Bladesworn - Power Bladesworn2022-05-31T11:36:04Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive gear<br />
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS<br />
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense<br />
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS<br />
* {{Sigil|Superior Sigil of Energy}} - defensive<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you <br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
*Greatsword should only be used whenever you need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}.<br />
<br />
===Survivability===<br />
<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* {{Skill|"To the Limit!"}} is your main source of healing and provides Flow and 50% of your endurance bar, so make use of this whenever needed.<br />
<br />
<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* It uses {{Skill|Blooming Fire}} (blloming Fire) instead of {{Skill|Artillery Slash}} (Artillery Slash) or {{Skill|Cyclone Trigger}} (cyclone Trigger) since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5277Build:Bladesworn - Power Bladesworn2022-05-31T11:33:14Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = <br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = Greatsword<br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive gear<br />
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS<br />
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense<br />
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS<br />
* {{Sigil|Superior Sigil of Energy}} - defensive<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you <br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
*Greatsword should only be used whenever you need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}.<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* It uses {{Skill|Blooming Fire}} instead of {{Skill|Artillery Slash}} or {{Skill|Cyclone Trigger}} since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Bladesworn_-_Power_Bladesworn&diff=5276Build:Bladesworn - Power Bladesworn2022-05-31T11:32:29Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = warrior<br />
| specialization = bladesworn<br />
| designed for = open world, open world general<br />
| focus = strike damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts (potentially the largest amounts currently available) of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build for group content, making it a very convenient option for overall PvE gameplay. <br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = warrior<br />
|specialization = bladesworn<br />
|weapon1 = Axe<br />
|weapon2 = Axe<br />
|weapon3 = Greatsword<br />
|weapon4 = Greatsword<br />
|healing = "To the Limit!"<br />
|utility1 = "For Great Justice!"<br />
|utility2 = Signet of Fury<br />
|utility3 = Flow Stabilizer<br />
|elite = Signet of Rage<br />
}}<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Strength|bot|mid|mid}}<br />
{{Specialization|Tactics|top|bot|mid}}<br />
{{Specialization|Bladesworn|top|mid|mid}}<br />
<br />
<br />
===Alternative Traits===<br />
* {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every affected ally, resulting in large amounts of healing.<br />
* {{Trait|Shrug It Off}} for a passive condition cleanse and healing.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Heavy<br />
| stats = Berserker<br />
| rune = Superior Rune of the Scholar<br />
| rune-qt = 6<br />
| weapon1 = Axe<br />
| weapon2 = Axe<br />
| sigil1 = Superior Sigil of Force<br />
| sigil2 = Superior Sigil of Accuracy<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = Superior Sigil of Paralyzation<br />
| sigil4 = Superior Sigil of Strength<br />
| head = <br />
| shoulders = <br />
| chest = <br />
| hands = <br />
| legs = <br />
| feet = Assassin<br />
| backpiece = Assassin<br />
| accessory1 = <br />
| accessory2 = <br />
| amulet = <br />
| ring1 = <br />
| ring2 = <br />
<br />
}}<br />
* The {{Sigil|Superior Sigil of Paralyzation}} empowers the stun on your {{Skill|Dragon Trigger}} so that it will break most champion defiance bars (e.g. HoT Hero Points) immediately when you're alone.<br />
* You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber.<br />
* You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply {{tooltip|Fury}} yourself), you can add in more {{tooltip|Assassin}} pieces or use food with Precision + Ferocity on it.<br />
* {{Tooltip|Knight}} - defensive trinkets<br />
* {{Tooltip|Marauder}} - defensive gear<br />
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS<br />
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense<br />
* {{Sigil|Superior Sigil of Air}}, {{Sigil|Superior Sigil of Impact}} - alt DPS<br />
* {{Sigil|Superior Sigil of Energy}} - defensive<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS<br />
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
* Using ammo skills will increase your damage done through {{Trait|Fierce as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}.<br />
* {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you <br />
* {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there.<br />
* {{Skill|Triggerguard}} (Triggerguard) & {{Skill|Flicker Step}} (Flicker Step) cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them.<br />
