Difference between revisions of "Dragonhunter - Chinese Support DH"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Healing, Boon Support | | focus = Healing, Boon Support | ||
− | | rating = | + | | rating = good |
| xpac = hot, pof | | xpac = hot, pof | ||
| meta = | | meta = | ||
− | | difficulty = | + | | difficulty = 1 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | A support | + | A support Dragonhunter build for WvW. Abuses {{Skill|Shield of Courage}} to provide a large amount of {{tooltip|Stability}} and group block. |
Line 25: | Line 25: | ||
| utility1 = "Stand Your Ground!" | | utility1 = "Stand Your Ground!" | ||
| utility2 = Hallowed Ground | | utility2 = Hallowed Ground | ||
− | | utility3 = " | + | | utility3 = "Advance!" |
| elite = Renewed Focus | | elite = Renewed Focus | ||
}} | }} | ||
Line 32: | Line 32: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQENPS47Gx9/AAAANgEAAEsBAAAtAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 46: | Line 46: | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Minstrel | | stats = Minstrel | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
| relic = Relic of the Herald | | relic = Relic of the Herald | ||
Line 69: | Line 69: | ||
==Usage== | ==Usage== | ||
− | === | + | ===Priorities=== |
− | * Use {{Skill|Shield of Courage}} to block for your party and give {{Tooltip|Stability}} | + | ;High |
− | * Reset {{Skill|Shield of Courage}} with {{Tooltip|Aegis}} | + | * {{Tooltip|Stability}} |
+ | * {{Skill|Shield of Courage}} | ||
+ | |||
+ | ;Moderate | ||
+ | * Condition clear | ||
+ | * CC | ||
+ | * Healing | ||
+ | * Primary boon support | ||
+ | |||
+ | ;Low | ||
+ | * Cover boon support | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | * This build has high active defense | ||
+ | ** While your active defenses are strong, they are ideally saved for your group and not used selfishly | ||
+ | ** {{Skill|"Stand Your Ground!"}} can be prioritized over {{Skill|Mantra of Liberation}}, but only if your entire party is in range and not stunned (or not in range of {{Skill|Mantra of Liberation}}) | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Renewed Focus}} | ||
+ | * {{Skill|Empower}} - if you have time to finish cast | ||
+ | * {{Skill|Holy Strike}} | ||
+ | * {{Skill|Shield of Absorption}} - only if the knockback isn’t disruptive | ||
+ | * {{Tooltip|Aegis}} | ||
+ | ** {{Skill|Protector's Strike}} | ||
+ | ** {{Skill|Shield of Judgment}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Stability==== | ||
+ | * Apply {{Tooltip|Stability}} before allies get caught by enemy CC | ||
+ | * When using {{Skill|"Stand Your Ground!"}} cover the application by applying other boons immediately after the cast | ||
+ | * Avoid overlapping multiple {{Tooltip|Stability}} sources on your party, both your own and other players | ||
+ | * Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs. | ||
+ | |||
+ | {{Collapse start|{{Tooltip|Stability}} priority}} | ||
+ | * {{Skill|"Stand Your Ground!"}} | ||
+ | * {{Skill|Shield of Courage}} | ||
+ | * {{Skill|Hallowed Ground}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ====Shield of Courage==== | ||
+ | * Use {{Skill|Shield of Courage}} to block for your party and give {{Tooltip|Stability}} via {{Trait|Indomitable Courage}} | ||
+ | ** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing | ||
+ | *** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked | ||
+ | ** {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you | ||
+ | * Reset {{Skill|Shield of Courage}} with {{Tooltip|Aegis}} via {{Trait|Tenacious Defense}} and {{Skill|Renewed Focus}} | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * {{Skill|Wings of Resolve}} can also be used for cleanse, hit both groups with it if possible, but generally prioritizing using it offensively is best | ||
+ | * Use your CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | |||
+ | |||
+ | ====Healing==== | ||
+ | * Be careful when healing others, {{Skill|Empower}} is a powerful heal but can easily leave you out of position if misused | ||
+ | |||
+ | {{Collapse start|Healing priority}} | ||
+ | * {{Skill|Empower}} (if you have time to finish cast) | ||
+ | * {{Skill|Holy Strike}} | ||
+ | * {{Skill|Shield of Absorption}} (only if the knockback isn’t disruptive) | ||
+ | * '''Dodge''' ({{Trait|Selfless Daring}}) | ||
+ | * {{Tooltip|Aegis}} | ||
+ | ** {{Skill|Protector's Strike}} | ||
+ | ** {{Skill|Shield of Judgment}} | ||
+ | * {{Tooltip|Regeneration}} | ||
+ | ** {{Skill|Symbol of Faith}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Settings=== | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support. | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' | ||
+ | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ||
+ | * Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management. |
Latest revision as of 19:58, 9 June 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on June 09, 2024 and is up to date for the October 8, 2024 patch.
Overview
A support Dragonhunter build for WvW. Abuses Stability and group block.
to provide a large amount of
Skill Bar
Staff
Mace/Shield
Utility
Template Code
[&DQENPS47Gx9/AAAANgEAAEsBAAAtAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- personal food option
Usage
Priorities
- High
- Moderate
- Condition clear
- CC
- Healing
- Primary boon support
- Low
- Cover boon support
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This build has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- can be prioritized over , but only if your entire party is in range and not stunned (or not in range of )
Active defense priority
- Dodge
- - if you have time to finish cast
- - only if the knockback isn’t disruptive
- Aegis
Detailed Explanations
Stability
- Apply Stability before allies get caught by enemy CC
- When using cover the application by applying other boons immediately after the cast
- Avoid overlapping multiple Stability sources on your party, both your own and other players
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability priority
Shield of Courage
- Use Stability via
- This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
blocks damage coming from enemy players you are facing
- blocks for allies inside the cone of the shield animation in front of you
to block for your party and give - Reset Aegis via and with
CC
- can also be used for cleanse, hit both groups with it if possible, but generally prioritizing using it offensively is best
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Healing
- Be careful when healing others, is a powerful heal but can easily leave you out of position if misused
Healing priority
- (if you have time to finish cast)
- (only if the knockback isn’t disruptive)
- Dodge ( )
- Aegis
- Regeneration
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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