Berserker - Greataxe

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Basic.png

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a Comment or on the Discussion page.

Focused on: Direct damageHybrid bunker.

Designed for:


Overview

The Demozerker is a solid build for Warriors. It bases his power on stunning, gain health & toughtness from cc (crow control) breaking and Adernal Health trait, and a nice damage output via Greatsword skills and Eviscerate.

Skill Bar

Skillbar mechanics header/Berserk
Axe/ShieldHealingUtilityElite
Greatsword


Specializations

Variants

  • Destruction of the Empowered
    Destruction of the Empowered.pngDestruction of the Empowered
    Deal bonus damage per boon on your target.
    Damage.pngDamage Increase: 3%
    to increase variabily our damage, at cost of condition purging.



Variants

  • Smash Brawler
    Smash Brawler.pngSmash Brawler
    Reduces the recharge on primal burst skills and berserk mode.
    Book.pngRecharge Reduced: 33%
    for more Berserk uptime & Burst skills. No more cc break and condition removal.
  • Dead or Alive
    30Recharge.png
    Dead or Alive.pngDead or Alive
    Taking fatal damage while in berserk mode will heal you.
    Healing.pngHealing: 5,220
    to gain a life saver every 30 secs. It costs you a nice piece of damage.

Equipment

Axe.png
Shield.png
I.png
Superior Sigil of Blood
5Recharge.png
Superior Sigil of Blood.pngSuperior Sigil of Blood
50% Chance on Critical: Steal Health. (Cooldown: 5s)
Superior Sigil of Leeching
9Recharge.png
Superior Sigil of Leeching.pngSuperior Sigil of Leeching
Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
I.png
Greatsword.png
II.png
Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Air
3Recharge.png
Superior Sigil of Air.pngSuperior Sigil of Air
50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
II.png
Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Demolisher's Amulet
Demolisher's Amulet.pngDemolisher's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Ferocity

Variants

"Sigils"

  • Superior Sigil of Blood Superior Sigil of Blood
    5Recharge.png
    Superior Sigil of Blood.pngSuperior Sigil of Blood
    50% Chance on Critical: Steal Health. (Cooldown: 5s)
    Superior Sigil of Battle Superior Sigil of Battle
    9Recharge.png
    Superior Sigil of Battle.pngSuperior Sigil of Battle
    Gain 2 stacks of might (20 seconds) when you swap to this weapon while in combat. (Cooldown: 9s)
    for more Might stacks on weapon switch. Note: only one "weapon switch" Sigil, will be activated per time.

Runes

  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
    - defense against condition damage but lost of 5% damage.

