Difference between revisions of "Mirage - Alacrity Support Condi DPS"
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Good |
− | | focus = Condition Damage, | + | | focus = Condition Damage, Support |
− | | meta = | + | | xpac = pof |
+ | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and 25 stacks of {{tooltip|Might}} to 5 players by spamming the ambush skill {{Skill|Chaos Vortex}}. It excels against bosses that attack a lot due to a large portion of its damage coming from {{tooltip|Confusion}}. It is also highly survivable and can easily avoid boss attacks because it is in {{trait|Mirage Cloak}} for most of its rotation. Also incidentally provides {{tooltip|Fury}}, {{tooltip|Aegis}} and {{tooltip|Resolution}} to party members through {{Skill|Winds of Chaos}} and {{ | + | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and 25 stacks of {{tooltip|Might}} to 5 players by spamming the ambush skill {{Skill|Chaos Vortex}}. It excels against bosses that attack a lot due to a large portion of its damage coming from {{tooltip|Confusion}}. It is also highly survivable and can easily avoid boss attacks because it is in {{trait|Mirage Cloak}} for most of its rotation. Also incidentally provides {{tooltip|Fury}}, {{tooltip|Aegis}} and {{tooltip|Resolution}} to party members through {{Skill|Winds of Chaos}} and {{trait|Master Fencer}}. |
+ | |||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | One of your staffs may be swapped for '''Axe/Pistol'''. This will be a significant increase in damage but | + | One of your staffs may be swapped for '''Axe/Pistol'''. This will be a significant increase in damage but severely reduces your {{tooltip|Alacrity}} generation dependent on how many staff clones you maintain, so you will need another source of {{tooltip|Alacrity}} to make it permanent. Two mirages running '''Staff''' & '''Axe/Pistol''' will provide more damage than one '''Staff''' mirage and one [[Build:Mirage_-_Condi_DPS_Chaos|DPS mirage]]. |
+ | * Running a '''Focus''' instead of a '''Pistol''' generates more {{tooltip|Confusion}} if you're able to consistently get the {{skill|Phantasmal Warden}} to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields). | ||
===Skill Variants=== | ===Skill Variants=== | ||
* {{Skill|Feedback}} over {{Skill|Signet of Domination}} if you need reflects. | * {{Skill|Feedback}} over {{Skill|Signet of Domination}} if you need reflects. | ||
+ | |||
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code = [&DQcBJS0dOxnuFSMP4BV/AYEBgQGDAYMBRhe8AQAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQcBJS0dOxnuFSMP4BV/AYEBgQGDAYMBRhe8AQAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
+ | |||
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− | === | + | ===Trait Variants=== |
− | |||
* {{Trait|Bountiful Disillusionment}} if your uptime of {{tooltip|Vigor}} or {{tooltip|Regeneration}} isn't permanent. Use {{Skill|Distortion}} immediately after another shatter to not waste any clones. | * {{Trait|Bountiful Disillusionment}} if your uptime of {{tooltip|Vigor}} or {{tooltip|Regeneration}} isn't permanent. Use {{Skill|Distortion}} immediately after another shatter to not waste any clones. | ||
* {{Trait|Self-Deception}} is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent. | * {{Trait|Self-Deception}} is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent. | ||
+ | ** If running the '''Axe''' variant, it is important ''not'' to run {{Trait|Self-Deception}} as you don't want to generate any staff clones when you don't want to. | ||
+ | |||
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| stats = Viper | | stats = Viper | ||
| weight = Light | | weight = Light | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Staff | | weapon1 = Staff | ||
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| sigil3 = Superior Sigil of Bursting | | sigil3 = Superior Sigil of Bursting | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | |||
− | |||
| infusion2 = Spiteful +9 Agony Infusion | | infusion2 = Spiteful +9 Agony Infusion | ||
− | | infusion2-qt = | + | | infusion2-qt = 18 |
+ | | relic = Relic of the Fractal | ||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = |
− | | chest = | + | | chest = |
− | | hands = | + | | hands = |
− | | legs = | + | | legs = |
− | | feet = | + | | feet = |
− | | backpiece = | + | | backpiece = |
| accessory1 = | | accessory1 = | ||
− | | accessory2 = | + | | accessory2 = |
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | * No boon duration is required to maintain {{tooltip|Alacrity}}. | ||
− | === | + | ===Non-SotO Relics=== |
− | {{ | + | There aren't any reliable core damage relics for mirage, though there are a few options that might be good: |
+ | * {{relic|Relic of the Mirage}} - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic. | ||
+ | * {{relic|Relic of Durability}} - {{tooltip|Regeneration}} is very important thanks to {{trait|Illusionary Membrane}} and {{trait|Chaotic Persistence}}, so this can help with the uptime somewhat. | ||
− | |||
+ | ==Consumables== | ||
− | + | '''Food''' | |
+ | * {{food|Koi Cake}}, {{food|Rare Veggie Pizza}}, {{food|Red-Lentil Saobosa}}, or ascended alternatives | ||
+ | '''Utility''' | ||
+ | * {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} | ||
− | |||
− | |||
− | |||
− | + | ==Usage== | |
− | |||
+ | ===Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
− | |||
− | |||
# {{Skill|Phantasmal Warlock}} | # {{Skill|Phantasmal Warlock}} | ||
# {{Skill|Phase Retreat}} | # {{Skill|Phase Retreat}} | ||
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− | + | <big>'''Rest of the Rotation'''</big> | |
+ | |||
