Difference between revisions of "Berserker - DPS Berserker"

m
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{SEO|description=A high burst damage Berserker WvW build with overwhelming damage.}}
 
 
{{Build
 
{{Build
 
| profession = Warrior
 
| profession = Warrior
Line 5: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
| rating = good
+
| rating = great
 
| xpac = hot
 
| xpac = hot
 
}}
 
}}
Line 25: Line 24:
 
| utility2 = Berserker Stance
 
| utility2 = Berserker Stance
 
| utility3 = Signet of Fury
 
| utility3 = Signet of Fury
| elite = Battle Standard}}
+
| elite = Battle Standard
 +
}}
  
  
 
===Variants===
 
===Variants===
* {{Skill|Signet of Might}}
+
* {{Skill|Banner of Tactics}}
 +
* {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}}
 +
* {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}}
  
  
Line 52: Line 54:
 
| weapon1 = Greatsword
 
| weapon1 = Greatsword
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Force
+
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Hydromancy
 
| sigil2 = Superior Sigil of Hydromancy
 
| weapon3 = Longbow
 
| weapon3 = Longbow
 
| weapon4 =
 
| weapon4 =
| sigil3 = Superior Sigil of Force
+
| sigil3 = Superior Sigil of Fire
 
| sigil4 = Superior Sigil of Bloodlust
 
| sigil4 = Superior Sigil of Bloodlust
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
Line 70: Line 72:
  
 
===Equipment Variants===
 
===Equipment Variants===
 +
;Stats
 
* Feel free to use as much '''Berserker's''' gear as you can without dying
 
* Feel free to use as much '''Berserker's''' gear as you can without dying
 +
 +
;Sigils
 +
* {{Sigil|Superior Sigil of Frenzy}} on '''Longbow'''
 +
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}}
  
  
Line 94: Line 101:
 
** {{skill|Rush}} can be used for repositioning or gap closing
 
** {{skill|Rush}} can be used for repositioning or gap closing
 
*** Drop your target if using it defensively
 
*** Drop your target if using it defensively
** Use {{trait|Warrior's Sprint}} to remove {{tooltip|Immobilize}} by using a movement skill
 
*** {{skill|Whirlwind Attack}}
 
*** {{skill|Rush}}
 
 
* This builds has moderate active defenses
 
* This builds has moderate active defenses
  
Line 103: Line 107:
 
|;Active defense priority
 
|;Active defense priority
 
|
 
|
 +
* {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}}
 +
** {{skill|Whirlwind Attack}}
 +
** {{skill|Rush}}
 
* '''Dodge'''
 
* '''Dodge'''
* {{Skill|Whirlwind Attack}}
+
* {{Skill|Whirlwind Attack}} - general use
 
* {{Skill|Balanced Stance}}
 
* {{Skill|Balanced Stance}}
 
}}
 
}}
Line 117: Line 124:
  
 
====Damage====
 
====Damage====
* Start fights in '''Longbow''', use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
+
* Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes
 +
** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
 +
* Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}}
 
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities
 
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities
* Use {{Skill|Signet of Fury}} or {{Skill|Berserker Stance}} to refill '''Adrenaline''' whenever {{Skill|Berserk}} ends
+
*** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow'''
 +
** After your first {{Skill|Scorched Earth}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} use {{Skill|Berserker Stance}} to keep adrenaline full
 +
* Make sure to drop your target when casting {{Skill|Scorched Earth}} otherwise it will aim towards the target instead of where your character is facing
 +
** A '''Lock Autotarget''' keybind can be useful for this
 +
* Since all your '''Longbow''' skills other than {{Skill|Scorched Earth}} are projectiles, avoid casting them into projectile blocks/reflects
 +
* Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast
 
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
 
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off
 
  
 
{{Collapsible
 
{{Collapsible
Line 127: Line 140:
 
|;Damage priority
 
|;Damage priority
 
|
 
|
 +
;Longbow
 +
* {{Skill|Scorched Earth}}
 +
* {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown
 +
* {{Skill|Arcing Arrow}}
 +
* {{Skill|Fan of Fire}}
 +
* '''Autoattacks'''
 
;Greatsword
 
;Greatsword
 
* {{Skill|Arc Divider}}
 
* {{Skill|Arc Divider}}
Line 132: Line 151:
 
* {{Skill|Hundred Blades}}
 
* {{Skill|Hundred Blades}}
 
* {{Skill|Rush}}
 
* {{Skill|Rush}}
* {{skill|Bladetrail}}
+
* {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this
 
* '''Autoattacks'''
 
* '''Autoattacks'''
 
* {{Skill|Whirlwind Attack}} - save to disengage
 
* {{Skill|Whirlwind Attack}} - save to disengage
;Longbow
 
* {{Skill|Scorched Earth}}
 
* {{Skill|Arcing Arrow}}
 
* '''Autoattacks'''
 
 
}}
 
}}

Revision as of 17:32, 2 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on August 02, 2022 and is up to date for the April 16, 2024 patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Greatsword
Longbow
Utility


Variants

  • Banner of Tactics
  • Berserker Stance Signet of Might/Dolyak Signet
  • Battle Standard Signet of Rage


Template Code

[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Marauder
Sigil
Sigil
Longbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Sigils
  • Sigil of Superior Sigil of Frenzy on Longbow
  • Sigil of Superior Sigil of Energy Sigil of Superior Sigil of Force


Consumables

    • personal option


Usage

Overall Priorities

High
  • Battle Standard
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Whirlwind Attack - general use
  • Balanced Stance


Detailed Explanations

Battle Standard

  • Prioritize Battle Standard on clumps of 2+ downed enemies
    • Battle Standard only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since Battle Standard also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Longbow, conserve Berserk until your commander commits to the fight, do not use it on range spikes
    • Your damage at range is minimal outside of Berserk but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
  • Once your commander commits, use Signet of Fury to fill your Adrenaline then activate Berserk
    • Spam Scorched Earth until you get a chance to go into melee, then swap to Greatsword and follow your priorities
      • Don't be afraid to go into Greatsword for a single Arc Divider, disengage with Whirlwind Attack then swap back to Longbow
    • After your first Scorched Earth Blood Reckoning Scorched Earth use Berserker Stance to keep adrenaline full
  • Make sure to drop your target when casting Scorched Earth otherwise it will aim towards the target instead of where your character is facing
    • A Lock Autotarget keybind can be useful for this
  • Since all your Longbow skills other than Scorched Earth are projectiles, avoid casting them into projectile blocks/reflects
  • Your Longbow skills other than Arcing Arrow all require facing the target at the end of the cast
  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
Longbow
  • Scorched Earth
  • Blood Reckoning - while Scorched Earth is on cooldown
  • Arcing Arrow
  • Fan of Fire
  • Autoattacks
Greatsword
  • Arc Divider
  • Blood Reckoning - while Arc Divider is on cooldown
  • Hundred Blades
  • Rush
  • Bladetrail - only if no projectile block/reflect, realistically almost never use this
  • Autoattacks
  • Whirlwind Attack - save to disengage


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium