Difference between revisions of "Catalyst - Power Catalyst"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
| xpac = eod | | xpac = eod | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It | + | Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of {{tooltip|Might}}, {{tooltip|Fury}}, {{tooltip|Protection}} and {{tooltip|Resolution}} to itself and the group. In addition It can trade damage to provide {{tooltip|Quickness}} via the trait {{Trait|Spectacular Sphere}}, becoming a potent boon support build. |
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|weapon4 = | |weapon4 = | ||
|healing = Glyph of Elemental Harmony | |healing = Glyph of Elemental Harmony | ||
− | |utility1 = | + | |utility1 = Glyph of Storms |
|utility2 = Arcane Blast | |utility2 = Arcane Blast | ||
− | |utility3 = | + | |utility3 = Relentless Fire |
− | |elite = | + | |elite = Conjure Fiery Greatsword |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|bot|mid|top}} |
{{Specialization|Fire|top|bot|top}} | {{Specialization|Fire|top|bot|top}} | ||
{{Specialization|Catalyst|mid|top|bot}} | {{Specialization|Catalyst|mid|top|bot}} | ||
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==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. | + | Ascended gear is not required. |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
− | | weapon2 = | + | | weapon2 = |
+ | | weapon1-stats = | ||
+ | | weapon2-stats = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = |
+ | | head = | ||
+ | | shoulders = | ||
+ | | chest = | ||
+ | | hands = | ||
+ | | legs = | ||
+ | | feet = | ||
+ | | backpiece = | ||
+ | | accessory1 = | ||
+ | | accessory2 = | ||
+ | | amulet = | ||
+ | | ring1 = | ||
+ | | ring2 = | ||
}} | }} | ||
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:'''Utility''' | :'''Utility''' | ||
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
− | * {{utility|Superior Sharpening Stone}} - | + | * {{utility|Superior Sharpening Stone}} - DPS |
==Usage== | ==Usage== | ||
− | In open world,you can play at 600 range when alternating between | + | ===Damage/CC=== |
− | + | * In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}. | |
+ | * Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp. | ||
+ | * The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely. | ||
+ | * Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat. | ||
+ | * The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes. | ||
+ | * Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff. | ||
+ | * Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}} | ||
+ | ===Survivability=== | ||
+ | * {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. | ||
+ | * {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. | ||
+ | * {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it. | ||
+ | |||
+ | |||
+ | * Detailed explanations on the general usage and the rotation are given down below. | ||
+ | |||
+ | [https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)] | ||
+ | |||
+ | |||
+ | ==Variants== | ||
+ | ====Skill Variants==== | ||
+ | '''Healing''' | ||
+ | * {{Skill|Signet of Restoration}} - Passive healing. | ||
+ | * {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time. | ||
+ | * {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses. | ||
+ | |||
+ | '''Utility''' | ||
+ | * {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage. | ||
+ | * {{Skill|Lightning Flash}} - instant mobility. | ||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing. | ||
+ | |||
+ | |||
+ | ====Trait Options==== | ||
+ | * {{Trait|Conjurer}} - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure. | ||
+ | * {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage | ||
+ | * {{Trait|Zephyr's Boon}} - Additional {{Tooltip|Fury}} and {{Tooltip|Swiftness}} if needed. | ||
+ | * {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use. | ||
+ | * {{Trait|Empowered Empowerment}} - Higher overall damage if you can maintain max empowerment stacks. | ||
+ | |||
+ | |||
+ | '''Arcane''' | ||
+ | |||
+ | Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere. | ||
+ | {{Specialization|Arcane|mid|mid|bot|variant=y}} | ||
+ | |||
+ | * {{Trait|Final Shielding}} - Passive Defensive block/stunbreak | ||
+ | * {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}} | ||
+ | |||
− | + | ====Variant Equipment==== | |
− | + | '''Gear''' | |
+ | * {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}. | ||
+ | * {{Tooltip|Knight}} - defensive trinkets | ||
+ | * {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - defensive prefixes, be aware of crit cap when mixing these stats. | ||
+ | * {{Tooltip|Assassin}} - used to fine-tune crit chance. | ||
+ | * Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better! | ||
− | + | '''Runes''' | |
+ | * {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance. |
Revision as of 00:30, 8 September 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of Might, Fury, Protection and Resolution to itself and the group. In addition It can trade damage to provide Quickness via the trait , becoming a potent boon support build.
Template Code
Skill Bar
Specializations
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - DPS
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are and as well as soft CC through Weakness, Cripple and Blinded
Survivability
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Variants
Skill Variants
Healing
- - Passive healing.
- - Trades upfront healing for healing/cleanse over time.
- - Damage conjure for large bosses.
Utility
- - for a block and stunbreak on demand at the cost of damage.
- - instant mobility.
Elite
- - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
Trait Options
- - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
- - For passive CC at the cost of some damage
- - Additional Fury and Swiftness if needed.
- - Trades damage for access to Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
- - Higher overall damage if you can maintain max empowerment stacks.
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to , which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
- - Passive Defensive block/stunbreak
- - CD reduction of Arcane skills and adds Immobilize in Earth Attunement for easier stacking of elemental empowerment via
Variant Equipment
Gear
- Diviner - For additional boon duration if playing the boon support build with .
- Knight - defensive trinkets
- Marauder and/or Dragon_stats - defensive prefixes, be aware of crit cap when mixing these stats.
- Assassin - used to fine-tune crit chance.
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using to not overcap on critical chance.
Ratings
Comments
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