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Difference between revisions of "Reaper - Power Reaper"

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Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage
 
| focus = direct damage
| rating = good
+
| rating = great
| xpac = hot, pof
+
| meta = y
 +
| xpac = hot, pof, soto
 +
| difficulty = 1
 +
| meta =
 
}}
 
}}
  
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A durable build with boon corruption and burst melee damage.  
 
A durable build with boon corruption and burst melee damage.  
  
;Disclaimer
 
Equipment may change on June 28th patch
 
  
 
==Skillbar==
 
==Skillbar==
Line 20: Line 21:
 
|weapon1 = Axe
 
|weapon1 = Axe
 
|weapon2 = Focus
 
|weapon2 = Focus
|weapon3 = Staff
+
|weapon3 = Greatsword
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Signet of Vampirism
 
|healing = Signet of Vampirism
Line 30: Line 31:
  
 
;Weapon Variants
 
;Weapon Variants
* '''Staff''' {{to}} '''Greatsword''' is a good option for the utility of {{Skill|Nightfall}} and {{Skill|Grasping Darkness}}
+
* '''Axe/Focus''' {{to}} '''Spear''' higher boonrip and more AoE damage but with less range
 +
* '''Axe/Focus''' {{to}} '''Sword/Sword''' less single target and harder to use boon rip, but higher aoe damage
  
 
;Heal Variants
 
;Heal Variants
 
* {{Skill|"Your Soul Is Mine!"}} extra life force, if needed
 
* {{Skill|"Your Soul Is Mine!"}} extra life force, if needed
 +
 +
;Elite Variants
 +
* {{Skill|"Chilled to the Bone!"}}
  
  
 
==Traits==
 
==Traits==
 
{{Specialization|Spite|top|mid|bot}}
 
{{Specialization|Spite|top|mid|bot}}
{{Specialization|Soul Reaping|mid|top|mid}}
+
{{Specialization|Soul Reaping|bot|top|mid}}
{{Specialization|Reaper|top|top|bot}}
+
{{Specialization|Reaper|mid|top|bot}}
  
  
 
===Variants===
 
===Variants===
 
{{Specialization|Blood Magic|bot|bot|top|variant=y}}
 
{{Specialization|Blood Magic|bot|bot|top|variant=y}}
* '''Spite''' {{to}} '''Blood Magic''' massive survivability increase through {{Trait|Blood Bank}} at the cost of a small amount of damage/boon rip
+
* Massive survivability increase through {{Trait|Blood Bank}} at the cost of damage/boon rip
  
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]
 +
}}
  
 
==Equipment==
 
==Equipment==
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Dragon
+
| stats = Marauder
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Nourys
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Focus
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 = Staff
+
| weapon3 = Greatsword
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
Line 63: Line 73:
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| accessory1 = Marauder
 
| accessory2 = Marauder
 
| amulet = Marauder
 
| ring1 = Marauder
 
| ring2 = Marauder
 
 
}}
 
}}
 +
 +
 +
===Equipment Variants===
 +
;Relic
 +
* {{Relic|Relic of Speed}}
 +
* {{Relic|Relic of Fireworks}}
 +
* {{Relic|Relic of Cerus}} - with {{Skill|"Chilled to the Bone!"}}
  
  
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;Moderate
 
;Moderate
 +
* Boon removal
 
* Single target damage
 
* Single target damage
 
* Sustained pressure
 
* Sustained pressure
 +
 +
;Low
 +
* CC
  
  
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* This build has low mobility skill access
 
* This build has low mobility skill access
 
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility
 
** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility
* This builds has low active defenses
+
* This build has low active defenses
 
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction
 
** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction
 
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud
 
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud
Line 100: Line 116:
 
|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}}
 
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Reaper's Shroud}}
 
* {{Skill|Reaper's Shroud}}
 
** {{Skill|Infusing Terror}}
 
** {{Skill|Infusing Terror}}
* {{Skill|"Your Soul Is Mine!"}}
+
* {{Skill|Signet of Vampirism}}
 
}}
 
}}
  
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* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells
 
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells
 +
 +
 +
====Boon removal====
 +
* Cast {{Skill|Unholy Feast}} and {{Skill|"Nothing Can Save You!"}} as often as possible while in range
 +
* Make sure to enter {{Skill|Reaper's Shroud}} in range to proc {{Trait|Spiteful Spirit}}
 +
* Use {{Skill|Nightfall}} as the enemy group pushes into yours or while engaged in melee
 +
  
  
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====Sustained pressure====
 
====Sustained pressure====
* Start fights on '''Staff''' to maximize ranged uptime
 
 
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back
 
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
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* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up.  
 
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up.  
 
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.
 
