Berserker - Quickness Support Power DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD

Overview

Once a meta-defining DPS-support, Bannerslave has returned as a Quickness Quickness provider. Banners provide a large amount of Quickness Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.

This build provides permanent uptimes of Quickness Quickness and Fury Fury, along with around 70% Resistance Resistance and 7 stacks of Might Might. It can also provide a permanent 25 stacks of Might Might by swapping to the Tactics traitline.


Skill Bar

Axe/Axe
Mace/Mace
Utility


Weapon Variants

  • You can run only an off-hand Mace (leaving the main-hand slot of your second weapon set empty) when you feel confident about the CC or if you do not want to be stuck in a mostly CC/utility weapon set when you want to CC. This allows you to still have access to your main-hand Axe and keep doing damage while still providing decent CC.
  • Warhorn can replace the Mace in your off-set to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from is significant.


Skill Variants

  • will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
  • can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.


Template Code

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Specializations


Tactics Variant

If you want to provide Might Might for your subgroup, you can bring the Tactics traitline instead of Strength

  • This setup will struggle to fully generate 25 Might Might, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to .


Equipment

Thief Rune Equipment

provides the highest damage, but requires you to flank. This is most reliable in raids, where there is often a dedicated tank controlling the direction the boss is facing.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


  • As you overcap crit with this setup, it is a small DPS increase to swap in Diviner stats Diviner stats gear up to ~10% boon duration whilst remaining crit-capped.
  • On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a instead of the .
    • In this case, it would be optimal to have the weapon with use Assassin stats Assassin stats, and also use (or ascended versions) as your food.


Eagle Rune Equipment

Eagle runes provide another alternative for situations where you are unable to reliably flank. The damage is slightly worse than , but as you would need to be above 90% health the entire time, is much more convenient.

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • Your should use (or ascended versions)


Consumables

Food


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain Quickness Quickness, then swapping in Diviner stats Diviner stats gear is very efficient.


Rotation

The rotation aims to get as many casts of off during mode as possible. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast . These combinations can be any of the following, listed in order of which they should be used:

  1. - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
  2. +
  3. +
  4. or +
  5. +

The above list can also be used as a priority list once your skills start coming off cooldown again. Aim to get 13 casts of for each time you enter . When you're not in mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.


General Tips

  • Use to reset your , as long as you're not going to need the healing from it later.
  • Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
  • Swap to Mace/Mace only if CC is required. , and are your CC options on the set.
    • Swapping from Axe/Axe is a large DPS loss, especially when you're in - try and rely primarily on for any CC needs.
  • If you're using , make sure the buff is active each time you cast and try and fit in as many weapon skill casts and s as possible afterwards


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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