Difference between revisions of "Berserker - DPS Berserker"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = great |
− | | xpac = hot | + | | xpac = hot, soto |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Line 19: | Line 20: | ||
| weapon1 = greatsword | | weapon1 = greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = dagger |
− | | weapon4 = | + | | weapon4 = axe |
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
| utility1 = Balanced Stance | | utility1 = Balanced Stance | ||
− | | utility2 = | + | | utility2 = Sundering Leap |
| utility3 = Signet of Fury | | utility3 = Signet of Fury | ||
− | | elite = Battle Standard}} | + | | elite = Battle Standard |
+ | }} | ||
===Variants=== | ===Variants=== | ||
+ | ;Weapon | ||
+ | * All three options are viable: | ||
+ | ** '''Dagger/Axe''' - Burst damage and boon rip | ||
+ | ** '''Longbow''' - Ranged AoE damage | ||
+ | ** '''Hammer''' - CC and Mobility | ||
+ | |||
+ | |||
+ | ;Utility | ||
+ | * {{Skill|Berserker Stance}} | ||
+ | * {{Skill|Banner of Tactics}} | ||
* {{Skill|Signet of Might}} | * {{Skill|Signet of Might}} | ||
+ | |||
+ | ;Elite | ||
+ | * {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}} | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEGzM6EhXyEgAAsgAAAK8AAAChEgAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|mid|top}} | {{Specialization|Strength|bot|mid|top}} | ||
+ | ;Variants | ||
+ | * {{Trait|Great Fortitude}} if capped on {{Tooltip|Might}} | ||
{{Specialization|Discipline|mid|mid|bot}} | {{Specialization|Discipline|mid|mid|bot}} | ||
{{Specialization|Berserker|top|top|top}} | {{Specialization|Berserker|top|top|top}} | ||
Line 50: | Line 67: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of the Warrior | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
| sigil2 = Superior Sigil of Hydromancy | | sigil2 = Superior Sigil of Hydromancy | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Axe |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Fire |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 70: | Line 88: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | ;Stats | ||
* Feel free to use as much '''Berserker's''' gear as you can without dying | * Feel free to use as much '''Berserker's''' gear as you can without dying | ||
+ | |||
+ | ;Relic | ||
+ | * {{Relic|Relic of the Thief}} | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Frenzy}} on '''Longbow''' | ||
+ | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | ||
Line 80: | Line 107: | ||
==Usage== | ==Usage== | ||
+ | ===General=== | ||
+ | * With {{Trait|Fast Hands}} and {{Relic|Relic of the Warrior}} you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use. | ||
+ | |||
+ | |||
===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
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** {{skill|Rush}} can be used for repositioning or gap closing | ** {{skill|Rush}} can be used for repositioning or gap closing | ||
*** Drop your target if using it defensively | *** Drop your target if using it defensively | ||
− | + | * This build has moderate active defenses | |
− | |||
− | |||
− | |||
− | * This | ||
− | {{ | + | {{Collapse start|Active defense priority}} |
− | | | + | * {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}} |
− | | | + | ** {{skill|Whirlwind Attack}} |
− | | | + | ** {{skill|Rush}} |
* '''Dodge''' | * '''Dodge''' | ||
− | * {{Skill|Whirlwind Attack}} | + | * {{Skill|Whirlwind Attack}} - general use |
* {{Skill|Balanced Stance}} | * {{Skill|Balanced Stance}} | ||
− | }} | + | {{Collapse end}} |
Line 118: | Line 145: | ||
====Damage==== | ====Damage==== | ||
− | * Start fights in ''' | + | {{Collapse start|Dagger/Axe}} |
− | ** | + | * Start fights in '''Dagger/Axe''', conserve {{Skill|Berserk}} until your commander commits to the fight |
− | * Use {{Skill| | + | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} |
+ | ** Make sure you're in combat before pressing {{Skill|Signet of Fury}}. Use autoattacks or {{Skill|Dual Strike}} | ||
+ | * Use {{Skill|Slicing Maelstrom}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Slicing Maelstrom}} then '''Weapon Swap''' to '''Greatsword''' immediately for {{Skill|Arc Divider}} | ||