* You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%.<br />
*Greatsword should only be used whenever you need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}.<br />
<br />
* The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.<br />
* It uses {{Skill|Blooming Fire}} instead of {{Skill|Artillery Slash}} or {{Skill|Cyclone Trigger}} since that procs {{Trait|Guns and Glory}} thrice.<br />
* Detailed explanations and a rotation showcase are given down below.<br />
<br />
[https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Harbinger_-_Condi_Harbinger&diff=5275Build:Harbinger - Condi Harbinger2022-05-31T11:31:11Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = harbinger<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condi Harbinger is a versatile build for necromancer that shares gear with the condition {{Tooltip|Quickness}} variant for group PvE content and only requires minor tweaks to be able to be played as a full dps build. It provides itself and its subgroup with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} as well as a good amount of {{Tooltip|Might}}. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} and {{Skill|Vile Blast}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgnNjI1QCvnGgAA7BoAAIAAAADUGgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = harbinger<br />
|weapon1 = Pistol<br />
|weapon2 = Focus<br />
|weapon3 = Pistol<br />
|weapon4 = Dagger<br />
|healing = Elixir of Promise<br />
|utility1 = Elixir of Risk<br />
|utility2 = Blood Is Power<br />
|utility3 = Elixir of Anguish<br />
|elite = Plaguelands<br />
}}<br />
<br />
* {{Skill|Epidemic}} can be taken instead of {{Skill|Blood Is Power}} whenever cleave damage is required to kill adds quickly.<br />
* If you need a stun break and additional condi cleanse, {{Skill|Spectral Walk}} is a good choice that includes both.<br />
* Focus is used for easy life force generation whenever you do not have enemies dying around you (boss fights without or with only a few adds); for general OW roaming, dagger is the go-to weapon.<br />
<br />
==Specializations==<br />
{{Specialization|Curses|mid|top|bot}}<br />
{{Specialization|Soul Reaping|top|top|bot}}<br />
{{Specialization|Harbinger|bot|mid|mid}}<br />
* {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage.<br />
<br />
===Death Magic===<br />
{{Specialization|Death Magic|mid|mid|mid|variant=y}}<br />
* Death Magic leads to a vast amount of defense at the cost of damage.<br />
* For condi cleanse and transfer, you can replace {{Skill|Plaguelands}} by {{Skill|Summon Flesh Golem}} and take {{trait|Necromantic Corruption}}.<br />
* With more minions, take {{trait|Flesh of the Master}} as well.<br />
<br />
==Equipment==<br />
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br />
<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Viper<br />
| rune = Superior Rune of the Nightmare<br />
| rune-qt = 6<br />
| weapon1 = Pistol<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Malice<br />
| sigil2 = Superior Sigil of Demons<br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil3 = <br />
| sigil4 = Superior Sigil of Demons<br />
<!-- Custom stats --><br />
| weapon1 = Ritualist<br />
| weapon2 = Ritualist<br />
| weapon3 = Ritualist<br />
| weapon4 = Ritualist<br />
| head = Viper<br />
| shoulders = Viper<br />
| chest = Ritualist<br />
| hands = Viper<br />
| legs = Viper<br />
| feet = Viper<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Ritualist<br />
| ring1 = Viper<br />
| ring2 = Viper<br />
}}<br />
<br />
==Consumables==<br />
'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* You should aim to maximize the condition duration on {{tooltip|Bleeding}} and {{tooltip|Torment}}since they are the two largest sources of your damage.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Red-Lentil Saobosa}} - DPS<br />
<br />
'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* You can avoid a lot of damage by staying at range; only {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} require you to be close to the target.<br />
* Outside of shroud, you can use all skills aside from {{Skill|Spinal Shivers}} on cooldown.<br />
* You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so make sure to go into shroud as often as possible.<br />
* {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime.<br />
<br />
===Survivability===<br />
* {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.<br />
* You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption.<br />
* For harder encounters, swapping to Death Magic instead of Soul Reaping is the most convenient and easy-going option for additional surviability.<br />
<br />
More information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/AN8UNWhYbuI Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5274Build:Mechanist - Condition Mechanist2022-05-31T11:28:49Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it#s not suppoed to)!<br />
<br />
Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Harbinger_-_Condi_Harbinger&diff=5273Build:Harbinger - Condi Harbinger2022-05-31T11:27:26Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = necromancer<br />
