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Overview
Focus on sustained DPS in one-on-one fights with the ability to contribute meaningfully to teamfights as well. Sword/Shield for disengaging or preventing opposing disengage.
Skill Bar
Axe/AxeHealingUtilityElite
Specializations
Equipment
Superior Sigil of Accuracy
5
Superior Sigil of Blood 50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Speed Gain Swiftness (20 seconds) on Killing a Foe.
Superior Sigil of Paralyzation
Superior Rune of Hoelbrak (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Marauder Amulet +1050 Power +1050 Precision +560 Vitality +560 Ferocity
Variants
Amulet
Paladin's Amulet
Paladin's Amulet +1050 Power +1050 Precision +560 Toughness +560 Vitality
for a touch more survivability at the cost of some damage
Berserker Amulet
Berserker Amulet +1200 Power +900 Precision +900 Ferocity
for a touch more damage at the cost of some survivability
Usage
- Focused on one-on-one point defending, but also provides good damage in teamfights - particularly if
Whirling Axe 3¼
15
Whirling Axe
can be used in a combo field.
Endure Pain 60
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration: 4 seconds
Breaks stun
or
Berserker Stance 60
Berserker Stance
can be swapped out for utilities as necessary, such as
"Fear Me!" 60
"Fear Me!"
for holding Skyhammer or
Frenzy 60
Frenzy
for occasions where Quickness/Might outweight Resistance.
Counters
- Conditions or CC when utilities are off cooldown and out of Berserk.
Video Guides
N/A
Written Guides
N/A
Streamers
N/A
Comments