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Difference between revisions of "Mirage - Celestial Daze Spammer Roamer"

 
(23 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| designed for = WvW Roaming
 
| designed for = WvW Roaming
 
| focus = condition damage, control
 
| focus = condition damage, control
| rating = test
+
| rating = great
| difficulty = 1
+
| difficulty = 2
 +
| xpac = PoF
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
Line 18: Line 17:
 
| profession = Mesmer
 
| profession = Mesmer
 
| specialization = Mirage
 
| specialization = Mirage
| weapon1 = dagger
+
| weapon1 = sword
 
| weapon2 = pistol
 
| weapon2 = pistol
| weapon3 = sword
+
| weapon3 = staff
| weapon4 = torch
+
| weapon4 =  
 
| healing = False Oasis
 
| healing = False Oasis
 
| utility1 = Illusionary Ambush
 
| utility1 = Illusionary Ambush
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Signet of Midnight
+
| utility3 = Mantra of Distraction
 
| elite = Jaunt
 
| elite = Jaunt
 
}}
 
}}
Line 33: Line 32:
 
'''Utility'''
 
'''Utility'''
  
If you don't mind giving up a stun break and {{Tooltip|Stealth}} source, {{Skill|Signet of Midnight}} can be replaced by:  
+
Keep {{Skill|Blink}} on your bar at all times, but you can play around with the other utility slots:
* {{Skill|Mantra of Distraction}} - instant ranged interrupt with {{Trait|Power Block}} synergy.
+
* {{Skill|Signet of Midnight}} - stun break and stealth.
  
 
* {{Skill|Arcane Thievery}} - helpful skill against conditions that could also get rid of {{Tooltip|Stability}} on targets, opening them up for interrupts.
 
* {{Skill|Arcane Thievery}} - helpful skill against conditions that could also get rid of {{Tooltip|Stability}} on targets, opening them up for interrupts.
Line 40: Line 39:
  
 
'''Weapons'''
 
'''Weapons'''
* ''Staff'' over ''Sword/Torch'' - a more defensive version of the build, gives up some of the CC for better survivability and condition pressure. Also adds a lot of {{Tooltip|Alacrity}} to the build with its ambush attack.
+
* ''Torch'' over ''Pistol'' - a more defensive option with cleansing and stealth access. Take {{Trait|Mental Gymnastics}} for the first slot of Dueling.
 +
 
 +
* ''Axe'' over ''Staff'' - this is a more bursty, high risk/reward ooptions. Swap your offhands around a bit to get Sword/Torch and Axe/Pistol.
 +
<!--* ''Staff'' over ''Sword/Torch'' - adds a significant uptime of {{Tooltip|Alacrity}} access to the build along with a defensive set you can fall back on, but sacrifices some of the CC and interrupt synergy of the build. Also has less condition cleansing. While Staff can perform better in situations where you can't CC targets like facing high {{Tooltip|Stability}} uptime specs, it does worse against those with lots of projectile denial because both Staff and Dagger/Pistol are projectile-based.-->
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcKNwE7OxruFW4BihZmAWUBawGDAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADWQAFAGYAAA==]
+
code = [&DQcKNwE/OxruFW4BihZmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADCQFaAGYAAA==]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Domination|bot|top|bot}}
 
{{Specialization|Domination|bot|top|bot}}
{{Specialization|Dueling|bot|mid|bot}}
+
{{Specialization|Dueling|bot|bot|bot}}
 
{{Specialization|Mirage|mid|mid|top}}
 
{{Specialization|Mirage|mid|mid|top}}
  
Line 59: Line 61:
 
| weight = Light
 
| weight = Light
 
| stats = Celestial
 
| stats = Celestial
| rune = Superior Rune of the Berserker
+
| rune = Superior Rune of the Traveler
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Dagger
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
| weapon3 = Sword
+
| weapon3 = Staff
| weapon4 = Torch
+
| weapon4 =  
| sigil1 = Superior Sigil of Absorption
+
| sigil1 = Superior Sigil of Cleansing
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Cleansing
 
| sigil3 = Superior Sigil of Cleansing
Line 71: Line 73:
 
| infusion1 = Malign WvW Infusion
 
| infusion1 = Malign WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| relic = Relic of Akeem
+
| relic = Relic of the Demon Queen
 
}}
 
}}
  
  
 
===Equipment Variants===
 
===Equipment Variants===
'''Sigils
+
'''Runes'''
* {{Sigil|Superior Sigil of Cleansing}} over {{Sigil|Superior Sigil of Absorption}} - better defense against conditions.
+
 
 +
Now that Cele no longer has condition/boon duration, most builds can only specialize in one of them without making drastic changes to their stats. This is done through runes. Traveler supplies us with decent boon duration and passive mobility, but other viable options include:
 +
* {{Rune|Superior Rune of the Trapper}} - great condi damage + general duration.
 +
 
 +
* {{Rune|Superior Rune of Leadership}} - if you want to focus even more on boon uptime.
 +
 
 +
* {{Rune|Superior Rune of the Berserker}} - if you don't care about either of those things and just want higher burst damage.
 +
 
 +
 
 +
'''Relics'''
 +
* {{Relic|Relic of Rivers}} - defensive relic that significantly improves your Alacrity and Regen uptimes.
  
