Difference between revisions of "Renegade - Alacrity Support Power DPS"
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| profession = Revenant | | profession = Revenant | ||
| specialization = Renegade | | specialization = Renegade | ||
− | | designed for = Raid | + | | designed for = Fractal, Raid |
− | | rating = | + | | rating = great |
− | | focus = | + | | focus = Direct Damage, Support, Utility |
| xpac = pof | | xpac = pof | ||
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
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| legend2 = Shiro | | legend2 = Shiro | ||
}} | }} | ||
+ | |||
+ | * Players that own Secrets of the Obscure can swap '''Staff''' with '''Greatsword''' for maximum DPS, but at a loss of CC. | ||
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{{Specialization|Invocation|mid|top|mid}} | {{Specialization|Invocation|mid|top|mid}} | ||
{{Specialization|Renegade|top|bot|bot}} | {{Specialization|Renegade|top|bot|bot}} | ||
− | |||
− | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
− | The recommended gear setup will take you to | + | The recommended gear setup will take you to 42% boon duration, which is enough to maintain permanent alacrity with just casting {{Skill|Orders from Above}} on cooldown with no other alacrity sources. Depending on the needs of your party or squad the amount of boon duration from gear required to maintain adequate alacrity may be a lot lower than what is listed here. You can expect to need less boon duration if you're playing with a support chronomancer or extra renegades. In those cases pieces of diviner gear can be replaced with berserker gear for extra DPS. |
{{PvE equipment | {{PvE equipment | ||
| stats = Diviner | | stats = Diviner | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Sword | | weapon1 = Sword | ||
| weapon2 = Sword | | weapon2 = Sword | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Air |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Severance |
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Thief | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = Berserker | | shoulders = Berserker | ||
| chest = | | chest = | ||
− | | hands = | + | | hands = Berserker |
| legs = | | legs = | ||
− | | feet = | + | | feet = Berserker |
| backpiece = | | backpiece = | ||
− | | accessory1 = | + | | accessory1 = Berserker |
− | | accessory2 = | + | | accessory2 = Berserker |
− | | amulet = | + | | amulet = Berserker |
− | | ring1 = | + | | ring1 = Berserker |
| ring2 = | | ring2 = | ||
}} | }} | ||
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| stats = Diviner | | stats = Diviner | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Sword |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Severance |
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Thief | ||
+ | | variant = y | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = Berserker | | shoulders = Berserker | ||
− | | chest = | + | | chest = Berserker |
| hands = Berserker | | hands = Berserker | ||
| legs = | | legs = | ||
| feet = Berserker | | feet = Berserker | ||
| backpiece = | | backpiece = | ||
− | | accessory1 = | + | | accessory1 = Berserker |
− | | accessory2 = | + | | accessory2 = Berserker |
− | | amulet = | + | | amulet = Berserker |
− | | ring1 = | + | | ring1 = Berserker |
− | | ring2 = | + | | ring2 = Berserker |
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | * If you're having trouble maintaining alacrity with the recommended gear setup, you can replace | + | * If you're having trouble maintaining alacrity with the recommended gear setup, you can replace some ''Berserker'' pieces with ''Diviner'' stats. |
− | |||
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** If you don't have enough sources of might from elsewhere in your party, you can use {{Skill|Heroic Command}} to top it up ''(This is particularly important in fractals)''. This will of course result in your personal DPS being lower, but the increase in party DPS is worth it. | ** If you don't have enough sources of might from elsewhere in your party, you can use {{Skill|Heroic Command}} to top it up ''(This is particularly important in fractals)''. This will of course result in your personal DPS being lower, but the increase in party DPS is worth it. | ||
* Generally you should swap legends as soon as your swap is available, however in some cases you should delay a swap to fit a {{Skill|Orders from Above}} before swapping. | * Generally you should swap legends as soon as your swap is available, however in some cases you should delay a swap to fit a {{Skill|Orders from Above}} before swapping. | ||
− | * Your main DPS skills are {{Skill|Citadel Bombardment}} | + | * Your main DPS skills are {{Skill|Citadel Bombardment}} along with {{Skill|Chilling Isolation}}, {{Skill|Shackling Wave}} and {{Skill|Deathstrike}} (if using sword), or {{skill|Mist Unleashed}}, {{skill|Phantom's Onslaught}} and {{skill|Eternity's Requiem}} (if using greatsword). However, you should only cast them if you'll have spare energy to cast your supportive skills too. |
* When you're not casting skills make sure you're consistently auto-attacking the boss, being careful not to interrupt the chain as the damage is heavily back-loaded. | * When you're not casting skills make sure you're consistently auto-attacking the boss, being careful not to interrupt the chain as the damage is heavily back-loaded. | ||
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− | [https://youtu.be/ | + | [https://youtu.be/JiMSOl15RhI Video Example] |
+ | |||
+ | [https://youtu.be/ZqbihsoAsLg Video example (greatsword)] |
Latest revision as of 15:50, 11 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage, Support and Utility
Designed for: Fractals and Raids
Overview
A hybrid boon support/DPS build renegade build, mainly to used to provide Alacrity and some Might, as well as CC via and .