Usage

  • The main question of this build is: does it have any kind of utility to the party and enough damage output? My personal answer is yes. It gives 2 stuns to the target, on demand burst, a nice damage output (600k~ every match due to Demolisher Amulet) and a very great survivability and a major midfight uptime thanks to the patch changes. Greatsword is "vanilla" but it works perfectly to deal damage, and to escape.
  • This build works around the usage of
    Shield Bash Shield Bash
    ½Activation.png
    20Recharge.png
    Shield Bash
    Bash your foe with your shield and stun them.
    Damage.pngDamage: 244
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    and
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    to stun our foe in order to fully land some burst skills and Greatsword skill
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    .
  • To gain survivability and health back, we have to remove cc via our four cc breakers,
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    ,
    Outrage Outrage
    10Recharge.png
    Outrage
    Rage. Break out of stun and gain adrenaline for each foe near you.
    ,
    Endure Pain Endure Pain
    60Recharge.png
    Endure Pain
    Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
    Duration.pngDuration: 4 seconds
    Stun-Break.pngBreaks stun
    ,
    Berserk
    15Recharge.png
    Berserk
    Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
    Book.pngAttack Speed Increase: 15
    Adrenaline.pngAdrenaline: 10
    Duration.pngDuration: 15 seconds
    . Each time we break a cc, is it a stun, knockback or fear, we gain 1000 Thoughtness and 2536 Health istantly.
  • Start every fights on point, with Axe/Shield, using
    Shield Bash Shield Bash
    ½Activation.png
    20Recharge.png
    Shield Bash
    Bash your foe with your shield and stun them.
    Damage.pngDamage: 244
    Stun.pngStun (2s): Unable to use skills or move.
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 450
    as soon as possible to land a nice stun on the extabilished target. Note: coordinate with your TC (target caller) to better know when and on who to land it.
  • Your big part of damage comes from Greatsword skills, expecially in Berserk. To istant gain Berserk Mode, just
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    your target, go Berserk (gaining Fury and Quickness thanks to
    Fatal Frenzy
    Fatal Frenzy.pngFatal Frenzy
    Gain boons when activating berserk mode.
    Fury.pngFury (6s): 20% Critical Chance
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    ), swap weapon to Greatsword (gaining 2 stacks of Might thanks to
    Versatile Power
    4Recharge.png
    Versatile Power.pngVersatile Power
    Gain might on weapon swap. Burst skills recharge 15% faster.
    Might.png2Might (10s): +60 Power, +60 Condition Damage
    Book.pngRecharge Reduced: 15%
    Book.pngCombat Only
    ), and land
    Hundred Blades Hundred Blades
    Activation.png
    8Recharge.png
    Hundred Blades
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage.png8Damage: 1,032
    Damage.pngFinal Strike Damage: 271
    Book.pngNumber of Targets: 3
    Range.pngRange: 130
    or
    Arc Divider Arc Divider
    ½Activation.png
    5Recharge.png
    Arc Divider
    Primal Burst. Deliver a circular attack to foes around you, creating a violent shock wave that damages foes. Deal more damage to foes with low health.
    Damage.pngDamage: 351
    Damage.pngDamage against Foes under 50% Health: 614
    Book.pngNumber of Targets: 5
    Combo.pngCombo Field: Fire
    Range.pngRange: 450
    (last one better if foe is <50% hp).
  • Swap weapon a lot in order to build might stacks or to purge condition if
    Brawler's Recovery
    4Recharge.png
    Brawler's Recovery.pngBrawler's Recovery
    Remove conditions when you swap weapons.
    Book.pngConditions Removed: 1
    Book.pngCombat Only
    has been picked up.


'Escaping & Surviving'

Thanks to the news from recent patch (04.16.2016), our improved health regen due to the reworked

Adrenal Health
Adrenal Health.pngAdrenal Health
Gain health based on adrenaline spent.
Adrenal Health.pngHealth Gained per Adrenaline Bar Spent (15s): 2475
Book.pngMaximum stacks: 3
Radius.pngInterval: 1 second

, we gain a lot of health per second. To get some numbers, reading the tooltip, and assuming we have 0 healing power we can get:

2475*3(stacks)=7425 hp/15s, that is, 495hp/s. In addition to 362hp/s via Healing Signet, we gain, every second, 857hp. Due to the easyness of keeping up the stacks of Adrenal Health, it's insane how much we can survive in a midfight. My advice is, use burst skill as much as you can, even out of Berserker Stance.

Due to ~2.8k+ toughtness, midfights are available for a medium amount of time, and plus, there are few ways to escape and cover back:

