Difference between revisions of "Reaper - Power Reaper"
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| focus = direct damage | | focus = direct damage | ||
| rating = great | | rating = great | ||
− | |||
− | |||
| meta = y | | meta = y | ||
+ | | xpac = hot, pof, soto | ||
+ | | difficulty = 1 | ||
+ | | meta = | ||
}} | }} | ||
==Overview== | ==Overview== | ||
A durable build with boon corruption and burst melee damage. | A durable build with boon corruption and burst melee damage. | ||
+ | |||
==Skillbar== | ==Skillbar== | ||
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;Weapon Variants | ;Weapon Variants | ||
− | * ''' | + | * '''Axe/Focus''' {{to}} '''Spear''' higher boonrip and more AoE damage but with less range |
+ | * '''Axe/Focus''' {{to}} '''Sword/Sword''' less single target and harder to use boon rip, but higher aoe damage | ||
;Heal Variants | ;Heal Variants | ||
Line 104: | Line 107: | ||
* This build has low mobility skill access | * This build has low mobility skill access | ||
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility | ** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility | ||
− | * This | + | * This build has low active defenses |
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction | ** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction | ||
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud | ** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud | ||
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|;Active defense priority | |;Active defense priority | ||
| | | | ||
− | |||
* '''Dodge''' | * '''Dodge''' | ||
* {{Skill|Reaper's Shroud}} | * {{Skill|Reaper's Shroud}} | ||
** {{Skill|Infusing Terror}} | ** {{Skill|Infusing Terror}} | ||
− | * {{Skill| | + | * {{Skill|Signet of Vampirism}} |
}} | }} | ||
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====Sustained pressure==== | ====Sustained pressure==== | ||
− | |||
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back | * Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back | ||
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
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* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. | * Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. | ||
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked. | ** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked. | ||
− | |||
− | |||
− | |||
{{Collapsible | {{Collapsible | ||
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| | | | ||
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call | ||
− | |||
;{{Skill|Lich Form}} - only after projectile block is down | ;{{Skill|Lich Form}} - only after projectile block is down | ||
Line 174: | Line 171: | ||
;Axe | ;Axe | ||
* {{Skill|Unholy Feast}} | * {{Skill|Unholy Feast}} | ||
− | |||
* {{Skill|Spinal Shivers}} - only on single target | * {{Skill|Spinal Shivers}} - only on single target | ||
* {{Skill|Ghastly Claws}} | * {{Skill|Ghastly Claws}} |
Latest revision as of 22:52, 23 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 23, 2024 and is up to date for the October 8, 2024 patch.
Overview
A durable build with boon corruption and burst melee damage.
Skillbar
Axe/Focus
Greatsword
Utility
- Weapon Variants
- Axe/Focus ⇒ Spear higher boonrip and more AoE damage but with less range
- Axe/Focus ⇒ Sword/Sword less single target and harder to use boon rip, but higher aoe damage
- Heal Variants
- extra life force, if needed
- Elite Variants
Traits
Variants
- Massive survivability increase through at the cost of damage/boon rip
Template Code
[&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- - with
Consumables
-
- feast option with additional power and ferocity.
Usage
Overall Priorities
- High
- Wells
- Moderate
- Boon removal
- Single target damage
- Sustained pressure
- Low
- CC
Surviving
- This build has high passive defense
- This build has low mobility skill access
- Make sure to drop your target when using for mobility
- This build has low active defenses
- gives an unlisted 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
is an instant cast that should be used whenever entering shroud
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Boon removal
- Cast and as often as possible while in range
- Make sure to enter in range to proc
- Use as the enemy group pushes into yours or while engaged in melee
Single target damage
- Use ⇒ ⇒ to pick off isolated players
Sustained pressure
- Use Weapon Swap and use it gain immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after - Enter
- Make sure not to put yourself out of position with , leaving shroud without casting it is fine
- Make sure to trigger the flip skill before the 6 second duration of ends
as often as possible in melee, particularly when is off cooldown
- Save
- Don't be afraid to drop form early if is being projectile blocked.
until and other projectile block is used up.
|
CC
- Use at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours
- can be canceled with a Stow Weapon keybind after ~0.25s into the cast and will still finish casting
Ratings
Reaper is a competitive DPS option that combines boon stripping with melee spike damage. Damage potential outside of reapers shroud is a bit lacking due to Axe being mostly single target and GS having slow attack speed. In terms of combining both damage and boon strips though, reaper has the best of both worlds whereas other boon strippers that seek to also fill a DPS spot tend to perform notably worse damage wise.
Downside is that Reaper needs a group which can consistently push melee in order to shine. Durability is high thanks to the damage reduction inherent in Reaper's Shroud as well as Shroud skill #3 adding an additional 20% damage reduction on top. The blood magic traitline if taken makes the build exceptionally resilient.
A traditional build offering great damage potential and boon strip
Comments
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