Difference between revisions of "Bladesworn - Power DPS"

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}}
 
}}
  
 +
 +
===Skill Variants===
 +
 +
'''Healing'''
 +
* Depending on the encounter, you may find {{Skill|"To the Limit!"}} makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as {{skill|Mending}}.
 +
** In fractals, you can precast {{Skill|"To the Limit!"}} at a Mistlock then switch to {{skill|Mending}} to gain the benefits of both.
  
  
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===Rotation===
 
===Rotation===
<big>'''Opener'''</big>
+
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with {{tooltip|Dragon Slash - Force}}, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed {{tooltip|Dragon Slash - Force}} which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
 +
 
 +
 
 +
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}, {{skill|Tactical Reload}}, an additional charge of {{Skill|Flow Stabilizer}}, and your healing skill.
 +
 
 +
<div>
 +
<div class="row">
 +
<div class="col">
 +
{{Collapse start|<big>'''Burst Opener'''</big>}}
 +
 
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} back into melee range
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
 
 +
 
 +
'''Axe/Pistol 1'''
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Dragon Trigger}}
 +
 
 +
 
 +
'''Gunsaber 1'''
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Artillery Slash}} x2
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} x2
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{skill|Tactical Reload}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
 
 +
 
 +
'''Axe/Pistol 2'''
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Dragon Trigger}}
 +
 
 +
 
 +
'''Gunsaber 2'''
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} back into melee range
 +
# {{tooltip|Dragon Slash - Force}}
 +
# Spam all charges of {{tooltip|Artillery Slash}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
# Proceed to '''Loop'''
 +
{{Collapse end}}
  
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}.
+
{{Collapse start|<big>'''Regular Opener'''</big>}}
  
 
Start on your '''Gunsaber'''.
 
Start on your '''Gunsaber'''.
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
# {{Skill|Tactical Reload}}
 
 
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
 
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
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# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 +
 +
 +
'''Axe/Pistol 1'''
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Throw Axe}}
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
+
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Throw Axe}}
# Proceed to '''Loop'''
+
# {{Skill|Dragon Trigger}}
 +
 
 +
 
 +
'''Gunsaber 1'''
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Blooming Fire}}
 +
# {{tooltip|Artillery Slash}}
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}}
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{skill|Tactical Reload}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
 
 +
 
 +
'''Axe/Pistol 2'''
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Dragon Trigger}}
  
  
 +
'''Gunsaber 2'''
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} back into melee range
 +
# {{tooltip|Dragon Slash - Force}}
 +
# Spam all charges of {{tooltip|Artillery Slash}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
# Proceed to '''Loop'''
 +
{{Collapse end}}
 +
</div>
 +
<div class="col">
 
<big>'''Loop'''</big>
 
<big>'''Loop'''</big>
  
 
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown.  
 
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown.  
  
 +
 +
'''Axe/Pistol 1'''
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
 +
# {{Skill|Throw Axe}}
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 +
 +
 +
'''Gunsaber 1'''
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Blooming Fire}}
 +
# {{tooltip|Artillery Slash}}
 
# {{tooltip|Cyclone Trigger}}
 
# {{tooltip|Cyclone Trigger}}
# {{tooltip|Blooming Fire}}
+
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}}
# Spam all charges of {{tooltip|Artillery Slash}}
 
# {{tooltip|Swift Cut}} &rarr; {{tooltip|Steel Divide}} &rarr; {{tooltip|Explosive Thrust}}
 
 
# {{tooltip|Cyclone Trigger}}
 
# {{tooltip|Cyclone Trigger}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
 +
 +
'''Axe/Pistol 2'''
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}} - only if you're fast enough that you have time
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 +
 +
 +
'''Gunsaber 2'''
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{Skill|Dragonspike Mine}}
 
# {{Skill|Dragonspike Mine}}
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# {{tooltip|Flicker Step}} back into melee range
 
# {{tooltip|Flicker Step}} back into melee range
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 +
# Spam all charges of {{tooltip|Artillery Slash}}
 +
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
# {{Skill|Dragon's Roar}}
+
# Return to start of '''Axe/Pistol 1'''
# {{Skill|Cyclone Axe}}
+
 
# {{Skill|Gunstinger}}
 
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Dragon's Roar}}
 
# Return to start of '''Loop'''
 
  
 +
[https://youtu.be/WlExALNxlbA Video example (using To the Limit)]
 +
</div></div></div>
  
[https://youtu.be/RLiyy2nnVyY Video example]
 
  
  
 
===General Tips===
 
===General Tips===
 +
* Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
 
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available.
 
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available.

Revision as of 19:27, 21 September 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on September 21, 2022 and is up to date for the March 19, 2024 patch.

Overview

A power DPS build for Bladesworn.


Skill Bar

Axe/Pistol
Utility


Skill Variants

Healing

  • Depending on the encounter, you may find "To the Limit!" makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as Mending.
    • In fractals, you can precast "To the Limit!" at a Mistlock then switch to Mending to gain the benefits of both.