  • As said before, cc breaking is a lifesaver. Combos like: Get stunned --> Head Butt --> Get stunned by Hed Butt --> Cc break with Berserk, give us 6k+ healing in basically 2 secs + 1000 thoughtness (reaching nearly 4k) and the possibility to put some pressure on your foe with gs skills.
  • Abuse of
    Shield Stance Shield Stance
    3Activation.png
    25Recharge.png
    Shield Stance
    Block attacks.
    Duration.pngDuration: 3 seconds
    . This fantastic skills protect you for 3 seconds from power based attack, making you gain might stack every time you block, and it reflects projectiles. Perfect against Ranger, Reaper in shroud and Pistol thieves. Be careful, do not use it at starts due to ccs, for example 0 will activate the fear at first damage that could be the first reflected ranged skill.
  • Dealing with Condition Damage is the most difficult and important part of our gameplay. Due to insane amount of damage coming from necros, cronomancer, engy, tempest.... well, basically everyone, we have to really care about Condition management. With
    Berserker Stance Berserker Stance
    60Recharge.png
    Berserker Stance
    Stance. Gain adrenaline for a short time. Condition cannot be applied to you.
    Berserker Stance.pngBerserker Stance (8s): Gain adrenaline every second.
    Attribute bonus.pngAdrenaline: 3
    Book.pngPulses: 8
    , we have 9 secs of total immunity from condition. After this time we are again under their effects (it means that Berserk Stance can cancel the effect of Fear / Torment / Confusion). We also have the possibility to use
    Healing Signet Healing Signet
    Activation.png
    20Recharge.png
    Healing Signet
    Signet Passive: Regenerate health.
    Signet Active: Heal yourself, and grant yourself resistance.
    Heal.pngHealing: 2,320
    Healing Signet.pngHealing Signet: 362 Heal
    Resistance.pngResistance (6s): Conditions currently on you are ineffective; stacks duration.
    Radius.pngInterval: 1 second
    to gain the same effect for 6 seconds, but at cost of zero hp regen. Note: Resistance can be corrupted!
  • Remember that
    Defy Pain
    60Recharge.png
    Defy Pain (trait).pngDefy Pain
    Activate Endure Pain when you are struck while below the health threshold.
    Radius.pngHealth Threshold: 50%
    is a nice immunity to power based damage when we reach 50% hp. And it breaks stuns!
  • GS #3 (
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    ) can be used offensively, but also difensively to better escape a bit and to evade some attacks.
  • GS #5 (
    Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    ) is a perfect way to recover away from midfights and to regen health.
  • Both of
    Rush Rush
    2Activation.png
    20Recharge.png
    Rush
    Charge and strike your foe.
    Damage.pngDamage: 414
    Range.pngRange: 1,200
    ,
    Whirlwind Attack Whirlwind Attack
    1Activation.png
    10Recharge.png
    Whirlwind Attack
    Whirl in a target's direction, slashing foes along your path.
    Damage.pngDamage: 164
    Book.pngNumber of Impacts: 4
    Book.pngNumber of Targets: 3
    Book.pngEvade: 0.75 seconds
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 450
    , and
    Eviscerate Eviscerate
    ¾Activation.png
    8Recharge.png
    Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Damage.pngLevel 1 Damage: 710
    Damage.pngLevel 2 Damage: 888
    Damage.pngLevel 3 Damage: 1,066
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    (or Berserk version
    Decapitate Decapitate
    ¾Activation.png
    5Recharge.png
    Decapitate
    Primal Burst. Leap at your foe with a powerful attack. Foes behind your target also take damage.
    Damage.pngDamage: 665
    Damage.pngShock Wave Damage: 665
    Book.pngShock Wave Targets: 5
    Combo.pngCombo Finisher: Leap
    Range.pngRange: 300
    , remove Immobilize, due to
    Warrior's Sprint
    Warrior's Sprint.pngWarrior's Sprint
    Run faster while wielding melee weapons. Movement skills break immobilization when used.
    Immobilize.pngRemoves Immobilized
    Book.pngMovement Speed Increase: 25%
    .

Counters

  • Heavy Condition Pressure (Reaper Corruptionmancer / Warrior Flame Conditioner).
Build rating - 4 stars
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14 Ratings
5 stars
Xenex gave this build 5 stars January 2019

Even now way after of the PoF launch this build remains a very strong and solid build. If taking shake it off istead of endure pain and mending istead of the signet to compensate the condi cleanse lack of this build. Maybe this build doesn't have the perma 20 stacks of might but it's ability to chain ccs and super high dps via the primal bursts, it's able to pump off crazy damage. This build remains a very strong option to play. I run mending, shake it off and bullcharge whit eternal champion, and blood reaction. And it works very well even vs high rank players(plat3). This build is great

5 stars
Leggomypotato gave this build 5 stars October 2016

The main take between this build and the hambow is that this one can provide a high amount of general pressure overall. It still maintains the same counters but is less effected by them, allowing more opportunity for team mates to step in and sway momentum in the greataxe's direction. There is no cleanse for this build's oppression.

5 stars
Saints gave this build 5 stars June 2016

For sure a very good burst build, if it gets through though. Pretty high resistence, decent mobility through gs + if you know how to kite you can easily win every 1v1. Time your bursts perfectly and your opponent drops real quick. Harder to play than condi war so I'd recommend this build for more experienced warriors.

11 More Ratings
5 stars
Starhejm gave this build 5 stars June 2016

Try this: Runes of the daredevil, sigil of purity on 1 set, sigil of generosity on other set, hydro and leeching, drop endure pain for signet of endurance, drop Defy Pain for Armored Attack, Bloody Roar for King of Fires and last but not least - try sword instead of axe. all weaknesses are gone and skill floor is up in the sky - enjoy wrecking. This build is okish in pvp and real goddamn beast in WvW with full knights set and a few cavalier pieces.

