Difference between revisions of "Catalyst - Support Catalyst (GvG)"
(Created page with "{{Build | profession = elementalist | specialization = catalyst | designed for = wvw gvg | focus = control, support, condition cleanse | rating = test | xpac = eod }} ==Overv...") |
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| designed for = wvw gvg | | designed for = wvw gvg | ||
| focus = control, support, condition cleanse | | focus = control, support, condition cleanse | ||
− | | rating = | + | | rating = great |
− | | xpac = eod | + | | xpac = hot, eod |
}} | }} | ||
==Overview== | ==Overview== | ||
+ | The main purpose of this build is to maximize the amount of auras shared by the Elementalist. | ||
− | Catalyst | + | Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator. |
+ | |||
+ | The advantage of Catalyst is that it brings more access to auras, more cleanses, access to {{Tooltip|Quickness}} from {{Skill|Deploy Jade Sphere (Air)}} for a faster {{Skill|Glyph of Renewal}} cast as well as access to ranged {{Tooltip|Resistance}} from {{Skill|Deploy Jade Sphere (Earth)}} among other boons. | ||
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|weapon1 = Dagger | |weapon1 = Dagger | ||
|weapon2 = Dagger | |weapon2 = Dagger | ||
− | |||
− | |||
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
− | |utility1 = | + | |utility1 = Invigorating Air |
|utility2 = Glyph of Renewal | |utility2 = Glyph of Renewal | ||
|utility3 = Signet of Earth | |utility3 = Signet of Earth | ||
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===Skill Variants=== | ===Skill Variants=== | ||
;Utilities | ;Utilities | ||
− | |||
* {{skill|Conjure Earth Shield}} | * {{skill|Conjure Earth Shield}} | ||
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===Template Code=== | ===Template Code=== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = | + | code = [&DQYfKxErQz8nDwAA8RoAAB0BAACRAAAAlgAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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| sigil1 = Superior Sigil of Concentration | | sigil1 = Superior Sigil of Concentration | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | |||
− | |||
− | |||
− | |||
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
+ | |||
+ | ;Build Variants | ||
+ | * {{Tooltip|Nomad stats}} on the helmet. Your boon duration is capped by {{Trait|Elemental Empowerment}} most of the time | ||
;Rune Variants | ;Rune Variants | ||
− | * {{ | + | * {{Rune|Superior Rune of Durability}} |
+ | |||
===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Plate of Peppercorn-Spiced Poultry Aspic}} |
* {{Utility|Sharpening Skull}} | * {{Utility|Sharpening Skull}} | ||
==Usage== | ==Usage== | ||
− | ===General=== | + | ===General/Energy Management=== |
* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits: | * To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits: | ||
** {{Skill|Drake's Breath}} | ** {{Skill|Drake's Breath}} | ||
+ | ** {{Skill|Burning Speed}} | ||
** {{Skill|Cone of Cold}} | ** {{Skill|Cone of Cold}} | ||
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;High | ;High | ||
* {{Skill|Glyph of Renewal}} | * {{Skill|Glyph of Renewal}} | ||
− | * Condition clear | + | * Aurashare/Condition clear |
;Moderate | ;Moderate | ||
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|;Active defense priority | |;Active defense priority | ||
| | | | ||
− | * {{Skill|Invigorating Air}} | + | * {{Skill|Invigorating Air}} |
* '''Dodge''' | * '''Dodge''' | ||
* {{Skill|Burning Speed}} | * {{Skill|Burning Speed}} | ||
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====Glyph of Renewal==== | ====Glyph of Renewal==== | ||
* Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed. | * Focus on reviving allies who are far away with {{Skill|Glyph of Renewal}}, don't waste the skill on players that can be hand rezzed. | ||
+ | * If possible, use {{Skill|Deploy Jade Sphere (Air)}} on yourself while casting for {{Tooltip|Quickness}} | ||
+ | ** This still speeds up the cast if you use the sphere after you started casting the glyph | ||
* Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players | * Use {{Skill|Glyph of Renewal}} in {{Skill|Air Attunement}} on single players and {{Skill|Earth Attunement}} on multiple players | ||
** If you can't be in a good position, don't cast in {{Skill|Air Attunement}} | ** If you can't be in a good position, don't cast in {{Skill|Air Attunement}} | ||
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− | ====Condition clear | + | ====Aurashare/Condition clear==== |
− | * Most of your condition clear is reliant on {{Trait|Smothering Auras}} | + | * Most of your condition clear is reliant on {{Trait|Smothering Auras}} and comes passively while rotating through the attunements while blasting |
− | * Prioritize {{Skill|Water Attunement}} for burst condition clear | + | * You can apply {{Tooltip|Resistance}} on a long range using {{Skill|Deploy Jade Sphere (Earth)}} due to {{Trait|Spectacular Sphere}} |
− | * {{Trait|Elemental Epitome}} has a per-attunement cooldown | + | * Prioritize {{Skill|Water Attunement}} for burst condition clear, see the burst healing rotation below |
+ | * {{Trait|Elemental Epitome}} has a per-attunement cooldown of 10 seconds | ||
** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}} | ** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}} | ||
− | ** Prioritize getting auras from {{Skill|Air Attunement}} | + | ** Prioritize getting auras from {{Skill|Air Attunement}} for {{Skill|Shocking Aura}} |
{{Collapsible | {{Collapsible | ||
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* {{Skill|Churning Earth}} | * {{Skill|Churning Earth}} | ||
* {{Skill|Arcane Brilliance}} | * {{Skill|Arcane Brilliance}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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}} | }} | ||
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====Boonshare==== | ====Boonshare==== | ||
* Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}} | * Prioritize {{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Deploy Jade Sphere (Earth)}} | ||
− | ** If you have spare energy use {{Skill|Deploy Jade Sphere ( | + | ** If you have spare energy use {{Skill|Deploy Jade Sphere (Water)}} and blast it for healing |
* Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}} | * Make sure to land the Jade Sphere cast on top of allies for the boons from {{Trait|Spectacular Sphere}} | ||
− | ** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} from {{Trait|Spectacular Sphere}} | + | ** {{Skill|Deploy Jade Sphere (Earth)}} can be used to save allies caught with {{Tooltip|Immobilize}} with the {{Tooltip|Resistance}} and {{Tooltip|Protection}} from {{Trait|Spectacular Sphere}} |
* Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to | * Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to | ||
** Optimally leave it somewhere your group is regrouping | ** Optimally leave it somewhere your group is regrouping | ||
+ | * Make sure you are close to allies when swapping out of fire to give them {{Tooltip|Might}} with {{Trait|Pyromancer's Puissance}} | ||
+ | ** Go into fire whenever there is time to trigger {{Trait|Pyromancer's Puissance}} as often as possible | ||
====CC==== | ====CC==== | ||
− | * | + | * Most your CC comes from {{Skill|Shocking Aura}} obtained from the Dagger skill or by blasting fields while switching into air from {{Trait|Elemental Epitome}} |
− | ** | + | ** Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack |
− | * | + | * Use {{Skill|Signet of Earth}} when your team is going for a single target |
− | * | + | * Use {{Skill|Tornado}} once you notice that the enemy runs out of {{Tooltip|Stability}} |
− | * | + | * Use {{Skill|Earthen Rush}} when crossing through enemies to {{Tooltip|Immobilize}} them |
− | + | ** You can use {{Skill|Updraft}} as an extra dodge which might give you some launches | |
− | + | ||
− | |||
+ | ====Burst Healing==== | ||
+ | * Catalyst healing is very limited and low range, but significant enough to save people if comboed | ||
+ | * A significant part of your healing relies on blasting the field created by {{Skill|Deploy Jade Sphere (Water)}} | ||
{{Collapsible | {{Collapsible | ||
|width=85 | |width=85 | ||
− | |; | + | |;Burst Healing Combo |
| | | | ||
− | * {{Skill| | + | * {{Skill|Water Attunement}} - {{Trait|Healing Ripple}} |
− | ** {{Skill| | + | ** {{Skill|Frost Aura}} {{to}} {{Skill|Transmute Frost}} |
− | ** {{Skill| | + | ** {{Skill|Cleansing Wave}} |
+ | ** {{Skill|Deploy Jade Sphere (Water)}} {{to}} {{Skill|Frozen Burst}} - Water Field Blast + {{Trait|Elemental Epitome}} | ||
+ | *** {{Skill|Transmute Frost}} | ||
* {{Skill|Earth Attunement}} | * {{Skill|Earth Attunement}} | ||
− | + | ** {{Skill|Earthquake}} - Water Field Blast | |
− | ** {{Skill|Earthquake}} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
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====Settings==== | ====Settings==== | ||
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* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' | ||
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ||
− | * Under '''Squad Options''' | + | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health and be quicker in using {{Skill|Glyph of Renewal}}. While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway. |
Revision as of 20:42, 30 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Control, Support and Condition cleanse
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on May 30, 2022 and is up to date for the April 16, 2024 patch.
Overview
The main purpose of this build is to maximize the amount of auras shared by the Elementalist.
Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.
The advantage of Catalyst is that it brings more access to auras, more cleanses, access to Quickness from for a faster cast as well as access to ranged Resistance from among other boons.
Skill Bar
Dagger/Dagger
Utility
Skill Variants
- Utilities
- Elite
- to give the dropped sword to a DPS player
Specializations
Template Code
[&DQYfKxErQz8nDwAA8RoAAB0BAACRAAAAlgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Build Variants
- Nomad stats on the helmet. Your boon duration is capped by most of the time
- Rune Variants
Consumables
Usage
General/Energy Management
- To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
Overall Priorities
- High
- Aurashare/Condition clear
- Moderate
- Boon share
- CC
- Low
- Burst Healing
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This builds has moderate active defenses
|
Detailed Explanations
Glyph of Renewal
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- If possible, use Quickness
- This still speeds up the cast if you use the sphere after you started casting the glyph
on yourself while casting for - Use
- If you can't be in a good position, don't cast in
in on single players and on multiple players
- Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted
- Most of your condition clear is reliant on and comes passively while rotating through the attunements while blasting
- You can apply Resistance on a long range using due to
- Prioritize for burst condition clear, see the burst healing rotation below
- You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
- Prioritize getting auras from for
has a per-attunement cooldown of 10 seconds
|
- Prioritize
- If you have spare energy use and blast it for healing
and
- Make sure to land the Jade Sphere cast on top of allies for the boons from
- Immobilize with the Resistance and Protection from can be used to save allies caught with
- Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
- Optimally leave it somewhere your group is regrouping
- Make sure you are close to allies when swapping out of fire to give them Might with
- Go into fire whenever there is time to trigger as often as possible
CC
- Most your CC comes from
- Try to proc the trait as often as possible and try to not overlap the aura from blasting and the aura skill from dagger as durations do not stack
obtained from the Dagger skill or by blasting fields while switching into air from
- Use when your team is going for a single target
- Use Stability once you notice that the enemy runs out of
- Use Immobilize them
- You can use as an extra dodge which might give you some launches
when crossing through enemies to
Burst Healing
- Catalyst healing is very limited and low range, but significant enough to save people if comboed
- A significant part of your healing relies on blasting the field created by
|
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using . While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.
Ratings
Comments
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