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Berserker - Berserker PS

Parchment Quill Icon.png
This build is being written. When the community decides it has been adequately drafted, it will progress to the testing stage, where it will be rated with a voting system. You can help by proposing changes on the Discussion page.

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This build has been designed for the following use:

Conquest

Overview

The Berserker Phalanx Strength build is one that focuses on quick, intense damage while also providing sustain and group support through might, CC, and revival potential.

Skill Bar

Greatsword

Greatsword
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Healing Signet
Activation.png
20Recharge.png
Healing Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Heal.pngHealing: 2,320
Healing Signet.pngHealing Signet: 362 Heal
Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
Radius.pngInterval: 1 second
Endure Pain
60Recharge.png
Endure Pain
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Duration.pngDuration: 4 seconds
Stun-Break.pngBreaks stun
Berserker Stance
60Recharge.png
Berserker Stance
Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
Attribute bonus.pngAdrenaline: 3
Book.pngPulses: 8
Balanced Stance
40Recharge.png
Balanced Stance
Stance. You enter into a balanced stance.
Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness.pngSwiftness (8s): 33% Movement Speed
Stun-Break.pngBreaks stun
Head Butt
20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Attribute bonus.pngAdrenaline: 30
Stun.pngStun: 3s
Stun.pngSelf-Stun: 1s
Stun-Break.pngBreaks Stun
Range.pngRange: 180

Hammer

Hammer
Hammer Swing
½Activation.png
Hammer Swing
Chain. Bash your foe.
Damage.pngDamage: 219
Range.pngRange: 130
Fierce Blow
¾Activation.png
12Recharge.png
Fierce Blow
Weaken your foe with a fierce blow.
Damage.pngDamage: 341
Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 150
Hammer Shock
½Activation.png
12Recharge.png
Hammer Shock
Smash the ground and send out a crippling wave.
Damage.pngDamage: 170
Cripple.pngCripple (7s): -50% Movement Speed
Range.pngRange: 600
Staggering Blow
½Activation.png
20Recharge.png
Staggering Blow
Push back nearby foes with a staggering blow.
Damage.pngDamage: 244
Knockback.pngKnockback: 180
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Backbreaker
1Activation.png
30Recharge.png
Backbreaker
Knock down your foe.
Damage.pngDamage: 365
Knockdown.pngKnockdown: 2 seconds
Range.pngRange: 130

Slot Changes

Heal

  • Blood Reckoning Blood Reckoning
    ¼Activation.png
    20Recharge.png
    Blood Reckoning
    Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
    Radius.pngDamage to Healing: 10%
    Healing.pngHealing: 3,230
    Attribute bonus.pngAdrenaline: 10
    Duration.pngDuration: 5s
    if against high-burst, to mitigate damage done
  • Mending Mending
    1Activation.png
    20Recharge.png
    Mending
    Heal yourself and remove conditions.
    Heal.pngHealing: 5,240
    Book.pngConditions Removed: 3
    if more condition cleanse is needed

Utility

  • Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    or
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    can be changed to For Great Justice! For Great Justice! if there is no need for more direct or condition damage mitigation, respectively

Specializations

Strength
Reckless Dodge
Warrior-minor-trait.pngReckless Dodge
Deal damage to foes at the end of your dodge roll
Specialization line.png
Death from Above
Trait I.pngDeath from Above
Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
Restorative Strength
Trait II.pngRestorative Strength
Gain 5 stacks of might for 6 seconds when you use a healing skill
Peak Performance
Trait III.pngPeak Performance
Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
Specialization line.png
Building Momentum
Warrior-minor-trait.pngBuilding Momentum
Burst skills restore 15 endurance if they hit
Specialization line.png
Body Blow
Trait IV.pngBody Blow
Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds
Forceful Greatsword
Trait V.pngForceful Greatsword
Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
Great Fortitude
Trait VI.pngGreat Fortitude
Gain vitality equal to 10% of your power
Specialization line.png
Stick and Move
Warrior-minor-trait.pngStick and Move
Deal 10% more damage while your endurance is not full
Specialization line.png
Berserker's Power
Trait VII.pngBerserker's Power
Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
Distracting Strikes
Trait VIII.pngDistracting Strikes
Interrupts inflict 4 stacks of confusion for 8 seconds.
Axe Mastery
Trait IX.pngAxe Mastery
Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline
Tactics
Determined Revival
Warrior-minor-trait.pngDetermined Revival
Gain 400 toughness while reviving an ally
Specialization line.png
Leg Specialist
Trait I.pngLeg Specialist
Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
Quick Breathing
Trait II.pngQuick Breathing
Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove one condition from all affected allies.
Empowered
Trait III.pngEmpowered
Deal 1% additional damage for each boon on you.
Specialization line.png
Reviver's Might
Warrior-minor-trait.pngReviver's Might
When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
Specialization line.png
Shrug it Off
Trait IV.pngShrug it Off
Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts
Burning Arrows
Trait V.pngBurning Arrows
Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
Empower Allies
Trait VI.pngEmpower Allies
Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
Specialization line.png
Inspiring Presence
Warrior-minor-trait.pngInspiring Presence
Might you apply grants 10 healing power per stack
Specialization line.png
Powerful Synergy
Trait VII.pngPowerful Synergy
Whenever you activate a leap finisher it activates twice
Vigorous Shouts
Trait VIII.pngVigorous Shouts
Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline
Phalanx Strength
Trait IX.pngPhalanx Strength
Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.

Variants

  • Shrug it Off Shrug it Off
    Trait IV.pngShrug it Off
    Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts
    if more condition cleanse is needed
Berserker
Primal Rage
Warrior-minor-trait.pngPrimal Rage
You can equip torches and use rage skills. Gain access to berserk mode and primal bursts.
Specialization line.png
Smash Brawler
Trait I.pngSmash Brawler
Reduces the recharge on primal burst skills and berserk mode.
Last Blaze
Trait II.pngLast Blaze
When you use a rage skill, set nearby foes on fire.
Savage Instinct
Trait III.pngSavage Instinct
Activating berserk mode breaks stuns and removes conditions.
Specialization line.png
Always Angry
Warrior-minor-trait.pngAlways Angry
Your first strike when entering combat generates extra adrenaline.
Specialization line.png
Blood Reaction
Trait IV.pngBlood Reaction
A percentage of precision is given as a bonus to ferocity. This bonus is double in berserk mode.
Heat the Soul
Trait V.pngHeat the Soul
Reduced recharge on torch skills. Gain condition damage while wielding a torch.
Dead or Alive
Trait VI.pngDead or Alive
Taking fatal damage while in berserk mode will heal you.
Specialization line.png
Fatal Frenzy
Warrior-minor-trait.pngFatal Frenzy
Gain an attack-speed boost when activating berserk mode.
Specialization line.png
Bloody Roar
Trait VII.pngBloody Roar
Taunt and bleed enemies when you activate berserk mode. Deal increased damage while using berserk.
King of Fires
Trait VIII.pngKing of Fires
Increase the duration of burning you apply. Critical hits against burning foes spread the burning to nearby foes.
Eternal Champion
Trait IX.pngEternal Champion
Gain stability while in berserk mode. Gain stability and might when you break out of stun.

Variants

  • Savage Instinct Savage Instinct
    Trait III.pngSavage Instinct
    Activating berserk mode breaks stuns and removes conditions.
    if even more condition cleanse is needed; this should be taken as a last resort, as the decreased time needed to enter Berserk Mode is critical to dealing damage

Equipment

Greatsword.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
I.png
Hammer.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
II.png
Superior Rune of Hoelbrak
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1000 Power +1000 Precision +400 Toughness +400 Vitality

Equipment Variants

  • Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    to
    Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    if endurance is lacking, such as in fights against Revenants
  • Superior Sigil of Intelligence Superior Sigil of Intelligence
    9Recharge.png
    Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
    Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
    to
    Superior Sigil of Water Superior Sigil of Water
    5Recharge.png
    Superior Sigil of Water.pngSuperior Sigil of Water
    30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
    if healing/damage mitigation is lacking

Usage

  • Set up
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    by using
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    , followed by
    Berserk Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Radius.pngAttack Speed Increase: 15%
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15s
    and then
    Arc Divider Arc Divider
    ½Activation.png
    5Recharge.png
    Arc Divider
    Primal Burst. Deliver a circular attack to foes around you, creating a violent shock wave that damages foes. Deal more damage to foes with low health.
    Damage.pngDamage: 351
    Damage.pngDamage against Foes under 50% Health: 614
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Fire
    Range.pngRange: 450
    . This hard CCs the target, gains access to
    Berserker's Power
    Berserker's Power.pngBerserker's Power
    Gain a damage boost when you use a burst skill. Boost power increases based on how much adrenaline you have built.
    Berserker's Power.pngAdrenaline Stage 1 (10s): 10% Damage
    Berserker's Power.pngAdrenaline Stage 2 (10s): 15% Damage
    Berserker's Power.pngAdrenaline Stage 3 (10s): 20% Damage
    ,
    Bloody Roar
    Bloody Roar.pngBloody Roar
    Taunt enemies when you activate berserk mode. Deal increased damage while using berserk.
    Damage.pngDamage Increase: 10%
    Taunt.pngTaunt (1½s): Involuntarily attack foes.
    Targets.pngNumber of Targets: 5
    Radius.pngTaunt Radius: 180
    ,
    Always Angry
    Always Angry.pngAlways Angry
    Gain increased damage and condition damage when you enter or exit berserk mode.
    Always Angry.pngAlways Angry: 7% Damage, 7% Condition Damage
    , and
    Fatal Frenzy
    Fatal Frenzy.pngFatal Frenzy
    Gain boons when activating berserk mode.
    Fury.pngFury (6s): 20% Critical Chance
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    .
    • This skill rotation builds up anywhere from 5-10 stacks of might by
      Forceful Greatsword
      Forceful Greatsword.pngForceful Greatsword
      Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
      Damage.pngDamage Increase: 10%
      Might.pngMight (5s): +30 Power, +30 Condition Damage
      Book.pngRecharge Reduced: 20%
      , which is then given to allies via
      Phalanx Strength
      Phalanx Strength.pngPhalanx Strength
      When you grant yourself might, grant it to nearby allies as well.
      Might.pngMight (6s): +30 Power, +30 Condition Damage
      Radius.pngRadius: 600
      .
    • Balanced Stance Balanced Stance
      40Recharge.png
      Balanced Stance
      Stance. You enter into a balanced stance.
      Stability.png5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
      Swiftness.pngSwiftness (8s): 33% Movement Speed
      Stun-Break.pngBreaks stun
      can be used in conjunction with the above rotation, to prevent from counter CC or the stun from
      Head Butt Head Butt
      20Recharge.png
      Head Butt
      Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
      Damage.pngDamage: 1,894
      Attribute bonus.pngAdrenaline: 30
      Stun.pngStun: 3s
      Stun.pngSelf-Stun: 1s
      Stun-Break.pngBreaks Stun
      Range.pngRange: 180
      but should be saved for revives and stomps.
    • Stick and Move
      Stick and Move.pngStick and Move
      Get a damage bonus when endurance is not full.
      Damage.pngDamage Increase: 10%
      can be utilized by dodging into an enemy before beginning the rotation.
  • Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    and
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    can be used as gap closers or for mobility from fight to fight.
  • Leg Specialist
    5Recharge.png
    Leg Specialist.pngLeg Specialist
    Immobilize a target when you cripple them with a skill.
    Immobilize.pngImmobilize (1s): Unable to move.
    immobilizes foes when they are crippled by a skill, allowing for unavoidable damage. The following skills will do this:
    • Blade Trail Blade Trail
    • Hammer Shock Hammer Shock
      ½Activation.png
      12Recharge.png
      Hammer Shock
      Smash the ground and send out a crippling wave.
      Damage.pngDamage: 170
      Cripple.pngCripple (7s): -50% Movement Speed
      Range.pngRange: 600

Counters

  • Heavy condition pressure
  • Heavy blinds/blocks
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Build rating - 3 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars March 2016

There are 2 specializations which can be considered mandatory for a warrior in PvP: defense and discipline. This doesn't have any of the 2. Looks more like an open world PvE version of the GS/Hammer build.

5 stars
Ahp73 gave this build 5 stars March 2016

After more testing, the hardest thing to deal with is soft CC, especially immobilize. With Berserker's Stance and Mending, it is less of a nuisance; Savage Instinct may also be used if conditions are a huge problem. It's not the best build, but it works well and offers a decent amount.

The build is rather easy to play well, and aids team fights extremely well, boosting allies while hard CCing/ bursting prime targets.

Herald falls into the same category of buffs/dps and is better in the aspects of boon variety and revives; however, the burst and cc that this build offers might be higher, with even better movement abilities.

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