Difference between revisions of "Berserker - Defensive Condizerker Roamer"
(13 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
| rating = great | | rating = great | ||
| difficulty = 1 | | difficulty = 1 | ||
+ | | xpac = HoT | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A hybrid/condition focused Celestial Berserker duelist build for WvW roaming. | + | A hybrid/condition focused Celestial Berserker duelist build for WvW roaming. The build makes up for its lack of mobility with CC, burst damage and plenty of sustain. |
Line 29: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | |||
− | |||
− | |||
− | |||
'''Elite''' | '''Elite''' | ||
* {{Skill|Head Butt}} - great CC on short CD that could refill your entire adrenaline bar on hit. | * {{Skill|Head Butt}} - great CC on short CD that could refill your entire adrenaline bar on hit. | ||
Line 46: | Line 43: | ||
{{Specialization|Defense|bot|mid|mid}} | {{Specialization|Defense|bot|mid|mid}} | ||
'''Variants''' | '''Variants''' | ||
− | * {{Trait|Shield Master}} lets you reflect projectiles while blocking, which is quite useful against builds like Longbow Dragonhunter/Ranger | + | * {{Trait|Shield Master}} lets you reflect projectiles while blocking, which is quite useful against builds like Longbow Dragonhunter/Ranger, Rifle Deadeye or even mirror matchups. |
{{Specialization|Discipline|mid|bot|bot}} | {{Specialization|Discipline|mid|bot|bot}} | ||
{{Specialization|Berserker|bot|bot|bot}} | {{Specialization|Berserker|bot|bot|bot}} | ||
Line 74: | Line 71: | ||
'''Runes''' | '''Runes''' | ||
* {{Rune|Superior Rune of the Trapper}} - higher burst damage in exchange for lower {{Tooltip|Confusion}} uptime. | * {{Rune|Superior Rune of the Trapper}} - higher burst damage in exchange for lower {{Tooltip|Confusion}} uptime. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Sunless}} - budget option that doesn't require crafting and offers stats similar to Trapper. | ||
Line 81: | Line 80: | ||
* {{Sigil|Superior Sigil of Energy}} - extra dodge on weapon swap for more sustain. | * {{Sigil|Superior Sigil of Energy}} - extra dodge on weapon swap for more sustain. | ||
− | * {{Sigil|Superior Sigil of Absorption}} - causes {{Skill| | + | * {{Sigil|Superior Sigil of Absorption}} - causes {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} to steal boons from enemies. |
* {{Sigil|Superior Sigil of Generosity}} - helps with condition management while putting pressure on your target. | * {{Sigil|Superior Sigil of Generosity}} - helps with condition management while putting pressure on your target. | ||
+ | |||
+ | |||
+ | '''Relics''' | ||
+ | |||
+ | Akeem is optimal, but players without access to expansion relics should pick one of the following ones: | ||
+ | * {{Relic|Relic of Speed}} - mobility is one of the weak points of the build, this is a significant mobility boost when under the effect of {{Tooltip|Swiftness}}, but Swiftness access in the build is limited only to the {{Trait|Burst Mastery}} proc. | ||
+ | |||
+ | * {{Relic|Relic of the Mirage}} - improves condition variety, makes it harder to cleanse your more important ones. | ||
+ | |||
+ | * {{Relic|Relic of Evasion}} - defensive relic that increases endurance regen, also has synergy with dodge related traits like {{Trait|Resilient Roll}}. | ||
+ | |||
+ | * '''Note:''' dropping Relic of Akeem makes Perplexity runes a lot less relevant, feel free to take something else like Trapper. | ||
Line 95: | Line 106: | ||
'''Utility''' | '''Utility''' | ||
− | * {{Utility| | + | * Optimal: {{Utility|Magnanimous Tuning Crystal}} <!--or {{Utility|Tuning Icicle}}, whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).--> |
+ | |||
+ | * Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner]. | ||
==Usage== | ==Usage== | ||
− | |||
'''Elite specialization mechanics''' | '''Elite specialization mechanics''' | ||
* {{Tooltip|Berserker}} grants Warriors acceess to {{Skill|Berserk}} (F2), a mode during which they gain new burst skills. | * {{Tooltip|Berserker}} grants Warriors acceess to {{Skill|Berserk}} (F2), a mode during which they gain new burst skills. | ||
Line 113: | Line 125: | ||
* {{Trait|Versatile Rage}} restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or {{Tooltip|Blind}} spammed). | * {{Trait|Versatile Rage}} restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or {{Tooltip|Blind}} spammed). | ||
− | * Much of the pressure comes from spamming {{Skill| | + | * Much of the pressure comes from spamming {{Skill|Skull Grinder}} and {{Skill|Scorched Earth}} in Berserker mode as much as possible. |
