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Difference between revisions of "Berserker - DPS Berserker"

 
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| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
 
| rating = great
 
| rating = great
| xpac = hot
+
| xpac = hot, soto
 
| meta = y
 
| meta = y
 
| difficulty = 2
 
| difficulty = 2
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===Variants===
 
===Variants===
 
;Weapon
 
;Weapon
* '''Longbow''' - Ranged AoE damage
+
* All three options are viable:
* '''Dagger/Axe''' - Burst damage and boon rip
+
** '''Dagger/Axe''' - Burst damage and boon rip
* '''Hammer''' - CC and Mobility
+
** '''Longbow''' - Ranged AoE damage
 +
** '''Hammer''' - CC and Mobility
  
  
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;Relic
 
;Relic
 +
* {{Relic|Relic of the Thief}}
 
* {{Relic|Relic of Speed}}
 
* {{Relic|Relic of Speed}}
* {{Relic|Relic of the Thief}}
 
* {{Relic|Relic of Isgarren}}
 
  
 
;Sigils
 
;Sigils
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==Usage==   
 
==Usage==   
 
===General===
 
===General===
* With {{Trait|Fast Hands}} and {{Relic|Relic of the Thief}} you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.
+
* With {{Trait|Fast Hands}} and {{Relic|Relic of the Warrior}} you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.
  
  
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** {{skill|Rush}} can be used for repositioning or gap closing
 
** {{skill|Rush}} can be used for repositioning or gap closing
 
*** Drop your target if using it defensively
 
*** Drop your target if using it defensively
* This builds has moderate active defenses
+
* This build has moderate active defenses
  
 
{{Collapse start|Active defense priority}}
 
{{Collapse start|Active defense priority}}
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====Damage====
 
====Damage====
{{Collapse start|Dagger/Axe priority}}
+
{{Collapse start|Dagger/Axe}}
 
* Start fights in '''Dagger/Axe''', conserve {{Skill|Berserk}} until your commander commits to the fight
 
* Start fights in '''Dagger/Axe''', conserve {{Skill|Berserk}} until your commander commits to the fight
 
* Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
 
* Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
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** Be ready to {{Tooltip|Dodge}} immediately after the cast if needed
 
** Be ready to {{Tooltip|Dodge}} immediately after the cast if needed
 
* Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important
 
* Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important
** If you land your skills cleanly through the entire berserk duration, you should be able to cast {{Skill|Blood Reckoning}} twice before {{Skill|Berserk}} ends via duration extension from {{Trait|Smash Brawler}}
+
** If you land your primal bursts and {{Skill|Sundering Leap}} cleanly through the entire berserk duration with {{Tooltip|Alacrity}}, you should be able to cast {{Skill|Blood Reckoning}} twice before {{Skill|Berserk}} ends via duration extension from {{Trait|Smash Brawler}}
 
* Use {{Skill|Dual Strike}} any time {{Skill|Slicing Maelstrom}} is on cooldown and you're in '''Dagger/Axe'''
 
* Use {{Skill|Dual Strike}} any time {{Skill|Slicing Maelstrom}} is on cooldown and you're in '''Dagger/Axe'''
 
* Try to use {{Skill|Whirling Axe}} immediately after {{Skill|Slicing Maelstrom}} on your second swap to '''Dagger/Axe''' if the situation is appropriate
 
* Try to use {{Skill|Whirling Axe}} immediately after {{Skill|Slicing Maelstrom}} on your second swap to '''Dagger/Axe''' if the situation is appropriate
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* {{Skill|Slicing Maelstrom}}
 
* {{Skill|Slicing Maelstrom}}
 
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown
 
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown
* {{Skill|Arcing Arrow}}
+
* {{Skill|Whirling Axe}}
* {{Skill|Fan of Fire}}
+
* {{Skill|Dual Strike}}
 
* '''Autoattacks'''
 
* '''Autoattacks'''
 
;Greatsword
 
;Greatsword
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{{Collapse end}}
 
{{Collapse end}}
 
{{Collapse end}}
 
{{Collapse end}}
 
 
 
 
  
 
{{Collapse start|Longbow version}}
 
{{Collapse start|Longbow version}}

Latest revision as of 16:30, 23 November 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on November 23, 2024 and is up to date for the October 8, 2024 patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Greatsword
Dagger/Axe
Utility


