Catalyst - Boontalyst

This is a test build. You may comment and rate it.

Focused on: ControlSupport and Condition cleanse

Designed for: WvW GvG

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Boontalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.


Skill Bar

Dagger/Focus
Dagger/Focus
Utility


Skill Variants

Utilities
  • You can switch either or for an 'stunbreak' skill if needed.
  • You can switch for to give it to an DPS player
Elite
  • is taken for the sole purpose of granting the 2nd ground FGS to an DPS player to pick it up and benefit from its damage skills
    • The Catalyst can use its skills, specially to quickly generate Energy as it hits 10 targets and as it behaves as a combo finisher.
  • for the extra CC and downstate disruption.

Specializations


Template Code

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Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Focus
Celestial
Sigil
Sigil
Dagger
Celestial
Focus
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Rune Variants
  • viable replacement

Consumables


Usage

General

  • As soon as you get 25 stacks of and get out of combat, swap back to the set without it
  • Unlike most builds in WvW, Dagger/Focus boontalyst can be played with a skill rotation for each attunement
    • Breaking the rotation to survive is fine, breaking it to try and access more healing or condition clear is usually suboptimal
    • Go in to proc and share the Fire Aura Fire Aura for allies through .
    • for the cleanse and Might Might
    • Use the rest of the kit (2,3,4) in the meantime while you wait for to be available. Specially on top of the enemies to generate Energy.
    • and leave
    • Make sure you're close to your group when leaving to proc , it has a short range
    • as combo finisher on top of a combo field, like , to proc
    • You can fit the rest of the kit between each transmute aura usage, to destroy projectiles like , for single target lockdown and for pulsing Quickness Quickness and Fury Fury.
    • on the the enemy target for the CC, damage to build up Energy
    • as combo finisher on top of a combo field, like , to proc and share Frost Aura Frost Aura
    • for massive Resistance Resistance and pulsing Protection Protection
    • or as combo finisher on top of a combo field, like , to proc
  • The order is not important to the rotation, roughly prioritize in this order, but change based on needs:
      1. - healing and cleanse
      2. - anti-melee CC, projectile hate, single target CC, single target
      3. - personal survivability, AoE CC, AoE
Skill Rotation
  • Start the fight in
  1. //
  2. Use skills 2 through 5 as needed
  3. Prioririze spending your Energy with and


Overall Priorities

High
  • Condition clear
  • Aura/boon share
Moderate
  • CC

Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
    • Be careful about attuning into , since you'll lose access to after leaving it
Active defense priority


Detailed Explanations

Glyph of Renewal

  • Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
  • Use in on single players and on multiple players
    • If you can't be in a good position, don't cast in
  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted


Condition clear

  • Most of your condition clear is tied up in attunements by , so conserve
Condition clear priority
  • - +
    • -
    • -
  • Using a combo finisher skill within any field will grant an aura.


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • is one of your strongest CCs, but be careful using it since leaving locks you out of
  • is great for picking off players left behind their groups and following up on other CC
    • Make sure to check the targets boon bar for Stability Stability
  • while inside for the CC
    • Press for the Magnetic Aura Magnetic Aura share right before ddopping the conjure.
  • The Immobilize Immobilize from hits from 1,200 range.
CC priority


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

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