Difference between revisions of "Berserker - Phalanx Strength"

(Overview)
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==Overview==
 
==Overview==
This build is used in speed clears for daily completion since it's offensive support potential is enormous. If there is already one Warrior playing this then use [[Build:Warrior_-_GS_Axe/Mace]]. Phalanx Strength Warrior also undermines the role of a Scepter Hammer Ele, because they both over-write the might stacking of the other. Therefore the two builds should never mix in the same team setup and the go to variant should be the Max Dps Variant.
+
Requires Heart of Thorns (Use the [[Build:Warrior_-_Phalanx_Strength | Warrior - Phalanx Strength]] build otherwise). This build is used in speed clears for daily completion since it's offensive support potential is enormous. If there is already one Warrior playing this then use [[Build:Warrior_-_GS_Axe/Mace]]. Phalanx Strength Warrior also undermines the role of a Scepter Hammer Ele, because they both over-write the might stacking of the other. Therefore the two builds should never mix in the same team setup and the go to variant should be the Max Dps Variant.
  
 
==Skill Bar==
 
==Skill Bar==

Revision as of 23:49, 8 November 2015

Gold Medal Icon.png
This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. This build also received an overall rating of 4.75 or higher out of 5.00 and thus qualified for the highest category of working builds: Great.

Modified: Expression error: Unrecognized punctuation character ",".

This build has been designed for the following use:

Dungeon

Overview

Requires Heart of Thorns (Use the Warrior - Phalanx Strength build otherwise). This build is used in speed clears for daily completion since it's offensive support potential is enormous. If there is already one Warrior playing this then use Warrior - GS Axe/Mace. Phalanx Strength Warrior also undermines the role of a Scepter Hammer Ele, because they both over-write the might stacking of the other. Therefore the two builds should never mix in the same team setup and the go to variant should be the Max Dps Variant.

Skill Bar

Greatsword
Healing
Utility
Elite
Greatsword Swing
½Activation.png
Greatsword Swing
Chain. Slash your foe.
Damage.pngDamage: 170
Vulnerability.pngVulnerability (8s): 1% Incoming Damage
Range.pngRange: 130
Hundred Blades
Activation.png
8Recharge.png
Hundred Blades
Repeatedly strike multiple foes. The last strike does extra damage.
Damage.png8Damage: 1,032
Damage.pngFinal Strike Damage: 271
Book.pngNumber of Targets: 3
Range.pngRange: 130
Whirlwind Attack
1Activation.png
10Recharge.png
Whirlwind Attack
Whirl in a target's direction, slashing foes along your path.
Damage.pngDamage: 164
Book.pngNumber of Impacts: 4
Book.pngNumber of Targets: 3
Book.pngEvade: 0.75 seconds
Combo.pngCombo Finisher: Whirl
Range.pngRange: 450
Bladetrail
¾Activation.png
15Recharge.png
Bladetrail
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage.pngDamage: 183
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Rush
2Activation.png
20Recharge.png
Rush
Charge and strike your foe.
Damage.pngDamage: 414
Range.pngRange: 1,200
Blood Reckoning
¼Activation.png
20Recharge.png
Blood Reckoning
Rage. Heal yourself, gain adrenaline, and recharge all burst skills. Heal for a percentage of your outgoing damage.
Radius.pngDamage to Healing: 10%
Healing.pngHealing: 3,230
Attribute bonus.pngAdrenaline: 10
Duration.pngDuration: 5s
Banner of Strength
1Activation.png
120Recharge.png
Banner of Strength
Banner. Place a banner that improves power and condition damage for you and nearby allies.
Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Banner of Discipline
1Activation.png
120Recharge.png
Banner of Discipline
Banner. Place a banner that improves precision and critical damage for you and nearby allies.
Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
Duration.pngDuration: 90 seconds
Radius.pngEffective Radius: 600
Combo.pngCombo Finisher: Blast
Range.pngRange: 600
Signet of Fury
¼Activation.png
30Recharge.png
Signet of Fury
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Signet of Fury.pngSignet of Fury: 180 Precision
Attribute bonus.pngAdrenaline: 30
Head Butt
20Recharge.png
Head Butt
Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
Damage.pngDamage: 1,894
Attribute bonus.pngAdrenaline: 30
Stun.pngStun: 3s
Stun.pngSelf-Stun: 1s
Stun-Break.pngBreaks Stun
Range.pngRange: 180
Axe/Mace
Chop
¼Activation.png
Chop
Chain. Chop your foe.
Damage.pngDamage: 170
Range.pngRange: 130
Cyclone Axe
½Activation.png
6Recharge.png
Cyclone Axe
Spin around and attack all nearby foes.
Damage.png2Damage: 170
Vulnerability.png4Vulnerability (8s): 4% Incoming Damage
Combo.pngCombo Finisher: Whirl
Range.pngRange: 130
Throw Axe
¼Activation.png
10Recharge.png
Throw Axe
Throw an axe that cripple foes.
Damage.pngDamage: 163
Cripple.pngCripple (4s): -50% Movement Speed
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 900
Crushing Blow
¾Activation.png
15Recharge.png
Crushing Blow
Crush your opponent's armor, leaving them vulnerable.
Damage.pngDamage: 244
Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
Range.pngRange: 130
Tremor
½Activation.png
25Recharge.png
Tremor
Send a wave toward your foe that knocks down foes in a line.
Damage.pngDamage: 195
Knockdown.pngKnockdown: 2 seconds
Book.pngNumber of Targets: 6
Combo.pngCombo Finisher: Physical Projectile
Range.pngRange: 1,200