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.
** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}}
 
* Save {{Skill|Reaper's Mark}} to CC on your groups spikes
 
* Combo the blast of {{Skill|Putrid Mark}} with the field of {{Skill|Chillblains}} when possible
 
  
 
{{Collapsible
 
{{Collapsible
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|
 
|
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 
  
 
;{{Skill|Lich Form}} - only after projectile block is down
 
;{{Skill|Lich Form}} - only after projectile block is down
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;Axe
 
;Axe
 
* {{Skill|Unholy Feast}}
 
* {{Skill|Unholy Feast}}
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}
 
 
* {{Skill|Spinal Shivers}} - only on single target
 
* {{Skill|Spinal Shivers}} - only on single target
 
* {{Skill|Ghastly Claws}}
 
* {{Skill|Ghastly Claws}}
 
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
 
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
  
;Staff
+
;Greatsword
* {{Skill|Mark of Blood}}
+
* {{Skill|Death Spiral}}
* {{Skill|Chillblains}}
+
* {{Skill|Gravedigger}}
* {{Skill|Putrid Mark}}
 
* {{Skill|Reaper's Mark}}
 
 
}}
 
}}
 +
 +
 +
====CC====
 +
* Use {{Skill|Grasping Darkness}} at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours
 +
* {{Skill|Grasping Darkness}} can be canceled with a '''Stow Weapon''' keybind after ~0.25s into the cast and will still finish casting

Latest revision as of 22:52, 23 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on August 23, 2024 and is up to date for the October 8, 2024 patch.

Overview

A durable build with boon corruption and burst melee damage.


Skillbar

Axe/Focus
Greatsword
Utility
Weapon Variants
  • Axe/Focus Spear higher boonrip and more AoE damage but with less range
  • Axe/Focus Sword/Sword less single target and harder to use boon rip, but higher aoe damage
Heal Variants
  • "Your Soul Is Mine!" extra life force, if needed
Elite Variants
  • "Chilled to the Bone!"


Traits


Variants

  • Massive survivability increase through Blood Bank at the cost of damage/boon rip

Template Code

[&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]
Copy Template Code

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relic
  • Relic of Speed
  • Relic of Fireworks
  • Relic of Cerus - with "Chilled to the Bone!"


Consumables

    • feast option with additional power and ferocity.


Usage

Overall Priorities

High
  • Wells
Moderate
  • Boon removal
  • Single target damage
  • Sustained pressure
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
    • Make sure to drop your target when using Death's Charge for mobility
  • This build has low active defenses
    • Reaper's Shroud gives an unlisted 50% damage reduction
    • Infusing Terror is an instant cast that should be used whenever entering shroud
      • Try not to use up all of your Life Force defensively, save enough for Soul Spiral if possible
Active defense priority
  • Dodge
  • Reaper's Shroud
    • Infusing Terror
  • Signet of Vampirism


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter Reaper's Shroud to activate Death Perception and remain in shroud for the duration of the wells


Boon removal

  • Cast Unholy Feast and "Nothing Can Save You!" as often as possible while in range
  • Make sure to enter Reaper's Shroud in range to proc Spiteful Spirit
  • Use Nightfall as the enemy group pushes into yours or while engaged in melee


Single target damage

  • Use Spinal Shivers Ghastly Claws Rending Claws to pick off isolated players


Sustained pressure

  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it gain immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Enter Reaper's Shroud as often as possible in melee, particularly when Soul Spiral is off cooldown
    • Make sure not to put yourself out of position with Death's Charge, leaving shroud without casting it is fine
    • Make sure to trigger the flip skill Terrify before the 6 second duration of Infusing Terror ends
  • Save Lich Form until Winds of Disenchantment and other projectile block is used up.
    • Don't be afraid to drop form early if Deathly Claws is being projectile blocked.
Skill priority
  • Well of Corruption + Well of Suffering - always together, on call
Lich Form - only after projectile block is down
  • Grim Specter
  • Lich's Gaze
  • Deathly Claws
Reaper's Shroud
  • Soul Spiral
  • Death's Charge
  • Life Rend
Axe
  • Unholy Feast
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force
Greatsword
  • Death Spiral
  • Gravedigger


CC

  • Use Grasping Darkness at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours
  • Grasping Darkness can be canceled with a Stow Weapon keybind after ~0.25s into the cast and will still finish casting


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • August 2023
Reaper is a competitive DPS option that combines boon stripping with melee spike damage. Damage potential outside of reapers shroud is a bit lacking due to Axe being mostly single target and GS having slow attack speed. In terms of combining both damage and boon strips though, reaper has the best of both worlds whereas other boon strippers that seek to also fill a DPS spot tend to perform notably worse damage wise. Downside is that Reaper needs a group which can consistently push melee in order to shine. Durability is high thanks to the damage reduction inherent in Reaper's Shroud as well as Shroud skill #3 adding an additional 20% damage reduction on top. The blood magic traitline if taken makes the build exceptionally resilient.
5 stars
Ryuk gave this build 5 stars • July 2022
A traditional build offering great damage potential and boon strip

Comments

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