Difference between revisions of "Mechanist - Power DPS"
(25 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
| specialization = Mechanist | | specialization = Mechanist | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Good |
− | | focus = | + | | focus = Direct Damage |
| xpac = eod | | xpac = eod | ||
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class. | |
+ | |||
+ | The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily. | ||
Line 18: | Line 21: | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | weapon1 = | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Pistol |
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
Line 28: | Line 31: | ||
| elite = Overclock Signet | | elite = Overclock Signet | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Non-SotO Weapons=== | ||
+ | * '''Shield''' is a moderate DPS loss, but offers good CC and survivability, though '''Hammer''' provides similar benefits and does more damage. | ||
+ | * '''Hammer''' offers frequent projectile reflect, an evade, and a block. The lightning field on {{skill|Thunderclap}} will also result in some occasional {{tooltip|Swiftness}} for your subgroup. | ||
+ | * '''Rifle''' is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, though it is significantly less damage than the other weapon options. | ||
===Skill Variants=== | ===Skill Variants=== | ||
* {{Skill|A.E.D.}} can be used to skip certain oneshot attacks | * {{Skill|A.E.D.}} can be used to skip certain oneshot attacks | ||
+ | * {{skill|Throw Mine}} can replace {{skill|Grenade Kit}}. This is a small DPS loss, and you lose access to ranged damage, but the rotation is simpler and you gain access to more CC and boon rip. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGNyYvRh0qDyoPhgCGABobGhsQGyYBCRuJAQAAAAAAAAAAAAAAAAAAAAADWgA2ADMAAA==] |
}} | }} | ||
− | |||
Line 44: | Line 54: | ||
{{Specialization|Explosives|bot|top|bot|}} | {{Specialization|Explosives|bot|top|bot|}} | ||
{{Specialization|Firearms|bot|bot|mid|}} | {{Specialization|Firearms|bot|bot|mid|}} | ||
− | {{Specialization|Mechanist| | + | {{Specialization|Mechanist|top|bot|top|}} |
+ | |||
+ | * It would be a minor DPS loss to take {{Trait|Mech Arms: High-Impact Drivers}}, and you would generate a decent amount of {{tooltip|Might}} for doing so. | ||
Line 52: | Line 64: | ||
| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
+ | | weapon2 = Pistol | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
Line 63: | Line 76: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Thief | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 69: | Line 83: | ||
| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = Dragon |
− | | ring1 = | + | | ring1 = Dragon |
− | | ring2 = | + | | ring2 = Dragon |
}} | }} | ||
− | + | ||
− | * {{ | + | |
− | + | ===Equipment Variants=== | |
− | * | + | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. |
+ | * {{Rune|Superior Rune of the Scholar}} is a tiny DPS loss. | ||
==Consumables== | ==Consumables== | ||
− | |||
'''Food''' | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | ||
− | |||
'''Utility''' | '''Utility''' | ||
Line 95: | Line 108: | ||
==Usage== | ==Usage== | ||
− | The build is incredibly easy to play | + | The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown. |
+ | |||
+ | If taking {{skill|Grenade Kit}}, whenever you use skill 2 ({{skill|Refraction Cutter}}, {{skill|Electro-whirl}} or {{Skill|Blunderbuss}}), switch to {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}, plus {{Skill|Poison Grenade}} OR {{Skill|Freeze Grenade}}. Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown. | ||
+ | |||
+ | |||
+ | ===Sword Rotation=== | ||
+ | The rotation is functionally a priority list: | ||
+ | # {{skill|Refraction Cutter}} | ||
+ | # {{skill|Blowtorch}} | ||
+ | # {{skill|Throw Mine}} (if using) | ||
+ | # {{skill|Radiant Arc}} | ||
+ | # {{skill|Glue Shot}} | ||
+ | |||
+ | * After using {{skill|Refraction Cutter}}, go into {{skill|Grenade Kit}} and use {{skill|Shrapnel Grenade}} plus either {{skill|Poison Grenade}} or {{skill|Freeze Grenade}} (if available). {{skill|Poison Grenade}} takes priority. | ||
+ | * Complete your autoattack chains. | ||
+ | * Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills. | ||
+ | |||
+ | |||
+ | ===Hammer Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Thunderclap}} | ||
+ | # {{Skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # {{skill|Rocket Charge}} (optional) | ||
+ | |||
+ | |||
+ | <big>'''Rest of the Rotation'''</big> | ||
+ | |||
+ | After the opener, your basic loop is as follows: | ||
+ | # Autoattack and use {{Skill|Thunderclap}} and {{skill|Rocket Charge}} on '''Hammer''' until '''Electro-whirl''' is available - make sure to finish your auto chains! | ||
+ | # {{Skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}}, and {{Skill|Freeze Grenade}} OR {{Skill|Poison Grenade}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # Repeat | ||
+ | |||
+ | [https://youtu.be/8R7j__lY6CY Video example] | ||
+ | |||
+ | |||
+ | * {{skill|Rocket Charge}} is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use. | ||
+ | * Only use one grenade skill alongside {{skill|Shrapnel Grenade}} each time you enter {{skill|Grenade Kit}}. | ||
+ | ** {{skill|Poison Grenade}} takes priority over {{skill|Freeze Grenade}}. | ||
+ | ** On a loop where you use {{Skill|Thunderclap}}, only use {{skill|Shrapnel Grenade}} the next time you enter {{skill|Grenade Kit}}. | ||
+ | * See below for more ''General Tips''. | ||
− | |||
+ | ===Rifle Rotation=== | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
# {{Skill|Blunderbuss}} | # {{Skill|Blunderbuss}} | ||
Line 104: | Line 162: | ||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
# {{Skill|Poison Grenade}} | # {{Skill|Poison Grenade}} | ||
− | |||
# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
# {{Skill|Overcharged Shot}} | # {{Skill|Overcharged Shot}} | ||
Line 112: | Line 169: | ||
<big>'''Rest of the Rotation'''</big> | <big>'''Rest of the Rotation'''</big> | ||
+ | |||
# Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available | # Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available | ||
# {{Skill|Blunderbuss}} | # {{Skill|Blunderbuss}} | ||
# {{Skill|Grenade Kit}} | # {{Skill|Grenade Kit}} | ||
− | # {{Skill|Shrapnel Grenade}} | + | # {{Skill|Shrapnel Grenade}} plus {{Skill|Poison Grenade}} or {{Skill|Freeze Grenade}} (if available) |
# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
# Repeat | # Repeat | ||
Line 123: | Line 181: | ||
− | [https://youtu.be/ | + | [https://youtu.be/TeyO2KLA_qc Video example] |
− | |||
===General Tips=== | ===General Tips=== | ||
− | * Try to let your | + | * Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to {{trait|Mechanical Genius}}. |
+ | * Try to let your autoattacks finish. | ||
* Use {{skill|Spark Revolver}}, {{Skill|Jade Mortar}} and {{Skill|Core Reactor Shot}} off cooldown - you can set them on autocast if you won't need to save them for CC. | * Use {{skill|Spark Revolver}}, {{Skill|Jade Mortar}} and {{Skill|Core Reactor Shot}} off cooldown - you can set them on autocast if you won't need to save them for CC. | ||
** {{Skill|Core Reactor Shot}} may be delayed is a breakbar if imminent. | ** {{Skill|Core Reactor Shot}} may be delayed is a breakbar if imminent. | ||
* If your mech dies, use {{Skill|Overclock Signet}} to immediately get it back. | * If your mech dies, use {{Skill|Overclock Signet}} to immediately get it back. |
Latest revision as of 12:37, 27 June 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Difficulty:
Easy
This build was last updated on June 27, 2024 and is up to date for the October 8, 2024 patch.
Overview
Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class.
The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily.
Skill Bar
Sword/Pistol
Utility
Non-SotO Weapons
- Shield is a moderate DPS loss, but offers good CC and survivability, though Hammer provides similar benefits and does more damage.
- Hammer offers frequent projectile reflect, an evade, and a block. The lightning field on Swiftness for your subgroup. will also result in some occasional
- Rifle is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, though it is significantly less damage than the other weapon options.
Skill Variants
- can be used to skip certain oneshot attacks
- can replace . This is a small DPS loss, and you lose access to ranged damage, but the rotation is simpler and you gain access to more CC and boon rip.
Template Code
[&DQMGNyYvRh0qDyoPhgCGABobGhsQGyYBCRuJAQAAAAAAAAAAAAAAAAAAAAADWgA2ADMAAA==]
Specializations
- It would be a minor DPS loss to take Might for doing so. , and you would generate a decent amount of
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Sword
Berserker
Berserker
Pistol
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- The Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats if you prefer.
- is a tiny DPS loss.
Consumables
Food
- or ascended versions
Utility
Usage
The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown.
If taking
, whenever you use skill 2 ( , or ), switch to and use , plus OR . Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown.
Sword Rotation
The rotation is functionally a priority list:
- (if using)
- After using , go into and use plus either or (if available). takes priority.
- Complete your autoattack chains.
- Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills.
Hammer Rotation
Opener
- Weapon Swap (or stow kit)
- (optional)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use and on Hammer until Electro-whirl is available - make sure to finish your auto chains!
- , and OR (if available)
- Weapon Swap (or stow kit)
- Repeat
- is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use.
- Only use one grenade skill alongside
- takes priority over .
- On a loop where you use , only use the next time you enter .
each time you enter .
- See below for more General Tips.
Rifle Rotation
Opener
- Weapon Swap (or stow kit)
Rest of the Rotation
- Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
- plus or (if available)
- Weapon Swap (or stow kit)
- Repeat
- If you hover your mouse over an element of the UI, your character will use in place, minimising the animation length and maintaining your position
General Tips
- Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to .
- Try to let your autoattacks finish.
- Use
- may be delayed is a breakbar if imminent.
, and off cooldown - you can set them on autocast if you won't need to save them for CC.
- If your mech dies, use to immediately get it back.
Ratings
Rifle/Hammer Mech is the best Mid Tier spec in the game. One build can run all PVE content in the game. I run High Impact Drivers, throw mine, and the dragon trinket set up for my build. You can run thief relic for both hammer and rifle to save build tab space. For food, go cheap and get Avocado Smoothie and Tin Fruit Cake. If you can master smashing you forehead on 1-5 (save weapon 4 on hammer for blocks), throw mine off cooldown (normally), F1-F3 auto, and know where to stand; you will always be close if not top dps in all PVE content. The ease of this build can make you a better player because you can master it quickly then focus on learning mechanics. Blink (Shift Signet) will be your friend for fractal skips, greeding one shot mechanics, or resetting for a burst. Have fun kiting mechanics while all the melee spread out from aoes. As of Nov 28, 2023 Rifle 5 now has evade for 1/2 sec after activation. Now you can dodge one hit boss mechanics while doing damage. Awesome buff to Rifle. Rifle 3 also does more damage (more than double) at the cost of a 1/4 sec longer cast time which makes it the same as 2 and 4.
While the mech provides effectively permanent DPS uptime, and it is almost fully ranged, other classes have been buffed so much in comparison that most players will perform better on other builds.
Very good easybto learn build that doesnt kill your hands to play
Very Good build for PvE. A good DPS, and the Mech is very Tanky.
It's very good for people who begin HL
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium