Difference between revisions of "Scourge - Power Curses"
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| elite = Ghastly Breach | | elite = Ghastly Breach | ||
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Spite|top|top|bot}} | {{Specialization|Spite|top|top|bot}} | ||
− | {{trait|Awaken the Pain}} | + | '''Variants''' |
+ | * {{trait|Awaken the Pain}} slightly higher DPS | ||
{{Specialization|Curses|mid|mid|bot}} | {{Specialization|Curses|mid|mid|bot}} | ||
{{Specialization|Scourge|top|mid|bot}} | {{Specialization|Scourge|top|mid|bot}} | ||
'''Variants''' | '''Variants''' | ||
− | * {{trait|Nourishing Ashes}} if Life Force generation is an issue | + | * {{trait|Nourishing Ashes}} if Life Force generation is an issue |
Line 65: | Line 65: | ||
| sigil3 = Superior Sigil of Absorption | | sigil3 = Superior Sigil of Absorption | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
+ | | infusion1 = Mighty WvW Infusion | ||
+ | | infusion1-qt = 18 | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
+ | '''Stats''' | ||
+ | * Use {{Tooltip|Berserker stats}} if you want more offensive stats | ||
+ | '''Sigils''' | ||
* {{Sigil|Superior Sigil of Force}} increased damage | * {{Sigil|Superior Sigil of Force}} increased damage | ||
− | + | '''Runes''' | |
− | * {{Rune|Superior Rune of Durability}} | + | * {{Rune|Superior Rune of Durability}} defensive option |
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===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} |
− | + | ** {{Food|Fried Oyster Sandwich}} personal food option | |
* {{Utility|Superior Sharpening Stone}} | * {{Utility|Superior Sharpening Stone}} | ||
==Usage== | ==Usage== | ||
− | '''Elite | + | '''Elite specialization basics''' |
− | * This is how the shade mechanic works: if you have no active shade ({{Skill|Manifest Sand Shade}}) in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area | + | * This is how the shade mechanic works: if you have no active shade ({{Skill|Manifest Sand Shade}}) in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area as well as you. |
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'''Shroud''' | '''Shroud''' | ||
− | * All of your shade skills will proc the strike of {{Skill|Manifest Sand Shade}} (F1), | + | * All of your shade skills will proc the strike of {{Skill|Manifest Sand Shade}} (F1), which means you want to instantly use then, as soon as you land your F1, to maximize damage. |
* Shroud traits proc as if the shade skills counted as that shroud skill. | * Shroud traits proc as if the shade skills counted as that shroud skill. | ||
** {{skill|Nefarious Favor}} procs {{Trait|Path of Corruption}} | ** {{skill|Nefarious Favor}} procs {{Trait|Path of Corruption}} | ||
− | ** {{Skill|Desert Shroud}} procs {{Trait|Plague Sending}} | + | ** {{Skill|Desert Shroud}} procs {{Trait|Plague Sending}} and {{trait|Spiteful Spirit}} around you |
** All shade skills proc {{Trait|Reaper's Might}} | ** All shade skills proc {{Trait|Reaper's Might}} | ||
* {{Skill|Nefarious Favor}} and {{skill|Sand Cascade}} can be used before landing a shade, for extra barrier and cleanse. | * {{Skill|Nefarious Favor}} and {{skill|Sand Cascade}} can be used before landing a shade, for extra barrier and cleanse. | ||
− | * {{Skill|Desert Shroud}} will continue pulsing if a new shade is summoned at the location of the new shade | + | * {{Skill|Desert Shroud}} will continue pulsing if a new shade is summoned, at the location of the new shade. Don't worry about repositioning shades when needed. |
* Shade usage order (with enough life force) | * Shade usage order (with enough life force) | ||
− | ** Using '''F1''' {{Skill|Manifest Sand Shade}} {{to}} | + | ** Using '''F1''' {{Skill|Manifest Sand Shade}} {{to}} {{Skill|Desert Shroud}} {{to}} {{skill|Nefarious Favor}} + {{skill|Sand Cascade}} + {{skill|Garish Pillar}} |
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'''General''' | '''General''' | ||
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* Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time. | * Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time. | ||
* {{skill|Well of Suffering}} and {{skill|Well of Corruption}} are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly {{skill|Winds of Disenchantment}} and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike. | * {{skill|Well of Suffering}} and {{skill|Well of Corruption}} are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly {{skill|Winds of Disenchantment}} and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike. | ||
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** {{skill|Trail of Anguish}} can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights. | ** {{skill|Trail of Anguish}} can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights. | ||
− | '''Scepter''' | + | '''Scepter/Dagger''' |
* {{Skill|Devouring Darkness}} is your most important skill and one of the reasons why you run the ''Curses'' spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime. | * {{Skill|Devouring Darkness}} is your most important skill and one of the reasons why you run the ''Curses'' spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime. | ||
** Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build. | ** Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build. | ||
* {{Skill|Grasping Dead}} provides good AoE damage and should be used constantly to maintain AoE pressure. | * {{Skill|Grasping Dead}} provides good AoE damage and should be used constantly to maintain AoE pressure. | ||
+ | * Use {{Skill|Deathly Swarm}} whenever you might need some condi clear. | ||
+ | * {{Skill|Enfeebling Blood}} for the extra AoE {{tooltip|Weakness}} and corrupt. Bear in mind the cast and animation time. | ||
− | '''Axe''' | + | '''Axe/Focus''' |
* {{Skill|Unholy Feast}} is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets. | * {{Skill|Unholy Feast}} is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets. | ||
* {{Skill|Ghastly Claws}} a strong life force generator and high single target damage skill. Useful for a quick downed cleave. | * {{Skill|Ghastly Claws}} a strong life force generator and high single target damage skill. Useful for a quick downed cleave. | ||
* {{Skill|Rending Claws}} is a rather strong filler for single target damage. | * {{Skill|Rending Claws}} is a rather strong filler for single target damage. | ||
− | + | * Try to land {{skill|Soul Grasp}} on downed bodies, to ensure the projectile will connect, granting some life force and {{tooltip|Vulnerability}} stack. | |
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− | * {{ | ||
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* {{Skill|Spinal Shivers}} deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill. | * {{Skill|Spinal Shivers}} deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill. | ||
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'''Weapon skills combos''' | '''Weapon skills combos''' | ||
− | * {{Skill|Devouring Darkness}} {{to}} ''Weapon Swap'' {{to}} {{Skill|Unholy Feast}} {{to}} {{Skill|Desert Shroud}} | + | * {{Skill|Devouring Darkness}} {{to}} ''Weapon Swap'' {{to}} {{Skill|Unholy Feast}} {{to}} {{Skill|Desert Shroud}} |
* {{skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} | * {{skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} | ||
* {{Skill|Devouring Darkness}} {{to}} {{Skill|Enfeebling Blood}} | * {{Skill|Devouring Darkness}} {{to}} {{Skill|Enfeebling Blood}} | ||
** Add {{skill|Grasping Dead}}, {{Skill|Harrowing Wave}} and {{skill|Oppressive Collapse}} (if running Torch) in the mix for more damage. | ** Add {{skill|Grasping Dead}}, {{Skill|Harrowing Wave}} and {{skill|Oppressive Collapse}} (if running Torch) in the mix for more damage. | ||
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Revision as of 13:36, 23 February 2022
This build was last updated on February 23, 2022 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Scepter/Dagger
Utility
Skill Variants
- Melee boon corrupt and damage.
- Ranged boon corrupt and barrier.
- For extra lifeforce and stunbreak.
- Defensive mobility and situational utility.
Template Code
[&DQg1NSc6PDl+FgAAgQAAAHMBAAByFgAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Use Berserker stats if you want more offensive stats
Sigils
- increased damage
Runes
- defensive option
Consumables
-
- personal food option
Usage
Elite specialization basics
- This is how the shade mechanic works: if you have no active shade ( ) in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area as well as you.
Shroud
- All of your shade skills will proc the strike of (F1), which means you want to instantly use then, as soon as you land your F1, to maximize damage.
- Shroud traits proc as if the shade skills counted as that shroud skill.
- procs
- procs and around you
- All shade skills proc
- and can be used before landing a shade, for extra barrier and cleanse.
- will continue pulsing if a new shade is summoned, at the location of the new shade. Don't worry about repositioning shades when needed.
- Shade usage order (with enough life force)
- Using F1 ⇒ ⇒ + +
General
- Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time.
- and are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike.
- will be used for the group barrier share before and during extended engages.
- can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights.
is going to be dropped if the enemy is hard committing into a melee push, to panic disrupt then. Can also be used offensively on melee, to stack AoE fields on top of the enemy stack and lock then down through corrupts and conditions.
Scepter/Dagger
- Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build.
is your most important skill and one of the reasons why you run the Curses spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime.
- provides good AoE damage and should be used constantly to maintain AoE pressure.
- Use whenever you might need some condi clear.
- Weakness and corrupt. Bear in mind the cast and animation time. for the extra AoE
Axe/Focus
- is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets.
- a strong life force generator and high single target damage skill. Useful for a quick downed cleave.
- is a rather strong filler for single target damage.
- Try to land Vulnerability stack. on downed bodies, to ensure the projectile will connect, granting some life force and
- deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill.
Weapon skills combos
- ⇒ Weapon Swap ⇒ ⇒
- ⇒
- ⇒
- Add , and (if running Torch) in the mix for more damage.
Ratings
Boon rip nerfs opened up competition from reaper and virtuoso but this is still one of the best ranged boon removal builds for large fights.
Comments
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