Difference between revisions of "Catalyst - Power Catalyst"
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Line 30: | Line 30: | ||
|utility1 = Glyph of Storms | |utility1 = Glyph of Storms | ||
|utility2 = Arcane Blast | |utility2 = Arcane Blast | ||
− | |utility3 = | + | |utility3 = Relentless Fire |
− | |elite = | + | |elite = Conjure Fiery Greatsword |
}} | }} | ||
==Skill Variants== | ==Skill Variants== | ||
− | * {{Skill|Signet of Restoration}} - | + | '''Healing''' |
+ | * {{Skill|Signet of Restoration}} - Passive healing. | ||
+ | * {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time. | ||
+ | * {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses. | ||
+ | |||
+ | '''Utility''' | ||
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. | * {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. | ||
− | * {{Skill|Lightning Flash}} - mobility | + | * {{Skill|Lightning Flash}} - instant mobility. |
+ | '''Elite''' | ||
+ | * {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|bot|mid|top}} |
{{Specialization|Fire|top|bot|top}} | {{Specialization|Fire|top|bot|top}} | ||
{{Specialization|Catalyst|mid|top|bot}} | {{Specialization|Catalyst|mid|top|bot}} | ||
Line 49: | Line 56: | ||
===Trait Options=== | ===Trait Options=== | ||
− | *{{Trait|Blinding Ashes}} | + | * {{Trait|Conjurer}} - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure. |
− | *{{Trait|Empowered Empowerment}} | + | * {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage |
+ | * {{Trait|Zephyr's Boon}} - Additional {{Tooltip|Fury}} and {{Tooltip|Swiftness}} if needed. | ||
+ | * {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use. | ||
+ | * {{Trait|Empowered Empowerment}} - Higher overall damage if you can maintain max empowerment stacks. | ||
===Arcane=== | ===Arcane=== | ||
− | Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. | + | Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere. |
{{Specialization|Arcane|mid|mid|bot|variant=y}} | {{Specialization|Arcane|mid|mid|bot|variant=y}} | ||
+ | |||
+ | * {{Trait|Final Shielding}} - Passive Defensive block/stunbreak | ||
+ | * {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}} | ||
Line 67: | Line 80: | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
| weapon2 = | | weapon2 = | ||
− | | weapon1-stats = | + | | weapon1-stats = |
| weapon2-stats = | | weapon2-stats = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Force |
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = |
| head = | | head = | ||
| shoulders = | | shoulders = | ||
− | | chest = | + | | chest = |
| hands = | | hands = | ||
| legs = | | legs = | ||
Line 84: | Line 97: | ||
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = |
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
Line 92: | Line 105: | ||
===Variant Equipment=== | ===Variant Equipment=== | ||
====Gear==== | ====Gear==== | ||
− | * | + | * {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}. |
* {{Tooltip|Knight}} - defensive trinkets | * {{Tooltip|Knight}} - defensive trinkets | ||
− | * {{Tooltip|Marauder}} - defensive | + | * {{Tooltip|Marauder}} and/or {{Tooltip|Dragon}} - defensive prefixes, be aware of crit cap when mixing these stats. |
− | * {{Tooltip|Assassin}} - used to fine-tune crit chance | + | * {{Tooltip|Assassin}} - used to fine-tune crit chance. |
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better! | * Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better! | ||
Line 112: | Line 125: | ||
:'''Utility''' | :'''Utility''' | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
− | * {{utility|Superior Sharpening Stone}} - | + | * {{utility|Superior Sharpening Stone}} - DPS |
Line 125: | Line 138: | ||
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}} | * Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}} | ||
===Survivability=== | ===Survivability=== | ||
− | |||
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. | * {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. | ||
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. | * {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. |
Revision as of 05:24, 24 July 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent Quickness and a good amount of Might to the table, as well as large amounts of Protection or Resolution on demand when using or , respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.
Template Code
Skill Bar
Skill Variants
Healing
- - Passive healing.
- - Trades upfront healing for healing/cleanse over time.
- - Damage conjure for large bosses.
Utility
- - for a block and stunbreak on demand at the cost of damage.
- - instant mobility.
Elite
- - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
Specializations
Trait Options
- - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
- - For passive CC at the cost of some damage
- - Additional Fury and Swiftness if needed.
- - Trades damage for access to Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
- - Higher overall damage if you can maintain max empowerment stacks.
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to , which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
- - Passive Defensive block/stunbreak
- - CD reduction of Arcane skills and adds Immobilize in Earth Attunement for easier stacking of elemental empowerment via
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Diviner - For additional boon duration if playing the boon support build with .
- Knight - defensive trinkets
- Marauder and/or 24px Dragon - defensive prefixes, be aware of crit cap when mixing these stats.
- Assassin - used to fine-tune crit chance.
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using to not overcap on critical chance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - DPS
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are and as well as soft CC through Weakness, Cripple and Blinded
Survivability
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Ratings
Comments
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