After the opener above you want to be dodging as often as you can to trigger {{Skill|Chaos Vortex}}. | After the opener above you want to be dodging as often as you can to trigger {{Skill|Chaos Vortex}}. | ||
* Try to cast {{Skill|Cry of Frustration}} off cooldown, and immediately recover three clones. | * Try to cast {{Skill|Cry of Frustration}} off cooldown, and immediately recover three clones. | ||
** The best way to recover clones on this build is using {{Skill|Phase Retreat}}, then immediately using {{Skill|Jaunt}} back into position and casting either {{Skill|False Oasis}} or {{Skill|Crystal Sands}}. | ** The best way to recover clones on this build is using {{Skill|Phase Retreat}}, then immediately using {{Skill|Jaunt}} back into position and casting either {{Skill|False Oasis}} or {{Skill|Crystal Sands}}. | ||
** It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible. | ** It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible. | ||
− | * Use {{Skill|Chaos Storm}} off cooldown | + | * Use {{Skill|Chaos Storm}} off cooldown. |
* Use {{Skill|Chaos Armor}} off cooldown. | * Use {{Skill|Chaos Armor}} off cooldown. | ||
* Use {{Skill|Crystal Sands}} off cooldown. | * Use {{Skill|Crystal Sands}} off cooldown. | ||
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− | ===Tips=== | + | [https://youtu.be/36QsfyS8aBQ Video example] |
+ | |||
+ | |||
+ | [https://youtu.be/RLll5GGvRjs Video example (Riddle of Sand)] | ||
+ | |||
+ | |||
+ | [https://youtu.be/katFrowiuqQ Video example (Staff + Axe/Pistol)] | ||
+ | |||
+ | |||
+ | [https://youtu.be/v-y_IpWkZK0 Video example (Staff + Axe/Focus)] | ||
+ | |||
+ | |||
+ | ===General Tips=== | ||
* Make sure to collect the {{Skill|Mirage Mirror}}s from {{Skill|False Oasis}} and {{Skill|Crystal Sands}} for extra casts of {{Skill|Chaos Vortex}}. | * Make sure to collect the {{Skill|Mirage Mirror}}s from {{Skill|False Oasis}} and {{Skill|Crystal Sands}} for extra casts of {{Skill|Chaos Vortex}}. | ||
* Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from {{Sigil|Superior Sigil of Energy}}. | * Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from {{Sigil|Superior Sigil of Energy}}. |
Latest revision as of 19:23, 25 December 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition DPS Mirage build that also provides permanent Alacrity and 25 stacks of Might to 5 players by spamming the ambush skill . It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally provides Fury, Aegis and Resolution to party members through and .
Skill Bar
Weapon Variants
One of your staffs may be swapped for Axe/Pistol. This will be a significant increase in damage but severely reduces your Alacrity generation dependent on how many staff clones you maintain, so you will need another source of Alacrity to make it permanent. Two mirages running Staff & Axe/Pistol will provide more damage than one Staff mirage and one DPS mirage.
- Running a Focus instead of a Pistol generates more Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).
Skill Variants
- over if you need reflects.
Template Code
Specializations
Trait Variants
- Vigor or Regeneration isn't permanent. Use immediately after another shatter to not waste any clones. if your uptime of
- Regeneration uptime is not permanent.
- If running the Axe variant, it is important not to run as you don't want to generate any staff clones when you don't want to.
is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, is more damage, and could be used if
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- No boon duration is required to maintain Alacrity.
Non-SotO Relics
There aren't any reliable core damage relics for mirage, though there are a few options that might be good:
- - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
- Regeneration is very important thanks to and , so this can help with the uptime somewhat. -
Consumables
Food
- , , , or ascended alternatives
Utility
- or
Usage
Rotation
Opener
- Dodge and cast
- just before your Phantasms transform into clones (approximately 4 seconds after your cast )
- to regain your third clone
Rest of the Rotation
After the opener above you want to be dodging as often as you can to trigger
.- Try to cast
- The best way to recover clones on this build is using , then immediately using back into position and casting either or .
- It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
off cooldown, and immediately recover three clones.
- Use off cooldown.
- Use off cooldown.
- Use
- Be mindful of your where you place the , as you will want to be able to access them later.
- The spawns in the center of the skill's AoE marker.
off cooldown.
- Keep a charge or two of for mobility or in case you run out of clones for some reason.
Video example (Riddle of Sand)
Video example (Staff + Axe/Pistol)
Video example (Staff + Axe/Focus)
General Tips
- Make sure to collect the s from and for extra casts of .
- Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
- Make sure to never use during as this will create new clones due to the and will cancel the clone attacks.
and can be cast during other skills' channels.
- Make sure to never Weapon swap during the animation of as this will cancel the Ambush attack.
- If your target is about to attack, you can slightly delay in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill.
- If you're not comfortable with timing to your phantasms in the opening rotation, you can simply delay it a few seconds until is off cooldown for easier timing at a very small DPS loss.
- and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
- is a DPS loss if used regularly in your rotation, but can be useful to apply vulnerability if your squad is lacking other sources.
Ratings
Comments
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