Slot Changes

  • Use
    Battle Standard Battle Standard
    2Activation.png
    240Recharge.png
    Battle Standard
    Banner. Place a battle standard that revives falled allies and grants fury, might, and swiftness to allies.
    Fury.pngFury (3s): 20% Critical Chance
    Might.pngMight (10s): 30 Power, 30 Condition Damage
    Swiftness.pngSwiftness (3s): 33% Movement Speed
    Duration.pngDuration: 60 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    for an on-demand ressurection.
  • Remove either
    Banner of Strength Banner of Strength
    1Activation.png
    120Recharge.png
    Banner of Strength
    Banner. Place a banner that improves power and condition damage for you and nearby allies.
    Banner of Strength.pngBanner of Strength: 170 Power, 170 Condition Damage
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    or
    Banner of Discipline Banner of Discipline
    1Activation.png
    120Recharge.png
    Banner of Discipline
    Banner. Place a banner that improves precision and critical damage for you and nearby allies.
    Banner of Discipline.pngBanner of Discipline: 170 Precision, 170 Ferocity
    Duration.pngDuration: 90 seconds
    Radius.pngEffective Radius: 600
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 600
    and have the other warrior run the banner that you're not and in it's place use
  • "On My Mark!" "On My Mark!"
    30Recharge.png
    "On My Mark!"
    Shout. Call out target foe to make them vulnerable.
    Vulnerability.png10Vulnerability (10s): 10% Incoming Damage
    Range.pngRange: 1,200
    if you need more vulnerability.
  • "For Great Justice!" "For Great Justice!"
    25Recharge.png
    "For Great Justice!"
    Shout. Grant fury and might to yourself and nearby allies.
    Fury.pngFury (8s): 20% Critical Chance
    Might.png3Might (25s): 90 Power, 90 Condition Damage
    Radius.pngRadius: 600
    if you find your party doesn't have access to fury.
  • Signet of Might Signet of Might
    25Recharge.png
    Signet of Might
    Signet Passive: Improves power.
    Signet Active: Your attacks are unblockable.
    Signet of Might.pngSignet of Might: 180 Power
    Unblockable.pngUnblockable (6s)
    Duration.pngDuration: 6 seconds
    if you don't need either of the others.

Weapon Variants

  • You could also carry Off hand Sword with
    Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    if you need an additional block.
If you still have troubles with staying alive during difficult encounters you might want to use a
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
instead.
  • You can also carry a Warhorn with
    Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    . The Warhorn is quite a good alternative since blasting a fire field also triggers Phalanx Strength.
  • Lastly you should have a Longbow with
    Superior Sigil of Force Superior Sigil of Force
    Superior Sigil of Force.pngSuperior Sigil of Force
    +5% Damage
    and
    Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
    .

Specializations

Strength
Reckless Dodge
Warrior-minor-trait.pngReckless Dodge
Deal damage to foes at the end of your dodge roll
Specialization line.png
Death from Above
Trait I.pngDeath from Above
Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
Restorative Strength
Trait II.pngRestorative Strength
Gain 5 stacks of might for 6 seconds when you use a healing skill
Peak Performance
Trait III.pngPeak Performance
Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
Specialization line.png
Building Momentum
Warrior-minor-trait.pngBuilding Momentum
Burst skills restore 15 endurance if they hit
Specialization line.png
Body Blow
Trait IV.pngBody Blow
Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds
Forceful Greatsword
Trait V.pngForceful Greatsword
Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
Great Fortitude
Trait VI.pngGreat Fortitude
Gain vitality equal to 10% of your power
Specialization line.png
Stick and Move
Warrior-minor-trait.pngStick and Move
Deal 10% more damage while your endurance is not full
Specialization line.png
Berserker's Power
Trait VII.pngBerserker's Power
Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
Distracting Strikes
Trait VIII.pngDistracting Strikes
Interrupts inflict 4 stacks of confusion for 8 seconds.
Axe Mastery
Trait IX.pngAxe Mastery
Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline
Tactics
Determined Revival
Warrior-minor-trait.pngDetermined Revival
Gain 400 toughness while reviving an ally
Specialization line.png
Leg Specialist
Trait I.pngLeg Specialist
Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
Quick Breathing
Trait II.pngQuick Breathing
Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove one condition from all affected allies.
Empowered
Trait III.pngEmpowered
Deal 1% additional damage for each boon on you.
Specialization line.png
Reviver's Might
Warrior-minor-trait.pngReviver's Might
When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
Specialization line.png
Shrug it Off
Trait IV.pngShrug it Off
Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts
Burning Arrows
Trait V.pngBurning Arrows
Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
Empower Allies
Trait VI.pngEmpower Allies
Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
Specialization line.png
Inspiring Presence
Warrior-minor-trait.pngInspiring Presence
Might you apply grants 10 healing power per stack
Specialization line.png
Powerful Synergy
Trait VII.pngPowerful Synergy
Whenever you activate a leap finisher it activates twice
Vigorous Shouts
Trait VIII.pngVigorous Shouts
Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline
Phalanx Strength
Trait IX.pngPhalanx Strength
Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Berserker
Primal Rage
Warrior-minor-trait.pngPrimal Rage
You can equip torches and use rage skills. Gain access to berserk mode and primal bursts.
Specialization line.png
Smash Brawler
Trait I.pngSmash Brawler
Reduces the recharge on primal burst skills and berserk mode.
Last Blaze
Trait II.pngLast Blaze
When you use a rage skill, set nearby foes on fire.
Savage Instinct
Trait III.pngSavage Instinct
Activating berserk mode breaks stuns and removes conditions.
Specialization line.png
Always Angry
Warrior-minor-trait.pngAlways Angry
Your first strike when entering combat generates extra adrenaline.
Specialization line.png
Blood Reaction
Trait IV.pngBlood Reaction
A percentage of precision is given as a bonus to ferocity. This bonus is double in berserk mode.
Heat the Soul
Trait V.pngHeat the Soul
Reduced recharge on torch skills. Gain condition damage while wielding a torch.
Dead or Alive
Trait VI.pngDead or Alive
Taking fatal damage while in berserk mode will heal you.
Specialization line.png
Fatal Frenzy
Warrior-minor-trait.pngFatal Frenzy
Gain an attack-speed boost when activating berserk mode.
Specialization line.png
Bloody Roar
Trait VII.pngBloody Roar
Taunt and bleed enemies when you activate berserk mode. Deal increased damage while using berserk.
King of Fires
Trait VIII.pngKing of Fires
Increase the duration of burning you apply. Critical hits against burning foes spread the burning to nearby foes.
Eternal Champion
Trait IX.pngEternal Champion
Gain stability while in berserk mode. Gain stability and might when you break out of stun.

Variants

  • Use
    Savage Instinct Savage Instinct
    Trait III.pngSavage Instinct
    Activating berserk mode breaks stuns and removes conditions.
    if you have trouble in overcoming the Stun from
    Head Butt Head Butt
    20Recharge.png
    Head Butt
    Rage. Stun your target. Stun yourself. Gain adrenaline if you hit.
    Damage.pngDamage: 1,894
    Attribute bonus.pngAdrenaline: 30
    Stun.pngStun: 3s
    Stun.pngSelf-Stun: 1s
    Stun-Break.pngBreaks Stun
    Range.pngRange: 180
    .

Weapons

First Weapon Set
  • Main Hand
Greatsword
Stats: Berserker (Power/Precision/Ferocity)
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Superior Sigil of Force Superior Sigil of Force
Superior Sigil of Force.pngSuperior Sigil of Force
+5% Damage
Mighty Infusion Mighty Infusion
Mighty Infusion Mighty Infusion
Second Weapon Set
  • Main Hand
Axe
Stats: Berserker
Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.
Mighty Infusion Mighty Infusion
  • Off Hand
Mace
Stats: Berserker
Superior Sigil of Strength Superior Sigil of Strength
1Recharge.png
Superior Sigil of Strength.pngSuperior Sigil of Strength
60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Mighty Infusion Mighty Infusion

Sigil Variants

If you're not in a night time dungeon swap

Superior Sigil of the Night Superior Sigil of the Night
Superior Sigil of the Night.pngSuperior Sigil of the Night
Outgoing damage is increased by 10% at night.

for:

Superior Sigil of Frailty Superior Sigil of Frailty
2Recharge.png
Superior Sigil of Frailty.pngSuperior Sigil of Frailty
50% Chance on Hit: Inflict Vulnerability (10 seconds). (Cooldown: 2s)
for day time dungeons/fractals.
Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
Superior Sigil of Undead Slaying.pngSuperior Sigil of Undead Slaying
+10% Damage vs. Undead
for The Ruined City of Arah.
Superior Sigil of Justice Superior Sigil of Justice
Superior Sigil of Justice.pngSuperior Sigil of Justice
+10% Damage vs. Outlaws
for Caudecus's Manor and Cliffside.
Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
Superior Sigil of Icebrood Slaying.pngSuperior Sigil of Icebrood Slaying
+10% Damage vs. Icebrood
for Honor of the Waves.

Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
  • Head
Stats: Berserker (Power/Precision/Ferocity)
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Shoulders
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Chest
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Hands
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Legs
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
  • Feet
Stats: Berserker
Superior Rune of Strength Superior Rune of Strength
Superior Rune of Strength.pngSuperior Rune of Strength
(1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty Infusion Versatile Mighty Infusion
Accessories
  • Amulet
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Ring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 1
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Earring 2
Stats: Berserker
Mighty Infusion Mighty Infusion
  • Back
Stats: Berserker
Mighty Infusion Mighty Infusion

Consumables

Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
Nourishment (1 h):
Food.png+100 Power+70 Ferocity+10% Experience from Kills
Consumable
Plate of Steak and Asparagus Plate of Steak and Asparagus
Plate of Steak and Asparagus.pngPlate of Steak and Asparagus
Nourishment (30 m):
Food.png+80 power+60 precision+10% Experience from kills
Consumable
for a cheaper alternative.
Fried Golden Dumpling Fried Golden Dumpling
Fried Golden Dumpling.pngFried Golden Dumpling
Nourishment (30 m):
Food.png+100 Concentration+25% Magic Find during Lunar New Year33% Chance for Might (5 seconds) on Crit
Consumable
for Fractals of the Mists and bosses where you can't maintain 25 stacks of might.
you should consider using this food as well, when your groups slacks on pre-stacking might.

Use the 10% dungeon-specific nourishment buffs when possible. Otherwise:

Superior Sharpening Stone Superior Sharpening Stone
Superior Sharpening Stone.pngSuperior Sharpening Stone
Nourishment (30 m):
Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
Consumable
for Ascalonian Catacombs and Fractals of the Mists where potions do no apply.
Powerful Potion of Slaying Scarlet's Armies Powerful Potion of Slaying Scarlet's Armies
Powerful Potion of Slaying Scarlet's Armies.pngPowerful Potion of Slaying Scarlet's Armies
Nourishment (1 h):
Potion.png+10% damage vs. Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance- 10% damage from Toxic Alliance, Watchwork, Aetherblade, and Molten Alliance+15% Experience from kills
Consumable
for all paths of Twilight Arbor.

Usage

Video Guides

  • YouTube:
    DnT's Warrior Guide

Written Guides

Streamers

Build rating - 5 stars
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8 Ratings
5 stars
Serana gave this build 5 stars October 2017

Still a reserved role on just about every team for its unmatched ability to stack might as well as support with banners. This is also probably the easiest top tier build to run for those new to high level fractals and raids.

5 stars
DestinysCharm gave this build 5 stars March 2017

Knowing rotation is critical to healing. The DPS is crazy, but you have to be focused to get in the perfect combos. Save Vulnerabilities if the enemy has already hit the 25 cap. Great build for Fractals.

5 stars
Stio89 gave this build 5 stars November 2016

Overrated, No survivability, Has no place in high level fractals imo.

https://wiki.guildwars2.com/wiki/Mistlock_Instability:_Social_Awkwardness

5 More Ratings
5 stars
Omniscient gave this build 5 stars January 2016

This is a solid build that provides both might stacking and banner support while dealing a significant amount of damage and being easy to play. Almost any party is made stronger with at least one person running this build.

5 stars
Hanz gave this build 5 stars November 2015

Extremely effective at its role, usually has a reserved spot on every team.

5 stars
Hyaroglek gave this build 5 stars November 2015

Great dps and great might stacking, but the healing skill is useless, too much CD for a non great healing skill. I think signet is better, easier to play, and recover health even if you disengage your enemy. I think it's better and more versatile.

Expect that the build is perfect.

Hyaro

5 stars
Chase gave this build 5 stars September 2015

A go to for easy might stacking on the party. Dead simple rotation and pretty good DPS considering the offensive support. Can easily be tweaked for different encounters allowing it even better survivability/support or party wide mobility/defensive support. Much easier than other classes for the role it's in (offensive support via might stacks) and is the only profession which can supply banners for more party-wide damage. That being said, fury is a small problem (and one that can also be rectified to some degree on this build). Considering all the elementalists/thieves that can also provide fury, this is a very minor issue.

5 stars
Fredor gave this build 5 stars August 2015

Godlike offensive support while still being able to maintain a good dps. The must have for each pve warrior.