| specialization = harbinger<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condi Harbinger is a versatile build for necromancer that shares gear with the condition {{Tooltip|Quickness}} variant for group PvE content and only requires minor tweaks to be able to be played as a full dps build. It provides itself and its subgroup with permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}} as well as a good amount of {{Tooltip|Might}}. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} and {{Skill|Vile Blast}}.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQgnNjI1QCvnGgAA7BoAAIAAAADUGgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = necromancer<br />
|specialization = harbinger<br />
|weapon1 = Pistol<br />
|weapon2 = Focus<br />
|weapon3 = <br />
|weapon4 = Dagger<br />
|healing = Elixir of Promise<br />
|utility1 = Elixir of Risk<br />
|utility2 = Blood Is Power<br />
|utility3 = Elixir of Anguish<br />
|elite = Plaguelands<br />
}}<br />
<br />
* {{Skill|Epidemic}} can be taken instead of {{Skill|Blood Is Power}} whenever cleave damage is required to kill adds quickly.<br />
* Focus is used for easy life force generation whenever you do not have enemies dying around you (boss fights without or with only a few adds); for general OW roaming, dagger is the go-to weapon.<br />
<br />
==Specializations==<br />
{{Specialization|Curses|mid|top|bot}}<br />
{{Specialization|Soul Reaping|top|top|bot}}<br />
{{Specialization|Harbinger|bot|mid|mid}}<br />
* {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage.<br />
<br />
===Death Magic===<br />
{{Specialization|Death Magic|mid|mid|mid|variant=y}}<br />
* Death Magic leads to a vast amount of defense at the cost of damage.<br />
* For condi cleanse and transfer, you can replace {{Skill|Plaguelands}} by {{Skill|Summon Flesh Golem}} and take {{trait|Necromantic Corruption}}.<br />
* With more minions, take {{trait|Flesh of the Master}} as well.<br />
<br />
==Equipment==<br />
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br />
<br />
{{PvE equipment<br />
| weight = Light<br />
| stats = Viper<br />
| rune = Superior Rune of the Nightmare<br />
| rune-qt = 6<br />
| weapon1 = Pistol<br />
| weapon2 = Focus<br />
| sigil1 = Superior Sigil of Malice<br />
| sigil2 = Superior Sigil of Demons<br />
| weapon3 = <br />
| weapon4 = Dagger<br />
| sigil3 = <br />
| sigil4 = Superior Sigil of Demons<br />
<!-- Custom stats --><br />
| weapon1 = Ritualist<br />
| weapon2 = Ritualist<br />
| weapon3 = Ritualist<br />
| weapon4 = Ritualist<br />
| head = Viper<br />
| shoulders = Viper<br />
| chest = Ritualist<br />
| hands = Viper<br />
| legs = Viper<br />
| feet = Viper<br />
| backpiece = Viper<br />
| accessory1 = Viper<br />
| accessory2 = Viper<br />
| amulet = Ritualist<br />
| ring1 = Viper<br />
| ring2 = Viper<br />
}}<br />
<br />
==Consumables==<br />
'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* You should aim to maximize the condition duration on {{tooltip|Bleeding}} and {{tooltip|Torment}}since they are the two largest sources of your damage.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Red-Lentil Saobosa}} - DPS<br />
<br />
'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}} - dps<br />
<br />
<br />
==Usage==<br />
===Damage===<br />
* You can avoid a lot of damage by staying at range; only {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} require you to be close to the target.<br />
* Outside of shroud, you can use all skills aside from {{Skill|Spinal Shivers}} on cooldown.<br />
* You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so make sure to go into shroud as often as possible.<br />
* {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime.<br />
<br />
===Survivability===<br />
* {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.<br />
* You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption.<br />
* For harder encounters, swapping to Death Magic instead of Soul Reaping is the most convenient and easy-going option for additional surviability.<br />
<br />
More information on the general usage and rotation is provided in the video down below:<br />
<br />
[https://youtu.be/AN8UNWhYbuI Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5272Build:Mechanist - Condition Mechanist2022-05-31T11:26:45Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = great<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it#s not suppoed to)!<br />
<br />
Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/AN8UNWhYbuI Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5271Build:Mechanist - Condition Mechanist2022-05-31T11:12:28Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for quick repositioning as well (the mech AI tends to stand in places where it#s not suppoed to)!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5270Build:Mechanist - Condition Mechanist2022-05-31T11:11:08Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
<br />
===Damage===<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
<br />
<br />
===Survivability===<br />
* {{Skill|Rectifier Signet}} provide you and the mech witha good amount of passive healing as well as a strong, short-cooldown active heal.<br />
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5269Build:Mechanist - Condition Mechanist2022-05-31T11:09:14Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5268Build:Mechanist - Condition Mechanist2022-05-31T11:07:35Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Max+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}}, {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5267Build:Mechanist - Condition Mechanist2022-05-31T11:07:07Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Skill|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Max+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}}, {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5266Build:Mechanist - Condition Mechanist2022-05-31T11:06:02Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Skill|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Max+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}}, {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5265Build:Mechanist - Condition Mechanist2022-05-31T11:05:46Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Skill|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Max+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}}, {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!<br />
<br />
*Detailed information on the build + rotation is provided in the video down below:<br />
<br />
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5264Build:Mechanist - Condition Mechanist2022-05-31T11:02:58Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases. <br />
* It does not provide a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
* Due to {{Skill|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.<br />
* The general rotation involves alternating between Max+Pistol and {{Skill|Grenade Kit}}.<br />
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.<br />
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}}, {{Skill|Poison Grenade}} on cooldown whenever they are available.<br />
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.<br />
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.<br />
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.<br />
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5263Build:Mechanist - Condition Mechanist2022-05-31T09:35:32Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLiY5RhUNGwAAkwEAAA4bAAAQGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them ifor CC phases. <br />
* It does not proivde a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* You should not need to change traits for additional survivability. In case you hav trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
Usage section pending.</div>Maselhttps://metabattle.com/wiki/index.php?title=Build:Mechanist_-_Condition_Mechanist&diff=5262Build:Mechanist - Condition Mechanist2022-05-31T09:33:17Z<p>Masel: </p>
<hr />
<div>{{Build<br />
| profession = engineer<br />
| specialization = mechanist<br />
| designed for = open world, open world general<br />
| focus = condition damage<br />
| rating = draft<br />
| xpac = eod<br />
}}<br />
<br />
==Overview==<br />
Condition Mechanist with {{Trait|Mech Core: J-Drive}} is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition mechanist, making it a very convenient option for general PvE gameplay.<br />
<br />
<br />
==Template Code==<br />
{{TemplateCode|<br />
code = [&DQMGLiY5RhUNGwAAkwEAAA4bAAAQGwAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]<br />
}}<br />
<br />
<br />
==Skill Bar==<br />
{{Skill bar<br />
|profession = engineer<br />
|specialization = mechanist<br />
|weapon1 = Mace<br />
|weapon2 = Pistol<br />
|weapon3 = <br />
|weapon4 = <br />
|healing = Rectifier Signet<br />
|utility1 = Grenade Kit<br />
|utility2 = Superconducting Signet<br />
|utility3 = Shift Signet<br />
|elite = Overclock Signet<br />
}}<br />
<br />
<br />
==Skill Variants==<br />
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.<br />
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them ifor CC phases. <br />
* It does not proivde a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.<br />
* {{Skill|Rocket Boots}} - Mobility and soft CC removal<br />
<br />
<br />
==Specializations==<br />
{{Specialization|Explosives|top|bot|mid}}<br />
{{Specialization|Firearms|top|mid|bot}}<br />
{{Specialization|Mechanist|top|top|bot}}<br />
<br />
* {{Trait|Shift Signet}}<br />
* You should not need to change traits for additional survivability. In case you hav trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.<br />
<br />
==Equipment==<br />
Ascended gear is not required.<br />
{{PvE equipment<br />
| weight = Medium<br />
| stats = Viper<br />
| rune = Superior Rune of the Elementalist<br />
| rune-qt = 6<br />
| weapon1 = Mace<br />
| weapon2 = Pistol<br />
| sigil1 = Superior Sigil of Bursting<br />
| sigil2 = Superior Sigil of Earth<br />
| weapon3 = <br />
| weapon4 = <br />
| sigil3 = <br />
| sigil4 = <br />
}}<br />
<br />
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.<br />
<br />
==Variant Equipment==<br />
===Armor===<br />
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.<br />
<br />
<br />
==Consumables==<br />
:'''Food'''<br />
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.<br />
* {{food|Peppermint Omnomberry Bar}} - farming<br />
* {{food|Plate of Beef Rendang}} - DPS<br />
<br />
<br />
:'''Utility'''<br />
* {{Utility|Sharpening Skull}} (and variants) - farming<br />
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps<br />
<br />
<br />
==Usage==<br />
Usage section pending.</div>Masel