* Use {{Skill|Pin Down}} to root people into other important skills like {{Skill|Impale (warrior sword)}} or AoE fields from Longbow F1. | * Use {{Skill|Pin Down}} to root people into other important skills like {{Skill|Impale (warrior sword)}} or AoE fields from Longbow F1. | ||
− | * While | + | * While Mace/Sword is more defensive because of the blocks and CC, Longbow can help you survive too with proper use of {{Skill|Pin Down}} and {{Skill|Smoldering Arrow}}. |
* {{Skill|Signet of Rage}} is taken for its passive. | * {{Skill|Signet of Rage}} is taken for its passive. | ||
− | * Use {{Skill|Sundering | + | * Use {{Skill|Sundering Leap}} inside {{Skill|Scorched Earth}} for a free {{Tooltip|Fire Aura}} whenever possible. |
* The Berserker Burst skill {{Skill|Scorched Earth}} is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like {{Skill|Swirling Winds}}. | * The Berserker Burst skill {{Skill|Scorched Earth}} is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like {{Skill|Swirling Winds}}. | ||
Line 137: | Line 149: | ||
* Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage. | * Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage. | ||
− | * {{Skill|Sundering Leap}} | + | * {{Skill|Sundering Leap}} has inherent defensive value as a mobility skill, you could use it and the {{Tooltip|Superspeed}} to quickly disengage from fights and resustain before heading back in. When playing with {{Trait|Warrior's Sprint}} this could also break you out of {{Tooltip|Immobilize}}, making it harder for enemies to pin you down. |
** Sundering Leap even has {{Tooltip|Aegis}} for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival. | ** Sundering Leap even has {{Tooltip|Aegis}} for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival. | ||
Line 147: | Line 159: | ||
** This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in {{Tooltip|Immobilize}}. | ** This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in {{Tooltip|Immobilize}}. | ||
− | * {{Trait|Brawler's Recovery}} and {{Trait|Cleansing Ire}} provide a steady stream of cleansing. On | + | * {{Trait|Brawler's Recovery}} and {{Trait|Cleansing Ire}} provide a steady stream of cleansing. On Mace your Burst skill must connect if you want Cleansing Ire to proc, but on Longbow it doesn't matter whether you hit a target or not. As soon as {{Skill|Scorched Earth}} or {{Skill|Combustive Shot}} touches the ground you'll be cleansed, which means Longbow has way better synergy with this trait especially under pressure as you can even use this while running away. |
* Always factor in what other cleansing CDs are available before you'd heal with {{Skill|Mending}} as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe. | * Always factor in what other cleansing CDs are available before you'd heal with {{Skill|Mending}} as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe. |
Latest revision as of 12:07, 21 November 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Sustain and Hybrid damage
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on November 21, 2024 and is up to date for the October 8, 2024 patch.
Overview
A hybrid/condition focused Celestial Berserker duelist build for WvW roaming. The build makes up for its lack of mobility with CC, burst damage and plenty of sustain.
Skill Bar
Mace/Sword
Longbow
Utility
Skill Variants
Elite
- - great CC on short CD that could refill your entire adrenaline bar on hit.
Template Code
[&DQIWKzM+Ej+nAKcAagBqAKESrQDcEqgAnADuAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- lets you reflect projectiles while blocking, which is quite useful against builds like Longbow Dragonhunter/Ranger, Rifle Deadeye or even mirror matchups.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Mace
Celestial
Celestial
Sword
Celestial
Celestial
Sigil
Sigil
Longbow
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Runes
- Confusion uptime. - higher burst damage in exchange for lower
- - budget option that doesn't require crafting and offers stats similar to Trapper.
Sigils
There are many strong options for the Mace/Sword set when it comes to sigils:
- - extra dodge on weapon swap for more sustain.
- - causes and to steal boons from enemies.
- - helps with condition management while putting pressure on your target.
Relics
Akeem is optimal, but players without access to expansion relics should pick one of the following ones:
- Swiftness, but Swiftness access in the build is limited only to the proc. - mobility is one of the weak points of the build, this is a significant mobility boost when under the effect of
- - improves condition variety, makes it harder to cleanse your more important ones.
- - defensive relic that increases endurance regen, also has synergy with dodge related traits like .
- Note: dropping Relic of Akeem makes Perplexity runes a lot less relevant, feel free to take something else like Trapper.
Consumables
Food
- - great stats that fit Celestial builds perfectly while also providing 10% damage reduction.
- - a very strong defensive option which improves your endurance regen.
- Budget version: - cheaper and more than fine.
Utility
- Optimal:
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
Elite specialization mechanics
- Berserker grants Warriors acceess to (F2), a mode during which they gain new burst skills.
- To Enter Berserker mode you must have full adrenaline (30/30). The Berserking burst skill (Mace) and (Longbow) become available during this time frame, these cost 10 adrenaline (which amounts to 1 regular adrenaline bar, 1/3 of the cost of what it took to enter Berserker mode).
- and are both important adrenaline management tools. They're especially useful for getting back to full adrenaline before just before recharges so you don't have to waste time building adrenaline while Berserker is available. Even in Berserker mode they are useful, allowing you to quickly fill up the adrenaline bar for back-to-back burst combos.
General
- Both the initial cast and the landing strike of restore adrenaline, so try to land on top of enemies. The skill also applies useful cover conditions for burst combos and could act as a gapcloser.
- Blind spammed). restores 5 adrenaline on weapon-swap. This is quite useful when you're just a little short of having enough adrenaline to use burst skills, especially if you're having difficulty building adrenaline (like getting outranged or
- Much of the pressure comes from spamming and in Berserker mode as much as possible.
- Use to root people into other important skills like or AoE fields from Longbow F1.
- While Mace/Sword is more defensive because of the blocks and CC, Longbow can help you survive too with proper use of and .
- is taken for its passive.
- Use Fire Aura whenever possible. inside for a free
- The Berserker Burst skill is the only Longbow skill that isn't a projectile, you can use this to pressure targets who are using anti-projectile skills like .
- Confusion, which means you're able to proc on hit without any previous setup. is both a CC and a source of
Survival
- Both entering and leaving
- - stun break and immunity to strike damage.
- - grants which causes damage you deal to heal you.
- Stability and endurance. - grants
- Superspeed could help you run away from enemies if you're being focused. - the
grant you powerful defensive buffs, making this an important part of your sustain:
- Don't hesitate to cut Berserker mode short with Eternal Champion (F2) if you're taking too much damage.
- Superspeed to quickly disengage from fights and resustain before heading back in. When playing with this could also break you out of Immobilize, making it harder for enemies to pin you down.
- Sundering Leap even has Aegis for covering your escape. Of course if you use this to run away you'll only get half the adrenaline, but that's a small price to pay for survival.
has inherent defensive value as a mobility skill, you could use it and the
- It's possible to use
- First you must have "Skill Retargeting" enabled under Combat Options.
- Make sure that you don't have an enemy targeted, then start casting Pin Down.
- Turn around and face your target right before the skill goes off.
- Now select the target - should hit them.
- This is useful because you get to keep building distance during the entire windup animation and only have to face your target for a brief moment at the end. After that you can keep running away while they sit in Immobilize.
on targets that are behind your character (for example if you're running away and getting chased):
- and provide a steady stream of cleansing. On Mace your Burst skill must connect if you want Cleansing Ire to proc, but on Longbow it doesn't matter whether you hit a target or not. As soon as or touches the ground you'll be cleansed, which means Longbow has way better synergy with this trait especially under pressure as you can even use this while running away.
- Always factor in what other cleansing CDs are available before you'd heal with as this is your best mass cleanse. If the answer is none and you heal with no conditions on you in a condition matchup, you might get killed a few seconds later due to the lack of cleansing. Sometimes it's worth holding onto for a few extra seconds just to be safe.
- Stability could also be used to cover important casts like a . reflects projectiles. While its duration is short, with proper timing it could still take pressure off of you. The brief
- Dodge rolling applies Resistance. This is especially useful against builds with a lot of Blind spam, allowing you to land important skills without having to worry about the attack missing.
Related Builds
- Berserker - Defensive Condizerker - sPvP version of the build.
Ratings
One of my preferred dueling builds. Has a massive condi spike, has ranged, sustain and even healing. Very fun to roam with as people don't expect to be hit by a freight train. When doing organized 1v1s however this build can be easy countered by adding cleanse. Can still win if played right though.
Great damage, great sustain, great mobility. The only problem is the heavy focus on conditions (as far as Cele builds go) and no real Might stacking, which makes Antitoxin runes a bit of a hardcounter to this build. if that run ever gets deleted this build will rise a lot in popularity.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium