Difference between revisions of "Berserker - Longbow Berserker"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = great |
| xpac = hot | | xpac = hot | ||
}} | }} | ||
Line 25: | Line 24: | ||
| utility2 = Berserker Stance | | utility2 = Berserker Stance | ||
| utility3 = Signet of Fury | | utility3 = Signet of Fury | ||
− | | elite = Battle Standard}} | + | | elite = Battle Standard |
+ | }} | ||
===Variants=== | ===Variants=== | ||
− | * {{Skill|Signet of Might}} | + | * {{Skill|Banner of Tactics}} |
+ | * {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}} | ||
+ | * {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}} | ||
Line 52: | Line 54: | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
| sigil2 = Superior Sigil of Hydromancy | | sigil2 = Superior Sigil of Hydromancy | ||
| weapon3 = Longbow | | weapon3 = Longbow | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Fire |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 70: | Line 72: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | ;Stats | ||
* Feel free to use as much '''Berserker's''' gear as you can without dying | * Feel free to use as much '''Berserker's''' gear as you can without dying | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Frenzy}} on '''Longbow''' | ||
+ | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | ||
Line 94: | Line 101: | ||
** {{skill|Rush}} can be used for repositioning or gap closing | ** {{skill|Rush}} can be used for repositioning or gap closing | ||
*** Drop your target if using it defensively | *** Drop your target if using it defensively | ||
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− | |||
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* This builds has moderate active defenses | * This builds has moderate active defenses | ||
{{Collapsible | {{Collapsible | ||
|width=85 | |width=85 | ||
− | |Active defense priority | + | |;Active defense priority |
| | | | ||
+ | * {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}} | ||
+ | ** {{skill|Whirlwind Attack}} | ||
+ | ** {{skill|Rush}} | ||
* '''Dodge''' | * '''Dodge''' | ||
− | * {{Skill|Whirlwind Attack}} | + | * {{Skill|Whirlwind Attack}} - general use |
* {{Skill|Balanced Stance}} | * {{Skill|Balanced Stance}} | ||
}} | }} | ||
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====Damage==== | ====Damage==== | ||
− | * Start fights in '''Longbow''', use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | + | * Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes |
+ | ** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter | ||
+ | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | ||
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ||
− | * | + | *** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow''' |
+ | ** After your first {{Skill|Scorched Earth}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} use {{Skill|Berserker Stance}} to keep adrenaline full | ||
+ | * Make sure to drop your target when casting {{Skill|Scorched Earth}} otherwise it will aim towards the target instead of where your character is facing | ||
+ | ** A '''Lock Autotarget''' keybind can be useful for this | ||
+ | * Since all your '''Longbow''' skills other than {{Skill|Scorched Earth}} are projectiles, avoid casting them into projectile blocks/reflects | ||
+ | * Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast | ||
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
− | |||
{{Collapsible | {{Collapsible | ||
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|;Damage priority | |;Damage priority | ||
| | | | ||
+ | ;Longbow | ||
+ | * {{Skill|Scorched Earth}} | ||
+ | * {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown | ||
+ | * {{Skill|Arcing Arrow}} | ||
+ | * {{Skill|Fan of Fire}} | ||
+ | * '''Autoattacks''' | ||
;Greatsword | ;Greatsword | ||
* {{Skill|Arc Divider}} | * {{Skill|Arc Divider}} | ||
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* {{Skill|Hundred Blades}} | * {{Skill|Hundred Blades}} | ||
* {{Skill|Rush}} | * {{Skill|Rush}} | ||
− | * {{skill|Bladetrail}} | + | * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this |
* '''Autoattacks''' | * '''Autoattacks''' | ||
* {{Skill|Whirlwind Attack}} - save to disengage | * {{Skill|Whirlwind Attack}} - save to disengage | ||
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}} | }} |
Revision as of 17:32, 2 August 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on August 02, 2022 and is up to date for the March 19, 2024 patch.
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Longbow
Utility
Variants
- ⇒ /
- ⇒
Template Code
[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Sigils
- on Longbow
- ⇒
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- can be used for repositioning or gap closing
- Drop your target if using it defensively
- This builds has moderate active defenses
|
Detailed Explanations
Battle Standard
- Prioritize on clumps of 2+ downed enemies
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Longbow, conserve until your commander commits to the fight, do not use it on range spikes
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
- Once your commander commits, use to fill your Adrenaline then activate
- Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
- After your first ⇒ ⇒ use to keep adrenaline full
- Spam until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- Make sure to drop your target when casting otherwise it will aim towards the target instead of where your character is facing
- A Lock Autotarget keybind can be useful for this
- Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects
- Your Longbow skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
|
Ratings
Even after all the nerfs this is one of the best and easiest to execute damage builds.
Comments
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