Difference between revisions of "Berserker - Longbow Berserker"

Line 24: Line 24:
 
| utility2 = Berserker Stance
 
| utility2 = Berserker Stance
 
| utility3 = Signet of Fury
 
| utility3 = Signet of Fury
| elite = Battle Standard}}
+
| elite = Battle Standard
  
  
 
===Variants===
 
===Variants===
 
* {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}}
 
* {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}}
 +
* {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}}
  
  
Line 51: Line 52:
 
| weapon1 = Greatsword
 
| weapon1 = Greatsword
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Force
+
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Hydromancy
 
| sigil2 = Superior Sigil of Hydromancy
 
| weapon3 = Longbow
 
| weapon3 = Longbow
 
| weapon4 =
 
| weapon4 =
| sigil3 = Superior Sigil of Force
+
| sigil3 = Superior Sigil of Fire
 
| sigil4 = Superior Sigil of Bloodlust
 
| sigil4 = Superior Sigil of Bloodlust
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
Line 69: Line 70:
  
 
===Equipment Variants===
 
===Equipment Variants===
 +
;Stats
 
* Feel free to use as much '''Berserker's''' gear as you can without dying
 
* Feel free to use as much '''Berserker's''' gear as you can without dying
 +
 +
;Sigils
 +
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}}
  
  
Line 116: Line 121:
  
 
====Damage====
 
====Damage====
* Start fights in '''Longbow''', use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
+
* Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes
 +
** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
 +
* Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
 
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities
 
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities
* Use {{Skill|Signet of Fury}} or {{Skill|Berserker Stance}} to refill '''Adrenaline''' whenever {{Skill|Berserk}} ends
+
*** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow'''
 +
** After your first {{Skill|Scorched Earth}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} use {{Skill|Berserker Stance}} to keep adrenaline full
 +
* Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast
 
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
 
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off
 
  
 
{{Collapsible
 
{{Collapsible
Line 126: Line 134:
 
|;Damage priority
 
|;Damage priority
 
|
 
|
 +
;Longbow
 +
* {{Skill|Scorched Earth}}
 +
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown
 +
* {{Skill|Arcing Arrow}}
 +
* {{Skill|Fan of Fire}}
 +
* '''Autoattacks'''
 
;Greatsword
 
;Greatsword
 
* {{Skill|Arc Divider}}
 
* {{Skill|Arc Divider}}
Line 131: Line 145:
 
* {{Skill|Hundred Blades}}
 
* {{Skill|Hundred Blades}}
 
* {{Skill|Rush}}
 
* {{Skill|Rush}}
* {{skill|Bladetrail}}
+
* {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this
 
* '''Autoattacks'''
 
* '''Autoattacks'''
 
* {{Skill|Whirlwind Attack}} - save to disengage
 
* {{Skill|Whirlwind Attack}} - save to disengage
;Longbow
 
* {{Skill|Scorched Earth}}
 
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown
 
* {{Skill|Arcing Arrow}}
 
* '''Autoattacks'''
 
 
}}
 
}}

Revision as of 13:04, 8 May 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on May 08, 2022 and is up to date for the March 19, 2024 patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

{{Skill bar | profession = warrior | specialization = berserker | weapon1 = greatsword | weapon2 = | weapon3 = longbow | weapon4 = | healing = Blood Reckoning | utility1 = Balanced Stance | utility2 = Berserker Stance | utility3 = Signet of Fury | elite = Battle Standard


Variants

  • /


Template Code

[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Sigils


Consumables

    • personal option


Usage

Overall Priorities

High
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Battle Standard

  • Prioritize on clumps of 2+ downed enemies
    • only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Longbow, conserve until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Once your commander commits, use to fill your Adrenaline then activate
    • Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
    • After your first use to keep adrenaline full
  • Your Longbow skills other than all require facing the target at the end of the cast
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
Longbow
  • - while is on cooldown
  • Autoattacks
Greatsword
  • - while is on cooldown
  • - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • - save to disengage


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
DEL gave this build 5 stars • July 2023
Even after all the nerfs this is one of the best and easiest to execute damage builds.

Comments

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