  
Line 88: Line 100:
  
 
'''Utility'''
 
'''Utility'''
* {{Utility|Tuning Icicle}}
+
* Optimal: {{Utility|Magnanimous Tuning Crystal}}<!--or {{Utility|Tuning Icicle}}, whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).-->
 +
 
 +
* Budget: {{Utility|Compact Quality Tuning Crystal}} either from Canned Food Crates found in WvW {{Item|Skirmish Chest}}s or purchased from the [https://wiki.guildwars2.com/wiki/Permanent_Portable_Provisioner Permanent Portable Provisioner].
  
  
 
==Usage==
 
==Usage==
Spam dodge
+
'''Elite specialization basics'''
 +
* Dodge rolling is replaced by Mirage Cloak (we might still refer to it as dodging), which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: {{Skill|Mirage Thrust}} for '''sword''' and {{Skill|Chaos Vortex}} for '''staff'''. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
 +
 
 +
* Pressing dodge grants increased movement speed and {{Tooltip|Regeneration}}, which reduces incoming condition duration while it lasts thanks to {{Trait|Renewing Oasis}}. {{Trait|Infinite Horizon}} makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as {{Skill|Full Counter}}, denying your opponent various bonuses.
 +
 
 +
* You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
 +
 
 +
 
 +
'''General'''
 +
* Besides cleansing conditions while at the same time pressuring your opponent with them, {{Skill|Arcane Thievery}} is also useful for boon removal/stacking in general, for example getting rid of their {{Tooltip|Stability}} or stealing {{Tooltip|Vigor}} for {{Trait|Nomad's Endurance}} synergy.
 +
 
 +
* The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
 +
 
 +
* The entire build was built around spamming CC, as interrupts proc {{Trait|Power Block}} and {{Relic|Relic of the Demon Queen}}. Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions.
 +
 
 +
* Sword/Pistol is your burst set while Staff fills a more defensive role with sustained damage.
 +
<!--* On Dagger/Pistol open with {{Skill|Phantasmal Duelist}} and {{Skill|Magic Bullet}}, interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.-->
 +
 
 +
* Shatter skills remove boons, which is a great way of getting rid of {{Tooltip|Stability}} and opening up targets for more {{Tooltip|Daze}} spam.
 +
<!--* Sword's ambush skill also dazes targets but in terms of damage it lags behind Dagger. It's quite good at softening up targets however as it removes boons.
 +
* You could play this build either with Staff or Sword/Torch, either way that's going to be your defensive set. While their ambush attacks can still pressure enemies quite well their other slot skills can save your from pressure.
 +
 
 +
* On Sword Torch the 2 best defensive skills are {{Skill|Blurred Frenzy}} for avoiding attacks and {{Skill|The Prestige}} for condition removal/blind/stealth.
 +
 
 +
 
 +
'''Burst combo examples'''
 +
 
 +
''Dagger/Pistol''
 +
:# {{Skill|Unstable Bladestorm}}
 +
:# {{Skill|Phantasmal Duelist}}
 +
:# {{Skill|Magic Bullet}}
 +
:# {{Skill|Bladecall}} to summon a clone.
 +
:# Dodge
 +
:# {{Skill|Phantom Razor}}
 +
:# {{Skill|Illusionary Ambush}}
 +
:# Use your Pistol skills once again if they got recharged by the interrupts.
 +
 
 +
''Sword/Torch''
 +
:# {{Skill|The Prestige}}
 +
:# {{Skill|Phantasmal Mage}}
 +
:# {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}}
 +
:# Dodge
 +
:# {{Skill|Mirage Thrust}}
 +
:# {{Skill|Cry of Frustration}}-->
 +
 
 +
 
 +
'''Staff'''
 +
 
 +
* {{Skill|Chaos Armor}} may not look that amazing at first glance, but it's an instant cast skill which applies AoE {{Tooltip|Blind}} to nearby foes and could also apply {{Tooltip|Protection}} and {{Tooltip|Weakness}}, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
 +
 
 +
* {{Skill|Chaos Storm}} is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including {{Tooltip|Aegis}} while inflicting several conditions that can mitigate damage like {{Tooltip|Weakness}} or {{Tooltip|Chill}} (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always {{Tooltip|Daze}}s enemies, making it a reliable AoE interrupt.
 +
 