Skill Bar
- Players that own Secrets of the Obscure can swap Staff with Greatsword for maximum DPS, but at a loss of CC.
Legend Variants
can be swapped out for other legends when utility is more valuable than damage:
Jalis
Stability skill in the game.
should be the default legend in fractals, as incoming CC is very common there and is the best
Mallyx
should be used instead of if boonstrip is needed because of targets having boons (e.g. No Pain, No Gain or Vengeance instabilities). The AoE pull on is also very useful for quickly dealing with trash mobs.
Ventari
can be used to defend against projectile attacks.
Template Code
Specializations
Equipment
The recommended gear setup will take you to 42% boon duration, which is enough to maintain permanent alacrity with just casting
on cooldown with no other alacrity sources. Depending on the needs of your party or squad the amount of boon duration from gear required to maintain adequate alacrity may be a lot lower than what is listed here. You can expect to need less boon duration if you're playing with a support chronomancer or extra renegades. In those cases pieces of diviner gear can be replaced with berserker gear for extra DPS.Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Diviner
Diviner
Diviner
Diviner
x6
x18
Fractal gear
With the concentration buff from your Fractal Mobility Potion and 150 Agony Resistance, you can run the following setup in fractals:
Diviner
Berserker
Berserker
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Diviner
Diviner
Diviner
x6
x18
Equipment Variants
- If you're having trouble maintaining alacrity with the recommended gear setup, you can replace some Berserker pieces with Diviner stats.
Consumables
Food
Utility
Usage
General Usage
- You maintain alacrity for your party simply by pressing
- If you don't have enough sources of might from elsewhere in your party, you can use to top it up (This is particularly important in fractals). This will of course result in your personal DPS being lower, but the increase in party DPS is worth it.
every time it becomes available, so making sure you have energy for that should be your top priority.
- Generally you should swap legends as soon as your swap is available, however in some cases you should delay a swap to fit a before swapping.
- Your main DPS skills are along with , and (if using sword), or , and (if using greatsword). However, you should only cast them if you'll have spare energy to cast your supportive skills too.
- When you're not casting skills make sure you're consistently auto-attacking the boss, being careful not to interrupt the chain as the damage is heavily back-loaded.
Renegade Stance
- When you swap to you should immediately cast .
- You will likely have large amounts of energy available to cast your DPS skills while on renegade stance.
- Make sure to get a second cast of in before swapping legends.
Assassin Stance
- When you swap to you should immediately begin channeling , only ending the upkeep when you swap legends.
- While in Assassin Stance you will have more energy to work with and so can cast DPS skills more freely, however be careful not to spend too much energy and be forced to delay a or lose
Break bars
Due to their large energy costs (or requirement to swap to staff) all of this build's CC options will result in a large drop-off in your DPS. However, they are all powerful AoE control effects so they can be used to rescue your group from dangerous situations.
- should be your primary CC skill and against large hitbox targets or enemies against a wall it is one of the strongest CC skills in the game. If possible, step back from the target slightly before casting this to maximize the impacts that land on the boss. Be careful using this skill near the edges of platforms, such as on Xera or the final boss of the Chaos fractal as the forced movement can send you over the edge.
- outputs a large amount of total breakbar damage but over a long duration (6 seconds). This is best used as a tool to minimize damage from groups of trash mobs, or if you don't need instantaneous breakbar contribution.
- should be used only as a last resort due to the large energy cost for relatively low CC output compared to your other options.
Ratings
Comments
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