+ | ** Keep swapping weapons off cooldown and follow the priority below | ||
+ | * Use {{Skill|Sundering Leap}} immediately after a '''Primal Burst''' skill to refill '''Adrenaline''' and deal solid damage | ||
+ | ** Make sure to aim to the side or behind the enemy group, not the middle or in front of them | ||
+ | ** Be ready to {{Tooltip|Dodge}} immediately after the cast if needed | ||
+ | * Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important | ||
+ | ** If you land your primal bursts and {{Skill|Sundering Leap}} cleanly through the entire berserk duration with {{Tooltip|Alacrity}}, you should be able to cast {{Skill|Blood Reckoning}} twice before {{Skill|Berserk}} ends via duration extension from {{Trait|Smash Brawler}} | ||
+ | * Use {{Skill|Dual Strike}} any time {{Skill|Slicing Maelstrom}} is on cooldown and you're in '''Dagger/Axe''' | ||
+ | * Try to use {{Skill|Whirling Axe}} immediately after {{Skill|Slicing Maelstrom}} on your second swap to '''Dagger/Axe''' if the situation is appropriate | ||
+ | ** If everything lines up properly and you extend {{Skill|Berserk}} long enough then {{Skill|Whirling Axe}} will be available just as you leave {{Skill|Berserk}} | ||
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
− | ** | + | ** Generally you should only channel {{Skill|Hundred Blades}} during {{Skill|Berserk}} downtime, but channeling a few ticks then cancelling midway through the cast during {{Skill|Berserk}} can also be valid |
− | {{ | + | {{Collapse start|Damage priority}} |
− | | | + | ;Dagger/Axe |
− | | | + | * {{Skill|Slicing Maelstrom}} |
− | | | + | * {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown |
+ | * {{Skill|Whirling Axe}} | ||
+ | * {{Skill|Dual Strike}} | ||
+ | * '''Autoattacks''' | ||
;Greatsword | ;Greatsword | ||
* {{Skill|Arc Divider}} | * {{Skill|Arc Divider}} | ||
Line 133: | Line 174: | ||
* {{Skill|Hundred Blades}} | * {{Skill|Hundred Blades}} | ||
* {{Skill|Rush}} | * {{Skill|Rush}} | ||
− | * {{skill|Bladetrail}} | + | * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this |
* '''Autoattacks''' | * '''Autoattacks''' | ||
* {{Skill|Whirlwind Attack}} - save to disengage | * {{Skill|Whirlwind Attack}} - save to disengage | ||
+ | {{Collapse end}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Longbow version}} | ||
+ | * Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes | ||
+ | ** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter | ||
+ | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | ||
+ | ** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ||
+ | *** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow''' | ||
+ | * Make sure to drop your target when casting {{Skill|Scorched Earth}} otherwise it will aim towards the target instead of where your character is facing | ||
+ | ** A '''Lock Autotarget''' keybind can be useful for this | ||
+ | * Since all your '''Longbow''' skills other than {{Skill|Scorched Earth}} are projectiles, avoid casting them into projectile blocks/reflects | ||
+ | * Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast | ||
+ | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
+ | ** Generally you should only channel {{Skill|Hundred Blades}} during {{Skill|Berserk}} downtime, but channeling a few ticks then cancelling midway through the cast during {{Skill|Berserk}} can also be valid | ||
+ | |||
+ | {{Collapse start|Damage priority}} | ||
;Longbow | ;Longbow | ||
* {{Skill|Scorched Earth}} | * {{Skill|Scorched Earth}} | ||
+ | * {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown | ||
* {{Skill|Arcing Arrow}} | * {{Skill|Arcing Arrow}} | ||
+ | * {{Skill|Fan of Fire}} | ||
* '''Autoattacks''' | * '''Autoattacks''' | ||
− | }} | + | ;Greatsword |
+ | * {{Skill|Arc Divider}} | ||
+ | * {{Skill|Blood Reckoning}} - while {{Skill|Arc Divider}} is on cooldown | ||
+ | * {{Skill|Hundred Blades}} | ||
+ | * {{Skill|Rush}} | ||
+ | * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this | ||
+ | * '''Autoattacks''' | ||
+ | * {{Skill|Whirlwind Attack}} - save to disengage | ||
+ | {{Collapse end}} | ||
+ | {{Collapse end}} |
Latest revision as of 16:30, 23 November 2024
This build was last updated on November 23, 2024 and is up to date for the October 8, 2024 patch.
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Dagger/Axe
Utility
Variants
- Weapon
- All three options are viable:
- Dagger/Axe - Burst damage and boon rip
- Longbow - Ranged AoE damage
- Hammer - CC and Mobility
- Utility
- Elite
- ⇒
Template Code
[&DQIEGzM6EhXyEgAAsgAAAK8AAAChEgAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- Might if capped on
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Dagger
Marauder
Marauder
Axe
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
- Sigils
- on Longbow
- ⇒
Consumables
-
- personal option
Usage
General
- With and you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This build has moderate active defenses
Active defense priority
- Immobilize
- Dodge
- - general use
Detailed Explanations
Battle Standard
- Prioritize
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
on clumps of 2+ downed enemies
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
Dagger/Axe
- Start fights in Dagger/Axe, conserve until your commander commits to the fight
- Once your commander commits, use
- Make sure you're in combat before pressing . Use autoattacks or
to fill your Adrenaline then activate
- Use ⇒ ⇒ then Weapon Swap to Greatsword immediately for
- Keep swapping weapons off cooldown and follow the priority below
- Use
- Make sure to aim to the side or behind the enemy group, not the middle or in front of them
- Be ready to Dodge immediately after the cast if needed
immediately after a Primal Burst skill to refill Adrenaline and deal solid damage
- Maximizing the amount of primal bursts you cast by using your very fast weapon swap cooldown is very important
- If you land your primal bursts and Alacrity, you should be able to cast twice before ends via duration extension from cleanly through the entire berserk duration with
- Use any time is on cooldown and you're in Dagger/Axe
- Try to use
- If everything lines up properly and you extend long enough then will be available just as you leave
immediately after on your second swap to Dagger/Axe if the situation is appropriate
- Generally you should only channel during downtime, but channeling a few ticks then cancelling midway through the cast during can also be valid
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
- Dagger/Axe
- - while is on cooldown
- Autoattacks
- Greatsword
- - while is on cooldown
- - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
- - save to disengage
Longbow version
- Start fights in Longbow, conserve
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
until your commander commits to the fight, do not use it on range spikes
- Once your commander commits, use
- Spam
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
until you get a chance to go into melee, then swap to Greatsword and follow your priorities
to fill your Adrenaline then activate
- Spam
- Make sure to drop your target when casting
- A Lock Autotarget keybind can be useful for this
otherwise it will aim towards the target instead of where your character is facing
- Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects
- Your Longbow skills other than all require facing the target at the end of the cast
- Generally you should only channel during downtime, but channeling a few ticks then cancelling midway through the cast during can also be valid
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
- Longbow
- - while is on cooldown
- Autoattacks
- Greatsword
- - while is on cooldown
- - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
- - save to disengage
Ratings
Still the top 1 dps, having from big range and melee damage when using longbow and greatsword. Very versatile, covers everything a dps wants. All the other dps specialization damage got gutted leaving only versatile specializations to be dominant. Being in the boonball meta makes berserker the least punishable dps in WvW, you wont be able to find any other that will be easier and able to take the spot.
Comments
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