 +
* {{Skill|Phase Retreat}} is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
 +
** If used in {{Skill|Chaos Storm}} PR grants {{Tooltip|Chaos Aura}}. Keep in mind that auras doesn't stack in duration, so try not to overlap Chaos Auras.
 +
 
 +
* The build has rather poor access to condition cleansing by default, limited only to {{Skill|Jaunt}}, {{Sigil|Superior Sigil of Cleansing}} and possibly {{Skill|Arcane Thievery}}. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is {{Skill|Distortion}}, granting you immunity to any form of pressure including CC and conditions that are already on you.
 +
 
 +
* Use {{Skill|Phase Retreat}} for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for ''about face'' to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
 +
** Make sure that you don't have an enemy targeted when doing this!
 +
 
 +
 
 +
==Related Builds==
 +
* [[Build:Mirage_-_Condi_Daze_Spammer|Condi Daze Spammer]] - Conquest PvP version of the build.

Latest revision as of 12:19, 21 November 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: WvW Roaming

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on November 21, 2024 and is up to date for the October 8, 2024 patch.

Overview

A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze Daze and various conditions.


Skill Bar

Sword/Pistol
Staff
Utility


Skill Variants

Utility

Keep Blink on your bar at all times, but you can play around with the other utility slots:

  • Signet of Midnight - stun break and stealth.
  • Arcane Thievery - helpful skill against conditions that could also get rid of Stability Stability on targets, opening them up for interrupts.


Weapons

  • Torch over Pistol - a more defensive option with cleansing and stealth access. Take Mental Gymnastics for the first slot of Dueling.
  • Axe over Staff - this is a more bursty, high risk/reward ooptions. Swap your offhands around a bit to get Sword/Torch and Axe/Pistol.


Template Code

[&DQcKNwE/OxruFW4BihZmAWUBawFnAYMBRheaAQAAAAAAAAAAAAAAAAAAAAADCQFaAGYAAA==]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Sword
Celestial
Pistol
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Runes

Now that Cele no longer has condition/boon duration, most builds can only specialize in one of them without making drastic changes to their stats. This is done through runes. Traveler supplies us with decent boon duration and passive mobility, but other viable options include:

  • Rune of Superior Rune of the Trapper - great condi damage + general duration.
  • Rune of Superior Rune of Leadership - if you want to focus even more on boon uptime.
  • Rune of Superior Rune of the Berserker - if you don't care about either of those things and just want higher burst damage.


Relics

  • Relic of Rivers - defensive relic that significantly improves your Alacrity and Regen uptimes.


Consumables

Food

  • Optimal:
  • Budget:


Utility

  • Optimal:


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak (we might still refer to it as dodging), which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: Mirage Thrust for sword and Chaos Vortex for staff. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants increased movement speed and Regeneration Regeneration, which reduces incoming condition duration while it lasts thanks to Renewing Oasis. Infinite Horizon makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as Full Counter, denying your opponent various bonuses.
  • You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.


General

  • Besides cleansing conditions while at the same time pressuring your opponent with them, Arcane Thievery is also useful for boon removal/stacking in general, for example getting rid of their Stability Stability or stealing Vigor Vigor for Nomad's Endurance synergy.
  • The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
  • The entire build was built around spamming CC, as interrupts proc Power Block and Relic of the Demon Queen. Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions.
  • Sword/Pistol is your burst set while Staff fills a more defensive role with sustained damage.
  • Shatter skills remove boons, which is a great way of getting rid of Stability Stability and opening up targets for more Daze Daze spam.


Staff

  • Chaos Armor may not look that amazing at first glance, but it's an instant cast skill which applies AoE Blind Blind to nearby foes and could also apply Protection Protection and Weakness Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  • Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Daze Dazes enemies, making it a reliable AoE interrupt.
  • Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm PR grants Chaos Aura Chaos Aura. Keep in mind that auras doesn't stack in duration, so try not to overlap Chaos Auras.
  • The build has rather poor access to condition cleansing by default, limited only to Jaunt, Sigil of Superior Sigil of Cleansing and possibly Arcane Thievery. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is Distortion, granting you immunity to any form of pressure including CC and conditions that are already on you.
  • Use Phase Retreat for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Related Builds


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • September 2024
No longer broken but still very good. Replaced the Dagger set with Staff, which lowers our CC potential but the damage is good and we get free Alacrity. Overall still reat CC, damage and mobility. Sustain's not the best though.
5 stars
Zenn gave this build 5 stars • May 2024
Best mes build around. The way it crushes anyone without stability is brutal and the burst is outstanding for a condi build. Not that good in groups but I mainly roam solo so it doesn't matter to me. You can't even run from it. 6/5

Comments

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