Difference between revisions of "Catalyst - Staff Backline"

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{{SEO|description=A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.}}
 
 
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| profession = elementalist

Revision as of 16:12, 14 April 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageUtility and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on April 14, 2022 and is up to date for the March 19, 2024 patch.

Overview

A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.


Skill Bar

Staff
Staff
Utility
Variants


Template Code

[&DQYfHikbQyd1AAAAkAAAAL4BAAD4GgAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • if Fury Fury isn't needed
  • only if you can't reach 10 stacks of


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal option


Usage

General

  • As soon as you get 25 stacks of and get out of combat, swap back to the Staff without a stacking sigil
  • You are much stronger with full stacks of and , if possible get tempest in your party
  • Staff Catalyst uses an attunement rotation for maximum burst damage
    • You are not locked into this rotation, while it is optimal for DPS, change the order based on your needs:
      • - healing and cleanse
      • - CC, Immobilize Immobilize clear, single target damage
      • - CC, projectile reflect
Attunement rotation
  1. Repeat from step 1


Priorities

High
Moderate
  • Sustained damage
  • CC
Low
  • Support


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
    • An About Face keybind can be useful for
    • Avoid using for mobility unless nessecary to survive
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Meteor Shower

  • Place where the enemy group is moving to, not where they are when you begin the cast
  • Activate after casting
  • There are two ways to move during the cast of :
    • Cast immediately after casting and the will be queued to cast at the target location after the rollback ends
    • Use after you start casting it


Fiery Greatsword

  • Treat as a secondary
    • Try to get three casts of per use of
  • Activate after casting
  • is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
    • Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
  • Use for mobility, on single targets or to set up
  • Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
    • Make sure to place it in a safe place for them to grab
    • If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill


Sustained damage

  • When using ground AoEs like , place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Your 2 skills (/)/) have very long delays or cast times
    • Predict the enemies movement, as with
    • If you rotate quickly enough from you can have all three skills land at the same place and time for burst damage. Sync them up as much as possible
  • Use in if you expect the fight to last at least 25 seconds
    • Otherwise has more damage but with a much longer cooldown
Skill priority
  • //
  • Autoattacks


CC

  • Your three ground CCs are , and , in order of strength
  • Drop your target when casting to make it easier to aim, don't cast it into projectile reflect
  • You shouldn't interrupt your rotation to try and CC, instead just use whichever CC you have available for the attunements you're in
  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Support

  • Cast on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to
  • If a player in your party is going to die because of Immobilize Immobilize, save them with
  • Cast where your team is regrouping
  • Use your Jade Sphere in , on your group, for Quickness Quickness


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Alexkz gave this build 5 stars • December 2023
pretty good dps on this one, let's you hit many targets quickly. Can't get as much dps with staff weaver
5 stars
DEL gave this build 5 stars • July 2023
I play this and variations of it and if you can handle the APM and know where to put your stuff it is pretty much the #1 stat padder build out there.
4 stars
Arete gave this build 4 stars • April 2023
Solid build, has much more control over its attunement access and weapon skills than weaver, but maintaining elemental empowerment can be pretty challenging. With extra auras on staff now it can compete with weaver pretty well.

Comments

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