Template Code

[&DQIEHwsVRCunAKYA8hqpAP0arwDwGvIa/BqcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • The grandmaster trait in Tactics can be used to fill in gaps in Quickness Quickness via Martial Cadence, or Might Might via Phalanx Strength.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Accuracy for a Sigil of Superior Sigil of Impact.
    • In this case, you should swap your food to (or ascended versions)


Consumables

Food

  • or ascended versions


Utility

    • for a cheaper alternative


Usage

Rotation

There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.


If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both charges of Flow Stabilizer, Tactical Reload, an additional charge of Flow Stabilizer, and your healing skill.

Burst Opener Toggle
  1. Overcharged Cartridges
  2. Dragon Trigger
  3. Dragon Slash - Force Dragon Slash - Force
  4. Dragonspike Mine
  5. Dragon Trigger
  6. Flicker Step Flicker Step back into melee range
  7. Dragon Slash - Force Dragon Slash - Force
  8. Sheathe Gunsaber


Axe/Pistol 1

  1. Dragon's Roar
  2. Cyclone Axe
  3. Gunstinger
  4. Chop Double Chop Triple Chop
  5. Overcharged Cartridges
  6. Dragon's Roar
  7. Throw Axe
  8. Dragon Trigger


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Artillery Slash Artillery Slash x2
  3. Cyclone Trigger Cyclone Trigger
  4. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust x2
  5. Cyclone Trigger Cyclone Trigger
  6. Overcharged Cartridges
  7. Tactical Reload
  8. Sheathe Gunsaber


Axe/Pistol 2

  1. Dragon's Roar
  2. Gunstinger
  3. Dragon Trigger


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Dragonspike Mine
  3. Dragon Trigger
  4. Flicker Step Flicker Step back into melee range
  5. Dragon Slash - Force Dragon Slash - Force
  6. Spam all charges of Artillery Slash Artillery Slash
  7. Overcharged Cartridges
  8. Sheathe Gunsaber
  9. Proceed to Loop
Regular Opener Toggle

Start on your Gunsaber.

  1. Overcharged Cartridges
  2. Sheathe Gunsaber to trigger Unseen Sword
  3. Dragon's Roar
  4. Cyclone Axe
  5. Gunstinger
  6. Dragon Trigger
  7. Dragon Slash - Force Dragon Slash - Force
  8. Dragonspike Mine
  9. Dragon Trigger
  10. Flicker Step Flicker Step back into melee range
  11. Dragon Slash - Force Dragon Slash - Force
  12. Artillery Slash Artillery Slash x2
  13. Overcharged Cartridges
  14. Sheathe Gunsaber


Axe/Pistol 1

  1. Dragon's Roar
  2. Cyclone Axe
  3. Throw Axe
  4. Chop Double Chop Triple Chop
  5. Throw Axe
  6. Dragon Trigger


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Blooming Fire Blooming Fire
  3. Artillery Slash Artillery Slash
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Cyclone Trigger Cyclone Trigger
  7. Overcharged Cartridges
  8. Tactical Reload
  9. Sheathe Gunsaber


Axe/Pistol 2

  1. Dragon's Roar
  2. Gunstinger
  3. Dragon Trigger


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Dragonspike Mine
  3. Dragon Trigger
  4. Flicker Step Flicker Step back into melee range
  5. Dragon Slash - Force Dragon Slash - Force
  6. Spam all charges of Artillery Slash Artillery Slash
  7. Overcharged Cartridges
  8. Sheathe Gunsaber
  9. Proceed to Loop

Loop

Use Flow Stabilizer and Tactical Reload off cooldown.


Axe/Pistol 1

  1. Dragon's Roar
  2. Cyclone Axe
  3. Throw Axe
  4. Chop Double Chop Triple Chop
  5. Throw Axe
  6. Dragon Trigger


Gunsaber 1

  1. Dragon Slash - Force Dragon Slash - Force
  2. Blooming Fire Blooming Fire
  3. Artillery Slash Artillery Slash
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Cyclone Trigger Cyclone Trigger
  7. Overcharged Cartridges
  8. Sheathe Gunsaber


Axe/Pistol 2

  1. Gunstinger
  2. Dragon's Roar
  3. Cyclone Axe
  4. Throw Axe - only if you're fast enough that you have time
  5. Dragon Trigger


Gunsaber 2

  1. Dragon Slash - Force Dragon Slash - Force
  2. Dragonspike Mine
  3. Dragon Trigger
  4. Flicker Step Flicker Step back into melee range
  5. Dragon Slash - Force Dragon Slash - Force
  6. Spam all charges of Artillery Slash Artillery Slash
  7. Overcharged Cartridges
  8. Sheathe Gunsaber
  9. Return to start of Axe/Pistol 1


Video example (using To the Limit)


General Tips

  • Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in Dragon Trigger, you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip some of the Axe skills in your rotation if it is already available.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Incredible DPS while also providing some boon uptime for free. Can also deal great CC and the dragon trigger options add some versatility.

Comments

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