Variants

Weapon
  • All three options are viable:
    • Dagger/Axe - Burst damage and boon rip
    • Longbow - Ranged AoE damage
    • Hammer - CC and Mobility


Utility
  • Berserker Stance
  • Banner of Tactics
  • Signet of Might
Elite
  • Battle Standard Signet of Rage


Template Code

[&DQIEGzM6EhXyEgAAsgAAAK8AAAChEgAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Great Fortitude if capped on Might Might


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Dagger
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relic
  • Relic of the Thief
  • Relic of Speed
Sigils
  • Sigil of Superior Sigil of Frenzy on Longbow
  • Sigil of Superior Sigil of Energy Sigil of Superior Sigil of Force


Consumables

    • personal option


Usage

General

  • With Fast Hands and Relic of the Warrior you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.


Overall Priorities

High
  • Battle Standard
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This build has moderate active defenses
Active defense priority Toggle
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Whirlwind Attack - general use
  • Balanced Stance


Detailed Explanations

Battle Standard

  • Prioritize Battle Standard on clumps of 2+ downed enemies
    • Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

Dagger/Axe Toggle
  • Start fights in Dagger/Axe, conserve Berserk until your commander commits to the fight
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
    • Make sure you're in combat before pressing Signet of Fury. Use autoattacks or Dual Strike
  • Use Slicing Maelstrom Blood Reckoning Slicing Maelstrom then Weapon Swap to Greatsword immediately for Arc Divider
    • Keep swapping weapons off cooldown and follow the priority below
  • Use Sundering Leap immediately after a Primal Burst skill to refill Adrenaline and deal solid damage
    • Make sure to aim to the side or behind the enemy group, not the middle or in front of them
    • Be ready to Dodge Dodge immediately after the cast if needed
  • Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important
    • If you land your primal bursts and Sundering Leap cleanly through the entire berserk duration with Alacrity Alacrity, you should be able to cast Blood Reckoning twice before Berserk ends via duration extension from Smash Brawler
  • Use Dual Strike any time Slicing Maelstrom is on cooldown and you're in Dagger/Axe
  • Try to use Whirling Axe immediately after Slicing Maelstrom on your second swap to Dagger/Axe if the situation is appropriate
    • If everything lines up properly and you extend Berserk long enough then Whirling Axe will be available just as you leave Berserk
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Generally you should only channel Hundred Blades during Berserk downtime, but channeling a few ticks then cancelling midway through the cast during Berserk can also be valid
Damage priority Toggle
Dagger/Axe
  • Slicing Maelstrom
  • Blood Reckoning - while Scorched Earth is on cooldown
  • Whirling Axe
  • Dual Strike
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Rush
  • Bladetrail - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • Whirlwind Attack - save to disengage
Longbow version Toggle
  • Start fights in Longbow, conserve Berserk until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of Berserk but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
    • Spam Scorched Earth until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single Arc Divider, disengage with Whirlwind Attack then swap back to Longbow
  • Make sure to drop your target when casting Scorched Earth otherwise it will aim towards the target instead of where your character is facing
    • A Lock Autotarget keybind can be useful for this
  • Since all your Longbow skills other than Scorched Earth are projectiles, avoid casting them into projectile blocks/reflects
  • Your Longbow skills other than Arcing Arrow all require facing the target at the end of the cast
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Generally you should only channel Hundred Blades during Berserk downtime, but channeling a few ticks then cancelling midway through the cast during Berserk can also be valid
Damage priority Toggle
Longbow
  • Scorched Earth
  • Blood Reckoning - while Scorched Earth is on cooldown
  • Arcing Arrow
  • Fan of Fire
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Rush
  • Bladetrail - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • Whirlwind Attack - save to disengage


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OuterOcean gave this build 5 stars • May 2024
Still the top 1 dps, having from big range and melee damage when using longbow and greatsword. Very versatile, covers everything a dps wants. All the other dps specialization damage got gutted leaving only versatile specializations to be dominant. Being in the boonball meta makes berserker the least punishable dps in WvW, you wont be able to find any other that will be easier and able to take the spot.

Comments

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