Difference between revisions of "Catalyst - Power Catalyst"

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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
+
| rating = great
 
| xpac = eod
 
| xpac = eod
 
}}
 
}}
 
==Draft Build==
 
This build is still in a draft state. You are encouraged to comment with recommendations or feedback.
 
  
  
 
==Overview==
 
==Overview==
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent quickness and a good amount of might to the table, as well as large amounts of protection or resoulation on demand when using earth or water sphere, respectively.
+
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of {{tooltip|Might}}, {{tooltip|Fury}}, {{tooltip|Protection}} and {{tooltip|Resolution}} to itself and the group. In addition It can trade damage to provide {{tooltip|Quickness}} via the trait {{Trait|Spectacular Sphere}}, becoming a potent boon support build.
  
  
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|weapon4 =  
 
|weapon4 =  
 
|healing = Glyph of Elemental Harmony
 
|healing = Glyph of Elemental Harmony
|utility1 = Relentless Fire
+
|utility1 = Glyph of Storms
 
|utility2 = Arcane Blast
 
|utility2 = Arcane Blast
|utility3 = Glyph of Lesser Elementals
+
|utility3 = Relentless Fire
|elite = Glyph of Elementals
+
|elite = Conjure Fiery Greatsword
 
}}
 
}}
 
 
==Skill Variants==
 
* {{Skill|Signet of Restoration}} - passive healing
 
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage.
 
* {{Skill|Lightning Flash}} - mobility
 
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|top|top|top}}
+
{{Specialization|Air|bot|mid|top}}
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Catalyst|mid|top|bot}}
 
{{Specialization|Catalyst|mid|top|bot}}
 
 
===Arcane===
 
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations.
 
{{Specialization|Arcane|mid|mid|bot|variant=y}}
 
  
  
 
==Equipment==
 
==Equipment==
Ascended gear is not required. [Equipment Description]
+
Ascended gear is not required.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
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| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Hammer
 
| weapon1 = Hammer
| weapon2 =  
+
| weapon2 =
 +
| weapon1-stats =
 +
| weapon2-stats =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 =  
 
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of
+
| sigil3 =  
| sigil4 = Superior Sigil of
+
| sigil4 =
 +
| head =
 +
| shoulders =
 +
| chest =
 +
| hands =
 +
| legs =
 +
| feet =
 +
| backpiece =
 +
| accessory1 =
 +
| accessory2 =
 +
| amulet =
 +
| ring1 =
 +
| ring2 =
 
}}
 
}}
 
 
===Variant Equipment===
 
====Gear====
 
* {{Tooltip|Diviner}} - For better boon uptime - recommended if you want to play catalyst as a quickness support in group content or maximize boons on yourself
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Marauder}} - defensive prefix
 
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world
 
* Elementalist is a low-health class, so having a jade bot core helps with survivability noticeably; the higher the tier, the better
 
 
 
====Runes====
 
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using Eagle to not overcap on critical chance
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defensive runes
 
 
 
====Sigils====
 
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.
 
* {{Sigil|Superior Sigil of Energy}} - defensive
 
  
  
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:'''Utility'''
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
* {{utility|Superior Sharpening Stone}} - dps
+
* {{utility|Superior Sharpening Stone}} - DPS
  
  
 
==Usage==
 
==Usage==
In open world,you can play at 600 range when alternating between fire + air.
+
===Damage/CC===
With all the glyphs, you can permastack protection when using them in air.
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* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.
 +
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.
 +
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.
 +
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.
 +
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.
 +
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.
 +
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}
 +
===Survivability===
 +
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
 +
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
 +
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
 +
 
 +
 
 +
* Detailed explanations on the general usage and the rotation are given down below.
 +
 
 +
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]
 +
 
 +
 
 +
==Variants==
 +
====Skill Variants====
 +
'''Healing'''
 +
* {{Skill|Signet of Restoration}} - Passive healing.
 +
* {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time.
 +
* {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses.
 +
 
 +
'''Utility'''
 +
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage.
 +
* {{Skill|Lightning Flash}} - instant mobility.
 +
 
 +
'''Elite'''
 +
* {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
 +
 
 +
 
 +
====Trait Options====
 +
* {{Trait|Conjurer}} - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
 +
* {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage
 +
* {{Trait|Zephyr's Boon}} - Additional {{Tooltip|Fury}} and {{Tooltip|Swiftness}} if needed.
 +
* {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
 +
* {{Trait|Empowered Empowerment}} - Higher overall damage if you can maintain max empowerment stacks.
 +
 
 +
 
 +
'''Arcane'''
 +
 
 +
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
 +
{{Specialization|Arcane|mid|mid|bot|variant=y}}
 +
 
 +
* {{Trait|Final Shielding}} - Passive Defensive block/stunbreak
 +
* {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}}
 +
 
  
The rotation for group content is a simplified variant that will get you within 10% of the current benchmark and loops nicely.  
+
====Variant Equipment====
Detailed explanations and a rotation showcase are given down below.
+
'''Gear'''
 +
* {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}.
 +
* {{Tooltip|Knight}} - defensive trinkets
 +
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - defensive prefixes, be aware of crit cap when mixing these stats.
 +
* {{Tooltip|Assassin}} - used to fine-tune crit chance.
 +
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
  
[https://youtu.be/4V4YaQXDmd8?t=779 Rotation Guide Video (as of May 2022)]
+
'''Runes'''
 +
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.

Revision as of 00:30, 8 September 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on September 08, 2022 and is up to date for the November 28, 2023 patch.


Overview

Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of Might Might, Fury Fury, Protection Protection and Resolution Resolution to itself and the group. In addition It can trade damage to provide Quickness Quickness via the trait , becoming a potent boon support build.


Template Code

[&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Hammer
Utility


Specializations


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6



Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense
Utility
  • (and variants) - farming
  • - DPS


Usage

Damage/CC

  • In open world,you can play at 600 range when alternating between + .
  • Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
  • The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
  • Start in , then swap to and then to , and repeat.
  • The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
  • Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
  • Your main sources of CC are and as well as soft CC through Weakness Weakness, Cripple Cripple and Blinded Blinded

Survivability

  • is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
  • is a block on demand in .
  • has a short cooldown and provides a very strong heal and boons, so make use of it.


  • Detailed explanations on the general usage and the rotation are given down below.

Guide Video (as of May 2022)


Variants

Skill Variants

Healing

  • - Passive healing.
  • - Trades upfront healing for healing/cleanse over time.
  • - Damage conjure for large bosses.

Utility

  • - for a block and stunbreak on demand at the cost of damage.
  • - instant mobility.

Elite

  • - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.


Trait Options

  • - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
  • - For passive CC at the cost of some damage
  • - Additional Fury Fury and Swiftness Swiftness if needed.
  • - Trades damage for access to Quickness Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
  • - Higher overall damage if you can maintain max empowerment stacks.


Arcane

Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to , which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.

  • - Passive Defensive block/stunbreak
  • - CD reduction of Arcane skills and adds Immobilize Immobilize in Earth Attunement for easier stacking of elemental empowerment via


Variant Equipment

Gear

  • Diviner Diviner - For additional boon duration if playing the boon support build with .
  • Knight Knight - defensive trinkets
  • Marauder Marauder and/or Dragon_stats Dragon_stats - defensive prefixes, be aware of crit cap when mixing these stats.
  • Assassin Assassin - used to fine-tune crit chance.
  • Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!

Runes

  • , - budget runes, use when using to not overcap on critical chance.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
MechaOG gave this build 5 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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