Difference between revisions of "Scourge - Power Curses"
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{{Build | {{Build | ||
| profession = Necromancer | | profession = Necromancer | ||
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS, Burst, Boonrip | | focus = Strike Damage, DPS, Burst, Boonrip | ||
− | | rating = | + | | rating = good |
− | | meta = | + | | xpac = hot, pof, soto |
+ | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
Line 19: | Line 20: | ||
| weapon1 = axe | | weapon1 = axe | ||
| weapon2 = focus | | weapon2 = focus | ||
− | | weapon3 = | + | | weapon3 = greatsword |
− | | weapon4 = | + | | weapon4 = |
| healing = Sand Flare | | healing = Sand Flare | ||
| utility1 = Well of Suffering | | utility1 = Well of Suffering | ||
Line 27: | Line 28: | ||
| elite = Ghastly Breach | | elite = Ghastly Breach | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1NScaPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 45: | Line 40: | ||
'''Variants''' | '''Variants''' | ||
* {{trait|Awaken the Pain}} slightly higher DPS | * {{trait|Awaken the Pain}} slightly higher DPS | ||
− | {{Specialization|Curses|mid|mid| | + | {{Specialization|Curses|mid|mid|top}} |
− | {{Specialization|Scourge|top| | + | {{Specialization|Scourge|top|top|bot}} |
'''Variants''' | '''Variants''' | ||
* {{trait|Nourishing Ashes}} if Life Force generation is an issue | * {{trait|Nourishing Ashes}} if Life Force generation is an issue | ||
Line 57: | Line 52: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of Cerus | ||
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Focus | | weapon2 = Focus | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Concentration |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = greatsword |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Concentration |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
+ | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
'''Stats''' | '''Stats''' | ||
− | * | + | * Feel free to use as much {{Tooltip|Berserker stats}} as you can without dying |
+ | |||
+ | ;Relic | ||
+ | * {{Relic|Relic of Isgarren}} - for damage | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | |||
'''Sigils''' | '''Sigils''' | ||
+ | * {{Sigil|Superior Sigil of Bloodlust}} increased damage | ||
* {{Sigil|Superior Sigil of Force}} increased damage | * {{Sigil|Superior Sigil of Force}} increased damage | ||
+ | |||
'''Runes''' | '''Runes''' | ||
* {{Rune|Superior Rune of Durability}} defensive option | * {{Rune|Superior Rune of Durability}} defensive option | ||
+ | * {{Rune|Superior Rune of Speed}} can be useful if you have a hard time staying on tag | ||
+ | |||
===Consumables=== | ===Consumables=== | ||
Line 83: | Line 89: | ||
− | ==Usage== | + | ==Usage== |
− | ''' | + | ===Overall Priorities=== |
− | * | + | ;High |
+ | * Wells | ||
+ | * Boon rip | ||
+ | |||
+ | ;Moderate | ||
+ | * Shades | ||
+ | * Sustained pressure | ||
+ | * Single target damage | ||
+ | |||
+ | ;Low | ||
+ | * Support | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has no mobility skill access | ||
+ | * This build has low active defenses | ||
+ | ** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ||
+ | ** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Trail of Anguish}} - for stunbreaking | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Sand Flare}} | ||
+ | * {{Skill|Sand Cascade}} | ||
+ | * {{Skill|Desert Shroud}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Wells==== | ||
+ | * Try to save your '''Well''' skills for the commanders call | ||
+ | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
+ | * Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown | ||
+ | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | ||
+ | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | |||
− | ' | + | ====Boon rip==== |
− | * | + | * Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee |
− | * Shroud | + | * Avoid casting {{Skill|Manifest Sand Shade}} + {{skill|Nefarious Favor}} when there is 12 seconds or less left on {{Skill|Desert Shroud}}'s cooldown |
− | + | ** Save your final charge of {{Skill|Manifest Sand Shade}} when there is 15 seconds or less left on {{Skill|Desert Shroud}}'s cooldown | |
− | + | * While {{Skill|Trail of Anguish}} is your only stunbreak, it can be used for boon rip if you feel your party support is good enough | |
− | ** | + | |
− | * {{Skill| | + | |
− | * {{Skill|Desert Shroud}} | + | ====Shades==== |
− | * | + | * Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting, in order: |
− | * | + | * {{Skill|Desert Shroud}} |
+ | * {{skill|Nefarious Favor}} | ||
+ | * {{Skill|Garish Pillar}} | ||
+ | * {{Skill|Sand Cascade}} | ||
+ | ** These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on '''Life Force''' | ||
+ | |||
+ | |||
+ | ====Sustained pressure==== | ||
+ | * Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it again immediately before swapping back | ||
+ | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Skill priority | ||
+ | | | ||
+ | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call | ||
+ | * {{Skill|Ghastly Breach}} | ||
+ | * {{Skill|Desert Shroud}} | ||
+ | |||
+ | ;Axe | ||
+ | * {{Skill|Unholy Feast}} | ||
+ | * {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}} | ||
+ | * {{Skill|Spinal Shivers}} - only on single target | ||
+ | * {{Skill|Ghastly Claws}} | ||
+ | * {{Skill|Soul Grasp}} - only if low on '''Life Force''' | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ====Single target damage==== | |
− | * {{Skill| | + | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ====Support==== | |
− | * {{Skill| | + | * Barrier lasts 5 seconds after application before decaying |
− | * | + | * Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} before pushes and during extended engages |
− | * {{Skill| | + | * Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out |
− | * | + | ** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining |
+ | * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options |
Latest revision as of 13:22, 12 May 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on May 12, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Greatsword
Utility
Template Code
[&DQg1NScaPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- Feel free to use as much Berserker stats as you can without dying
- Relic
- - for damage
Sigils
- increased damage
- increased damage
Runes
- defensive option
- can be useful if you have a hard time staying on tag
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Shades
- Sustained pressure
- Single target damage
- Low
- Support
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Avoid casting
- Save your final charge of when there is 15 seconds or less left on 's cooldown
+ when there is 12 seconds or less left on 's cooldown
- While is your only stunbreak, it can be used for boon rip if you feel your party support is good enough
Shades
- Your shade spike consists of casting before casting, in order:
- These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force
Sustained pressure
- Use Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after
|
Single target damage
- Use ⇒ ⇒ pick off isolated players
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
Ratings
Boon rip nerfs opened up competition from reaper and virtuoso but this is still one of the best ranged boon removal builds for large fights.
Comments
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