5 stars
TheIronsavage gave this build 5 stars May 2016

I Use Trait line of strength over Discipline. This is Just a Eviscerate Build, works really well against thieves, and dragon hunters.

0 stars
Kenji gave this build 0 stars May 2016

For a warrior build this build is bad for 2 reasons. First one is the pack rune that thing is the most usless thing for the warrior when the warrior has alot more valuable options for a rune like streinght rune hoel barck even leadership is also a good choice and the seckond reason is the rousing resilians basickly its shit true it heals and gives tougness while instead of that you can use the clensing ire or even balance stance another good change is the skill outrage it can be swaped for doliak to increas survive ability against normal dmg

0 stars
Nerezza gave this build 0 stars May 2016

I agree on the comments prior - but I feel this build is rather overrated for 1v1s. The Ragezerker build has a bit more balance, and likely deserves the placement under Good. Has issues against any decent Tempest, CondiChrono, etc. It has uses, but won't hold up in the current meta.

5 stars
Hanz gave this build 5 stars May 2016

It's good, but very overrated. Gets destroyed by most meta specs in 1v1s especially revs and it's completely negated by any decent tempest in teamfights.

5 stars
Rekt gave this build 5 stars May 2016

Been running this extensively since HoT came out, it works much better with runes of rage. Pack provides nothing, more that we dont already have. We have the movement speed from warrior's sprint, rune of rage provides almost perma fury uptime just by its set effect and fatal frenzy upon entering one arcing slice every once in a while easily ensure perma fury, leaving you the ability to spend your adrenaline out of berserker mode on Eviscerate to deal more dmg. 1 stack of might from the set bonus is really nothing, runes of rage provide a 5% dmg increase when under fury, and a lot more ferocity for higher crits. It simply far outshines runes of the pack or strength on this build which doesn't stack any might to start with.

5 stars
Chaseanderson195 gave this build 5 stars May 2016

I had been playing lb/s/sh and was loving the damage output until i tried this, i used stomp over outrage though and cleansing ire over rousing resilience...also used dogged march, dead or alive, and eternal champion. I also use 1 doom sigil to keep a little poison uptime to effect heals. Loving the fact that non condi builds are back for warrior they are so much more enjoyable of a play style i think.

Compared to other direct damage dealers(i.e. revnant and thief) i think they are interchangeable in most games however thief is way less effective in teamfights then revnant or warrior. And revnants get eaten by condi classes way faster then warrior (esp. If using cleansing ire).

Stomp is great for keeping people off point that extra second for the decap or full cap, can provide nice cc with extremely high damage making it harder for classes to escape. Gs#5 provides a great escape if needed.

5 stars
Calcium Carbonate gave this build 5 stars April 2016

Between GS/Ham, GS/LB and GS/Rifle, Power GS builds have come and gone. GS/A+Sh is much the same, and while it does offer high damage on point, it suffers significantly against meta/common condi classes including Mesmer, Necro, "Rage"zerker and Mallyx Rev. GS 5 and Shield 5 do offer reliable breathing room when put under unsustainable pressure -- which will be common every time you face these classes with Berserker Stance on cooldown.

Power Revenant offers better damage, CC, evasion, Might/Fury/Swiftness access, blinds, anti-block, reveal and burst healing under pressure. The only reason to run this build on your team over Power Revenant is because it is easier to play, as the majority of its defenses (see: Berserker Stance, all stun breaks) are used after-the-fact rather than preemptively.

5 stars
Limbo gave this build 5 stars April 2016

crazy build. seems like warr is back in the game. best berserker build atm

5 stars
The V gave this build 5 stars April 2016

Been using this build since update. Would be better with Pack rune imo for the fury (Right now there is no fury in the build).

However you can kill any enemy. Does require some skill. The longer the fight takes, the lower your chances of winning are. Therefore quick hands and reactions are required. But once mastered... Oh man, sick!

5 stars
Lucabuccia gave this build 5 stars April 2016

Why i think this build is top tier: it is solid, has a great survivability thanks to patch changes, and it has enought damage output to give benefit to the team. In addiction, 2 stuns on demand are nice to get, assuming that target calling is available and the team goes on with it.

Greatsword is the warrior best choice to deal a nice burst, even if a couple of other weapons can do the same (sword/torch for the condition version).

With this build, as warrior, we can basically take the place of a power shiro rev in the team.